#Mission Info $Version: 0.10 $Name: XSTR("Northern star ", -1) $Author: ABetts $Created: 02/14/00 at 08:12:22 $Modified: 03/04/00 at 16:03:05 $Notes: This is a FRED 2 created mission $End Notes: $Mission Desc: XSTR("An NTF mad man has stolen plans to a super weapen it is your job to stop him before he can escape.", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 2.000000 +Viewer pos: -164.476578, 3633.516357, 944.389832 +Viewer orient: 0.999996, 0.000000, 0.002847, -0.002847, -0.002001, 0.999994, 0.000006, -0.999998, -0.002001 +SquadReassignName: 50th Blue Lions #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 88 "Damnater Wing 4" "150" "block" 89 "Damnater Wing 4" "750" "block" 90 "Damnater Wing 4" "200" "block" 91 "Damnater Wing 4" "11000" "block" 92 "Damnater Wing 4" "1" "block" 93 "Damnater Wing 4" "400" "block" 94 "Damnater Wing 2" "150" "block" 95 "Damnater Wing 2" "750" "block" 96 "Damnater Wing 2" "200" "block" 97 "Damnater Wing 2" "11000" "block" 98 "Damnater Wing 2" "1" "block" 99 "Damnater Wing 2" "400" "block" ) #Command Briefing $Stage Text: XSTR("What you are about to read has been classiffied level $g PHI by the $g GTVA $g security $g council.", -1) $end_multi_text $Ani Filename: +Wave Filename: page 1 a.wav $Stage Text: XSTR("At 0900hrs this mornig an $r NTF $r task $r force under $r Admiral $r Terradoc, raided $g Arx $g station. One of the reserch stations where we have been devolping newer, more powerful warheads.", -1) $end_multi_text $Ani Filename: +Wave Filename: page 2.wav $Stage Text: XSTR("Before destroying the station he downloaded the plans for a new weapon caperble of destroying a small moon. If he gets this weapon operational he will have the power to rule the galaxy.", -1) $end_multi_text $Ani Filename: +Wave Filename: page 3.wav #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR("At 0900hrs this morning the $r NTD $r Polaris and it's task force under $r Admiral $r Terradoc succsesfully completed a raid on $g ARX $g station. ", -1) $end_multi_text $voice: breif 1.wav $camera_pos: -164.476578, 3633.516357, 944.389832 $camera_orient: 0.999996, 0.000000, 0.002847, -0.002847, -0.002001, 0.999994, 0.000006, -0.999998, -0.002001 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: -1306.740112, -0.000011, 993.979309 $label: NTF Polaris +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: -39.082439, 40.000031, 983.795837 $label: ARX STATION +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Hostile $class: GTC Aeolus $pos: 984.708191, 39.999573, 1006.526672 $label: Damnater wing +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("We have spotted his Task force heading for the $r Denab Jump node. It is our job piolets, to intercept the $r Polaris before it reaches the node.", -1) $end_multi_text $voice: breif 2.wav $camera_pos: -164.476578, 3633.516357, 944.389832 $camera_orient: 0.999996, 0.000000, 0.002847, -0.002847, -0.002001, 0.999994, 0.000006, -0.999998, -0.002001 $camera_time: 500 $num_lines: 0 $num_icons: 10 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: GTC Aeolus $pos: -556.183594, -0.001319, -1909.798462 $label: Damnater wing +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Hostile $class: GTC Aeolus $pos: -1384.291382, 9.999827, 1346.550171 $label: Damnater wing +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: -1425.765259, 40.000069, 755.234863 $label: NTF Polaris +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Hostile $class: GTF Ulysses $pos: 1030.989990, -0.001028, 980.597656 $label: Denab Jump node +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Erinyes $pos: -557.376770, 9.999933, 909.376831 $label: Alpha +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 297.902863, 40.000118, 951.727417 $label: Kapa +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: -856.771545, 40.001213, 413.220276 $label: Iota +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: -40.196861, 119.999680, 407.938446 $label: Beta +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 745.666260, -0.002334, 418.574524 $label: Defender +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: -52.462902, -0.002466, 1471.626587 $label: Chalenger +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("We have the $g GTCv $g Ilustrious and $g Fury wing (2 Leviathans) backing us up, Were fighting on multiple fronts here pilots, and have no other ships to spare. we don't have long pilots get moving.", -1) $end_multi_text $voice: breif 3.wav $camera_pos: -164.476578, 3633.516357, 944.389832 $camera_orient: 0.999996, 0.000000, 0.002847, -0.002847, -0.002001, 0.999994, 0.000006, -0.999998, -0.002001 $camera_time: 500 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: GTC Aeolus $pos: -556.183594, -0.001319, -1909.798462 $label: Damnater wing +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Hostile $class: GTC Aeolus $pos: -1384.291382, 9.999827, 1346.550171 $label: Damnater wing +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: -1425.765259, 40.000069, 755.234863 $label: NTF Polaris +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Hostile $class: GTF Ulysses $pos: 1030.989990, -0.001028, 980.597656 $label: Denab Jump node +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -9.543634, 120.000084, 970.093750 $label: GTCv Ilustrious +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -14.733314, 119.999969, 537.253845 $label: Fury 1 +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -25.851425, -0.001035, 1505.078369 $label: Fury 2 +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Artemis D.H. $pos: 1792.593262, 120.000084, 923.554993 +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 7 $Formula: ( is-goal-false-delay "Polaris" 0 ) $Multi text XSTR("Thanks to your incompitance Terradoc has escaped with the plans we can only hope that we can find him before he can produce one of these bombs. ", -1) $end_multi_text $Voice: debrie.wav $Recommendation text: XSTR("Ignore the fighters and take out the beam turrets on the Polaris", -1) $end_multi_text $Formula: ( is-goal-true-delay "Polaris" 0 ) $Multi text XSTR("Thanks to your eleite squadron Terradoc perished along with the Polaris. It is a shame that the plans for the bombs were lost, but at least he hasn't got them.", -1) $end_multi_text $Voice: here.1.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Polaris" 0 ) $Multi text XSTR("We were very lucky that the Herehamahphat became availeble and was able to tip scales in our faver. We ow her crew a great debt of gratitude.", -1) $end_multi_text $Voice: here.o.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Polaris" 0 ) $Multi text XSTR("We were very lucky that the Herehamahphat became availeble and was able to tip scales as in were, in our faver, how you then lost I do not know no.", -1) $end_multi_text $Voice: here.1.wav $Recommendation text: XSTR("You pont the crosshairs at the little red circel and pull the triger.", -1) $end_multi_text $Formula: ( is-event-true-delay "il" 0 ) $Multi text XSTR("The GTVA has sufferd a small yet signifficant defeat with the loss of the GTCv Ilustrious", -1) $end_multi_text $Voice: scum.wav $Recommendation text: XSTR("You shoot at them!", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Destroy all NTF fighters" 0 ) ( is-goal-false-delay "Polaris" 0 ) ) $Multi text XSTR("We have delt the NTF a heavy blow with the loss of all those fighters. It means we will have less to wory about when we trak down the polaris.", -1) $end_multi_text $Voice: bonus.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Destroy all NTF fighters" 0 ) $Multi text XSTR("We have delt the NTF a heavy blow with the loss of all those fighters. well done", -1) $end_multi_text $Voice: bonus.wav $Recommendation text: XSTR("", -1) $end_multi_text #Alternate Types: $Alt: Best piolot in the galaxy. #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 ) +Weaponry Pool: ( "Subach HL-7" 24 "Morning Star" 16 "Prometheus R" 24 "Prometheus S" 100 "Maxim" 16 "UD-8 Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Tempest" 500 "Hornet" 1300 "Tornado" 500 "Harpoon" 756 ) #Objects ;! 82 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules Mark II $Alt: Best piolot in the galaxy. $Team: Friendly $Location: -9.989952, 10.000024, 949.677429 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Hercules Mark II $Alt: Best piolot in the galaxy. $Team: Friendly $Location: 12.794728, -0.000028, 930.947449 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 3 ;! Object #2 $Class: GTF Hercules Mark II $Alt: Best piolot in the galaxy. $Team: Friendly $Location: -35.996799, -0.000026, 936.463501 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 4 ;! Object #3 $Class: GTF Hercules Mark II $Alt: Best piolot in the galaxy. $Team: Friendly $Location: -10.195595, -10.000023, 935.306702 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: NTC Polaris ;! Object #4 $Class: GTD Orion $Team: Hostile $Location: 100.746735, -0.001892, 16529.074219 $Orientation: -0.999997, 0.000000, -0.002517, 0.000000, 1.000000, 0.000000, 0.002517, 0.000000, -0.999997 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-chase "GTCv Ilustrious" 50 ) ( ai-chase-wing "Fury" 50 ) ) $Cargo 1: XSTR("Super weapon plans", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Primary Banks: ( "Green Beam" ) +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace +Arrival Delay: 20 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "NTC Polaris" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 80 +Hotkey: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: GTCv Ilustrious ;! Object #5 $Class: GTCv Deimos $Team: Friendly $Location: 8.607240, -0.002225, -450.258545 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "NTC Polaris" 50 ) ( ai-chase-wing "Damnater Wing" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 80 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Fury 1 ;! Object #6 $Class: GTC Leviathan $Team: Friendly $Location: 1045.108398, -0.000758, 1093.685059 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Fury 2 ;! Object #7 $Class: GTC Leviathan $Team: Friendly $Location: -1100.604858, -0.000949, 1039.966431 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Damnater Wing 1 ;! Object #8 $Class: GTC Aeolus $Team: Hostile $Location: -417.476349, -0.000065, 10715.269531 $Orientation: -0.999577, 0.000000, -0.029079, 0.000000, 1.000000, 0.000000, 0.029079, 0.000000, -0.999577 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Damnater Wing 2 ;! Object #9 $Class: GTC Aeolus $Team: Hostile $Location: 478.190735, -0.000130, 10673.366211 $Orientation: -0.999544, 0.000000, 0.030193, 0.000000, 1.000000, 0.000000, -0.030193, 0.000000, -0.999544 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Special Exp index: 94 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Damnater Wing 3 ;! Object #10 $Class: GTC Aeolus $Team: Hostile $Location: 993.461426, 0.000007, 11343.878906 $Orientation: -0.998106, 0.000000, 0.061511, 0.000000, 1.000000, 0.000000, -0.061511, 0.000000, -0.998106 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Damnater Wing 4 ;! Object #11 $Class: GTC Aeolus $Team: Hostile $Location: -943.565796, -0.000123, 11378.302734 $Orientation: -0.998133, 0.000000, -0.061075, 0.000000, 1.000000, 0.000000, 0.061075, 0.000000, -0.998133 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Special Exp index: 88 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Defender 1 ;! Object #12 $Class: GTF Myrmidon $Team: Friendly $Location: -108.995888, -0.002449, 227.315125 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Defender 2 ;! Object #13 $Class: GTF Myrmidon $Team: Friendly $Location: -133.277557, -0.002446, 226.551453 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Defender 3 ;! Object #14 $Class: GTF Myrmidon $Team: Friendly $Location: -161.460754, -0.002444, 223.947021 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Defender 4 ;! Object #15 $Class: GTF Myrmidon $Team: Friendly $Location: -184.064728, -0.002466, 221.507568 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Defender 5 ;! Object #16 $Class: GTF Myrmidon $Team: Friendly $Location: -208.965790, -0.002463, 218.986084 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Defender 6 ;! Object #17 $Class: GTF Myrmidon $Team: Friendly $Location: -232.395905, -0.002457, 214.741943 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Chalenger 1 ;! Object #18 $Class: GTF Myrmidon $Team: Friendly $Location: 227.590607, -0.002447, 211.022217 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Chalenger 2 ;! Object #19 $Class: GTF Myrmidon $Team: Friendly $Location: 199.109528, -0.002448, 215.700928 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Chalenger 3 ;! Object #20 $Class: GTF Myrmidon $Team: Friendly $Location: 173.350616, -0.002459, 220.364014 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Chalenger 4 ;! Object #21 $Class: GTF Myrmidon $Team: Friendly $Location: 150.361725, -0.002457, 226.783875 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Chalenger 5 ;! Object #22 $Class: GTF Myrmidon $Team: Friendly $Location: 122.393211, -0.002443, 234.594421 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Chalenger 6 ;! Object #23 $Class: GTF Myrmidon $Team: Friendly $Location: 91.188957, -0.002453, 246.994812 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 1 ;! Object #24 $Class: GTF Hercules Mark II $Team: Friendly $Location: 0.066889, 120.000069, 317.139343 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "GTCv Ilustrious" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 2 ;! Object #25 $Class: GTF Hercules Mark II $Team: Friendly $Location: -26.880497, 120.000069, 307.993896 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "GTCv Ilustrious" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 3 ;! Object #26 $Class: GTF Hercules Mark II $Team: Friendly $Location: -48.207279, 120.000069, 319.714600 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "GTCv Ilustrious" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 4 ;! Object #27 $Class: GTF Hercules Mark II $Team: Friendly $Location: 34.231766, 120.000038, 315.837708 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "GTCv Ilustrious" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Iota 1 ;! Object #28 $Class: GTF Hercules Mark II $Team: Friendly $Location: -889.339600, 40.000038, 964.091492 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Fury 2" 80 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Iota 2 ;! Object #29 $Class: GTF Hercules Mark II $Team: Friendly $Location: -856.251709, 40.000038, 957.843445 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Fury 2" 80 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Iota 3 ;! Object #30 $Class: GTF Hercules Mark II $Team: Friendly $Location: -866.275146, 40.000038, 932.853333 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Fury 2" 80 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Iota 4 ;! Object #31 $Class: GTF Hercules Mark II $Team: Friendly $Location: -877.275146, 40.000038, 987.222107 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Fury 2" 80 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Kapa 1 ;! Object #32 $Class: GTF Hercules Mark II $Team: Friendly $Location: 789.747925, 40.000031, 1148.024902 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Fury 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Kapa 2 ;! Object #33 $Class: GTF Hercules Mark II $Team: Friendly $Location: 786.776367, 40.000023, 1116.191895 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Fury 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Kapa 3 ;! Object #34 $Class: GTF Hercules Mark II $Team: Friendly $Location: 819.544678, 40.000031, 1135.586426 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Fury 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Kapa 4 ;! Object #35 $Class: GTF Hercules Mark II $Team: Friendly $Location: 766.152222, 40.000031, 1130.278809 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Fury 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Capricorn 1 ;! Object #36 $Class: GTF Hercules $Team: Hostile $Location: -26.741293, -0.002509, 10576.294922 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Capricorn 2 ;! Object #37 $Class: GTF Hercules $Team: Hostile $Location: 181.554672, -0.003651, 10440.631836 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Capricorn 3 ;! Object #38 $Class: GTF Hercules $Team: Hostile $Location: 108.297096, -0.002492, 10604.860352 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Capricorn 4 ;! Object #39 $Class: GTF Hercules $Team: Hostile $Location: 41.261421, -0.002539, 10757.325195 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Capricorn 5 ;! Object #40 $Class: GTF Hercules $Team: Hostile $Location: 146.370712, -0.002520, 10786.917969 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Capricorn 6 ;! Object #41 $Class: GTF Hercules $Team: Hostile $Location: -58.546005, -0.002513, 10739.494141 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Destructer 1 ;! Object #42 $Class: GTF Hercules $Team: Hostile $Location: -168.001328, -0.002279, 11819.046875 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Destructer 2 ;! Object #43 $Class: GTF Hercules $Team: Hostile $Location: -83.577881, -0.002285, 11665.035156 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Destructer 3 ;! Object #44 $Class: GTF Hercules $Team: Hostile $Location: 7.501045, -0.002287, 11575.362305 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Destructer 4 ;! Object #45 $Class: GTF Hercules $Team: Hostile $Location: 68.923470, -0.002247, 11598.041016 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Destructer 5 ;! Object #46 $Class: GTF Hercules $Team: Hostile $Location: 125.144814, -0.002265, 11669.153320 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Destructer 6 ;! Object #47 $Class: GTF Hercules $Team: Hostile $Location: -7.806084, -0.002269, 11774.286133 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Cancer 1 ;! Object #48 $Class: GTF Loki $Team: Hostile $Location: 391.030396, -0.002546, 11159.733398 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Cancer 2 ;! Object #49 $Class: GTF Loki $Team: Hostile $Location: 502.502899, -0.002556, 11167.241211 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Cancer 3 ;! Object #50 $Class: GTF Loki $Team: Hostile $Location: 615.404358, -0.002560, 11167.104492 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Cancer 4 ;! Object #51 $Class: GTF Loki $Team: Hostile $Location: 704.708801, -0.002543, 11180.858398 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Cancer 5 ;! Object #52 $Class: GTF Loki $Team: Hostile $Location: 810.536804, -0.002565, 11164.936523 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Cancer 6 ;! Object #53 $Class: GTF Loki $Team: Hostile $Location: 900.279358, -0.002496, 11170.979492 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Ebola 1 ;! Object #54 $Class: GTF Loki $Team: Hostile $Location: -825.973389, -0.002498, 11263.725586 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Ebola 2 ;! Object #55 $Class: GTF Loki $Team: Hostile $Location: -765.501892, -0.002524, 11258.637695 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Ebola 3 ;! Object #56 $Class: GTF Loki $Team: Hostile $Location: -671.079834, -0.002534, 11246.892578 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Ebola 4 ;! Object #57 $Class: GTF Loki $Team: Hostile $Location: -580.568176, -0.002485, 11280.252930 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Ebola 5 ;! Object #58 $Class: GTF Loki $Team: Hostile $Location: -448.098358, -0.002492, 11261.910156 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Ebola 6 ;! Object #59 $Class: GTF Loki $Team: Hostile $Location: -346.713043, -0.002508, 11233.377930 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Fragmenter 1 ;! Object #60 $Class: GTF Ulysses $Team: Hostile $Location: -724.288635, -0.002505, 12182.948242 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Fragmenter 2 ;! Object #61 $Class: GTF Ulysses $Team: Hostile $Location: -657.856445, -0.002511, 12134.447266 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Fragmenter 3 ;! Object #62 $Class: GTF Ulysses $Team: Hostile $Location: -591.961975, -0.002498, 12138.884766 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Fragmenter 4 ;! Object #63 $Class: GTF Ulysses $Team: Hostile $Location: -529.943787, -0.002509, 12143.062500 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Fragmenter 5 ;! Object #64 $Class: GTF Ulysses $Team: Hostile $Location: -765.912903, -0.002522, 12162.290039 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Fragmenter 6 ;! Object #65 $Class: GTF Ulysses $Team: Hostile $Location: -864.511108, -0.002486, 12191.560547 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: NTF Plague Claw ;! Object #66 $Class: GTC Leviathan $Team: Hostile $Location: -2380.191895, -0.013796, 3369.788574 $Orientation: 0.051194, 0.000000, -0.998689, 0.000001, 1.000000, 0.000000, 0.998689, -0.000001, 0.051194 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "GTCv Ilustrious" 50 ) ( ai-chase "Fury 1" 50 ) ( ai-chase "Fury 2" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace +Arrival Delay: 420 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 80 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Red 1 ;! Object #67 $Class: GTF Hercules $Team: Hostile $Location: 2014.950195, -0.001345, -906.599487 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Red 2 ;! Object #68 $Class: GTF Hercules $Team: Hostile $Location: 1927.843018, -0.001444, -975.277161 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Red 3 ;! Object #69 $Class: GTF Hercules $Team: Hostile $Location: 1834.523071, -0.001347, -1050.609131 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Red 4 ;! Object #70 $Class: GTF Hercules $Team: Hostile $Location: 2086.615723, -0.001481, -850.096313 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Red 5 ;! Object #71 $Class: GTF Hercules $Team: Hostile $Location: 2167.046875, -0.001375, -798.663452 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Red 6 ;! Object #72 $Class: GTF Hercules $Team: Hostile $Location: 2246.516113, -0.001426, -742.746460 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Warlock ;! Object #73 $Class: GTF Pegasus $Team: Hostile $Location: 5079.300781, -0.001548, 11112.330078 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 80 ) ) $Cargo 1: XSTR("Terradoc", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: NTC Polaris $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Warlock" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )+Respawn priority: 0 +Hotkey: 7 +Group: 0 +Score: 10 +Persona Index: 0 $Name: Nitro Hippie 1 ;! Object #74 $Class: GTF Myrmidon $Team: Hostile $Location: -2173.294922, -0.000005, 3352.339355 $Orientation: 0.002792, 0.000000, -0.999996, 0.000057, 1.000000, 0.000000, 0.999996, -0.000057, 0.002792 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Nitro Hippie 2 ;! Object #75 $Class: GTF Myrmidon $Team: Hostile $Location: -2138.496094, 0.000003, 3353.540283 $Orientation: -0.002509, 0.000000, -0.999997, 0.000066, 1.000000, 0.000000, 0.999997, -0.000066, -0.002509 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Nitro Hippie 3 ;! Object #76 $Class: GTF Myrmidon $Team: Hostile $Location: -2113.440674, 0.000006, 3356.072754 $Orientation: -0.016675, 0.000000, -0.999861, 0.000075, 1.000000, -0.000001, 0.999861, -0.000075, -0.016675 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Nitro Hippie 4 ;! Object #77 $Class: GTF Myrmidon $Team: Hostile $Location: -2090.395508, 0.000016, 3355.918213 $Orientation: -0.018109, 0.000000, -0.999836, 0.000086, 1.000000, -0.000002, 0.999836, -0.000086, -0.018109 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Nitro Hippie 5 ;! Object #78 $Class: GTF Myrmidon $Team: Hostile $Location: -2065.410400, -0.000006, 3354.134766 $Orientation: -0.024612, 0.000000, -0.999697, 0.000101, 1.000000, -0.000002, 0.999697, -0.000101, -0.024612 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Nitro Hippie 6 ;! Object #79 $Class: GTF Myrmidon $Team: Hostile $Location: -2039.749512, -0.000007, 3358.730957 $Orientation: -0.052107, 0.000000, -0.998641, 0.000126, 1.000000, -0.000007, 0.998641, -0.000126, -0.052107 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Virago ;! Object #80 $Class: GTF Pegasus $Team: Hostile $Location: 1681.808350, -0.000415, 13552.917969 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 80 ) ) $Cargo 1: XSTR("Terradoc", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: NTC Polaris +Arrival Delay: 120 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Virago" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: GVCv Herehamehphat ;! Object #81 $Class: GVCv Sobek $Team: Friendly $Location: -23.607883, -0.001324, 9247.291992 $Orientation: -0.999996, 0.000000, -0.002962, 0.000000, 1.000000, 0.000000, 0.002962, 0.000000, -0.999996 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "NTC Polaris" 80 ) ( ai-chase "NTF Plague Claw" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Damage: 6 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Damage: 13 +Subsystem: turret06 $Damage: 50 +Subsystem: turret07 $Damage: 2 +Subsystem: turret08 +Subsystem: turret09 $Damage: 1 +Primary Banks: ( "SVas" ) +Subsystem: turret10 +Subsystem: turret11 $Damage: 90 +Subsystem: turret12 +Subsystem: turret13 $Damage: 1 +Subsystem: turret14 +Subsystem: turret15 $Damage: 6 +Subsystem: turret16 +Subsystem: turret17 $Damage: 25 +Subsystem: turret18 +Subsystem: turret19 $Damage: 46 +Subsystem: turret20 +Subsystem: turret21 $Damage: 13 +Subsystem: turret22 $Damage: 1 +Subsystem: engine $Damage: 2 +Subsystem: communications $Damage: 5 +Subsystem: sensors $Damage: 12 +Subsystem: navigation $Damage: 1 +Subsystem: weapons $Damage: 4 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 90 "NTF Plague Claw" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 40 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1300 #Wings ;! 15 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Damnater Wing $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Damnater Wing 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "NTC Polaris" "Waypoint path 1" 10 ) $Ships: ( ;! 4 total "Damnater Wing 1" "Damnater Wing 2" "Damnater Wing 3" "Damnater Wing 4" ) $AI Goals: ( goals ( ai-chase "GTCv Ilustrious" 50 ) ( ai-chase-wing "Fury" 50 ) ) +Flags:( ) $Name: Fury $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Fury 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Fury 1" "Fury 2" ) $AI Goals: ( goals ( ai-chase-wing "Damnater Wing" 50 ) ( ai-chase "NTC Polaris" 50 ) ) +Flags:( ) $Name: Defender $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Defender 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Defender 1" "Defender 2" "Defender 3" "Defender 4" "Defender 5" "Defender 6" ) +Flags:( ) $Name: Chalenger $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Chalenger 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Chalenger 1" "Chalenger 2" "Chalenger 3" "Chalenger 4" "Chalenger 5" "Chalenger 6" ) +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Kapa $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Kapa 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Kapa 1" "Kapa 2" "Kapa 3" "Kapa 4" ) $AI Goals: ( goals ( ai-guard "Fury 2" 50 ) ) +Flags:( ) $Name: Iota $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Iota 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Iota 1" "Iota 2" "Iota 3" "Iota 4" ) +Flags:( ) $Name: Capricorn $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Capricorn 1" "Capricorn 2" "Capricorn 3" "Capricorn 4" "Capricorn 5" "Capricorn 6" ) $AI Goals: ( goals ( ai-guard-wing "Damnater Wing" 50 ) ) +Flags:( ) $Name: Destructer $Waves: 1 $Wave Threshold: 0 $Special Ship: 2 ;! Destructer 3 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Destructer 1" "Destructer 2" "Destructer 3" "Destructer 4" "Destructer 5" "Destructer 6" ) $AI Goals: ( goals ( ai-guard "NTC Polaris" 50 ) ) +Flags:( ) $Name: Cancer $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" "Cancer 5" "Cancer 6" ) $AI Goals: ( goals ( ai-chase "GTCv Ilustrious" 50 ) ( ai-chase "Fury 1" 50 ) ( ai-chase "Fury 2" 50 ) ) +Flags:( ) $Name: Ebola $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Ebola 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Ebola 1" "Ebola 2" "Ebola 3" "Ebola 4" "Ebola 5" "Ebola 6" ) $AI Goals: ( goals ( ai-chase "GTCv Ilustrious" 50 ) ( ai-chase "Fury 1" 50 ) ( ai-chase "Fury 2" 50 ) ) +Flags:( ) $Name: Fragmenter $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Fragmenter 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: NTC Polaris $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Fragmenter 1" "Fragmenter 2" "Fragmenter 3" "Fragmenter 4" "Fragmenter 5" "Fragmenter 6" ) $AI Goals: ( goals ( ai-guard "NTC Polaris" 50 ) ) +Flags:( ) $Name: Nitro Hippie $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Nitro Hippie 1 $Arrival Location: Hyperspace +Arrival delay: 440 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Nitro Hippie 1" "Nitro Hippie 2" "Nitro Hippie 3" "Nitro Hippie 4" "Nitro Hippie 5" "Nitro Hippie 6" ) +Flags:( ) $Name: Red $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Red 1 $Arrival Location: Hyperspace +Arrival delay: 420 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Red 1" "Red 2" "Red 3" "Red 4" "Red 5" "Red 6" ) $AI Goals: ( goals ( ai-chase-any 80 ) ( ai-guard "NTC Polaris" 50 ) ) +Flags:( ) #Events ;! 20 total $Formula: ( when ( has-arrived-delay 30 "NTC Polaris" ) ( beam-free-all "NTC Polaris" ) ) +Name: NTF cruiser ajustments +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "GTCv Ilustrious" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "Fury 1" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "Fury 2" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "NTF Plague Claw" ) ( beam-free-all "NTF Plague Claw" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "NTC Polaris" ) ( send-message "GTCv Ilustrious" "High" "Polaris sighted" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTCv Ilustrious" ) ( send-message "GTCv Ilustrious" "High" "Ilustrios down" ) ) +Name: il +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "NTC Polaris" ) ( send-message "#Command" "High" "Return to base." ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy the Polaris", -1) +Team: 0 $Formula: ( when ( true ) ( do-nothing ) ) +Name: Player return to base +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "NTC Polaris" ) ( send-message "#Command" "High" "Abort" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to base", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Damnater Wing" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Damnater Wing", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "NTF Plague Claw" ) ( send-message "#Command" "High" "Plague" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy plague claw", -1) +Team: 0 $Formula: ( beam-free-all "GVCv Herehamehphat" ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 7 "GVCv Herehamehphat" ) ( send-message "GVCv Herehamehphat" "High" "Vas" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 15 "GVCv Herehamehphat" ) ( send-message "Kapa 1" "High" "thanks" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( subsys-set-random "GVCv Herehamehphat" 80 50 ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GVCv Herehamehphat" ) ( beam-free-all "GVCv Herehamehphat" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 24 "GVCv Herehamehphat" ) ( send-message "GVCv Herehamehphat" "High" "welcomw" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 3 total $Type: Primary +Name: Polaris $MessageNew: XSTR("Destroy the Polaris before it reaches the node", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "NTC Polaris" ) +No music +Score: 250 $Type: Secondary +Name: Damnater $MessageNew: XSTR("Destroy Damnater wing", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Damnater Wing" ) +No music +Score: 125 $Type: Bonus +Name: Destroy all NTF fighters $MessageNew: XSTR("Destroy all NTF fighters", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Capricorn" "Fragmenter" "Cancer" "Ebola" "Destructer" "Nitro Hippie" "Red" ) +Score: 125 #Waypoints ;! 1 lists total $Jump Node: 15.403366, 0.002297, -2211.785400 $Jump Node Name: Vega Jump Node. $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 0.850717, 0.001244, -1003.789185 ) ) #Messages ;! 215 total $Name: Polaris sighted $Team: -1 $MessageNew: XSTR("We have sighted the Polaris on long range sensers.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 +Wave Name: msg 1.wav $Name: Ilustrios down $Team: -1 $MessageNew: XSTR("If I dont make it tell my wife I...", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 +Wave Name: msg2.wav $Name: Return to base. $Team: -1 $MessageNew: XSTR("Well done pilots return to base.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: msg 4.wav $Name: Abort $Team: -1 $MessageNew: XSTR("Abort mission and retun to base pilot, YOU HAVE FAILED!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: msg 5.wav $Name: Plague $Team: -1 $MessageNew: XSTR("Watch out pilots, the NTF Plague Claw has arived in system, we will try and send more ships to assist.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: msg 6.wav $Name: Vas $Team: -1 $MessageNew: XSTR("This is the GVCv Heremhamehphat, do you need assistance. ", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC2 +Wave Name: vasudantalk.1.wav $Name: thanks $Team: -1 $MessageNew: XSTR("Thanks Herahamer... Whatever. We were told we wern't gonna get any extra help.", -1) $end_multi_text +Persona: Wingman 4 +AVI Name: Head-TP3 +Wave Name: thanks.wav $Name: welcomw $Team: -1 $MessageNew: XSTR("your welcome pilot, now if you'll excuse me I have an Orion class Destroyer to kill.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC2 #Reinforcements ;! 0 total #Background bitmaps ;! 3 total $Num stars: 2000 $Ambient light level: 0 $Sun: SunBlue +Angles: 1.745328 2.076940 1.745328 +Scale: 4.000000 $Starbitmap: planetc +Angles: 0.244346 0.244346 0.244346 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: planetg +Angles: 0.000000 0.000000 0.000000 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 2 +DivY: 2 $Starbitmap: planeth +Angles: 0.977384 0.000000 0.506145 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 4 +DivY: 4 #Asteroid Fields #Music $Event Music: 7: Revelation $Briefing Music: Cinema #End