#Mission Info $Version: 0.10 $Name: XSTR("Corvette in Distress", -1) $Author: Cyberspac $Created: 04/05/00 at 18:36:28 $Modified: 04/05/00 at 23:11:16 $Notes: Version 1$End Notes: $Mission Desc: XSTR("The GTCv Victorious has been attacked by Shivan scouting wings and her engines have been disabled. Now you and your wing must protect the Corvette as the leading edge of the Shivan Fleet approaches.", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 1 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: 0.000000, 2054.076416, -232.410828 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.337550, 0.941308, 0.000000, -0.941308, 0.337550 +SquadReassignName: 109th Flaming Skulls #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 6 $start_stage $multi_text XSTR("$b 14 Minutes ago the $f GTCv $f Victorious was attacked by $h Shivan scouting wings while she tried to escape from the advancing $h Shivan fleet in $b Capella.", -1) $end_multi_text $voice: none.wav $camera_pos: 0.000000, 150.000000, -200.000000 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.001009, 0.999999, 0.000000, -0.999999, 0.001009 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 0.275734, -0.000006, -200.675934 $label: Victorious +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Astaroth $pos: -25.918074, -0.000002, -205.914658 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Astaroth $pos: 20.678202, 0.000001, -213.909897 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Astaroth $pos: 11.677635, 0.000004, -180.472641 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The Corvette fought off the $h Shivan wings quite easily, but not with out taking damage to its engine subsystems. So far no $h Shivan forces have come to challenge her but the leading edge of the $h Shivan fleet will arrive soon.", -1) $end_multi_text $voice: none.wav $camera_pos: 0.000000, 150.000000, -200.000000 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.001009, 0.999999, 0.000000, -0.999999, 0.001009 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 0.275734, -0.000006, -200.675934 $label: Victorious +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("With the $h Shivan Fleet here in $b Capella and millions of civillians fleeing the system in transports our fighter wings have been spread pretty thin through the system. The $b Security $b Council can only spare your wing for this assignment.", -1) $end_multi_text $voice: none.wav $camera_pos: 0.000000, 150.000000, -200.000000 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.001009, 0.999999, 0.000000, -0.999999, 0.001009 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 0.275734, -0.000006, -200.675934 $label: Victorious +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Perseus $pos: 28.678932, 0.000003, -187.163773 $label: Alpha +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Expect wings of $h Shivan fighters followed by bombers. Defend the $f Victorious and intercept enemy bombs.", -1) $end_multi_text $voice: none.wav $camera_pos: 0.000000, 150.000000, -200.000000 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.001009, 0.999999, 0.000000, -0.999999, 0.001009 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 0.275734, -0.000006, -200.675934 $label: Victorious +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Perseus $pos: 28.678932, 0.000003, -187.163773 $label: Alpha +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Astaroth $pos: 47.985001, -0.000007, -178.062347 $label: Cancer +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: 34.465202, -0.000005, -207.293137 $label: Aries +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: SB Nahema $pos: 57.352654, 0.000005, -200.675476 $label: Libra +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The Engineers on board the $f Victorious will try to repair the engines as soon as possible. The $f Victorious is needed for our blockade at the $f Vega $f - $f Capella subspace node.", -1) $end_multi_text $voice: none.wav $camera_pos: 0.000000, 150.000000, -200.000000 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.001009, 0.999999, 0.000000, -0.999999, 0.001009 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 0.275734, -0.000006, -200.675934 $label: Victorious +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Perseus $pos: 28.678932, 0.000003, -187.163773 $label: Alpha +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Astaroth $pos: 47.985001, -0.000007, -178.062347 $label: Cancer +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: 34.465202, -0.000005, -207.293137 $label: Aries +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: SB Nahema $pos: 57.352654, 0.000005, -200.675476 $label: Libra +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Once repairs have been completed the $f Victorious will engage her subspace drive and exit the area. Your wing has been chosen because of the importance of this mission. Don't let us down. Good Luck!", -1) $end_multi_text $voice: none.wav $camera_pos: 0.000000, 150.000000, -200.000000 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.001009, 0.999999, 0.000000, -0.999999, 0.001009 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 0.275734, -0.000006, -200.675934 $label: Victorious +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Perseus $pos: 28.678932, 0.000003, -187.163773 $label: Alpha +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Astaroth $pos: 47.985001, -0.000007, -178.062347 $label: Cancer +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 20 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 16 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 20 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 660 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 564 "Harpoon D" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 17 total $Name: Alpha 1 ;! Object #0 $Class: GTF Perseus $Team: Friendly $Location: -200.000000, 0.000000, 300.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "UD-8 Kayser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Perseus $Team: Friendly $Location: -100.000000, 0.000000, 200.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "UD-8 Kayser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Alpha 3 ;! Object #2 $Class: GTF Perseus $Team: Friendly $Location: -600.000000, 0.000000, 200.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "UD-8 Kayser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Alpha 4 ;! Object #3 $Class: GTF Perseus $Team: Friendly $Location: -700.000000, 0.000000, 100.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "UD-8 Kayser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: GTCv Victorious ;! Object #4 $Class: GTCv Deimos $Team: Friendly $Location: -400.000000, 0.000000, 400.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 87 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: engine01 $Damage: 100 +Subsystem: engine02 $Damage: 100 +Subsystem: engine03 $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-time-elapsed 320 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )+Respawn priority: 0 +Escort priority: 99 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Cancer 1 ;! Object #5 $Class: SF Astaroth $Team: Hostile $Location: -200.000000, 0.000000, 800.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Cancer 2 ;! Object #6 $Class: SF Astaroth $Team: Hostile $Location: -250.000000, 0.000000, 750.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Cancer 3 ;! Object #7 $Class: SF Astaroth $Team: Hostile $Location: -150.000000, 0.000000, 750.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Cancer 4 ;! Object #8 $Class: SF Astaroth $Team: Hostile $Location: -200.000000, 0.000000, 700.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Aries 1 ;! Object #9 $Class: SF Mara $Team: Hostile $Location: 0.000000, 0.000000, 800.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 2 ;! Object #10 $Class: SF Mara $Team: Hostile $Location: -50.000000, 0.000000, 750.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 3 ;! Object #11 $Class: SF Mara $Team: Hostile $Location: 50.000000, 0.000000, 750.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 4 ;! Object #12 $Class: SF Mara $Team: Hostile $Location: 0.000000, 0.000000, 700.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Libra 1 ;! Object #13 $Class: SB Nahema $Team: Hostile $Location: 200.000000, 0.000000, 800.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Libra 2 ;! Object #14 $Class: SB Nahema $Team: Hostile $Location: 150.000000, 0.000000, 750.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Libra 3 ;! Object #15 $Class: SB Nahema $Team: Hostile $Location: 250.000000, 0.000000, 750.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Libra 4 ;! Object #16 $Class: SB Nahema $Team: Hostile $Location: 200.000000, 0.000000, 700.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 #Wings ;! 4 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-destroyed-delay 10 "GTCv Victorious" ) ( has-departed-delay 10 "GTCv Victorious" ) ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard "GTCv Victorious" 89 ) ) +Hotkey: 0 +Flags:( "no-arrival-warp" ) $Name: Cancer $Waves: 9 $Wave Threshold: 1 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Near Ship +Arrival Distance: 1500 $Arrival Anchor: GTCv Victorious $Arrival Cue: ( has-time-elapsed 15 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) ) +Flags:( ) +Wave Delay Min: 15 +Wave Delay Max: 25 $Name: Aries $Waves: 9 $Wave Threshold: 1 $Special Ship: 0 ;! Aries 1 $Arrival Location: Near Ship +Arrival Distance: 1500 $Arrival Anchor: GTCv Victorious $Arrival Cue: ( has-time-elapsed 30 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Aries 1" "Aries 2" "Aries 3" "Aries 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) +Wave Delay Min: 15 +Wave Delay Max: 25 $Name: Libra $Waves: 6 $Wave Threshold: 1 $Special Ship: 0 ;! Libra 1 $Arrival Location: Near Ship +Arrival Distance: 1700 $Arrival Anchor: GTCv Victorious $Arrival Cue: ( has-time-elapsed 45 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Libra 1" "Libra 2" "Libra 3" "Libra 4" ) $AI Goals: ( goals ( ai-chase "GTCv Victorious" 89 ) ) +Flags:( ) +Wave Delay Min: 15 +Wave Delay Max: 25 #Events ;! 12 total $Formula: ( when ( true ) ( turret-free-all "GTCv Victorious" ) ( beam-free-all "GTCv Victorious" ) ( good-secondary-time "Hostile" 9999 "Cyclops" "GTCv Victorious" ) ) +Name: Initial Events +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "GTCv Victorious" ) ( do-nothing ) ) +Name: Protect Victorious +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect GTCv Victorious", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Cancer" ) ( do-nothing ) ) +Name: Destroy Cancer +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Cancer", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Aries" ) ( do-nothing ) ) +Name: Destroy Aries +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Aries", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Libra" ) ( do-nothing ) ) +Name: Destroy Libra +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Libra", -1) +Team: 0 $Formula: ( when ( has-time-elapsed 120 ) ( set-subsystem-strength "GTCv Victorious" "engine01" 100 ) ) +Name: Engine 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 240 ) ( set-subsystem-strength "GTCv Victorious" "engine02" 100 ) ) +Name: Engine 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 300 ) ( set-subsystem-strength "GTCv Victorious" "engine03" 100 ) ) +Name: Engine 3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 240 ) ( send-message "GTCv Victorious" "High" "Engine 2" ) ) +Name: Repairs 50 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "GTCv Victorious" ) 50 ) ( send-message "GTCv Victorious" "High" "Victorious at 50" ) ) +Name: Victorious at 50 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "GTCv Victorious" ) 20 ) ( send-message "GTCv Victorious" "High" "Victorious at 20" ) ) +Name: Victorious at 20 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 305 ) ( send-message "#Command" "High" "Return to Base" ) ) +Name: Return to Base +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 1 total $Type: Primary +Name: Protect GTCv Victorious $MessageNew: XSTR("Protect the GTCv Victorious until she exits the area", -1) $end_multi_text $Formula: ( has-departed-delay 5 "GTCv Victorious" ) +Score: 600 #Waypoints ;! 0 lists total #Messages ;! 211 total $Name: Victorious at 50 $Team: -1 $MessageNew: XSTR("This is HQ! We've sustained major damage! Hull breach on multiple decks. Casualty rate escalating! We need more fighter cover alpha 1.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM2 +Wave Name: SM3-07_HQ_05.WAV $Name: Victorious at 20 $Team: -1 $MessageNew: XSTR("HQ! here Alpha 1, hull is at criticle, intercept the Shivan warheads, we can't take another salvo.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM2 +Wave Name: SM3-07_HQ_06.WAV $Name: Engine 2 $Team: -1 $MessageNew: XSTR("Engineer: Repairs are 50% complete, core module has been replaced. Now running diagnostics", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 +Wave Name: SM3-05_Aq_10.WAV $Name: Return to Base $Team: -1 $MessageNew: XSTR("Good work Alpha, return to base!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: SM3-06_AC_03.WAV #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 #Asteroid Fields #Music $Event Music: 4: Numbers $Briefing Music: Brief4 #End