#Mission Info $Version: 0.10 $Name: XSTR("Escort to Victory", -1) $Author: Michael Vamper $Created: 11/09/99 at 21:52:15 $Modified: 08/24/00 at 18:05:12 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Escort to convoy to Jump Node ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 2830.530762, 24112.636719, -25305.568359 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500001, 0.000000, -0.500001, 0.866025 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: XSTR("I am Gen. Raynor commander and chief of the 7th Fleet, welcome aboard our flagship the HADES II. I extend a welcome from all of the officers and crew serving under my command. The 7th Fleet is the hit and run arm of the GTVA. Our objectives are to operate behind enemy lines of operation and to cause as much damage to the enemy ships storage areas, repair areas as possible. We operate all of the field tested and approved weapons that the GTVA has to offer. Our Captins are all great tactical officers. Our entire operation is mobile so we eat sleep and think on the run.", -1) $end_multi_text $Ani Filename: +Wave Filename: emptymsg.wav #Briefing $start_briefing $num_stages: 5 $start_stage $multi_text XSTR("OK Alpha! You are to escort a small fleet of supply ships, support ships and troops carriers to the 7th fleet.", -1) $end_multi_text $voice: emptymsg.wav $camera_pos: 2830.530762, 24112.636719, -25305.568359 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500001, 0.000000, -0.500001, 0.866025 $camera_time: 2000 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 14 $team: Friendly $class: TC-TRI $pos: 1015.873352, 9.775551, 15059.110352 $label: TC-TRI +id: 34 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Your wings will consist of $f Alpha, $f Beta, $f Gamma and $f Delta wings.", -1) $end_multi_text $voice: emptymsg.wav $camera_pos: 2830.530762, 24112.636719, -25305.568359 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500001, 0.000000, -0.500001, 0.866025 $camera_time: 2000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 14 $team: Friendly $class: TC-TRI $pos: 83.519356, 9.779185, 16441.699219 $label: TC-TRI +id: 35 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: -13592.440430, -0.013311, 19056.638672 $label: Gamma +id: 36 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: -123.268761, -0.001722, 32136.464844 $label: Delta +id: 37 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 12850.500977, 1.973252, 19052.984375 $label: Beta +id: 38 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 31.643343, -3.912903, 7037.599121 $label: Alpha +id: 39 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("You will also be supported by four Aeolus type crusiers. Protect the crusiers Alpha and they will open the way for you to get through.", -1) $end_multi_text $voice: emptymsg.wav $camera_pos: -53.778320, 24112.744141, -25305.755859 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500001, 0.000000, -0.500001, 0.866025 $camera_time: 2000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 19 $team: Friendly $class: GTC Aeolus $pos: 788.800964, 100.001122, 13757.695313 $label: GTC Aeolus +id: 47 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: -8006.672363, 0.001105, 23218.580078 $label: Gamma +id: 48 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 7600.257324, 1.968301, 23214.621094 $label: Beta +id: 50 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: -5853.208496, 0.000724, 6309.653320 $label: Delta +id: 51 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 6578.685059, -3.931167, 6553.207520 $label: Alpha +id: 52 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("You are to escort these ships to the Sirius Jump Node.", -1) $end_multi_text $voice: emptymsg.wav $camera_pos: -160.855469, 24111.902344, -25304.296875 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500001, 0.000000, -0.500001, 0.866025 $camera_time: 2000 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 389.210175, -0.002543, 29880.216797 $label: Sirius Jump Node +id: 28 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Friendly $class: GTC Aeolus $pos: 875.395874, 100.000191, 15076.476563 $label: GTC Aeolus +id: 47 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: -14207.722656, 0.002623, 14907.449219 $label: Gamma +id: 48 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 12613.587891, 1.969716, 13917.259766 $label: Beta +id: 50 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: -12070.619141, 0.018676, 5042.164063 $label: Delta +id: 51 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 12158.807617, -3.917614, 4493.794922 $label: Alpha +id: 52 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Friendly $class: TC-TRI $pos: 715.521057, 9.783363, 6655.506348 $label: TC-TRI +id: 53 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Recon shows that the jump is guarded by four Cain class cruisers, two wings of fighters and two wings of bombers. All of the transport ships must make it through.", -1) $end_multi_text $voice: emptymsg.wav $camera_pos: -2135.420410, 23998.945313, -25108.650391 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500001, 0.000000, -0.500001, 0.866025 $camera_time: 2000 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 89.702728, 0.000472, 30921.906250 $label: Sirius Jump Node +id: 43 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Hostile $class: SC Cain $pos: -491.201660, 0.004709, 12676.932617 $label: Aquarius +id: 44 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: SB Nahema $pos: -9061.362305, -0.003548, 23186.685547 $label: Aries +id: 45 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: SB Nephilim $pos: 8787.194336, 0.009147, 23409.363281 $label: Gemini +id: 46 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( true ) $Multi text XSTR("Great Job Pilot !!", -1) $end_multi_text $Voice: Sands_db1.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( false ) $Multi text XSTR("Are you a part of this force our what ?", -1) $end_multi_text $Voice: Sands_db1.wav $Recommendation text: XSTR("Protect the two forward cruisers they will add to your firepower and allow the fighters to come to you.", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 10 "GTF Ares" 10 "GTF Erinyes" 10 "GTF Perseus" 10 "GTF Myrmidon" 10 "GVF Horus" 10 "GVF Thoth" 10 "GVF Serapis" 10 "GVF Tauret" 10 ) +Weaponry Pool: ( "Subach HL-7" 28 "Mekhu HL-7" 100 "Morning Star" 100 "Prometheus R" 12 "Prometheus S" 16 "Maxim" 16 "UD-8 Kayser" 16 "Circe" 100 "Lamprey" 100 "Rockeye" 1020 "Tempest" 1640 "Hornet" 1800 "Tornado" 1064 "Harpoon" 1256 "Trebuchet" 1000 "Infyrno" 1000 ) #Objects ;! 71 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules Mark II $Team: Friendly $Location: 1.893145, 600.000000, 1859.906128 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: GTT Piedmont ;! Object #1 $Class: GTT Argo $Team: Friendly $Location: -96.709839, 29.697216, 4077.134033 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTT Piedmont" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 1 +Score: 40 $Name: GTFR Acadia ;! Object #2 $Class: GTFR Triton $Team: Friendly $Location: -82.743408, -10.136240, 2529.111328 $Orientation: 1.000000, 0.000000, -0.000023, -0.000000, 1.000000, 0.000180, 0.000023, -0.000180, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTFR Acadia" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTM Neptune ;! Object #3 $Class: GTM Hippocrates $Team: Friendly $Location: 141.572128, 6.510911, 3424.973633 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTM Neptune" "Waypoint path 2" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 1 +Score: 100 $Name: GTA Nereus ;! Object #4 $Class: GTA Charybdis $Team: Friendly $Location: -91.284271, -0.000003, 3169.569580 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTA Nereus" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: GTG Altair ;! Object #5 $Class: GTG Zephyrus $Team: Friendly $Location: -101.632011, 24.395998, 3532.960205 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTG Altair" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 1 +Score: 50 $Name: Alpha 2 ;! Object #6 $Class: GTF Hercules Mark II $Team: Friendly $Location: 667.318298, -0.000238, 4117.698242 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #7 $Class: GTF Hercules Mark II $Team: Friendly $Location: 649.689514, -74.883888, 4294.083984 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #8 $Class: GTF Hercules Mark II $Team: Friendly $Location: 574.039734, 0.001588, 4169.384766 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #9 $Class: GTF Hercules Mark II $Team: Friendly $Location: 415.624908, 1.966722, 3010.007813 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Beta 2 ;! Object #10 $Class: GTF Hercules Mark II $Team: Friendly $Location: 566.076782, 1.966874, 3397.236328 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Beta 3 ;! Object #11 $Class: GTF Hercules Mark II $Team: Friendly $Location: 572.210815, 1.966613, 3117.495117 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Beta 4 ;! Object #12 $Class: GTF Hercules Mark II $Team: Friendly $Location: 401.366974, 1.967317, 3210.442383 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Gamma 1 ;! Object #13 $Class: GTF Myrmidon $Team: Friendly $Location: -652.329346, 0.001320, 4577.706055 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 2 ;! Object #14 $Class: GTF Myrmidon $Team: Friendly $Location: -663.799500, 0.001147, 4456.787109 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 3 ;! Object #15 $Class: GTF Myrmidon $Team: Friendly $Location: -717.792297, 0.001251, 4392.582031 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 4 ;! Object #16 $Class: GTF Myrmidon $Team: Friendly $Location: -723.845764, 0.001230, 4588.133789 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Cancer 1 ;! Object #17 $Class: SF Mara $Team: Hostile $Location: -1382.804077, 0.000950, 9576.977539 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 2 ;! Object #18 $Class: SF Mara $Team: Hostile $Location: -1232.526245, 0.000548, 9391.354492 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 3 ;! Object #19 $Class: SF Mara $Team: Hostile $Location: -1505.289185, -0.000253, 9268.532227 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 4 ;! Object #20 $Class: SF Mara $Team: Hostile $Location: -1823.409302, 0.000449, 9329.851563 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Taurus 1 ;! Object #21 $Class: SF Basilisk $Team: Hostile $Location: 2318.562988, -0.000380, 8184.486328 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Taurus 2 ;! Object #22 $Class: SF Basilisk $Team: Hostile $Location: 2496.043213, -0.000711, 8301.628906 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Taurus 3 ;! Object #23 $Class: SF Basilisk $Team: Hostile $Location: 2773.428223, -0.000489, 8360.453125 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Taurus 4 ;! Object #24 $Class: SF Basilisk $Team: Hostile $Location: 2961.541748, -0.000014, 8597.501953 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 1 ;! Object #25 $Class: SB Nahema $Team: Hostile $Location: -2442.804443, -0.000740, 10530.856445 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Aries 2 ;! Object #26 $Class: SB Nahema $Team: Hostile $Location: -2272.746582, -0.000123, 10661.380859 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Aries 3 ;! Object #27 $Class: SB Nahema $Team: Hostile $Location: -1925.056030, -0.000092, 10858.692383 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Aries 4 ;! Object #28 $Class: SB Nahema $Team: Hostile $Location: -1639.011841, 0.000960, 10924.872070 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Gemini 1 ;! Object #29 $Class: SB Nephilim $Team: Hostile $Location: 1618.449219, -0.000485, 9061.267578 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" "Cyclops" "Cyclops" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Gemini 2 ;! Object #30 $Class: SB Nephilim $Team: Hostile $Location: 1784.241699, 0.000731, 9002.087891 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" "Cyclops" "Cyclops" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Gemini 3 ;! Object #31 $Class: SB Nephilim $Team: Hostile $Location: 2718.220703, 0.002207, 8160.694824 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" "Cyclops" "Cyclops" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Gemini 4 ;! Object #32 $Class: SB Nephilim $Team: Hostile $Location: 2511.554443, -0.000318, 9662.738281 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" "Cyclops" "Cyclops" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Capricorn 1 ;! Object #33 $Class: SB Seraphim $Team: Hostile $Location: 2009.105103, -0.000255, 6258.073730 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" "Cyclops" "Cyclops" ) +Sbank Ammo: ( 50 100 100 100 ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Capricorn 2 ;! Object #34 $Class: SB Seraphim $Team: Hostile $Location: 2263.799316, 0.001307, 6258.071777 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" "Cyclops" "Cyclops" ) +Sbank Ammo: ( 50 100 100 100 ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Capricorn 3 ;! Object #35 $Class: SB Seraphim $Team: Hostile $Location: 2601.218750, 0.000469, 6439.959473 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" "Cyclops" "Cyclops" ) +Sbank Ammo: ( 50 100 100 100 ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Capricorn 4 ;! Object #36 $Class: SB Seraphim $Team: Hostile $Location: 2900.532715, 0.001176, 6258.067871 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" "Cyclops" "Cyclops" ) +Sbank Ammo: ( 50 100 100 100 ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Sagittarius 1 ;! Object #37 $Class: SF Astaroth $Team: Hostile $Location: 3411.085449, 0.001192, 6531.404785 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Sagittarius 2 ;! Object #38 $Class: SF Astaroth $Team: Hostile $Location: 3623.712891, 0.000095, 6439.959473 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Sagittarius 3 ;! Object #39 $Class: SF Astaroth $Team: Hostile $Location: 3879.337402, 0.000565, 6439.959473 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Sagittarius 4 ;! Object #40 $Class: SF Astaroth $Team: Hostile $Location: 4048.198242, 0.000224, 6348.850098 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Delta 1 ;! Object #41 $Class: GTF Erinyes $Team: Friendly $Location: -727.078796, 0.000429, 2891.036133 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Delta 2 ;! Object #42 $Class: GTF Erinyes $Team: Friendly $Location: -612.863708, 0.000935, 2919.356201 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Delta 3 ;! Object #43 $Class: GTF Erinyes $Team: Friendly $Location: -638.265747, 0.000426, 2729.293457 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Delta 4 ;! Object #44 $Class: GTF Erinyes $Team: Friendly $Location: -807.934814, 0.000695, 2874.831543 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: GTFR Praire ;! Object #45 $Class: GTFR Triton $Team: Friendly $Location: 152.091492, -10.135401, 2534.785156 $Orientation: 1.000000, 0.000000, -0.000023, -0.000000, 1.000000, 0.000180, 0.000023, -0.000180, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTFR Praire" "Waypoint path 2" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTT Hector ;! Object #46 $Class: GTT Argo $Team: Friendly $Location: 147.836899, 0.001134, 4138.013184 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTT Hector" "Waypoint path 2" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: SCv Borak ;! Object #47 $Class: SCv Moloch $Team: Hostile $Location: 4522.859863, -0.000641, 25008.033203 $Orientation: -0.019202, 0.000000, 0.999816, 0.000000, 1.000000, 0.000000, -0.999816, 0.000000, -0.019202 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Shivan ship arrival cue" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 440 $Name: Aquarius 1 ;! Object #48 $Class: SC Cain $Team: Hostile $Location: -419.407532, -0.002354, 26257.503906 $Orientation: -0.997661, 0.000000, 0.068354, 0.000000, 1.000000, 0.000000, -0.068354, 0.000000, -0.997661 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Aquarius 3 ;! Object #49 $Class: SC Cain $Team: Hostile $Location: -1037.795410, -0.000577, 29906.945313 $Orientation: -0.985314, 0.000000, 0.170752, 0.000000, 1.000000, 0.000000, -0.170752, 0.000000, -0.985314 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Aquarius 2 ;! Object #50 $Class: SC Cain $Team: Hostile $Location: 994.860840, -0.000157, 29874.220703 $Orientation: -0.999831, 0.000000, -0.018406, 0.000000, 1.000000, 0.000000, 0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: SC Eris ;! Object #51 $Class: SC Lilith $Team: Hostile $Location: 6264.871582, -0.001878, 25443.734375 $Orientation: 0.199450, 0.000000, 0.979908, 0.000000, 1.000000, 0.000000, -0.979908, 0.000000, 0.199450 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "SCv Moloch 51 destroyed-delay" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 210 $Name: Leo 1 ;! Object #52 $Class: SF Mara $Team: Hostile $Location: 3095.711182, 0.000422, 25224.978516 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 2 ;! Object #53 $Class: SF Mara $Team: Hostile $Location: 3219.889404, 0.000282, 24900.220703 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 3 ;! Object #54 $Class: SF Mara $Team: Hostile $Location: 3422.702393, 0.000612, 25553.785156 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 4 ;! Object #55 $Class: SF Mara $Team: Hostile $Location: 3537.118408, -0.000757, 25008.033203 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Virgo 1 ;! Object #56 $Class: SF Basilisk $Team: Hostile $Location: 6671.471191, -0.000371, 25443.728516 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Virgo 2 ;! Object #57 $Class: SF Basilisk $Team: Hostile $Location: 6662.909180, -0.000154, 24900.224609 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Virgo 3 ;! Object #58 $Class: SF Basilisk $Team: Hostile $Location: 6976.733398, 0.000644, 25775.273438 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Virgo 4 ;! Object #59 $Class: SF Basilisk $Team: Hostile $Location: 6875.407715, -0.000448, 24792.857422 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SC Gui ;! Object #60 $Class: SC Cain $Team: Hostile $Location: 8103.866211, -0.000519, 24758.068359 $Orientation: 0.050774, 0.000000, 0.998710, 0.000000, 1.000000, 0.000000, -0.998710, 0.000000, 0.050774 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "SC Lilith 58 detroyed-delay" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: SC Cain ;! Object #61 $Class: SC Cain $Team: Hostile $Location: 8083.374512, -0.000099, 25739.007813 $Orientation: 0.070737, 0.000000, 0.997495, 0.000000, 1.000000, 0.000000, -0.997495, 0.000000, 0.070737 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "SC Lilith 58 detroyed-delay" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: GTC C.R. Greer ;! Object #62 $Class: GTC Leviathan $Team: Friendly $Location: 544.569153, 500.000000, 28272.597656 $Orientation: -0.998295, 0.000000, -0.058374, 0.000000, 1.000000, 0.000000, 0.058374, 0.000000, -0.998295 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Standard Flak" ) +Subsystem: turret02 +Primary Banks: ( "BGreen" ) +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Primary Banks: ( "Standard Flak" ) +Subsystem: turret08 +Primary Banks: ( "Standard Flak" ) +Subsystem: turret09a-01-main +Secondary Banks: ( "Cyclops" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Allied Ship Arrival" 0 ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTC C.R. Greer" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: GTC Haas ;! Object #63 $Class: GTC Leviathan $Team: Friendly $Location: 620.373474, -0.001006, 28758.792969 $Orientation: -0.976244, -0.006499, -0.216578, -0.008665, 0.999921, 0.009050, 0.216502, 0.010712, -0.976224 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Standard Flak" ) +Subsystem: turret02 +Primary Banks: ( "BGreen" ) +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Primary Banks: ( "Standard Flak" ) +Subsystem: turret08 +Primary Banks: ( "Standard Flak" ) +Subsystem: turret09a-01-main +Secondary Banks: ( "Cyclops" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Allied Ship Arrival" 0 ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTC Haas" "Waypoint path 2" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: GTC Bebas ;! Object #64 $Class: GTC Aeolus $Team: Friendly $Location: -475.484863, -0.000326, 4370.956543 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTC Bebas" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: GTC Pratt ;! Object #65 $Class: GTC Aeolus $Team: Friendly $Location: 487.753906, -0.000081, 4370.956543 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTC Pratt" "Waypoint path 2" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: GTC Abarenda ;! Object #66 $Class: GTC Aeolus $Team: Friendly $Location: -541.000000, 300.000000, 2806.800049 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTC Abarenda" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: GTC Proteus ;! Object #67 $Class: GTC Aeolus $Team: Friendly $Location: 504.100006, 300.000000, 2800.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTC Proteus" "Waypoint path 2" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Aquarius 4 ;! Object #68 $Class: SC Cain $Team: Hostile $Location: 498.009918, 0.000851, 26264.197266 $Orientation: -0.999501, 0.000000, 0.031588, 0.000000, 1.000000, 0.000000, -0.031588, 0.000000, -0.999501 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: TC-TRI 51 ;! Object #69 $Class: TC-TRI $Team: Friendly $Location: -82.402473, -0.012032, 2719.354492 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "TC-TRI 51" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: GTFR Acadia $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 $Name: TC-TRI 52 ;! Object #70 $Class: TC-TRI $Team: Friendly $Location: 152.432419, -0.011192, 2725.028320 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "TC-TRI 52" "Waypoint path 2" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: GTFR Praire $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 #Wings ;! 13 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) +Hotkey: 2 +Flags:( ) +Wave Delay Min: 15 +Wave Delay Max: 30 $Name: Cancer $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace +Arrival delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" ) +Flags:( ) $Name: Taurus $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Taurus 1 $Arrival Location: Hyperspace +Arrival delay: 45 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Taurus 1" "Taurus 2" "Taurus 3" "Taurus 4" ) +Flags:( ) $Name: Aries $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Aries 1 $Arrival Location: Hyperspace +Arrival delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Aries 1" "Aries 2" "Aries 3" "Aries 4" ) +Flags:( ) $Name: Gemini $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Gemini 1 $Arrival Location: Hyperspace +Arrival delay: 45 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gemini 1" "Gemini 2" "Gemini 3" "Gemini 4" ) +Flags:( ) $Name: Capricorn $Waves: 3 $Wave Threshold: 2 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Hyperspace $Arrival Cue: ( percent-ships-destroyed 75 "Aries" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Capricorn 1" "Capricorn 2" "Capricorn 3" "Capricorn 4" ) +Flags:( ) +Wave Delay Min: 120 +Wave Delay Max: 460 $Name: Sagittarius $Waves: 3 $Wave Threshold: 2 $Special Ship: 0 ;! Sagittarius 1 $Arrival Location: Hyperspace $Arrival Cue: ( percent-ships-destroyed 75 "Aries" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Sagittarius 1" "Sagittarius 2" "Sagittarius 3" "Sagittarius 4" ) +Flags:( ) +Wave Delay Min: 120 +Wave Delay Max: 460 $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) +Flags:( ) $Name: Leo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Shivan ship arrival cue" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Leo 1" "Leo 2" "Leo 3" "Leo 4" ) +Flags:( ) $Name: Virgo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "SCv Moloch 51 destroyed-delay" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Virgo 1" "Virgo 2" "Virgo 3" "Virgo 4" ) +Flags:( ) $Name: Aquarius $Waves: 1 $Wave Threshold: 0 $Special Ship: 1 ;! Aquarius 2 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Aquarius 1" "Aquarius 2" "Aquarius 3" ) +Flags:( ) #Events ;! 46 total $Formula: ( when ( percent-ships-destroyed 100 "Aquarius" ) ( send-message "#Command" "High" "Heavy Shivan Cruiser" ) ) +Name: Shivan ship arrival cue +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Shivan ship arrival cue" 1 ) ( beam-free-all "SCv Borak" ) ( add-goal "SCv Borak" ( ai-chase "GTC Bebas" 89 ) ) ( add-goal "SCv Borak" ( ai-chase "GTC Abarenda" 89 ) ) ( add-goal "SCv Borak" ( ai-chase "GTC Proteus" 89 ) ) ( add-goal "SCv Borak" ( ai-waypoints-once "Waypoint path 2" 50 ) ) ( add-goal "SCv Borak" ( ai-chase "GTC C.R. Greer" 89 ) ) ) +Name: SCv Moloch 51 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "GTC Bebas" ) ( add-goal "GTC Bebas" ( ai-waypoints-once "Waypoint path 1" 50 ) ) ( cap-waypoint-speed "GTC Bebas" 20 ) ( add-goal "GTC Bebas" ( ai-chase "SCv Borak" 89 ) ) ( add-goal "GTC Bebas" ( ai-chase "SC Eris" 89 ) ) ( add-goal "GTC Bebas" ( ai-chase "SC Gui" 89 ) ) ( add-goal "GTC Bebas" ( ai-chase "SC Cain" 89 ) ) ) +Name: GTC Aeolus 6 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "GTC Pratt" ) ( add-goal "GTC Pratt" ( ai-waypoints-once "Waypoint path 2" 50 ) ) ( cap-waypoint-speed "GTC Pratt" 20 ) ( add-goal "GTC Pratt" ( ai-chase "SCv Borak" 89 ) ) ( add-goal "GTC Pratt" ( ai-chase "SC Eris" 89 ) ) ( add-goal "GTC Pratt" ( ai-chase "SC Gui" 89 ) ) ( add-goal "GTC Pratt" ( ai-chase "SC Cain" 89 ) ) ) +Name: GTC Aeolus 7 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "GTC Abarenda" ) ( cap-waypoint-speed "GTC Abarenda" 20 ) ( add-goal "GTC Abarenda" ( ai-waypoints-once "Waypoint path 1" 50 ) ) ( add-goal "GTC Abarenda" ( ai-chase "SCv Borak" 89 ) ) ( add-goal "GTC Abarenda" ( ai-chase "SC Eris" 89 ) ) ( add-goal "GTC Abarenda" ( ai-chase "SC Gui" 89 ) ) ( add-goal "GTC Abarenda" ( ai-chase "SC Cain" 89 ) ) ) +Name: GTC Aeolus 8 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "GTC Proteus" ) ( cap-waypoint-speed "GTC Proteus" 20 ) ( add-goal "GTC Proteus" ( ai-chase "SCv Borak" 89 ) ) ( add-goal "GTC Proteus" ( ai-chase "SC Eris" 89 ) ) ( add-goal "GTC Proteus" ( ai-waypoints-once "Waypoint path 2" 50 ) ) ( add-goal "GTC Proteus" ( ai-chase "SC Gui" 89 ) ) ( add-goal "GTC Proteus" ( ai-chase "SC Cain" 89 ) ) ) +Name: GTC Aeolus 9 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "GTT Hector" ) ( add-goal "GTT Hector" ( ai-waypoints-once "Waypoint path 2" 89 ) ) ( cap-waypoint-speed "GTT Hector" 20 ) ) +Name: GTT Argo 53 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "GTT Piedmont" ) ( add-goal "GTT Piedmont" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ( cap-waypoint-speed "GTT Piedmont" 20 ) ) +Name: GTT Argo 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "GTG Altair" ) ( add-goal "GTG Altair" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ( cap-waypoint-speed "GTG Altair" 20 ) ) +Name: GTG Zephyrus 14 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "GTM Neptune" ) ( add-goal "GTM Neptune" ( ai-waypoints-once "Waypoint path 2" 89 ) ) ( cap-waypoint-speed "GTM Neptune" 20 ) ) +Name: GTM Hippocrates 11 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "GTA Nereus" ) ( add-goal "GTA Nereus" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ( cap-waypoint-speed "GTA Nereus" 20 ) ) +Name: GTA Charybdis 4 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "GTFR Praire" ) ( add-goal "GTFR Praire" ( ai-waypoints-once "Waypoint path 2" 89 ) ) ( cap-waypoint-speed "GTFR Praire" 20 ) ) +Name: GTFR Triton 50 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "GTFR Acadia" ) ( add-goal "GTFR Acadia" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ( cap-waypoint-speed "GTFR Acadia" 20 ) ) +Name: GTFR Triton 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 10 "Alpha 1" ) ( send-message "#Command" "High" "You have Command" ) ) +Name: Alpha Wing Has Arrived +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Capricorn" ) ( add-goal "Capricorn" ( ai-chase "GTC Bebas" 89 ) ) ( add-goal "Capricorn" ( ai-chase-any 50 ) ) ( add-goal "Capricorn" ( ai-waypoints-once "Waypoint path 1" 30 ) ) ) +Name: Capricorn +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Sagittarius" ) ( add-goal "Sagittarius" ( ai-chase-any 50 ) ) ( add-goal "Sagittarius" ( ai-guard "Capricorn" 89 ) ) ( add-goal "Sagittarius" ( ai-waypoints-once "Waypoint path 1" 30 ) ) ) +Name: Sagittarius +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Cancer" ) ( add-goal "Cancer" ( ai-chase-any 89 ) ) ) +Name: Cancer +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Aries" ) ( add-goal "Aries" ( ai-chase "GTC Bebas" 89 ) ) ( add-goal "Aries" ( ai-chase "GTC Pratt" 89 ) ) ) +Name: Aries +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Aries" ) ( add-goal "Taurus" ( ai-chase-any 89 ) ) ) +Name: Taurus +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Gemini" ) ( add-goal "Gemini" ( ai-chase "GTC Pratt" 89 ) ) ( add-goal "Gemini" ( ai-chase "GTC Bebas" 89 ) ) ( add-goal "Gemini" ( ai-waypoints-once "Waypoint path 2" 50 ) ) ) +Name: Gemini +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 6 "Cancer" ) ( do-nothing ) ) +Name: Cancer Directive +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Detroy Cancer", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 6 "Aries" ) ( do-nothing ) ) +Name: Aries Directive +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Detroy Aries", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 6 "Taurus" ) ( do-nothing ) ) +Name: Taurus Directive +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Detroy Tautus", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 6 "Gemini" ) ( do-nothing ) ) +Name: Gemini Directive +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Detroy Gemini", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 6 "Capricorn" ) ( do-nothing ) ) +Name: Capricorn Directive +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Detroy Capricorn", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 6 "Sagittarius" ) ( do-nothing ) ) +Name: Sagittarius Directive +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Detroy Sagittarius", -1) +Team: 0 $Formula: ( when ( true ) ( add-goal "Delta" ( ai-guard "GTC Abarenda" 89 ) ) ) +Name: Delta +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( add-goal "Beta" ( ai-guard "GTC Proteus" 89 ) ) ) +Name: Beta +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( add-goal "Gamma" ( ai-guard "GTC Bebas" 89 ) ) ) +Name: Gamma +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( add-goal "Alpha" ( ai-guard "GTC Pratt" 89 ) ) ) +Name: Alpha +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "Aquarius 1" ) ( add-goal "Aquarius 1" ( ai-chase "GTC Bebas" 89 ) ) ( add-goal "Aquarius 1" ( ai-chase "GTC Pratt" 89 ) ) ) +Name: Aquarius 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "Aquarius 2" ) ( add-goal "Aquarius 2" ( ai-chase "GTC Proteus" 50 ) ) ) +Name: Aquarius 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "Aquarius 3" ) ( add-goal "Aquarius 3" ( ai-waypoints-once "Waypoint path 4" 50 ) ) ( add-goal "Aquarius 3" ( ai-chase "GTC Abarenda" 89 ) ) ) +Name: Aquarius 3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "Aquarius 4" ) ( add-goal "Aquarius 4" ( ai-waypoints-once "Waypoint path 3" 50 ) ) ( add-goal "Aquarius 4" ( ai-chase "GTC Proteus" 89 ) ) ) +Name: Aquarius 4 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "SCv Moloch 51 destroyed-delay" 1 ) ( beam-free-all "SC Eris" ) ( add-goal "SC Eris" ( ai-chase "GTC Bebas" 89 ) ) ( add-goal "SC Eris" ( ai-chase "GTC Pratt" 89 ) ) ( add-goal "SC Eris" ( ai-chase "GTC Abarenda" 89 ) ) ( add-goal "SC Eris" ( ai-chase "GTC Proteus" 89 ) ) ( add-goal "SC Eris" ( ai-waypoints-once "Waypoint path 1" 50 ) ) ( add-goal "SC Eris" ( ai-chase "GTC C.R. Greer" 89 ) ) ( add-goal "SC Eris" ( ai-chase "GTC Haas" 89 ) ) ) +Name: SC Lilith 58 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( percent-ships-destroyed 90 "SCv Borak" ) ( send-message "#Command" "High" "Lilith Class Cruiser" ) ) +Name: SCv Moloch 51 destroyed-delay +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Shivan ship arrival cue" 1 ) ( add-goal "Leo" ( ai-chase-any 89 ) ) ) +Name: Leo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "SCv Moloch 51 destroyed-delay" 0 ) ( add-goal "Virgo" ( ai-chase-any 89 ) ) ) +Name: Virgo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( percent-ships-destroyed 100 "SC Eris" ) ( send-message "#Command" "High" "2 Cain Class cruisers" ) ) +Name: SC Lilith 58 detroyed-delay +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "SC Lilith 58 detroyed-delay" 0 ) ( beam-free-all "SC Gui" ) ( add-goal "SC Gui" ( ai-chase "GTC Pratt" 89 ) ) ( add-goal "SC Gui" ( ai-chase "GTC Bebas" 89 ) ) ( add-goal "SC Gui" ( ai-waypoints-once "Waypoint path 2" 50 ) ) ( add-goal "SC Gui" ( ai-chase "GTC C.R. Greer" 89 ) ) ( add-goal "SC Gui" ( ai-chase "GTC Haas" 89 ) ) ) +Name: SC Cain 67 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "SC Lilith 58 detroyed-delay" 0 ) ( beam-free-all "SC Cain" ) ( add-goal "SC Cain" ( ai-chase "GTC Pratt" 89 ) ) ( add-goal "SC Cain" ( ai-chase "GTC Bebas" 89 ) ) ( add-goal "SC Cain" ( ai-waypoints-once "Waypoint path 1" 50 ) ) ( add-goal "SC Cain" ( ai-chase "GTC C.R. Greer" 89 ) ) ( add-goal "SC Cain" ( ai-chase "GTC Haas" 89 ) ) ) +Name: SC Cain 68 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( percent-ships-destroyed 50 "GTC Proteus" ) ( send-message "#Command" "High" "2 Allied Leviathan" ) ) +Name: Allied Ship Arrival +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Allied Ship Arrival" 0 ) ( beam-free-all "GTC C.R. Greer" ) ( add-goal "GTC C.R. Greer" ( ai-chase "SC Gui" 89 ) ) ( add-goal "GTC C.R. Greer" ( ai-chase "SC Cain" 89 ) ) ( add-goal "GTC C.R. Greer" ( ai-chase "SC Eris" 89 ) ) ( add-goal "GTC C.R. Greer" ( ai-chase "SCv Borak" 89 ) ) ( add-goal "GTC C.R. Greer" ( ai-waypoints-once "Waypoint path 1" 50 ) ) ) +Name: GTC Leviathan 69 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Allied Ship Arrival" 0 ) ( beam-free-all "GTC Haas" ) ( add-goal "GTC Haas" ( ai-chase "SC Gui" 89 ) ) ( add-goal "GTC Haas" ( ai-chase "SC Cain" 89 ) ) ( add-goal "GTC Haas" ( ai-chase "SC Eris" 89 ) ) ( add-goal "GTC Haas" ( ai-chase "SCv Borak" 89 ) ) ( add-goal "GTC Haas" ( ai-waypoints-once "Waypoint path 2" 50 ) ) ) +Name: GTC Leviathan 70 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Triton Warps-out" 1 ) ( send-message "#Command" "High" "Return to base" ) ) +Name: Return to base +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Return to base", -1) +Objective key: XSTR("$Alt-J$", -1) +Team: 0 $Formula: ( when ( is-goal-true-delay "Triton" 1 ) ( do-nothing ) ) +Name: Triton Warps-out +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 5 total $Type: Primary +Name: Argo $MessageNew: XSTR("Escort Argo Transports to Jump Node", -1) $end_multi_text $Formula: ( and ( are-waypoints-done-delay "GTT Piedmont" "Waypoint path 1" 0 ) ( are-waypoints-done-delay "GTT Hector" "Waypoint path 2" 0 ) ) +No music +Score: 40 $Type: Primary +Name: Triton $MessageNew: XSTR("Escort Triton Transports to Jump Node", -1) $end_multi_text $Formula: ( and ( are-waypoints-done-delay "GTFR Acadia" "Waypoint path 1" 0 ) ( are-waypoints-done-delay "GTFR Praire" "Waypoint path 2" 0 ) ) +Score: 20 $Type: Primary +Name: GTG Zephyrus 14 $MessageNew: XSTR("Escort GTG Zephyrus 14 to Jump Node", -1) $end_multi_text $Formula: ( are-waypoints-done-delay "GTG Altair" "Waypoint path 1" 0 ) +No music +Score: 50 $Type: Primary +Name: GTA Charybdis 4 $MessageNew: XSTR("Escort GTA Charybdis 4 to Jump Node", -1) $end_multi_text $Formula: ( are-waypoints-done-delay "GTA Nereus" "Waypoint path 1" 0 ) +No music +Score: 150 $Type: Primary +Name: GTM Hippocrates 11 $MessageNew: XSTR("Escort the GTM Hippocrates 11 to Jump Node", -1) $end_multi_text $Formula: ( are-waypoints-done-delay "GTM Neptune" "Waypoint path 2" 0 ) +No music +Score: 100 #Waypoints ;! 4 lists total $Jump Node: 0.000000, 0.000000, 30000.000000 $Jump Node Name: Waypoint 1 $Name: Waypoint path 1 $List: ( ;! 2 points in list ( -276.880127, -2.490521, 29526.472656 ) ( -278.060181, 0.000297, 29976.048828 ) ) $Name: Waypoint path 2 $List: ( ;! 2 points in list ( 207.716995, -0.002524, 29516.453125 ) ( 208.766693, -0.001761, 29990.652344 ) ) $Name: Waypoint path 3 $List: ( ;! 2 points in list ( 1368.453857, 0.000779, 22635.822266 ) ( 1160.874756, 0.004317, 5758.211914 ) ) $Name: Waypoint path 4 $List: ( ;! 2 points in list ( -1139.276978, 0.000115, 22826.982422 ) ( -1125.707031, 0.001510, 5932.510742 ) ) #Messages ;! 213 total $Name: You have Command $Team: -1 $MessageNew: XSTR("Alpha1: You have command authority of ALPHA, BETA, GAMMA, DELTA wings. Keep close to the convoy.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: emptymsg.wav $Name: Heavy Shivan Cruiser $Team: -1 $MessageNew: XSTR("Alpha1: A Moloch class Heavy Cruiser with escort has entered to system. Let the Cruisers take care of the Shivan Cruiser stay close to the transports they most get through.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: emptymsg.wav $Name: Lilith Class Cruiser $Team: -1 $MessageNew: XSTR("Alpha1: A Lilith class cruiser with escort has entered the system do not stray from the convoy the cruisers will handle the Shivans stay close Alpha! If the Lilith cruiser takes out all the allied cruisers try taking out its FORWARD BEAM Cannon before it cuts through the convoy. ", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: emptymsg.wav $Name: 2 Cain Class Cruisers $Team: -1 $MessageNew: XSTR("Two Cain class cruisers have Jump in Alpha let the cruisers take care of them return to the convoy.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: emptymsg.wav $Name: Return to base $Team: -1 $MessageNew: XSTR("Alpha you can Return to base or assist the Cruisers in securing the Jump Node.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: emptymsg.wav $Name: 2 Allied Leviathan $Team: -1 $MessageNew: XSTR("We have dispatched two additional Leviathan class cruisers to engage the Shivans Alpha stay close to the convoy until ALL SHIPS make the jump.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: emptymsg.wav #Reinforcements ;! 0 total #Background bitmaps ;! 4 total $Num stars: 2000 $Ambient light level: 0 $Sun: SunRed +Angles: 0.436332 1.745328 1.570795 +Scale: 1.000000 $Starbitmap: neb04 +Angles: 0.000000 0.000000 3.141590 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb05 +Angles: 0.000000 1.745328 1.570795 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb06 +Angles: 0.349066 3.490656 3.490656 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb01 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 3: Leviticus $Briefing Music: Cinema #End