#Mission Info $Version: 0.10 $Name: XSTR("Survivors", -1) $Author: Rich $Created: 12/11/99 at 14:47:51 $Modified: 12/11/99 at 23:01:26 $Notes: This is a FRED created mission,yet again. $End Notes: $Mission Desc: XSTR("Oversee an evacuation of a crippled Vanusan cruiser. ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 16 +Red Alert: 0 +Scramble: 0 +Disallow Support: 1 +Viewer pos: -516.567627, 39.164192, 2770.463623 +Viewer orient: 0.999997, 0.000000, 0.002618, -0.002618, 0.004711, 0.999986, -0.000012, -0.999989, 0.004711 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR("An accident has occured on the Vasudan cruiser Sobriety while it was on maneauvres in an asteroid field.", -1) $end_multi_text $voice: none.wav $camera_pos: 41.388153, 3489.239746, 5032.128418 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.249192, 0.968454, 0.000000, -0.968454, 0.249192 $camera_time: 1000 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GVCv Sobek $pos: 0.084366, 0.000156, 6013.408203 $label: GVCv Sobek 4 +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("You and your wingman must protect this cruiser from the debris in this asteroid field until the Vasudans can scramble an evacution transport.", -1) $end_multi_text $voice: none.wav $camera_pos: -512.901123, 122.096832, 2768.134521 $camera_orient: 0.999997, 0.000000, 0.002618, -0.002618, 0.004711, 0.999986, -0.000012, -0.999989, 0.004711 $camera_time: 1000 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GVCv Sobek $pos: 0.084366, 0.000156, 6013.408203 $label: GVCv Sobek 4 +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Hercules Mark II $pos: -533.799988, 0.000000, 2761.300049 $label: Alpha 1 +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Hercules Mark II $pos: -499.336304, -0.000013, 2779.996338 $label: Alpha 2 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("This is an overview of the upcoming mission.", -1) $end_multi_text $voice: none.wav $camera_pos: 199.889786, 7546.701172, 5632.494141 $camera_orient: 0.999997, 0.000000, 0.002618, -0.002618, 0.004711, 0.999986, -0.000012, -0.999989, 0.004711 $camera_time: 1500 $num_lines: 0 $num_icons: 9 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GVCv Sobek $pos: 158.766510, -0.000085, 5667.939453 $label: GVCv Sobek 4 +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Hercules Mark II $pos: -963.698547, -0.000231, 5304.384766 $label: Alpha 1 +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Hercules Mark II $pos: 1005.723999, 0.000290, 5337.274902 $label: Alpha 2 +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Neutral $class: Asteroid $pos: 2113.571045, 0.000083, 6519.755371 $label: Asteroids +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Neutral $class: Asteroid $pos: 2101.893799, -0.000085, 5035.124023 $label: Asteroids +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Neutral $class: Asteroid $pos: 134.330963, 0.000120, 4447.983887 $label: Asteroids +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Neutral $class: Asteroid $pos: -2211.208984, -0.000140, 5120.871582 $label: Asteroids +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Neutral $class: Asteroid $pos: -1440.388306, 0.000224, 6691.010742 $label: Asteroids +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Neutral $class: Asteroid $pos: 378.031860, 0.000145, 6723.553223 $label: Asteroids +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( is-goal-true-delay "Protect the Kalchas" 0 ) $Multi text XSTR("The transport was able to jump out after saving all of the Sobriety's crew.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("None. ", -1) $end_multi_text $Formula: ( is-goal-true-delay "Protect the Cruiser" 0 ) $Multi text XSTR("You were able to fend of the destruction of the Sobriety long enough for the evacuation to take place.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("None.", -1) $end_multi_text $Formula: ( is-goal-false-delay "Protect the Kalchas" 0 ) $Multi text XSTR("The transport was destroyed.None of the Sobriety's crew survived this disaster.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Provide cover for the transport on it's journey in and out.", -1) $end_multi_text $Formula: ( is-goal-false-delay "Protect the Cruiser" 0 ) $Multi text XSTR("The cruiser was pummeled into oblivion by falling rocks!Your primary mission is to take out the rogue asteroids before they hit the Sobriety.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Target asteroids that are heading for the stricken cruiser,marked by white or red target boxes.", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 18 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 18 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 860 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 500 "Harpoon D" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 8 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules Mark II $Team: Friendly $Location: -533.799988, 0.000000, 2761.300049 $Orientation: 0.986791, 0.000000, -0.161997, 0.000000, 1.000000, 0.000000, 0.161997, 0.000000, 0.986791 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "no-arrival-music" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Hercules Mark II $Team: Friendly $Location: -499.336304, -0.000013, 2779.996338 $Orientation: 0.989444, 0.000000, -0.144914, 0.000000, 1.000000, 0.000000, 0.144914, 0.000000, 0.989444 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-guard "Sobriety" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-arrival-music" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Sobriety ;! Object #2 $Class: GVCv Sobek $Team: Friendly $Location: 0.084366, 0.000156, 6013.408203 $Orientation: -0.748704, 0.608268, -0.263540, 0.422828, 0.744375, 0.516840, 0.510550, 0.275527, -0.814509 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-play-dead 89 ) ) $Cargo 1: XSTR("Medical Supplies", -1) +Initial Hull: 15 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 100 +Subsystem: turret02 $Damage: 100 +Subsystem: turret03 $Damage: 100 +Subsystem: turret04 $Damage: 100 +Subsystem: turret05 $Damage: 100 +Subsystem: turret06 $Damage: 100 +AI Class: General +Primary Banks: ( "S-AAA-Weak" ) +Subsystem: turret07 $Damage: 100 +Subsystem: turret08 $Damage: 100 +Subsystem: turret09 $Damage: 100 +Subsystem: turret10 $Damage: 100 +Subsystem: turret11 $Damage: 100 +Subsystem: turret12 $Damage: 100 +Subsystem: turret13 $Damage: 100 +Subsystem: turret14 $Damage: 100 +Subsystem: turret15 $Damage: 100 +Subsystem: turret16 $Damage: 100 +Subsystem: turret17 $Damage: 100 +Subsystem: turret18 $Damage: 100 +Subsystem: turret19 $Damage: 100 +Subsystem: turret20 $Damage: 100 +Subsystem: turret21 $Damage: 100 +Subsystem: turret22 $Damage: 100 +Subsystem: engine $Damage: 100 +Subsystem: communications $Damage: 61 +Subsystem: sensors $Damage: 46 +Subsystem: navigation $Damage: 64 +Subsystem: weapons $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" "no-dynamic" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: Kalchas ;! Object #3 $Class: GVT Isis $Team: Friendly $Location: 3321.716797, 0.000625, 7799.806152 $Orientation: -0.426115, 0.000000, 0.904669, 0.000000, 1.000000, 0.000000, -0.904669, 0.000000, -0.426115 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-dock "Sobriety" "main dock" "blahblah" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: General +Primary Banks: ( "AAAf" ) +Subsystem: turret02 +AI Class: General +Primary Banks: ( "AAAh" ) $Arrival Location: Hyperspace +Arrival Delay: 20 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Kalchas" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" "no-dynamic" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: SF Manticore 4 ;! Object #4 $Class: SF Manticore $Team: Hostile $Location: -983.400024, 409.674347, 6807.700195 $Orientation: -0.089257, 0.000000, -0.996009, 0.000000, 1.000000, 0.000000, 0.996009, 0.000000, -0.089257 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Kalchas" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Kalchas moves off" 10 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-music" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Manticore 5 ;! Object #5 $Class: SF Manticore $Team: Hostile $Location: -990.090820, 155.258453, 6708.276367 $Orientation: 0.012290, 0.000000, -0.999924, 0.000000, 1.000000, 0.000000, 0.999924, 0.000000, 0.012290 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Kalchas" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "" ) $Arrival Location: Hyperspace +Arrival Delay: 6 $Arrival Cue: ( is-event-true-delay "Kalchas moves off" 10 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-music" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Manticore 6 ;! Object #6 $Class: SF Manticore $Team: Hostile $Location: -938.590881, 443.573517, 6588.766602 $Orientation: 0.011389, 0.000000, -0.999935, 0.000000, 1.000000, 0.000000, 0.999935, 0.000000, 0.011389 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Kalchas" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "" ) $Arrival Location: Hyperspace +Arrival Delay: 4 $Arrival Cue: ( is-event-true-delay "Kalchas moves off" 10 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-music" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Manticore 7 ;! Object #7 $Class: SF Manticore $Team: Hostile $Location: -934.301880, 217.827576, 6931.554199 $Orientation: -0.067171, 0.000000, -0.997742, 0.000000, 1.000000, 0.000000, 0.997742, 0.000000, -0.067171 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Kalchas" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "" ) $Arrival Location: Hyperspace +Arrival Delay: 2 $Arrival Cue: ( is-event-true-delay "Kalchas moves off" 10 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-music" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Alpha 1" "Alpha 2" ) +Hotkey: 0 +Flags:( ) #Events ;! 19 total $Formula: ( when ( is-goal-true-delay "Protect the Cruiser" 0 ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect Sobriety", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Kalchas" ) ( send-message "Kalchas" "High" "Transport arrives" ) ) +Name: Kalchas arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "Kalchas" ) ( validate-goal "Protect the Kalchas" ) ) +Name: Validate Kalchas Goal +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-departed-delay 4 "Kalchas" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Protect Kalchas", -1) +Team: 0 $Formula: ( when ( has-docked-delay "Kalchas" "Sobriety" 1 3 ) ( send-message "Kalchas" "High" "Transport docking" ) ) +Name: Kalchas docks +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "Kalchas" "Sobriety" 1 60 ) ( send-message "Kalchas" "High" "Transport docking complete" ) ) +Name: Kalchas undocks +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "Kalchas" "Sobriety" 1 62 ) ( add-goal "Sobriety" ( ai-undock 89 ) ) ) +Name: Kalchas moves off +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Kalchas moves off" 0 ) ( add-goal "Kalchas" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ) +Name: Kalchas flies to waypoint +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( and ( is-event-false-delay "Kalchas undocks" 0 ) ( is-destroyed-delay 1 "Sobriety" ) ) ( add-goal "Kalchas" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ) +Name: Ship destroyed before pickup +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( send-message "Kalchas" "High" "Cruiser goes down." ) +Name: Ship destroyed message +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( true ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to base", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Kalchas undocks" 3 ) ( do-nothing ) ) +Name: Cruiser evacuated +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 3 "Kalchas" ) ( do-nothing ) ) +Name: Kalchas leaves +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to base", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Kalchas flies to waypoint" 35 ) ( self-destruct "Sobriety" ) ) +Name: Sobek 4 goes down +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 4 "Kalchas" ) ( do-nothing ) ) +Name: Kalchas goes down +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Kalchas goes down" 0 ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to base", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 4 "SF Manticore 4" ) ( send-message "Kalchas" "High" "Shivan attack" ) ) +Name: Kalchas mayday message +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( < ( distance "Waypoint path 1:1" "Kalchas" ) 200 ) ( is-goal-true-delay "Protect the Cruiser" 0 ) ) ( set-subsystem-strength "Kalchas" "engine" 100 ) ) +Name: Repair Kalchas to warp out +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 2 total $Type: Primary +Name: Protect the Kalchas $MessageNew: XSTR("Protect the Kalchas as it picks up survivors.", -1) $end_multi_text $Formula: ( is-event-true-delay "Kalchas leaves" 0 ) +Invalid +No music +Score: 1000 $Type: Primary +Name: Protect the Cruiser $MessageNew: XSTR("Protect the Vasudan cruiser Sobriety from being destroyed before an evac transport can evacuate the surviving crew members.", -1) $end_multi_text $Formula: ( is-event-true-delay "Cruiser evacuated" 0 ) +Score: 1000 #Waypoints ;! 1 lists total $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 3415.269287, 0.000041, 7883.933594 ) ) #Messages ;! 212 total $Name: Transport arrives $Team: -1 $MessageNew: XSTR("This is the Kalchas.We will be docking to pick up survivors ASAP.", -1) $end_multi_text +AVI Name: Head-VP1 $Name: Transport docking $Team: -1 $MessageNew: XSTR("Docking confirmed.Evacuating the crew now,please stand by.", -1) $end_multi_text +AVI Name: Head-VP1 $Name: Transport docking complete $Team: -1 $MessageNew: XSTR("All surviving crew members accounted for-We are setting reverse course now.", -1) $end_multi_text +AVI Name: Head-VP1 $Name: Cruiser goes down. $Team: -1 $MessageNew: XSTR("Too late,too late.Abort docking,return to base.", -1) $end_multi_text +AVI Name: Head-VP1 $Name: Shivan attack $Team: -1 $MessageNew: XSTR("Mayday,mayday Alpha wing,we have shivans on an attack vector.", -1) $end_multi_text +AVI Name: Head-VP1 #Reinforcements ;! 0 total #Background bitmaps ;! 1 total $Num stars: 500 $Ambient light level: 0 $Sun: SunViolet +Angles: 6.108648 0.000000 0.000000 +Scale: 1.000000 $Starbitmap: neb06 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 10.000000 +ScaleY: 10.000000 +DivX: 2 +DivY: 2 #Asteroid Fields $Density: 256 +Field Type: 0 +Debris Genre: 0 +Field Debris Type: 1 $Average Speed: 20.999995 $Minimum: -3000.000000, -3000.000000, 3000.000000 $Maximum: 3000.000000, 3000.000000, 9000.000000 #Music $Event Music: None $Briefing Music: Brief5 #End