#Mission Info $Version: 0.10 $Name: XSTR("Defection of the Trinity", -1) $Author: Jon Chedgy $Created: 12/30/99 at 06:31:08 $Modified: 02/01/00 at 02:57:26 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("The GVC Trinity defects and brings over a cargo of new Tornado missiles ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: -442.489349, 13334.217773, 175.673035 +Viewer orient: 0.999999, -0.000000, 0.001259, -0.001259, -0.013000, 0.999915, 0.000016, -0.999915, -0.013000 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 7 $start_stage $multi_text XSTR("The GTC Trinity is part of a convoy to allied forces in Deneb. To help in it's defection to the NTF we are going to attack this convoy.", -1) $end_multi_text $voice: none.wav $camera_pos: -442.331757, 3481.012939, 47.570496 $camera_orient: 0.999999, 0.000000, 0.001259, -0.001259, -0.013000, 0.999915, 0.000016, -0.999915, -0.013000 $camera_time: 20 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: GTC Leviathan $pos: -1500.000000, 0.000000, 0.000000 $label: GTC Trinity +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GVC Mentu $pos: 500.000000, 0.000000, 0.000000 $label: GVC Ahnkenaten +id: 21 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Hostile $class: GVFr Satis $pos: -477.019958, -300.000305, -8.580831 $label: Freighters +id: 24 $hlight: 0 $multi_text $end_multi_text $end_icon ;lass crusier, will warp in in front of the convoy and engage the Vasudan cruiser.", -1) $end_stage $start_stage $multi_text XSTR("Alpha and Beta wings will jump in behind the convoy to draw off the fighters.", -1) $end_multi_text $voice: none.wav $camera_pos: -442.498108, 14196.054688, 186.873688 $camera_orient: 0.999999, -0.000001, 0.001259, -0.001259, -0.013000, 0.999915, 0.000016, -0.999915, -0.013000 $camera_time: 10 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: GTC Leviathan $pos: -3156.488770, -0.000216, -27.203972 $label: GTC Trinity +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GVC Mentu $pos: 2585.075195, 0.000378, 6.127605 $label: GVC Ahnkenaten +id: 21 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Hostile $class: GVFr Satis $pos: -477.019958, -300.000305, -8.580831 $label: Freighters +id: 24 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -4139.134277, 499.999756, 1964.611572 $label: Beta +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -5851.118164, 499.999786, 1184.175903 $label: Alpha +id: 26 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GVF Seth $pos: -125.990028, -0.000446, -2010.700684 $label: Escorting Fighters +id: 27 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GVF Seth $pos: -27.962114, 0.000195, 1982.849487 $label: Escorting Fighters +id: 28 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Then the NTC Revenge, an Aeolus class crusier will jump in front of the convoy and engage the Vasudan cruiser.", -1) $end_multi_text $voice: none.wav $camera_pos: -442.498108, 14196.054688, 186.873688 $camera_orient: 0.999999, -0.000001, 0.001259, -0.001259, -0.013000, 0.999915, 0.000016, -0.999915, -0.013000 $camera_time: 20 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: GTC Leviathan $pos: -3156.488770, -0.000216, -27.203972 $label: GTC Trinity +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GVC Mentu $pos: 2585.075195, 0.000378, 6.127605 $label: GVC Ahnkenaten +id: 21 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Hostile $class: GVFr Satis $pos: -477.019958, -300.000305, -8.580831 $label: Freighters +id: 24 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -4139.134277, 499.999756, 1964.611572 $label: Beta +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -5851.118164, 499.999786, 1184.175903 $label: Alpha +id: 26 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GVF Seth $pos: -125.990028, -0.000446, -2010.700684 $label: Escorting Fighters +id: 27 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GVF Seth $pos: -27.962114, 0.000195, 1982.849487 $label: Escorting Fighters +id: 28 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Aeolus $pos: 4996.135742, 499.999878, -1912.538330 $label: NTC Revenge +id: 29 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("At that point the Trinity will decare for the NTF and join in our attack.", -1) $end_multi_text $voice: none.wav $camera_pos: -442.498108, 14196.054688, 186.873688 $camera_orient: 0.999999, -0.000001, 0.001259, -0.001259, -0.013000, 0.999915, 0.000016, -0.999915, -0.013000 $camera_time: 20 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -3156.488770, -0.000216, -27.203972 $label: GTC Trinity +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GVC Mentu $pos: 2585.075195, 0.000378, 6.127605 $label: GVC Ahnkenaten +id: 21 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Hostile $class: GVFr Satis $pos: -477.019958, -300.000305, -8.580831 $label: Freighters +id: 24 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -4139.134277, 499.999756, 1964.611572 $label: Beta +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -5851.118164, 499.999786, 1184.175903 $label: Alpha +id: 26 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GVF Seth $pos: -125.990028, -0.000446, -2010.700684 $label: Escorting Fighters +id: 27 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GVF Seth $pos: -27.962114, 0.000195, 1982.849487 $label: Escorting Fighters +id: 28 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Aeolus $pos: 4996.135742, 499.999878, -1912.538330 $label: NTC Revenge +id: 29 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Destroy all of the convoy except for the GTFR Pelican, this ship is carrying a prototype of a new allied missile and we want to capture some examples of this technology for ourselves. Alpha 1, you will be armed with an Anketon SDG to enable you to disable the freighter.", -1) $end_multi_text $voice: none.wav $camera_pos: -442.498108, 14196.054688, 186.873688 $camera_orient: 0.999999, -0.000001, 0.001259, -0.001259, -0.013000, 0.999915, 0.000016, -0.999915, -0.013000 $camera_time: 15 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -3156.488770, -0.000216, -27.203972 $label: GTC Trinity +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -4139.134277, 499.999756, 1964.611572 $label: Beta +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -5851.118164, 499.999786, 1184.175903 $label: Alpha +id: 26 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Aeolus $pos: 4996.135742, 499.999878, -1912.538330 $label: NTC Revenge +id: 29 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Hostile $class: GTFR Triton $pos: -500.000000, 0.000000, 500.000000 $label: GTFR Pelican +id: 31 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Once Alpha 1 has disabled the Pelican our boarding party will jump in to capture the ship.", -1) $end_multi_text $voice: none.wav $camera_pos: -442.498108, 14196.054688, 186.873688 $camera_orient: 0.999999, -0.000001, 0.001259, -0.001259, -0.013000, 0.999915, 0.000016, -0.999915, -0.013000 $camera_time: 15 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -3156.488770, -0.000216, -27.203972 $label: GTC Trinity +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Aeolus $pos: 4996.135742, 499.999878, -1912.538330 $label: NTC Revenge +id: 29 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Hostile $class: GTFR Triton $pos: -500.000000, 0.000000, 500.000000 $label: GTFR Pelican +id: 31 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Elysium $pos: 2903.177246, -0.000392, 2000.144531 $label: Boarding Party +id: 32 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The jump node to Vega is only 10km away so be alert for any reinforcements! A wing of Zeus bombers designated Epsilon is on hand in case of any surprises.", -1) $end_multi_text $voice: none.wav $camera_pos: -2348.398926, 18490.224609, 240.303040 $camera_orient: 0.999999, 0.000000, 0.001259, -0.001259, -0.013000, 0.999915, 0.000016, -0.999915, -0.013000 $camera_time: 20 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -3156.488770, -0.000216, -27.203972 $label: GTC Trinity +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Aeolus $pos: 4996.135742, 499.999878, -1912.538330 $label: NTC Revenge +id: 29 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Hostile $class: GTFR Triton $pos: -500.000000, 0.000000, 500.000000 $label: GTFR Pelican +id: 31 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Elysium $pos: 2903.177246, -0.000392, 2000.144531 $label: Boarding Party +id: 32 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: GVCv Sobek $pos: -7487.006836, -1499.999756, 2871.951660 $label: Reinforcements? +id: 33 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Zeus $pos: -2656.368164, -0.000883, -2120.705566 $label: Epsilon Wing +id: 34 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -8678.723633, 0.009208, -8.061101 $label: Vega +id: 36 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 8 $Formula: ( and ( has-departed-delay 0 "GTC Trinity" ) ( has-departed-delay 0 "NTC Revenge" ) ) $Multi text XSTR("Excellent!, with the NTC Trinity joining our ranks we can but grow stronger against the GTVA.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "NTC Revenge" ) ( is-event-true-delay "Trinity Leaves" 0 ) ) $Multi text XSTR("Whilst the Trinity survived this encounter we lost the NTC Revenge, whereas a successful defection is good for morale we are not any stronger than we were before!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Draw the fire of the Vasudan Corvette to minimize the damage to our Crusiers, and remember to call in your bombers!", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "GTC Trinity" ) ( has-departed-delay 0 "NTC Revenge" ) ) $Multi text XSTR("This mission was meant to help the Trinity and Captain Romick defect to our forces. You inability to provide cover in this operation will make many other officers in the GTVA who are sympathetic to us think twice about doing likewise!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Draw the fire of the Vasudan Corvette to minimize the damage to our Crusiers, and remember to call in your bombers!", -1) $end_multi_text $Formula: ( has-departed-delay 0 "GTFR Pelican" ) $Multi text XSTR("The freighter we captured contains a vastly improved version of the Hornet missile. Designated the Tornado, these missiles will be of great use to our forces in the days ahead.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "NTT Commando Unit" ) ( is-event-incomplete "Pelican Captured" ) ) $Multi text XSTR("The commando transport was destroyed before it could capture the GTFR Pelican. Any chance of studying those prototype missiles has been lost. This would have been an excellent opportunity to catch up with the GTVA technologically!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Keep checking the transport (by pressing F12) and destroy any attackers. You should also disable the Pelican's turrets.", -1) $end_multi_text $Formula: ( and ( has-departed-delay 0 "Alpha 1" ) ( is-event-false-delay "Bug out" 0 ) ) $Multi text XSTR("You left your comrades in the field of battle pilot! The Neo-Terran Front willnot tolerate such cowardice! You have been stripped of your rank and flight privalages pending a court martial.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Do not leave the field of engagement untill authorized to do so.", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "GTC Trinity" ) ( is-destroyed-delay 0 "NTC Revenge" ) ) $Multi text XSTR("What the hell happened out there pilot? Not only was the Trinity destroyed but we also lost the NTC Revenge. Your incompetance has cost us dearly, think yourself lucky you don't face a court-martial!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Draw the fire of the Vasudan Corvette to minimize the damage to our Crusiers, and remember to call in your bombers!", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GVCv Amenemhat" ) $Multi text XSTR("Your swift response to the arrival of Vasudan reinforcements was excellent, and the destruction of the GVCv Amenemhat will aid our efforts in Deneb.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Loki" 4 ) +Weaponry Pool: ( "Subach HL-7" 12 "Akheton SDG" 2 "Prometheus R" 11 "Rockeye" 120 "Tempest" 320 "Hornet" 560 "Harpoon" 216 ) #Objects ;! 42 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules $Team: Friendly $Location: -4051.593262, 500.006592, 1563.607666 $Orientation: -0.707109, 0.000000, -0.707104, 0.123093, 0.984732, -0.123093, 0.696308, -0.174080, -0.696313 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Akheton SDG" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: GVC Ahnkenaten ;! Object #1 $Class: GVC Mentu $Team: Hostile $Location: 500.000000, 0.000000, 0.000000 $Orientation: 0.049938, 0.000000, -0.998752, 0.000000, 1.000000, 0.000000, 0.998752, 0.000000, 0.049938 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: GTC Trinity ;! Object #2 $Class: GTC Leviathan $Team: Hostile $Location: -1500.000000, 0.000000, 0.000000 $Orientation: 0.049938, 0.000000, -0.998752, 0.000000, 1.000000, 0.000000, 0.998752, 0.000000, 0.049938 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 10 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main +Sbank Ammo: ( 0 ) +Subsystem: weapons $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Hotkey: 5 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: GTFR Pelican ;! Object #3 $Class: GTFR Triton $Team: Hostile $Location: -500.000061, -0.000055, 500.000031 $Orientation: -0.003559, 0.000000, -0.999994, 0.000000, 1.000000, 0.000000, 0.999994, 0.000000, -0.003559 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint" 50 ) ) $Cargo 1: XSTR("Tornado Missiles", -1) +Initial Velocity: 10 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" )+Respawn priority: 0 +Hotkey: 6 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GVG Manatee ;! Object #4 $Class: GTG Zephyrus $Team: Hostile $Location: -500.000000, 0.000000, -500.000000 $Orientation: 0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint" 50 ) ) $Cargo 1: XSTR("Deteurium Gas", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: NTC Revenge ;! Object #5 $Class: GTC Aeolus $Team: Friendly $Location: 4000.000000, 500.000000, -1000.000000 $Orientation: 0.447214, 0.000000, 0.894427, -0.195180, 0.975900, 0.097590, -0.872872, -0.218218, 0.436436 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GVC Ahnkenaten" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 15 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: NTT Commando Unit ;! Object #6 $Class: GTT Elysium $Team: Friendly $Location: 3888.809814, 0.000143, -1988.125854 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "GTFR Pelican" "topside docking" "dock02" 50 ) ) $Cargo 1: XSTR("Boarding Party", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Near Ship +Arrival Distance: 1000 $Arrival Anchor: GTFR Pelican +Arrival Delay: 10 $Arrival Cue: ( is-event-true-delay "Pelican Disabled" 0 ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Pelican fixes engines" 2 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 50 +Hotkey: 7 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 +Persona Index: 4 $Name: GVCv Amenemhat ;! Object #7 $Class: GVCv Sobek $Team: Hostile $Location: -10500.000000, 0.000000, 0.000000 $Orientation: 0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase "NTC Revenge" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 15 "NTT Commando Unit" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Cancer 1 ;! Object #8 $Class: GVF Horus $Team: Hostile $Location: 67.486122, -0.000275, -1502.932251 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Akheton SDG" ) +Secondary Banks: ( "Rockeye" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Cancer 2 ;! Object #9 $Class: GVF Horus $Team: Hostile $Location: -4.249710, -0.001076, -1415.555908 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Akheton SDG" ) +Secondary Banks: ( "Rockeye" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Cancer 3 ;! Object #10 $Class: GVF Horus $Team: Hostile $Location: -17.289177, -0.000425, -1629.843262 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Akheton SDG" ) +Secondary Banks: ( "Rockeye" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Geminii 1 ;! Object #11 $Class: GVF Horus $Team: Hostile $Location: -6.785076, -0.000202, 1587.245605 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Akheton SDG" ) +Secondary Banks: ( "Rockeye" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Geminii 2 ;! Object #12 $Class: GVF Horus $Team: Hostile $Location: 136.282166, -0.000100, 1472.654297 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Akheton SDG" ) +Secondary Banks: ( "Rockeye" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Geminii 3 ;! Object #13 $Class: GVF Horus $Team: Hostile $Location: 17.547352, -0.000019, 1357.706177 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Akheton SDG" ) +Secondary Banks: ( "Rockeye" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 2 ;! Object #14 $Class: GTF Hercules $Team: Friendly $Location: -4063.162598, 500.000000, 1498.249756 $Orientation: -0.693193, 0.000000, -0.720752, 0.127101, 0.984328, -0.122241, 0.709456, -0.176345, -0.682330 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Hotkey: 0 +Group: 0 +Score: 10 +Persona Index: 0 $Name: Alpha 3 ;! Object #15 $Class: GTF Hercules $Team: Friendly $Location: -3987.591309, 500.000061, 1564.545654 $Orientation: -0.718675, 0.000000, -0.695346, 0.122907, 0.984255, -0.127030, 0.684397, -0.176756, -0.707359 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Hotkey: 0 +Group: 0 +Score: 10 +Persona Index: 0 $Name: Alpha 4 ;! Object #16 $Class: GTF Hercules $Team: Friendly $Location: -4000.000000, 500.000000, 1500.000000 $Orientation: -0.704919, 0.000000, -0.709288, 0.127016, 0.983835, -0.126234, 0.697822, -0.179076, -0.693524 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Hotkey: 0 +Group: 0 +Score: 10 +Persona Index: 0 $Name: Taurus 1 ;! Object #17 $Class: GVF Serapis $Team: Hostile $Location: -7883.508301, 0.000895, -224.506683 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus R" ) +Secondary Banks: ( "Rockeye" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Taurus 2 ;! Object #18 $Class: GVF Serapis $Team: Hostile $Location: -7895.658691, 0.000549, -304.383453 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus R" ) +Secondary Banks: ( "Rockeye" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Taurus 3 ;! Object #19 $Class: GVF Serapis $Team: Hostile $Location: -7889.230957, 0.000471, -402.163483 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus R" ) +Secondary Banks: ( "Rockeye" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Taurus 4 ;! Object #20 $Class: GVF Serapis $Team: Hostile $Location: -7889.057129, 0.000620, -469.242340 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus R" ) +Secondary Banks: ( "Rockeye" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 1 ;! Object #21 $Class: GTB Zeus $Team: Friendly $Location: 1.055115, 0.000031, -2979.407715 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Tempest" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Epsilon 2 ;! Object #22 $Class: GTB Zeus $Team: Friendly $Location: 92.284309, -0.000049, -2978.396729 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Tempest" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Epsilon 3 ;! Object #23 $Class: GTB Zeus $Team: Friendly $Location: -2.195783, 0.000028, -3090.575684 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Tempest" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Epsilon 4 ;! Object #24 $Class: GTB Zeus $Team: Friendly $Location: 99.913002, 0.000033, -3094.798828 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Tempest" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Beta 1 ;! Object #25 $Class: GTF Hercules $Team: Friendly $Location: -3497.134277, 500.000031, 2101.352051 $Orientation: -0.832050, 0.000000, -0.554700, 0.076194, 0.990521, -0.114291, 0.549442, -0.137361, -0.824163 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #26 $Class: GTF Hercules $Team: Friendly $Location: -3397.837158, 500.000031, 2090.201172 $Orientation: -0.843827, 0.000000, -0.536616, 0.075006, 0.990183, -0.117947, 0.531348, -0.139777, -0.835543 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #27 $Class: GTF Hercules $Team: Friendly $Location: -3400.689453, 500.000031, 1989.587158 $Orientation: -0.834965, 0.000000, -0.550302, 0.078726, 0.989714, -0.119449, 0.544642, -0.143059, -0.826377 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #28 $Class: GTF Hercules $Team: Friendly $Location: -3500.000000, 500.000000, 2000.000000 $Orientation: -0.822709, 0.000000, -0.568463, 0.079872, 0.990080, -0.115594, 0.562824, -0.140505, -0.814547 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: GVFr Ojenri ;! Object #29 $Class: GVFr Satis $Team: Hostile $Location: 0.000000, -300.000000, 0.000000 $Orientation: 0.000000, 0.000000, -1.000000, -0.029987, 0.999550, 0.000000, 0.999550, 0.029987, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint" 50 ) ) $Cargo 1: XSTR("Warp Coils", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: GVFr Pulak ;! Object #30 $Class: GVFr Satis $Team: Hostile $Location: 0.000000, 300.000000, 0.000000 $Orientation: 0.000000, 0.000000, -1.000000, 0.029987, 0.999550, 0.000000, 0.999550, -0.029987, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint" 50 ) ) $Cargo 1: XSTR("Mekhlu HL-7's", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: GVFr Maforn ;! Object #31 $Class: GVFr Satis $Team: Hostile $Location: -1000.000000, 300.000000, 0.000000 $Orientation: 0.000000, 0.000000, -1.000000, 0.027263, 0.999628, 0.000000, 0.999628, -0.027263, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint" 50 ) ) $Cargo 1: XSTR("Foodstuffs", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: GVFr Satis 36 ;! Object #32 $Class: GVFr Satis $Team: Hostile $Location: -1000.000000, -300.000000, 0.000000 $Orientation: 0.000000, 0.000000, -1.000000, -0.027263, 0.999628, 0.000000, 0.999628, 0.027263, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint" 50 ) ) $Cargo 1: XSTR("Rockeye Missiles", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: GTD Coral Sea ;! Object #33 $Class: GTD Orion $Team: Hostile $Location: 12000.000000, -1000.000000, 3500.000000 $Orientation: -0.280000, 0.000000, 0.960000, 0.076555, 0.996815, 0.022329, -0.956943, 0.079745, -0.279108 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Bug out" 3 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Virgo 1 ;! Object #34 $Class: GTF Myrmidon $Team: Hostile $Location: 2977.436768, 0.000061, -8947.983398 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Virgo 2 ;! Object #35 $Class: GTF Myrmidon $Team: Hostile $Location: 3123.704102, -0.000073, -8967.569336 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Virgo 3 ;! Object #36 $Class: GTF Myrmidon $Team: Hostile $Location: 3238.752686, 0.000069, -8987.417969 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Virgo 4 ;! Object #37 $Class: GTF Myrmidon $Team: Hostile $Location: 3356.879639, -0.000049, -8943.778320 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Scorpio 1 ;! Object #38 $Class: GTF Myrmidon $Team: Hostile $Location: -806.740601, 0.000181, -8989.914063 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Scorpio 2 ;! Object #39 $Class: GTF Myrmidon $Team: Hostile $Location: -674.936646, 0.000120, -9009.577148 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Scorpio 3 ;! Object #40 $Class: GTF Myrmidon $Team: Hostile $Location: -571.334106, 0.000119, -8987.305664 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Scorpio 4 ;! Object #41 $Class: GTF Myrmidon $Team: Hostile $Location: -441.699341, 0.000107, -9028.034180 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 #Wings ;! 8 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) ) +Hotkey: 0 +Flags:( ) +Wave Delay Min: 3 +Wave Delay Max: 9 $Name: Cancer $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Cancer 1" "Cancer 2" "Cancer 3" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 15 $Name: Geminii $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Geminii 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Geminii 1" "Geminii 2" "Geminii 3" ) $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 15 $Name: Taurus $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Taurus 1 $Arrival Location: In front of ship +Arrival Distance: 500 $Arrival Anchor: GVCv Amenemhat +Arrival delay: 5 $Arrival Cue: ( has-arrived-delay 5 "GVCv Amenemhat" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Taurus 1" "Taurus 2" "Taurus 3" "Taurus 4" ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 15 $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Near Ship +Arrival Distance: 1500 $Arrival Anchor: NTC Revenge +Arrival delay: 10 $Arrival Cue: ( is-event-true-delay "GVCv Amenemhat Arrives" 15 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Epsilon 1" "Epsilon 2" "Epsilon 3" "Epsilon 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( "reinforcement" ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Virgo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Virgo 1 $Arrival Location: In front of ship +Arrival Distance: 1000 $Arrival Anchor: GTD Coral Sea $Arrival Cue: ( is-event-true-delay "Bug out" 15 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Virgo 1" "Virgo 2" "Virgo 3" "Virgo 4" ) +Flags:( ) $Name: Scorpio $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTD Coral Sea $Arrival Cue: ( is-event-true-delay "Bug out" 20 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Scorpio 1" "Scorpio 2" "Scorpio 3" "Scorpio 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) #Events ;! 20 total $Formula: ( when ( has-time-elapsed 0 ) ( cap-waypoint-speed "GVC Ahnkenaten" 10 ) ( cap-waypoint-speed "GTC Trinity" 10 ) ( cap-waypoint-speed "GTFR Pelican" 10 ) ( cap-waypoint-speed "GVG Manatee" 10 ) ( cap-waypoint-speed "GVFr Ojenri" 10 ) ( cap-waypoint-speed "GVFr Pulak" 10 ) ( cap-waypoint-speed "GVFr Maforn" 10 ) ( cap-waypoint-speed "GVFr Satis 36" 10 ) ( beam-free-all "GVC Ahnkenaten" ) ) +Name: Initialize +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 8 "NTC Revenge" ) ( beam-free-all "NTC Revenge" ) ( send-message "NTC Revenge" "High" "Engaging Corvette" ) ) +Name: Enable NTC Revenge's Beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 30 "NTC Revenge" ) ( change-iff "Friendly" "GTC Trinity" ) ( beam-free-all "GTC Trinity" ) ( send-message "GTC Trinity" "High" "Trinity Defects" ) ( cap-waypoint-speed "GTC Trinity" -1 ) ( unprotect-ship "GTC Trinity" ) ( add-remove-escort "GTC Trinity" 50 ) ( add-goal "GTC Trinity" ( ai-chase "GVC Ahnkenaten" 89 ) ) ( set-subsystem-strength "GTC Trinity" "weapons" 100 ) ) +Name: Trinity Defects +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-event-true-delay "Pelican Escapes" 25 ) ( is-destroyed-delay 25 "GTFR Pelican" ) ( is-event-true-delay "Transport Stopped" 25 ) ) ( add-goal "GTC Trinity" ( ai-warp-out 89 ) ) ( send-message "GTC Trinity" "High" "NTC Trinity leaving" ) ) +Name: Trinity Leaves +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Protect Trinity (F10)", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTC Trinity" ) ( send-message "#Command" "High" "Trinity Destroyed" ) ) +Name: Trinity Destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-event-true-delay "Trinity Leaves" 20 ) ( and ( is-event-true-delay "Trinity Destroyed" 10 ) ( is-event-true-delay "Transport Stopped" 25 ) ) ) ( add-goal "NTC Revenge" ( ai-warp-out 89 ) ) ( send-message "NTC Revenge" "High" "Revenge leaves" ) ) +Name: Revenge leaving +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-disabled-delay 3 "GTFR Pelican" ) ( send-message "#Command" "High" "Transport Disabled" ) ) +Name: Pelican Disabled +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Disable Pelican (F11)", -1) +Team: 0 $Formula: ( when ( has-docked-delay "NTT Commando Unit" "GTFR Pelican" 1 2 ) ( send-message "NTT Commando Unit" "High" "Boarding Freighter" ) ( change-iff "Unknown" "GTFR Pelican" ) ) +Name: Pelican Boarded +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-docked-delay "NTT Commando Unit" "GTFR Pelican" 1 90 ) ( change-iff "Friendly" "GTFR Pelican" ) ( add-goal "NTT Commando Unit" ( ai-undock 80 ) ) ( unprotect-ship "GTFR Pelican" ) ( cap-waypoint-speed "GTFR Pelican" -1 ) ( send-message "#Command" "High" "Pelican captured" ) ( add-remove-escort "GTFR Pelican" 60 ) ) +Name: Pelican Captured +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Protect Commando Unit (F12)", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Pelican Captured" 120 ) ( repair-subsystem "GTFR Pelican" "engine" 100 ) ) +Name: Pelican fixes engines +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Pelican fixes engines" 15 ) ( add-goal "GTFR Pelican" ( ai-warp-out 50 ) ) ( send-message "#Command" "High" "Pelican leaves" ) ) +Name: Pelican Escapes +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Protect Pelican (F11)", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GVC Ahnkenaten" ) ( clear-goals "Alpha 1" ) ( clear-goals "NTC Revenge" ) ) +Name: GVC Ahnkenaten destroyed +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Ahnkenaten", -1) +Team: 0 $Formula: ( when ( and ( is-event-incomplete "Pelican Captured" ) ( is-destroyed-delay 0 "NTT Commando Unit" ) ) ( send-message "#Command" "High" "Transport destroyed" ) ) +Name: Transport Stopped +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 20 "NTT Commando Unit" ) ( send-message "NTC Revenge" "High" "Vasudan reinforcements" ) ) +Name: GVCv Amenemhat Arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "GVCv Amenemhat Arrives" 15 ) ( send-message "GVCv Amenemhat" "High" "Surrender!" ) ( clear-goals "GTC Trinity" ) ( clear-goals "NTC Revenge" ) ) +Name: Challenge message +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "GVCv Amenemhat Arrives" 20 ) ( send-message "NTC Revenge" "High" "Go to Hell!" ) ( beam-free-all "GVCv Amenemhat" ) ( add-goal "GVCv Amenemhat" ( ai-chase "GTC Trinity" 50 ) ) ( add-goal "GTC Trinity" ( ai-chase "GVCv Amenemhat" 50 ) ) ( add-goal "NTC Revenge" ( ai-chase "GVCv Amenemhat" 50 ) ) ) +Name: Go to Hell! +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "GVCv Amenemhat Arrives" 25 ) ( send-message "#Command" "High" "Bombers available" ) ) +Name: Bombers Available +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GVCv Amenemhat" ) ( send-message "#Command" "High" "Amenemhat destroyed" ) ) +Name: GTCv Amenemhat Destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( destroyed-or-departed-delay 0 "GTC Trinity" ) ( destroyed-or-departed-delay 0 "NTC Revenge" ) ) ( send-message "#Command" "High" "Bug Out" ) ) +Name: Bug out +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Return to Base +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Team: 0 #Goals ;! 4 total $Type: Primary +Name: Aid defection of the Trinity $MessageNew: XSTR("Aid defection of the Trinity", -1) $end_multi_text $Formula: ( has-departed-delay 0 "GTC Trinity" ) $Type: Primary +Name: Capture Freighter $MessageNew: XSTR("Capture Freighter", -1) $end_multi_text $Formula: ( is-event-true-delay "Pelican Escapes" 0 ) $Type: Secondary +Name: Protect NTC Revenge $MessageNew: XSTR("Protect NTC Revenge", -1) $end_multi_text $Formula: ( has-departed-delay 0 "NTC Revenge" ) $Type: Bonus +Name: Deal with any Reinforcements $MessageNew: XSTR("Deal with any Reinforcements", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GVCv Amenemhat" ) #Waypoints ;! 1 lists total $Jump Node: -10000.000000, 0.000000, 0.000000 $Jump Node Name: Vega $Name: Waypoint $List: ( ;! 1 points in list ( 15000.000000, 0.000000, 0.000000 ) ) #Messages ;! 223 total $Name: Engaging Corvette $Team: -1 $MessageNew: XSTR("The Revenge is now engaging the Vasudan Cruiser", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: emptymsg.wav $Name: Trinity Defects $Team: -1 $MessageNew: XSTR("I, Captain Romik of the GVC Trinity renounce this cowardly alliance with the Vasudans and pledge alliegance to the Neo-Terran Front!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: NTC Trinity leaving $Team: -1 $MessageNew: XSTR("NTC Trinity is leaving the area, good luck all!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Transport Disabled $Team: -1 $MessageNew: XSTR("Great work disabling that transport, now protect our boarding party.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Pelican captured $Team: -1 $MessageNew: XSTR("The GTFr Pelican has been captured, protect it untill it warps out.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Pelican leaves $Team: -1 $MessageNew: XSTR("The Pelican has jumped, all ships prepare to leave the battlezone.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Bug Out $Team: -1 $MessageNew: XSTR("All ships jump out before more reinforcements arrive!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Revenge leaves $Team: -1 $MessageNew: XSTR("NTC Revenge leving field of engagement", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: emptymsg.wav $Name: Transport destroyed $Team: -1 $MessageNew: XSTR("Our transport has been destroyed", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Vasudan reinforcements $Team: -1 $MessageNew: XSTR("A Vasudan Corvette has arrived at the Jump Node!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Amenemhat destroyed $Team: -1 $MessageNew: XSTR("The Amenemhat has been obliterated, excellent work everyone!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Trinity Destroyed $Team: -1 $MessageNew: XSTR("The Trinity has been lost! This is a black day for the Neo-Terran Front!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Surrender! $Team: -1 $MessageNew: XSTR("NTF forces you are ordered to surrender and prepare to be boarded!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-VC2 +Wave Name: emptymsg.wav $Name: Go to Hell! $Team: -1 $MessageNew: XSTR("You can go to Hell, Vasudan!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: emptymsg.wav $Name: Boarding Freighter $Team: -1 $MessageNew: XSTR("We are now boarding the freighter", -1) $end_multi_text +Persona: Support Ship +AVI Name: Head-CM3 +Wave Name: emptymsg.wav $Name: Bombers available $Team: -1 $MessageNew: XSTR("Alpha, call in Epsilon wing's bombers to help you deal with that Cotvette.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM5 +Wave Name: emptymsg.wav #Reinforcements ;! 1 total $Name: Epsilon $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 4 total $Num stars: 2000 $Ambient light level: 0 $Sun: SunGold +Angles: 0.488692 0.174533 1.745328 +Scale: 1.000000 $Starbitmap: neb01 +Angles: 0.872664 0.174533 3.141590 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb09 +Angles: 1.745328 1.570795 3.490656 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: planetg +Angles: 0.698131 0.349066 4.886918 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: planetf +Angles: 0.349066 0.349066 4.712385 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 7: Revelation $Briefing Music: Cinema #End