#Mission Info $Version: 0.10 $Name: XSTR("The Shivan Capture", -1) $Author: Lawson $Created: 01/22/00 at 23:11:07 $Modified: 01/30/00 at 21:41:26 $Notes: Prototype, suggestions would be appreciated. $End Notes: $Mission Desc: XSTR("Help develop terran technology by capturing a Sathanas warship.", -1) $end_multi_text +Game Type Flags: 1 +Flags: 2 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: -2034.073730, 5742.264160, 8834.011719 +Viewer orient: -0.999869, -0.000001, -0.016212, 0.007299, 0.892900, -0.450197, 0.014476, -0.450256, -0.892782 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 76 "GTSC Faustus 42" "900" "block" 77 "GTSC Faustus 42" "10000" "block" 78 "GTSC Faustus 42" "900" "block" 79 "GTSC Faustus 42" "10000" "block" 80 "GTSC Faustus 42" "1" "block" 81 "GTSC Faustus 42" "800" "block" 82 "GTVA Colossus 7" "700" "block" 83 "GTVA Colossus 7" "9000" "block" 84 "GTVA Colossus 7" "1000" "block" 85 "GTVA Colossus 7" "1000" "block" 86 "GTVA Colossus 7" "1" "block" 87 "GTVA Colossus 7" "900" "block" 88 "SJ Sathanas" "9999" "block" 89 "SJ Sathanas" "10000" "block" 90 "SJ Sathanas" "50000" "block" 91 "SJ Sathanas" "20000" "block" 92 "SJ Sathanas" "1" "block" 93 "SJ Sathanas" "1000" "block" 94 "Alpha 1" "50" "block" 95 "Alpha 1" "150" "block" 96 "Alpha 1" "75" "block" 97 "Alpha 1" "5000" "block" 98 "Alpha 1" "1" "block" 99 "Alpha 1" "80" "block" ) #Command Briefing $Stage Text: XSTR("Welcome to the GTC Vangaurd, pilot. It's been five years since our evacuation of the Capella system, and we haven't found a suitable planet to call home. Our force is at 90% and growing. Though, we haven't developed or improved on technology, so you'll have to deal with what we have. But we have recently unveiled the new Colossus that hase been under secret development here, with just a few adjustments. In any case, we're glad to have you in our ranks.", -1) $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR("Welcome, pilot. As one of the known experienced members of the terran fleet, you will be flying one of the most important missions. Our deep space sensors has detected a $h Sathanas class warship in space near ours. Your job is to disable its engines.", -1) $end_multi_text $voice: none.wav $camera_pos: 78.251556, 45.154213, -19.767822 $camera_orient: -0.003147, 0.000000, 0.999995, -0.450254, 0.892899, -0.001417, -0.892895, -0.450256, -0.002810 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 0.000000, 0.000000, 0.000000 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Your wing and Bravo wing will be dispatched with the new Colossus along with two Leviathans to do this. Once the Sathanas is disabled, we'll dispatch the GTSC Faustus to begin research. All other research vessels are currently occupied. So be careful with this one.", -1) $end_multi_text $voice: none.wav $camera_pos: 78.251556, 45.154213, -19.767822 $camera_orient: -0.003147, 0.000000, 0.999995, -0.450254, 0.892899, -0.001417, -0.892895, -0.450256, -0.002810 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 0.000000, 0.000000, 0.000000 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Clear any hostiles that may have come in and check the status of the Faustus. Contact us and we'll give you further intructions. Needless to say, this mission is one of the most important missions for the Terran-Vasudan alliance against the Shivans. Complete this mission successfully, and we'll talk about recommendations.", -1) $end_multi_text $voice: none.wav $camera_pos: 78.251556, 45.154213, -19.767822 $camera_orient: -0.003147, 0.000000, 0.999995, -0.450254, 0.892899, -0.001417, -0.892895, -0.450256, -0.002810 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 0.000000, 0.000000, 0.000000 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( is-event-true-delay "Mission Complete" 0 ) $Multi text XSTR("Well done. Because this mission succeeded, our scientists and technicians are studying the Shivan technology that is onboard that ship as well as the Shivans themselves. These studies will increase our understanding of the Shivans, their technology and how we can adapt them for our use, and how we can repel future Shivan attacks. This might be the giant leap into the destruction of the Shivans once and for all.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Come to my office, let's talk.", -1) $end_multi_text $Formula: ( is-event-false-delay "Mission Complete" 0 ) $Multi text XSTR("Our understanding of Shivan technology is imperitive to winning a battle against the Shivans. Because you failed, we will have to rely on current technology and guess at their motives. This mission would have given us the chance of winning. Return to deck pilot and await your next mission.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Try it again.", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 30 "GTF Hercules" 20 "GTF Hercules Mark II" 19 "GTF Erinyes" 10 "GTF Myrmidon" 10 "GTB Medusa" 11 "GTB Ursa" 14 "GTB Zeus" 16 ) +Weaponry Pool: ( "Subach HL-D" 20 "Mekhu HL-7D" 100 "Akheton SDG" 20 "Prometheus R" 100 "Maxim" 104 "Maxim D" 16 "UD-8 Kayser" 20 "Circe" 100 "Lamprey" 100 "Rockeye D" 500 "Tempest D" 800 "Hornet" 360 "Hornet D" 500 "Tornado D" 800 "Harpoon D" 1000 "Trebuchet" 500 "Stiletto II" 500 "Infyrno D" 500 "Cyclops" 500 "Helios" 100 "EMP Adv." 500 ) #Objects ;! 94 total $Name: Alpha 1 ;! Object #0 $Class: GTF Erinyes $Team: Friendly $Location: -183.581970, -0.008905, -2849.908447 $Orientation: -0.999933, 0.000000, -0.011592, 0.000000, 1.000000, 0.000000, 0.011592, 0.000000, -0.999933 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Special Exp index: 94 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Erinyes $Team: Friendly $Location: -237.464783, -0.008910, -2833.259033 $Orientation: -0.999933, 0.000000, -0.011592, 0.000000, 1.000000, 0.000000, 0.011592, 0.000000, -0.999933 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace +Arrival Delay: 6 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "invulnerable" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTF Erinyes $Team: Friendly $Location: -209.196228, -0.008906, -2830.555908 $Orientation: -0.999933, 0.000000, -0.011592, 0.000000, 1.000000, 0.000000, 0.011592, 0.000000, -0.999933 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace +Arrival Delay: 3 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #3 $Class: GTF Erinyes $Team: Friendly $Location: -263.613220, -0.008898, -2834.129150 $Orientation: -0.999933, 0.000000, -0.011592, 0.000000, 1.000000, 0.000000, 0.011592, 0.000000, -0.999933 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: SJ Sathanas ;! Object #4 $Class: SJ Sathanas $Team: Hostile $Location: -884.410034, -198.801529, -9363.472656 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 82 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 100 +Subsystem: turret02 $Damage: 100 +Subsystem: turret03 $Damage: 100 +Subsystem: turret04 $Damage: 100 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 +Subsystem: turret31 +Subsystem: turret32 +Subsystem: turret33 +Subsystem: turret34 +Subsystem: turret35 +Subsystem: turret36 +Subsystem: turret37 +Subsystem: turret38 +Primary Banks: ( "SAAA" ) +Subsystem: turret39 +Subsystem: turret40 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret41 +Subsystem: turret42 +Primary Banks: ( "Standard Flak" ) +Subsystem: turret43 +Subsystem: turret44 +Subsystem: turret45 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret46 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret47 +Subsystem: turret48 +Subsystem: turret49 +Subsystem: turret50 +Subsystem: turret51 +Subsystem: turret52 +Subsystem: turret53 +Subsystem: navigation $Damage: 16 +Subsystem: communication $Damage: 6 +Subsystem: weapons $Damage: 2 +Subsystem: sensors $Damage: 100 +Subsystem: enginesctr $Damage: 91 +Subsystem: engineslwleft $Damage: 100 +Subsystem: engineslwright $Damage: 100 +Subsystem: enginesmain $Damage: 93 +Subsystem: enginesupleft $Damage: 100 +Subsystem: enginesupright $Damage: 100 +Subsystem: fighterbay $Damage: 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-music" "special-warp" )+Respawn priority: 0 +Special Exp index: 88 +Group: 0 +Score: 10000 +Persona Index: 6 $Name: GTC Leviathan 5 ;! Object #5 $Class: GTC Leviathan $Team: Friendly $Location: 206.133896, -0.001413, -3634.520020 $Orientation: -0.999823, 0.000000, -0.018798, 0.000000, 1.000000, 0.000000, 0.018798, 0.000000, -0.999823 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace +Arrival Delay: 5 $Arrival Cue: ( has-time-elapsed 10 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-music" )+Respawn priority: 0 +Group: 0 +Score: 200 $Name: GTC Leviathan 6 ;! Object #6 $Class: GTC Leviathan $Team: Friendly $Location: -3470.210693, 0.000558, -4454.218750 $Orientation: -0.999135, 0.000000, -0.041581, 0.000000, 1.000000, 0.000000, 0.041581, 0.000000, -0.999135 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SD Lucifer 32" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace +Arrival Delay: 13 $Arrival Cue: ( has-time-elapsed 13 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: GTVA Colossus 7 ;! Object #7 $Class: GTVA Colossus $Team: Friendly $Location: -1809.520996, -2681.814697, -294.656647 $Orientation: -0.999501, 0.000000, -0.031588, -0.015695, 0.867819, 0.496632, 0.027413, 0.496880, -0.867386 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SD Lucifer 32" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 +Subsystem: turret31 +Subsystem: turret32 +Subsystem: turret33 +Subsystem: turret34 +Subsystem: turret35 +Subsystem: turret36 +Subsystem: turret37 +Subsystem: turret38 +Subsystem: turret39 +Subsystem: turret40 +Subsystem: turret41 +Subsystem: turret42 +Subsystem: turret43 +Subsystem: turret44 +Subsystem: turret45 +Subsystem: turret46 +Subsystem: turret47 +Subsystem: turret48 +Subsystem: turret49 +Subsystem: turret50 +Subsystem: turret51 +Subsystem: turret52 +Subsystem: turret53 +Subsystem: turret54 +Subsystem: turret55 +Subsystem: turret56 +Subsystem: turret57 +Subsystem: turret58 +Subsystem: turret59 +Subsystem: turret60 +Subsystem: turret61 +Subsystem: turret62 +Subsystem: turret63 $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( has-time-elapsed 5 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-music" "special-warp" )+Respawn priority: 0 +Special Exp index: 82 +Group: 0 +Score: 10000 $Name: Bravo 1 ;! Object #8 $Class: GTF Myrmidon $Team: Friendly $Location: 823.794006, 0.000540, -5629.451660 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Trebuchet" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Group: 0 +Score: 8 +Persona Index: 4 $Name: Bravo 2 ;! Object #9 $Class: GTF Myrmidon $Team: Friendly $Location: 776.421448, 0.000184, -5644.267578 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Trebuchet" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Group: 0 +Score: 8 +Persona Index: 4 $Name: Bravo 3 ;! Object #10 $Class: GTF Myrmidon $Team: Friendly $Location: 808.680725, 0.000180, -5654.365723 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Trebuchet" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Group: 0 +Score: 8 +Persona Index: 4 $Name: Bravo 4 ;! Object #11 $Class: GTF Myrmidon $Team: Friendly $Location: 799.481018, 0.000186, -5625.203125 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Trebuchet" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Group: 0 +Score: 8 +Persona Index: 4 $Name: Charlie 1 ;! Object #12 $Class: GTF Erinyes $Team: Friendly $Location: 43.384834, -0.001533, -5147.276367 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "reinforcement" "no-arrival-music" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Charlie 2 ;! Object #13 $Class: GTF Erinyes $Team: Friendly $Location: 63.912422, -0.001276, -5136.448730 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "reinforcement" "no-arrival-music" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Charlie 3 ;! Object #14 $Class: GTF Erinyes $Team: Friendly $Location: 224.250824, 0.001185, -5342.009277 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "reinforcement" "no-arrival-music" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Charlie 4 ;! Object #15 $Class: GTF Erinyes $Team: Friendly $Location: -34.179832, -0.002641, -5043.471680 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "reinforcement" "no-arrival-music" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: SF Basilisk 16 ;! Object #16 $Class: SF Basilisk $Team: Hostile $Location: -2774.449951, -0.003098, -4454.891602 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 17 ;! Object #17 $Class: SF Basilisk $Team: Hostile $Location: -25.726767, -0.002049, -4190.437012 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Kappa 1 ;! Object #18 $Class: SF Basilisk $Team: Hostile $Location: -318.048584, 0.001917, -5609.809570 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Kappa 2 ;! Object #19 $Class: SF Basilisk $Team: Hostile $Location: -217.005981, 0.001981, -5609.223633 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: GTSC Faustus 20 ;! Object #20 $Class: GTSC Faustus $Team: Friendly $Location: 723.617371, -0.009067, -5001.208008 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Techonological Researchers", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace +Arrival Delay: 5 $Arrival Cue: ( is-disabled-delay 0 "SJ Sathanas" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-arrival-music" "special-warp" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: SF Basilisk 200 ;! Object #21 $Class: SF Basilisk $Team: Hostile $Location: -137.384735, -0.002596, -4156.548340 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Kappa 3 ;! Object #22 $Class: SF Basilisk $Team: Hostile $Location: -66.516724, 0.001619, -5591.112305 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Kappa 4 ;! Object #23 $Class: SF Basilisk $Team: Hostile $Location: 34.366196, 0.001026, -5590.528320 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 24 ;! Object #24 $Class: SF Basilisk $Team: Hostile $Location: -321.697510, -0.002920, -4140.386230 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 20 ;! Object #25 $Class: SF Basilisk $Team: Hostile $Location: -1423.683228, 0.001589, -8271.576172 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace +Arrival Delay: 3 $Arrival Cue: ( and ( and ( and ( is-destroyed-delay 0 "SF Basilisk 16" ) ( is-destroyed-delay 0 "SF Basilisk 17" ) ) ( is-destroyed-delay 0 "Kappa 1" ) ) ( is-destroyed-delay 0 "Kappa 2" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 21 ;! Object #26 $Class: SF Basilisk $Team: Hostile $Location: -1607.768799, 0.001530, -8306.425781 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace +Arrival Delay: 3 $Arrival Cue: ( and ( and ( and ( is-destroyed-delay 0 "SF Basilisk 16" ) ( is-destroyed-delay 0 "SF Basilisk 17" ) ) ( is-destroyed-delay 0 "Kappa 1" ) ) ( is-destroyed-delay 0 "Kappa 2" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 22 ;! Object #27 $Class: SF Basilisk $Team: Hostile $Location: -1520.850952, 0.002115, -6316.617188 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace +Arrival Delay: 3 $Arrival Cue: ( and ( and ( and ( is-destroyed-delay 0 "SF Basilisk 16" ) ( is-destroyed-delay 0 "SF Basilisk 17" ) ) ( is-destroyed-delay 0 "Kappa 1" ) ) ( is-destroyed-delay 0 "Kappa 2" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 23 ;! Object #28 $Class: SF Basilisk $Team: Hostile $Location: -1320.346069, 0.001983, -6332.373047 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace +Arrival Delay: 3 $Arrival Cue: ( and ( and ( and ( is-destroyed-delay 0 "SF Basilisk 16" ) ( is-destroyed-delay 0 "SF Basilisk 17" ) ) ( is-destroyed-delay 0 "Kappa 1" ) ) ( is-destroyed-delay 0 "Kappa 2" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SD Lucifer 32 ;! Object #29 $Class: SD Lucifer $Team: Hostile $Location: -4448.861816, 384.967712, -2784.604492 $Orientation: -0.342150, 0.000000, -0.939646, 0.250633, 0.963771, -0.091262, 0.905603, -0.266731, -0.329754 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase "GTVA Colossus 7" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 $Arrival Location: Hyperspace $Arrival Cue: ( is-disabled-delay 0 "SJ Sathanas" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-music" "special-warp" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: SF Basilisk 34 ;! Object #30 $Class: SF Basilisk $Team: Hostile $Location: -394.817078, 0.000987, -3900.043701 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace +Arrival Delay: 5 $Arrival Cue: ( are-waypoints-done-delay "GTVA Colossus 7" "Colossus WP 1" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 35 ;! Object #31 $Class: SF Basilisk $Team: Hostile $Location: -626.641602, 0.001491, -3920.225342 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace +Arrival Delay: 5 $Arrival Cue: ( are-waypoints-done-delay "GTVA Colossus 7" "Colossus WP 1" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 36 ;! Object #32 $Class: SF Basilisk $Team: Hostile $Location: -1141.645020, 0.001295, -3927.598389 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace +Arrival Delay: 5 $Arrival Cue: ( are-waypoints-done-delay "GTVA Colossus 7" "Colossus WP 1" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 37 ;! Object #33 $Class: SF Basilisk $Team: Hostile $Location: -2261.613525, 0.000565, -5782.236328 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace +Arrival Delay: 5 $Arrival Cue: ( are-waypoints-done-delay "GTVA Colossus 7" "Colossus WP 1" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 38 ;! Object #34 $Class: SF Basilisk $Team: Hostile $Location: -975.514893, 0.001241, -3925.219482 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace +Arrival Delay: 5 $Arrival Cue: ( are-waypoints-done-delay "GTVA Colossus 7" "Colossus WP 1" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 39 ;! Object #35 $Class: SF Basilisk $Team: Hostile $Location: 633.476257, -0.006014, -5402.990234 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-disabled-delay 5 "SJ Sathanas" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 40 ;! Object #36 $Class: SF Basilisk $Team: Hostile $Location: 283.954773, -0.005447, -5429.947266 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-disabled-delay 5 "SJ Sathanas" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 41 ;! Object #37 $Class: SF Basilisk $Team: Hostile $Location: -2173.752930, -0.004942, -6425.166992 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-disabled-delay 5 "SJ Sathanas" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 42 ;! Object #38 $Class: SF Basilisk $Team: Hostile $Location: -2409.984131, -0.004271, -6471.694336 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-disabled-delay 5 "SJ Sathanas" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SB Seraphim 40 ;! Object #39 $Class: SB Seraphim $Team: Hostile $Location: -2467.082520, -0.003122, -6897.662109 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTVA Colossus 7" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Stiletto II" "Trebuchet" "Rockeye" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "SD Lucifer 32" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: SB Seraphim 41 ;! Object #40 $Class: SB Seraphim $Team: Hostile $Location: -2458.423340, -0.002134, -6730.119141 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTVA Colossus 7" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Stiletto II" "Trebuchet" "Rockeye" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "SD Lucifer 32" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: SB Seraphim 42 ;! Object #41 $Class: SB Seraphim $Team: Hostile $Location: -2448.302246, -0.003037, -7170.715820 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTVA Colossus 7" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Stiletto II" "Trebuchet" "Rockeye" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "SD Lucifer 32" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: SF Basilisk 43 ;! Object #42 $Class: SF Basilisk $Team: Hostile $Location: 204.221710, -0.007809, -4563.892090 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "SD Lucifer 32" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 44 ;! Object #43 $Class: SF Basilisk $Team: Hostile $Location: -1906.052246, -0.003036, -6932.959961 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 0 "SD Lucifer 32" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 45 ;! Object #44 $Class: SF Basilisk $Team: Hostile $Location: -1847.931152, -0.003099, -6698.523438 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 0 "SD Lucifer 32" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 46 ;! Object #45 $Class: SF Basilisk $Team: Hostile $Location: -1796.189941, -0.002668, -6306.870117 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 0 "SD Lucifer 32" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 47 ;! Object #46 $Class: SF Basilisk $Team: Hostile $Location: 195.006866, -0.007942, -4345.912598 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "SD Lucifer 32" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 48 ;! Object #47 $Class: SF Basilisk $Team: Hostile $Location: 190.861221, -0.007542, -5583.640137 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "SD Lucifer 32" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 49 ;! Object #48 $Class: SF Basilisk $Team: Hostile $Location: 27.817596, -0.006069, -5363.832520 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "SD Lucifer 32" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SB Seraphim 50 ;! Object #49 $Class: SB Seraphim $Team: Hostile $Location: 533.023315, -0.007936, -4528.185059 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTVA Colossus 7" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Stiletto II" "Trebuchet" "Rockeye" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "SD Lucifer 32" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: SB Seraphim 51 ;! Object #50 $Class: SB Seraphim $Team: Hostile $Location: 530.982300, -0.008389, -4346.812988 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTVA Colossus 7" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Stiletto II" "Trebuchet" "Rockeye" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "SD Lucifer 32" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: SB Seraphim 52 ;! Object #51 $Class: SB Seraphim $Team: Hostile $Location: 536.879211, -0.007633, -5549.419434 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTVA Colossus 7" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Stiletto II" "Trebuchet" "Rockeye" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "SD Lucifer 32" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: SF Basilisk 53 ;! Object #52 $Class: SF Basilisk $Team: Hostile $Location: -650.512207, -0.007557, -4721.853027 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 2 "SF Basilisk 35" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 54 ;! Object #53 $Class: SF Basilisk $Team: Hostile $Location: -495.498474, -0.006421, -4753.076660 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 3 "SF Basilisk 35" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 55 ;! Object #54 $Class: SF Basilisk $Team: Hostile $Location: -756.999878, -0.006292, -8047.225586 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 3 "SF Basilisk 34" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 56 ;! Object #55 $Class: SF Basilisk $Team: Hostile $Location: -980.900269, -0.006408, -8046.625000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 3 "SF Basilisk 34" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 57 ;! Object #56 $Class: SF Basilisk $Team: Hostile $Location: -887.183716, -0.005995, -6032.965332 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 3 "SF Basilisk 38" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 58 ;! Object #57 $Class: SF Basilisk $Team: Hostile $Location: -1063.578125, -0.006305, -6063.055176 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 3 "SF Basilisk 38" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Zebra 1 ;! Object #58 $Class: SF Basilisk $Team: Hostile $Location: 306.199097, -0.006685, -3231.070801 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Zebra 2 ;! Object #59 $Class: SF Basilisk $Team: Hostile $Location: -393.448029, -0.007053, -4060.051270 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Zebra 3 ;! Object #60 $Class: SF Basilisk $Team: Hostile $Location: -89.642303, -0.006610, -4086.408203 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Zebra 4 ;! Object #61 $Class: SF Basilisk $Team: Hostile $Location: 131.501831, -0.010547, -3486.500000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Zebra 5 ;! Object #62 $Class: SF Basilisk $Team: Hostile $Location: 281.641968, -0.011421, -3673.028809 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Yellow 1 ;! Object #63 $Class: SF Basilisk $Team: Hostile $Location: -2836.680664, -0.006365, -5309.483887 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Yellow 2 ;! Object #64 $Class: SF Basilisk $Team: Hostile $Location: -3026.225098, -0.006051, -5348.133301 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: X-ray 1 ;! Object #65 $Class: SF Basilisk $Team: Hostile $Location: 52.661171, -0.009051, -4761.018555 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: X-ray 2 ;! Object #66 $Class: SF Basilisk $Team: Hostile $Location: -343.429199, -0.008716, -4854.286133 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Yellow 3 ;! Object #67 $Class: SF Basilisk $Team: Hostile $Location: -292.949524, -0.009654, -5005.844727 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Yellow 4 ;! Object #68 $Class: SF Basilisk $Team: Hostile $Location: -128.373322, -0.009925, -5031.637695 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Yellow 5 ;! Object #69 $Class: SF Basilisk $Team: Hostile $Location: -4325.179688, -0.004078, -4316.768066 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Yellow 6 ;! Object #70 $Class: SF Basilisk $Team: Hostile $Location: -4051.518555, -0.003555, -4325.091309 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SB Seraphim 72 ;! Object #71 $Class: SB Seraphim $Team: Hostile $Location: -2915.687744, 0.000546, -3503.378418 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTVA Colossus 7" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "GTVA Colossus 7" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: SB Seraphim 73 ;! Object #72 $Class: SB Seraphim $Team: Hostile $Location: -2911.306396, 0.000396, -3695.280029 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTVA Colossus 7" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "GTVA Colossus 7" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: SB Seraphim 74 ;! Object #73 $Class: SB Seraphim $Team: Hostile $Location: -2840.603027, 0.000707, -3574.435303 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTVA Colossus 7" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "GTVA Colossus 7" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: SB Seraphim 75 ;! Object #74 $Class: SB Seraphim $Team: Hostile $Location: -2731.995361, 0.000648, -3778.745117 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTVA Colossus 7" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "GTVA Colossus 7" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: SB Seraphim 76 ;! Object #75 $Class: SB Seraphim $Team: Hostile $Location: -123.967110, 0.000383, -2479.574951 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTVA Colossus 7" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "GTVA Colossus 7" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: SB Seraphim 77 ;! Object #76 $Class: SB Seraphim $Team: Hostile $Location: -105.800621, 0.000405, -2586.641846 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTVA Colossus 7" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "GTVA Colossus 7" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: SB Seraphim 78 ;! Object #77 $Class: SB Seraphim $Team: Hostile $Location: -259.353943, 0.000609, -2297.200684 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTVA Colossus 7" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "GTVA Colossus 7" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: SB Seraphim 79 ;! Object #78 $Class: SB Seraphim $Team: Hostile $Location: -38.374962, 0.000574, -2551.334717 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "GTVA Colossus 7" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: SF Basilisk 80 ;! Object #79 $Class: SF Basilisk $Team: Hostile $Location: -2628.125488, -0.000022, -2594.968506 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "GTVA Colossus 7" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 81 ;! Object #80 $Class: SF Basilisk $Team: Hostile $Location: -2730.745361, 0.000698, -2156.202637 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "GTVA Colossus 7" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 82 ;! Object #81 $Class: SF Basilisk $Team: Hostile $Location: -2734.019043, 0.000576, -2181.630371 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "GTVA Colossus 7" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 83 ;! Object #82 $Class: SF Basilisk $Team: Hostile $Location: -2735.904053, 0.000492, -2173.074463 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "GTVA Colossus 7" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 84 ;! Object #83 $Class: SF Basilisk $Team: Hostile $Location: -2747.943848, 0.000628, -2547.797852 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "GTVA Colossus 7" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 85 ;! Object #84 $Class: SF Basilisk $Team: Hostile $Location: -419.658417, 0.000629, -2170.900146 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 86 ;! Object #85 $Class: SF Basilisk $Team: Hostile $Location: -437.188141, 0.000472, -2379.345459 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 87 ;! Object #86 $Class: SF Basilisk $Team: Hostile $Location: -268.048065, 0.000307, -2428.612061 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 88 ;! Object #87 $Class: SF Basilisk $Team: Hostile $Location: -120.056274, 0.000283, -2393.767090 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 89 ;! Object #88 $Class: SF Basilisk $Team: Hostile $Location: -290.295227, 0.000861, -2394.556396 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk ;! Object #89 $Class: SF Basilisk $Team: Hostile $Location: -1930.060547, 0.000052, -5048.866699 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-subsystem-destroyed-delay "SJ Sathanas" "enginesctr" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 90 ;! Object #90 $Class: SF Basilisk $Team: Hostile $Location: -1916.832886, 0.000012, -5157.134766 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-subsystem-destroyed-delay "SJ Sathanas" "enginesctr" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 91 ;! Object #91 $Class: SF Basilisk $Team: Hostile $Location: -1896.874023, -0.000035, -5291.272461 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-subsystem-destroyed-delay "SJ Sathanas" "enginesctr" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 92 ;! Object #92 $Class: SF Basilisk $Team: Hostile $Location: -1878.816650, -0.000022, -5453.390137 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-subsystem-destroyed-delay "SJ Sathanas" "enginesctr" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Basilisk 93 ;! Object #93 $Class: SF Basilisk $Team: Hostile $Location: -1804.039185, -0.000044, -5097.145508 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-subsystem-destroyed-delay "SJ Sathanas" "enginesctr" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 #Wings ;! 7 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-guard "GTSC Faustus 20" 50 ) ) +Hotkey: 0 +Flags:( "no-arrival-music" "no-arrival-message" ) $Name: Bravo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Bravo 1 $Arrival Location: Hyperspace +Arrival delay: 3 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Bravo 1" "Bravo 2" "Bravo 3" "Bravo 4" ) $AI Goals: ( goals ( ai-disable-ship "SJ Sathanas" 50 ) ( ai-chase-any 50 ) ) +Hotkey: 1 +Flags:( "ignore-count" "no-arrival-music" "no-arrival-warp" ) $Name: Charlie $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Charlie 1 $Arrival Location: Hyperspace +Arrival delay: 5 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Charlie 1" "Charlie 2" "Charlie 3" "Charlie 4" ) $AI Goals: ( goals ( ai-ignore "SJ Sathanas" 50 ) ( ai-chase-any 50 ) ) +Flags:( "ignore-count" "reinforcement" "no-arrival-music" ) $Name: Zebra $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zebra 1 $Arrival Location: Hyperspace +Arrival delay: 5 $Arrival Cue: ( has-arrived-delay 0 "GTSC Faustus 20" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Zebra 1" "Zebra 2" "Zebra 3" "Zebra 4" "Zebra 5" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( "no-arrival-music" ) $Name: Yellow $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Yellow 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 0 "Zebra" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Yellow 1" "Yellow 2" "Yellow 3" "Yellow 4" "Yellow 5" "Yellow 6" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( "no-arrival-music" ) $Name: X-ray $Waves: 1 $Wave Threshold: 0 $Special Ship: 1 ;! X-ray 2 $Arrival Location: Hyperspace $Arrival Cue: ( is-disabled-delay 0 "SJ Sathanas" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "X-ray 1" "X-ray 2" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( "no-arrival-music" ) $Name: Kappa $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Kappa 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "SJ Sathanas" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Kappa 1" "Kappa 2" "Kappa 3" "Kappa 4" ) +Flags:( "no-arrival-music" ) #Events ;! 21 total $Formula: ( when ( is-disabled-delay 0 "SJ Sathanas" ) ( validate-goal "Disable Sathanas" ) ( change-iff "Neutral" "SJ Sathanas" ) ) +Name: Validate goal 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( ship-type-destroyed 100 "fighter/bomber" ) ( is-destroyed-delay 0 "SD Lucifer 32" ) ( not ( is-destroyed-delay 0 "GTSC Faustus 20" ) ) ) ( validate-goal "Protect GTS Faustus" ) ) +Name: Validate goal 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SJ Sathanas" ) ( send-message "#Command" "High" "Sathanas destroyed" ) ) +Name: Sathanas destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTVA Colossus 7" ) ( send-message "GTVA Colossus 7" "High" "Colossus arrives" ) ( beam-free-all "GTVA Colossus 7" ) ( turret-free-all "GTVA Colossus 7" ) ) +Name: Colossus arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-disabled-delay 0 "SJ Sathanas" ) ( change-iff "Unknown" "SJ Sathanas" ) ) +Name: Disable Sathanas +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Disable Sathanas", -1) +Team: 0 $Formula: ( when ( and ( ship-type-destroyed 100 "fighter/bomber" ) ( is-destroyed-delay 0 "SD Lucifer 32" ) ) ( do-nothing ) ) +Name: Hostiles arrive +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy hostiles", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTC Leviathan 5" ) ( beam-free-all "GTC Leviathan 5" ) ( turret-free-all "GTC Leviathan 5" ) ) +Name: Leviathan 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTC Leviathan 6" ) ( beam-free-all "GTC Leviathan 6" ) ( turret-free-all "GTC Leviathan 6" ) ) +Name: Leviathan 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( ship-type-destroyed 100 "fighter/bomber" ) ( is-destroyed-delay 0 "SD Lucifer 32" ) ) ( validate-goal "Clear hostiles" ) ) +Name: Validate goal 3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTSC Faustus 20" ) ( invalidate-goal "Protect GTS Faustus" ) ) +Name: Invalidate goal 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SJ Sathanas" ) ( invalidate-goal "Disable Sathanas" ) ) +Name: Invalidate goal 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message-list "Alpha 2" "High" "Chat 1" 5000 "#Command" "High" "Chat 2" 5000 "Alpha 2" "High" "Chat 3" 5000 ) ) +Name: Initial messages +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Charlie" ) ( send-message-list "Charlie 1" "High" "Charlie comming in" 5000 "Alpha 2" "High" "Charlie comming in 2" 5000 "Charlie 1" "High" "Charlie comming in 3" 5000 ) ) +Name: Charlie wing arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SD Lucifer 32" ) ( send-message "GTVA Colossus 7" "High" "Attacking Lucifer 1" ) ( beam-free-all "SD Lucifer 32" ) ( turret-free-all "SD Lucifer 32" ) ( when ( has-time-elapsed 60 ) ( self-destruct "SD Lucifer 32" ) ) ) +Name: Lucifer 1 arrive +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SD Lucifer 32" ) ( send-message-list "GTVA Colossus 7" "High" "Lucifer decoy" 5000 "#Command" "High" "Lucifer decoy 2" 5000 ) ) +Name: Lucifer blows +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( and ( is-goal-true-delay "Disable Sathanas" 0 ) ( is-goal-true-delay "Clear hostiles" 0 ) ) ( send-message-list "Alpha 2" "High" "Complete 1" 5000 "GTSC Faustus 20" "High" "Complete 2" 5000 "Alpha 2" "High" "Complete 3" 5000 "#Command" "High" "Complete 4" 5000 "Alpha 2" "High" "Complete 5" 5000 ) ) +Name: Mission Complete +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( do-nothing ) ) +Name: Mission Complete directive +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to base", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 5 "GTSC Faustus 20" ) ( send-message "#Command" "High" "Convoy destroyed" ) ( allow-warp "Alpha 1" ) ) +Name: Faustus destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( do-nothing ) ) +Name: Faustus destroyed directive +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 2 "GTSC Faustus 20" ) ( send-message "GTSC Faustus 20" "High" "Faustus arrives" ) ( turret-free-all "GTSC Faustus 20" ) ) +Name: Faustus arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( ship-type-destroyed 100 "fighter/bomber" ) ( not ( is-destroyed-delay 0 "GTSC Faustus 20" ) ) ) ( validate-goal "Protect GTS Faustus" ) ) +Name: Protect Convoy +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Protect GTSC Faustus", -1) +Team: 0 #Goals ;! 3 total $Type: Primary +Name: Disable Sathanas $MessageNew: XSTR("Disable the Sathanas", -1) $end_multi_text $Formula: ( is-event-true-delay "Validate goal 1" 0 ) +No music $Type: Primary +Name: Protect GTS Faustus $MessageNew: XSTR("Protect our science vessel", -1) $end_multi_text $Formula: ( is-event-true-delay "Validate goal 2" 0 ) +No music $Type: Primary +Name: Clear hostiles $MessageNew: XSTR("Destroy any hostiles in the area", -1) $end_multi_text $Formula: ( is-event-true-delay "Validate goal 2" 0 ) +No music #Waypoints ;! 1 lists total $Name: Colossus WP 1 $List: ( ;! 1 points in list ( 202.690018, -0.002800, -5435.111328 ) ) #Messages ;! 225 total $Name: Chat 1 $Team: -1 $MessageNew: XSTR("This is Alpha 2 to Command, we're under heavy attack from Basilisk class fighters.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Chat 2 $Team: -1 $MessageNew: XSTR("It seems as though this was a trap Alpha 2. Destroy all hostiles then complete your mission objectives.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Chat 3 $Team: -1 $MessageNew: XSTR("Alpha leader, we're under your command with 1 reinforcement wing, we may need them right about now.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Convoy destroyed $Team: -1 $MessageNew: XSTR("You have failed the mission, the convoy has been destroyed. Return to base immediatly and we'll talk about what happened out there Alpha 1.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Sathanas destroyed $Team: -1 $MessageNew: XSTR("The Sathanas has been destroyed. You were to disable it, not destroy it Alpha 1. Return to base, we'll talk about what happened out there.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Colossus arrives $Team: -1 $MessageNew: XSTR("Colossus here, we'll cover your back Alpha.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Faustus arrives $Team: -1 $MessageNew: XSTR("This is the FSC Faustus, we'll start working as soon as your done, Alpha.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 $Name: Attacking Lucifer 1 $Team: -1 $MessageNew: XSTR("Colossus here, concentrate on your objectives, we'll take the Lucifer.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Complete 1 $Team: -1 $MessageNew: XSTR("This is Alpha to Faustus, requesting status.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Complete 2 $Team: -1 $MessageNew: XSTR("This is the GTSC Faustus, all systems nominal. We will begin our research aboard the Sathanas. Thanks for the protection Alpha.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 $Name: Complete 3 $Team: -1 $MessageNew: XSTR("That's good to know, Faustus. Alpha to Command, all objectives have been completed and the GTSC Faustus is commencing research.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Complete 4 $Team: -1 $MessageNew: XSTR("Great job, Alpha. Return to base for debriefing.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Complete 5 $Team: -1 $MessageNew: XSTR("Roger that Command. Returning to base on Alpha 1's command.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Charlie comming in $Team: -1 $MessageNew: XSTR("This is Charlie wing, someone call for help?", -1) $end_multi_text +Persona: Wingman 7 +AVI Name: Head-TP2 $Name: Charlie comming in 2 $Team: -1 $MessageNew: XSTR("Charlie leader, this is not a time for jokes, help us out here.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Charlie comming in 3 $Team: -1 $MessageNew: XSTR("Roger that, Charlie wing, break and attack.", -1) $end_multi_text +Persona: Wingman 7 +AVI Name: Head-TP2 $Name: Lucifer decoy $Team: -1 $MessageNew: XSTR("Why did the Lucifer clear so quickly? We barely did anything to it.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Lucifer decoy 2 $Team: -1 $MessageNew: XSTR("The Lucifer was a decoy to distract the Colossus. Alpha, your primary objective is to protect that ship.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 #Reinforcements ;! 1 total $Name: Charlie $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 1 total $Num stars: 803 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 0 +Bank: 800 +Heading: 196 $Sun: SunWhite +Angles: 0.000000 0.000000 0.000000 +Scale: 1.000000 $Starbitmap: dneb01 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 10.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 7: Revelation $Briefing Music: Success #End