#Mission Info $Version: 0.10 $Name: XSTR("Escort Convoy A-395", -1) $Author: Daniel Bisplinghoff $Created: 10/12/99 at 16:55:33 $Modified: 10/23/99 at 21:45:22 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Escort a convoy towards the frontlines of the Civil War with the NTF. ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 5158.077148, 13178.860352, -6963.832520 +Viewer orient: 0.999869, 0.000000, -0.016168, 0.013860, 0.514887, 0.857146, 0.008325, -0.857258, 0.514820 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text XSTR("Welcome pilots, we should have an easy one for you today. A simple cargo escort near the Vasuda Prime Jump Node", -1) $end_multi_text $voice: none.wav $camera_pos: 718.378967, 5952.026855, -2185.505859 $camera_orient: 0.999969, 0.000000, -0.007864, 0.007335, 0.360372, 0.932780, 0.002834, -0.932809, 0.360361 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 464.324066, 0.000185, -459.426117 $label: Alpha Wing +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 2534.559570, 0.001337, 598.457275 $label: Vasuda Prime Jump Node +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Alliance convoy A-395 is bound for the Vasudan system and is stopping here to pick up the last of its cargo. Two Terran and two Vasudan freighters escorted by the Aten class cruiser GVC Cairo will enter the area moments after you do.", -1) $end_multi_text $voice: none.wav $camera_pos: 400.802094, 4671.942871, -293.246979 $camera_orient: 1.000000, 0.000000, -0.000929, 0.000902, 0.238790, 0.971071, 0.000222, -0.971071, 0.238790 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 3 $team: Friendly $class: VAC 5 $pos: 1800.391113, 37.658634, 801.225708 $label: Cargo Containers +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GVC Aten $pos: 351.763855, 256.680237, 733.666992 $label: GVC Cairo +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTFR Poseidon $pos: -826.045532, 0.000269, 1284.465454 $label: Terran Freighters +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: PVFR Ma'at $pos: -710.956299, 152.256577, 381.914429 $label: Vasudan Freighters +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Your objectives are simple, guard the cargo containers and oversee the freighters pickup. Then the whole convoy will exit through the Vasuda Prime Jump Node.", -1) $end_multi_text $voice: none.wav $camera_pos: -2628.172852, 8236.539063, 278.434357 $camera_orient: -0.004169, 0.000001, -0.999991, 0.870665, 0.491864, -0.003630, 0.491859, -0.870672, -0.002051 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GVC Aten $pos: 857.061462, 256.680969, -266.310150 $label: GVC Cairo +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Friendly $class: GTFR Poseidon $pos: 799.068909, 0.000987, 2253.005615 $label: Terran Freighters +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Friendly $class: PVFR Ma'at $pos: 838.524414, 152.256470, -1919.376831 $label: Vasudan Freighters +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 2975.185791, -0.001916, -8.640904 $label: Vasuda Prime Jump Node +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Be aware that increased Shivan presence has been spotted in this system. We think this may only be some raiding forces that slipped through the Gamma Draconis system. But be prepared for anything to make an unwelcome appearance. Good Luck pilots, lets make this a milk run.", -1) $end_multi_text $voice: none.wav $camera_pos: 774.372009, 5708.369141, 1577.439941 $camera_orient: 0.999869, 0.000000, -0.016168, 0.013860, 0.514887, 0.857146, 0.008325, -0.857258, 0.514820 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GVC Aten $pos: 857.061462, 256.680969, -266.310150 $label: GVC Cairo +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Friendly $class: GTFR Poseidon $pos: 799.068909, 0.000987, 2253.005615 $label: Terran Freighters +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Friendly $class: PVFR Ma'at $pos: 838.524414, 152.256470, -1919.376831 $label: Vasudan Freighters +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 2975.185791, -0.001916, -8.640904 $label: Vasuda Prime Jump Node +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 21 $team: Hostile $class: GTFR Triton $pos: 983.304077, 490.821838, 4699.945801 $label: Shivan Presence +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 5 $Formula: ( true ) $Multi text XSTR("We discovered that an NTF raiding force penetrated the Deneb Jump Node over a week ago and it wasn't determined or released until this morning after the mission had begun. How they got the command codes to disable the fighters and freighters we have no idea. But we will be changing them immediately.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Guard the cargo" 0 ) $Multi text XSTR("Even with all the unexpected incidents you were able to guard the cargo that was your first priority in the first place. These supplies will be needed by the Vasudans in their fights against the Shivans and the NTF. Good work pilots.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Guard freighters" 0 ) $Multi text XSTR("Even after the freighters were disabled you still were able to guard them from harm. The crews of the Vasudan freighters in particular give you their thanks for saving their lives. The NTF was going to kill all the Vasudans in the area, much like they did to the ship and crew of the Cairo. Again, good work stopping the NTF pilot.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Guard the cargo" 0 ) $Multi text XSTR("The supplies that were lost and stolen would have been used to fight the Shivans and the NTF. While you were never told to expect the NTF once you knew what was going on you should have been able to defend the cargo as was your priority to do so. Thanks to your inaction the NTF has further supplies to wage war against us with.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Guard freighters" 0 ) $Multi text XSTR("The death of the Cairo and the NTF's views on the Vasudans should have told you to defend the freighters even harder. The fact you were alone can't be used as an excuse for this one. The deaths of the Vasudan crews and any Terran casualties is now on your head. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 4 "GTF Myrmidon" 4 ) +Weaponry Pool: ( "Subach HL-7" 16 "Morning Star" 16 "Prometheus R" 20 "Prometheus S" 28 "Maxim" 16 "UD-8 Kayser" 4 "Circe" 16 "Rockeye" 500 "Hornet" 660 "Tornado" 1044 "Harpoon" 500 "Trebuchet" 532 "Cyclops" 16 "Helios" 500 ) #Objects ;! 39 total $Name: Alpha 1 ;! Object #0 $Class: GTF Myrmidon $Team: Friendly $Location: 351.343445, -0.000020, -364.407288 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Myrmidon $Team: Friendly $Location: 249.427048, 0.000259, -461.637360 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 3 ;! Object #2 $Class: GTF Myrmidon $Team: Friendly $Location: 451.880798, 0.000198, -461.669403 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 4 ;! Object #3 $Class: GTF Myrmidon $Team: Friendly $Location: 352.634949, 0.000215, -565.481445 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Delta 1 ;! Object #4 $Class: GTF Hercules Mark II $Team: Friendly $Location: 650.037720, 0.000189, -365.000153 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus R" ) +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Delta 2 ;! Object #5 $Class: GTF Hercules Mark II $Team: Friendly $Location: 546.498047, 0.000243, -465.176422 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus R" ) +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Delta 3 ;! Object #6 $Class: GTF Hercules Mark II $Team: Friendly $Location: 654.846802, 0.000195, -565.481445 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus R" ) +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Delta 4 ;! Object #7 $Class: GTF Hercules Mark II $Team: Friendly $Location: 752.115601, 0.000191, -461.669342 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus R" ) +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: GVC Cairo ;! Object #8 $Class: GVC Aten $Team: Friendly $Location: -245.919113, 256.679993, 961.486267 $Orientation: 0.000796, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000796 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Mekhu HL-7" ) +Subsystem: turret02a +Primary Banks: ( "Mekhu HL-7" ) +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 20 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 90 $Name: GVFr Sphinx ;! Object #9 $Class: GVFr Bes $Team: Friendly $Location: -1142.949341, 141.706299, 464.319092 $Orientation: 0.060759, 0.000000, -0.998152, 0.000000, 1.000000, 0.000000, 0.998152, 0.000000, 0.060759 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "VAC 5 16" "cargo dock01" "cargo dock" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: engine lt $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 20 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 20 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: PVFR Nile ;! Object #10 $Class: PVFR Ma'at $Team: Friendly $Location: -544.437500, 162.806427, 373.185455 $Orientation: -0.009203, 0.000000, -0.999958, 0.000000, 1.000000, 0.000000, 0.999958, 0.000000, -0.009203 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "VAC 5 15" "cargo dock" "cargo dock" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 20 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 10 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: GTFR Centaur ;! Object #11 $Class: GTFR Triton $Team: Friendly $Location: -843.847900, 0.000552, 1179.389893 $Orientation: 0.000796, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000796 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "TC-TRI 14" "cargo dock01" "Cargo Dockpoint" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 20 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 100 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTFR Hikaru Maru ;! Object #12 $Class: GTFR Poseidon $Team: Friendly $Location: -1480.210571, 0.000538, 882.851746 $Orientation: -0.009203, 0.000000, -0.999958, 0.000000, 1.000000, 0.000000, 0.999958, 0.000000, -0.009203 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "TC 2 13" "cargo dock" "cargo dock" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 20 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: TC 2 13 ;! Object #13 $Class: TC 2 $Team: Unknown $Location: 1410.193237, -4.459513, 881.758057 $Orientation: -0.039194, 0.000000, -0.999232, 0.000000, 1.000000, 0.000000, 0.999232, 0.000000, -0.039194 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Munitions", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TC-TRI 14 ;! Object #14 $Class: TC-TRI $Team: Unknown $Location: 2134.850098, 79.776779, 1116.163086 $Orientation: -0.029199, 0.000000, -0.999574, 0.000000, 1.000000, 0.000000, 0.999574, 0.000000, -0.029199 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Dried foodstuffs", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: VAC 5 15 ;! Object #15 $Class: VAC 4 $Team: Unknown $Location: 2286.035645, 0.000204, 512.445190 $Orientation: 0.010796, 0.000000, -0.999942, 0.000000, 1.000000, 0.000000, 0.999942, 0.000000, 0.010796 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Plasma Relays", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 3 $Name: VAC 5 16 ;! Object #16 $Class: VAC 5 $Team: Unknown $Location: 1314.746704, 0.000016, 486.288300 $Orientation: -0.059169, 0.000000, -0.998248, 0.000000, 1.000000, 0.000000, 0.998248, 0.000000, -0.059169 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Prometheus S components", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 3 $Name: NTF Tigerclaw ;! Object #17 $Class: GTCv Deimos $Team: Hostile $Location: 3000.391846, 1224.990356, -1001.410645 $Orientation: 0.629412, 0.000000, 0.777072, -0.214748, 0.961056, 0.173942, -0.746809, -0.276356, 0.604900 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Tigerclaw path" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Primary Banks: ( "LRBGreen" ) +Subsystem: turret24 +Primary Banks: ( "LRBGreen" ) +Subsystem: turret25 +Sbank Ammo: ( 0 ) +Subsystem: turret26 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 30 "GVC Cairo" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "NTF Tigerclaw" "Tigerclaw path 2" 5 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Aries 1 ;! Object #18 $Class: GTF Hercules $Team: Hostile $Location: 3764.088379, 0.000172, 29.074179 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Prometheus R" ) +Secondary Banks: ( "Trebuchet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Aries 2 ;! Object #19 $Class: GTF Hercules $Team: Hostile $Location: 3857.280518, 0.000284, 157.175812 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Prometheus R" ) +Secondary Banks: ( "Trebuchet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Aries 3 ;! Object #20 $Class: GTF Hercules $Team: Hostile $Location: 3655.664307, 0.000010, 171.235123 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Prometheus R" ) +Secondary Banks: ( "Trebuchet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Aries 4 ;! Object #21 $Class: GTF Hercules $Team: Hostile $Location: 3734.962402, 0.000025, 283.632385 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Prometheus R" ) +Secondary Banks: ( "Trebuchet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: NTF Red Dwarf ;! Object #22 $Class: GTFR Poseidon $Team: Hostile $Location: 427.702728, 868.047485, 2227.146973 $Orientation: -0.842759, 0.000000, -0.538291, 0.000000, 1.000000, 0.000000, 0.538291, 0.000000, -0.842759 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "TC 2 13" "cargo dock" "cargo dock" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Tigerclaw continues" 10 ) $Departure Location: Hyperspace $Departure Cue: ( has-docked-delay "NTF Red Dwarf" "TC 2 13" 1 20 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: NTF White Dwarf ;! Object #23 $Class: GTFR Poseidon $Team: Hostile $Location: 628.353027, 868.047180, 2379.777100 $Orientation: -0.842759, 0.000000, -0.538290, 0.000000, 1.000000, 0.000000, 0.538290, 0.000000, -0.842759 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "VAC 5 15" "cargo dock" "cargo dock" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Tigerclaw continues" 10 ) $Departure Location: Hyperspace $Departure Cue: ( has-docked-delay "NTF White Dwarf" "VAC 5 15" 1 20 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: NTF Brown Dwarf ;! Object #24 $Class: GTFR Poseidon $Team: Hostile $Location: 840.385498, 868.047180, 2485.639160 $Orientation: -0.842759, 0.000000, -0.538290, 0.000000, 1.000000, 0.000000, 0.538290, 0.000000, -0.842759 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "VAC 5 16" "cargo dock" "cargo dock" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Tigerclaw continues" 10 ) $Departure Location: Hyperspace $Departure Cue: ( has-docked-delay "NTF Brown Dwarf" "VAC 5 16" 1 20 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: NTF Kraken ;! Object #25 $Class: GTFR Triton $Team: Hostile $Location: 266.929260, 490.821625, 2672.629639 $Orientation: -0.842759, 0.000000, -0.538290, 0.000000, 1.000000, 0.000000, 0.538290, 0.000000, -0.842759 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "TC-TRI 14" "cargo dock01" "Cargo Dockpoint" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Tigerclaw continues" 10 ) $Departure Location: Hyperspace $Departure Cue: ( has-docked-delay "NTF Kraken" "TC-TRI 14" 1 20 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Beta 1 ;! Object #26 $Class: GTB Artemis $Team: Friendly $Location: 1097.710938, -0.000019, -385.394928 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Hornet" "Trebuchet" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #27 $Class: GTB Artemis $Team: Friendly $Location: 1189.506592, -0.000214, -509.757050 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Hornet" "Trebuchet" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #28 $Class: GTB Artemis $Team: Friendly $Location: 994.686279, -0.000363, -508.443237 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Hornet" "Trebuchet" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #29 $Class: GTB Artemis $Team: Friendly $Location: 1088.595093, 0.000292, -607.157410 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Hornet" "Trebuchet" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 1 ;! Object #30 $Class: GTF Erinyes $Team: Friendly $Location: 1551.947998, -0.000130, -347.787506 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 2 ;! Object #31 $Class: GTF Erinyes $Team: Friendly $Location: 1487.239136, 0.000046, -484.037750 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 3 ;! Object #32 $Class: GTF Erinyes $Team: Friendly $Location: 1648.239502, 0.000263, -471.310150 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 4 ;! Object #33 $Class: GTF Erinyes $Team: Friendly $Location: 1566.357910, -0.000137, -624.524841 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: GTC Valor ;! Object #34 $Class: GTC Fenris $Team: Friendly $Location: 623.841431, -868.362671, 2015.997070 $Orientation: -0.029200, 0.000000, -0.999574, -0.588894, 0.808027, 0.017203, 0.807683, 0.589145, -0.023594 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "NTF Tigerclaw" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Command" 20 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Cancer 1 ;! Object #35 $Class: GTF Ulysses $Team: Hostile $Location: 3660.833984, -0.000152, 876.187439 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Cancer 2 ;! Object #36 $Class: GTF Ulysses $Team: Hostile $Location: 3801.108154, 0.000120, 980.093811 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Cancer 3 ;! Object #37 $Class: GTF Ulysses $Team: Hostile $Location: 3519.336182, 0.000121, 991.415833 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Cancer 4 ;! Object #38 $Class: GTF Ulysses $Team: Hostile $Location: 3610.258301, -0.000110, 1184.069214 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 #Wings ;! 6 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: Alpha 1 $Arrival Cue: ( is-event-true-delay "Command" 15 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ( ai-guard "Alpha 1" 50 ) ) +Flags:( ) $Name: Aries $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Aries 1 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: NTF Tigerclaw $Arrival Cue: ( is-event-true-delay "Tigerclaw continues" 16 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Aries 1" "Aries 2" "Aries 3" "Aries 4" ) $AI Goals: ( goals ( ai-chase "GVFr Sphinx" 89 ) ( ai-chase "PVFR Nile" 89 ) ( ai-guard "NTF Tigerclaw" 50 ) ( ai-ignore "GTFR Centaur" 89 ) ( ai-ignore "GTFR Hikaru Maru" 89 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 10 $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Near Ship +Arrival Distance: 700 $Arrival Anchor: Alpha 1 $Arrival Cue: ( is-event-true-delay "Command" 17 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-chase "NTF Tigerclaw" 89 ) ( ai-chase-any 50 ) ) +Hotkey: 1 +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Near Ship +Arrival Distance: 600 $Arrival Anchor: Alpha 1 $Arrival Cue: ( is-event-true-delay "Command" 17 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) $AI Goals: ( goals ( ai-chase "NTF Red Dwarf" 89 ) ( ai-chase "NTF White Dwarf" 89 ) ( ai-chase "NTF Brown Dwarf" 89 ) ( ai-guard "Alpha 1" 89 ) ( ai-chase-any 50 ) ) +Hotkey: 2 +Flags:( ) $Name: Cancer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Near Ship +Arrival Distance: 700 $Arrival Anchor: NTF Tigerclaw $Arrival Cue: ( has-arrived-delay 3 "Beta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" ) $AI Goals: ( goals ( ai-guard "NTF Tigerclaw" 89 ) ) +Flags:( ) #Events ;! 29 total $Formula: ( when ( has-arrived-delay 5 "GVC Cairo" ) ( beam-free-all "GVC Cairo" ) ) +Name: beams +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "NTF Tigerclaw" ) ( fire-beam "NTF Tigerclaw" "turret23" "GVC Cairo" ) ) +Name: Tigerclaw fires +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "NTF Tigerclaw" ) ( fire-beam "NTF Tigerclaw" "turret24" "GVC Cairo" ) ) +Name: Tigerclaw fires2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 7 "NTF Tigerclaw" ) ( sabotage-subsystem "PVFR Nile" "engine" 105 ) ) +Name: engines dead +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 7 "NTF Tigerclaw" ) ( sabotage-subsystem "GTFR Centaur" "engine" 105 ) ) +Name: engines dead2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 7 "NTF Tigerclaw" ) ( sabotage-subsystem "GTFR Hikaru Maru" "engine" 105 ) ) +Name: engines dead3 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 7 "NTF Tigerclaw" ) ( sabotage-subsystem "GVFr Sphinx" "engine rt" 105 ) ) +Name: engines dead4 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 10 "NTF Tigerclaw" ) ( turret-lock-all "NTF Tigerclaw" ) ) +Name: turrets +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "NTF Tigerclaw" ) ( sabotage-subsystem "Alpha 2" "engine" 102 ) ) +Name: Alpha engines +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "NTF Tigerclaw" ) ( sabotage-subsystem "Alpha 3" "engine" 102 ) ) +Name: alpha engines +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "NTF Tigerclaw" ) ( sabotage-subsystem "Alpha 4" "engine" 102 ) ) +Name: alpha engines +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "GVC Cairo" ) ( send-message "GVC Cairo" "High" "Cairo Arrives" ) ) +Name: Cairo arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "NTF Tigerclaw" ) ( send-message "Alpha 2" "High" "Engines dead" ) ) +Name: Engines dead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "NTF Tigerclaw" ) ( turret-lock-all "GVFr Sphinx" ) ) +Name: freight +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "NTF Tigerclaw" ) ( turret-lock-all "PVFR Nile" ) ) +Name: freight2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "NTF Tigerclaw" ) ( turret-lock-all "GTFR Centaur" ) ) +Name: freight3 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "NTF Tigerclaw" ) ( turret-lock-all "GTFR Hikaru Maru" ) ) +Name: freight4 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-destroyed-delay 10 "GVC Cairo" ) ( send-message "NTF Tigerclaw" "High" "Tigerclaw's arrival" ) ) +Name: Tigerclaw arrives +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Tigerclaw arrives" 15 ) ( send-message "NTF Tigerclaw" "High" "Tigerclaw continues" ) ) +Name: Tigerclaw continues +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Tigerclaw continues" 15 ) ( send-message "Alpha 2" "High" "Alpha 1" ) ) +Name: Command code +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Command code" 10 ) ( send-message "NTF Tigerclaw" "High" "retaliation" ) ) +Name: Tigerclaw notices +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Tigerclaw notices" 2 ) ( add-goal "Aries" ( ai-chase "Alpha 1" 89 ) ) ) +Name: Aries attacks +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Tigerclaw notices" 20 ) ( send-message "#Command" "High" "GTA Command" ) ) +Name: Command +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "GTC Valor" ) ( beam-free-all "NTF Tigerclaw" ) ) +Name: Tigerclaw beams +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "Gamma" ) ( turret-free-all "NTF Tigerclaw" ) ) +Name: Tigerclaw turrets +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "GTC Valor" ) ( add-goal "NTF Tigerclaw" ( ai-waypoints-once "Tigerclaw path 2" 89 ) ) ) +Name: Tigerclaw movement +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTC Valor" ) ( beam-free-all "GTC Valor" ) ) +Name: Valors beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-goal-true-delay "Guard the cargo" 5 ) ( destroyed-or-departed-delay 5 "NTF Tigerclaw" ) ) ( send-message "#Command" "High" "End" ) ) +Name: End 1 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Guard the Cargo and Freighters", -1) +Team: 0 $Formula: ( when ( or ( or ( has-departed-delay 5 "NTF Red Dwarf" ) ( has-departed-delay 5 "NTF White Dwarf" ) ) ( or ( has-departed-delay 5 "NTF Brown Dwarf" ) ( has-departed-delay 5 "NTF Kraken" ) ) ) ( send-message "#Command" "High" "End2" ) ) +Name: End 2 +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 2 total $Type: Primary +Name: Guard the cargo $MessageNew: XSTR("Guard the Cargo Containers", -1) $end_multi_text $Formula: ( and ( and ( is-destroyed-delay 5 "NTF Red Dwarf" ) ( is-destroyed-delay 5 "NTF White Dwarf" ) ) ( and ( is-destroyed-delay 5 "NTF Brown Dwarf" ) ( is-destroyed-delay 5 "NTF Kraken" ) ) ) +Score: 1000 $Type: Primary +Name: Guard freighters $MessageNew: XSTR("Guard the Convy Freighters", -1) $end_multi_text $Formula: ( is-event-true-delay "End 1" 15 ) +Score: 1000 #Waypoints ;! 2 lists total $Jump Node: 12048.867188, 0.005127, -10.790626 $Jump Node Name: Vasuda Prime Jump Node $Name: Tigerclaw path $List: ( ;! 4 points in list ( 2027.105347, 997.172974, 2183.156494 ) ( 2840.002686, 1046.380493, 2671.270264 ) ( 4082.197998, 1044.092651, 2688.510498 ) ( 5968.326172, 1023.079346, 2627.788574 ) ) $Name: Tigerclaw path 2 $List: ( ;! 4 points in list ( 7677.178223, -0.000176, 2608.872803 ) ( 8906.144531, 0.000142, 2277.709961 ) ( 10405.874023, 0.000132, 1346.249268 ) ( 11977.973633, 0.000132, 15.441722 ) ) #Messages ;! 216 total $Name: Cairo Arrives $Team: -1 $MessageNew: XSTR("Alpha wing, Cairo here, we have arrived with the convoy. Guard the ships while they load the cargo and we'll get outta your way. ", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC2 +Wave Name: emptymsg.wav $Name: Engines dead $Team: -1 $MessageNew: XSTR("Alpha 1, our engines are dead!! All the freighters have lost main power and an NTF corvette is jumping in!!", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP3 +Wave Name: emptymsg.wav $Name: Tigerclaw's arrival $Team: -1 $MessageNew: XSTR("There, now that we've dealt with your Vasudan scum escort we can get down to business. We're here to liberate this cargo for the NTF.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Tigerclaw continues $Team: -1 $MessageNew: XSTR("If you'll just sit tight this will be over soon and you all can go home. Well that is the humans will be going home, you Vasudan scum on those freighters won't live to corrupt mankind again.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Alpha 1 $Team: -1 $MessageNew: XSTR("Alpha 1, I think I know what happened to our engines. The NTF used our command codes to shut down our ships. Try to hold the NTF off while I call for help.", -1) $end_multi_text +Persona: Wingman 6 +AVI Name: Head-TP3 +Wave Name: emptymsg.wav $Name: retaliation $Team: -1 $MessageNew: XSTR("Looks like our disabling trick missed an escort. Aries wing destroy Alpha 1 before he can get help.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: GTA Command $Team: -1 $MessageNew: XSTR("Alpha 1, we got your wingman's distress call and we're sending in the cavalry.", -1) $end_multi_text $Name: End $Team: -1 $MessageNew: XSTR("Good work Alpha 1. The area's been secured and we will be sending repair ships to recover the freighters and fighters. You can return to base.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: emptymsg.wav $Name: End2 $Team: -1 $MessageNew: XSTR("Alpha 1 the cargo has been hijacked and the NTF has succeeded. Losses are too high, return to base.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: emptymsg.wav #Reinforcements ;! 0 total #Background bitmaps ;! 2 total $Num stars: 878 $Ambient light level: 0 $Sun: SunGreen +Angles: 0.680678 2.443459 5.235984 +Scale: 0.500000 $Sun: SunWhite +Angles: 0.785398 2.513272 5.375610 +Scale: 1.000000 $Starbitmap: neb08 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb13 +Angles: 0.209439 0.087266 0.453785 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 #Asteroid Fields #Music $Event Music: 7: Revelation $Briefing Music: Brief1 #End