#Mission Info $Version: 0.10 $Name: XSTR("Corvette Stealing", -1) $Author: Lygia Williams $Created: 07/24/00 at 10:55:01 $Modified: 08/03/00 at 19:33:17 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 2 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: -1205.096436, 2535.460449, -4086.739014 +Viewer orient: 0.321082, -0.000000, 0.947051, -0.141742, 0.988736, 0.048056, -0.936384, -0.149667, 0.317465 +SquadReassignName: 46th Skull-and-Crossbones +SquadReassignLogo: rgrdgr2.pcx #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 0 "DockCount" "0" "number" ) #Command Briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text XSTR("At 2150 hours, a deep recon patrol spotted a corvette, the $h SCv $h Hastur. The $h Hastur apparently suffered a catastrophic asteroid hit, and has suffered critical damage. This is our big chance, $f Alpha $f 1.", -1) $end_multi_text $voice: none.wav $camera_pos: -455.924377, 1058.980957, -1952.867188 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Hostile $class: SCv Moloch $pos: -1257.021362, -0.000007, 1346.918213 $label: Hastur +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: SCv Moloch $pos: -468.045227, -32.978081, -45.378536 $label: SCv Hastur +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("$f Alpha $f Wing, you will be flying $f Zeus bombers. $f Beta and $f Gamma wings will fly $f Myrmidons and support you. ", -1) $end_multi_text $voice: none.wav $camera_pos: -455.924377, 1058.980957, -1952.867188 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Hostile $class: SCv Moloch $pos: -1257.021362, -0.000007, 1346.918213 $label: Hastur +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: SCv Moloch $pos: -44.913486, -32.977978, 236.503113 $label: SCv Hastur +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: -332.762482, 2.425146, -438.009094 $label: Beta +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Zeus $pos: -67.336426, 0.000030, -510.747986 $label: Alpha +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 175.582672, 0.000025, -459.529480 $label: Gamma +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("When the $h Hastur is secure, call in the $f GTT $f Roger $f Young. It'll be carrying a complement of marines to take the ship, and technicians to repair what you did to the $h Hastur. ", -1) $end_multi_text $voice: none.wav $camera_pos: -455.924377, 1058.980957, -1952.867188 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Hostile $class: SCv Moloch $pos: -1257.021362, -0.000007, 1346.918213 $label: Hastur +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: SCv Moloch $pos: -451.617981, -32.977985, -57.233429 $label: SCv Hastur +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Elysium $pos: -93.794701, -0.000027, -418.604858 $label: GTT Roger Young +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("After you've secured the $f Hastur, its engines will come online and it will head for the jump point. Once there, it will make the jump back to system headquarters and you can come home. Oh, and be sure you watch for $h Shivan $h reinforcements.", -1) $end_multi_text $voice: none.wav $camera_pos: -455.924377, 1058.980957, -1952.867188 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Hostile $class: SCv Moloch $pos: -1257.021362, -0.000007, 1346.918213 $label: Hastur +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: SCv Moloch $pos: 39.938454, -32.978008, -337.231750 $label: SCv Hastur +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: SF Mara $pos: -868.383423, -0.000031, -230.134506 $label: Shivans? +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 5 $Formula: ( is-goal-false-delay "Capture the Hastur" 0 ) $Multi text XSTR("You did not succeed in capturing the Hastur, pilot. A lot of good men and women died today and you never even got the marines onto that ship. You are hereby stripped of your rank and flight privileges pending a military court-martial on your negligence.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Capture the Hastur" 0 ) $Multi text XSTR("You crippled the SCv Hastur and then allowed our marines to board it, take it over, and repair it. Very nice work.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( ship-type-destroyed 100 "capital" ) $Multi text XSTR("However, you then allowed the Hastur to be destroyed before our scientists could make any use of it. We did get some telemetry from the Marines before the Hastur went up, but it won't be worth the cost of this operation.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Destroy all Shivan opposition" 0 ) $Multi text XSTR("Nice work eliminating all the Shivan craft. They didn't throw much at you out there, you got lucky. Take a break, pilot. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Capture the Hastur" 0 ) $Multi text XSTR("You may be interested to know, the crew of the Hastur has decided to rechristen it the GTCv Phoenix. Their skipper has asked me both to thank you, personally, and has also offered you the spot of squadron commander on the Phoenix. They'll be doing covert ops, so think before you accept it, pilot.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 6 "GTF Erinyes" 6 "GTF Perseus" 6 "GTB Medusa" 12 "GTB Ursa" 12 "GTB Zeus" 12 "GTB Boanerges" 12 ) +Weaponry Pool: ( "Subach HL-7" 16 "Mekhu HL-7" 16 "Akheton SDG" 16 "Morning Star" 16 "Prometheus R" 17 "Prometheus S" 24 "Maxim" 15 "Maxim D" 16 "UD-8 Kayser" 28 "Circe" 16 "Lamprey" 16 "Rockeye" 460 "Tempest" 1000 "Hornet" 400 "Tornado" 1344 "Harpoon" 292 "Trebuchet" 40 "TAG-A" 10 "TAG-B" 10 "Piranha" 50 "Stiletto II" 126 "Infyrno" 50 "Cyclops" 78 "Helios" 20 ) #Objects ;! 42 total $Name: Alpha 1 ;! Object #0 $Class: GTB Boanerges $Team: Friendly $Location: -106.595222, 0.000099, -881.257874 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Tornado" "Cyclops" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 4 ;! Object #1 $Class: GTB Boanerges $Team: Friendly $Location: -134.521729, 4.850553, -915.579285 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Tornado" "Cyclops" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 2 ;! Object #2 $Class: GTB Boanerges $Team: Friendly $Location: -82.337112, 0.000108, -915.396423 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Tornado" "Cyclops" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #3 $Class: GTB Boanerges $Team: Friendly $Location: -105.344078, 0.000108, -941.612976 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Tornado" "Cyclops" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 1 ;! Object #4 $Class: GTF Myrmidon $Team: Friendly $Location: -5.804588, 0.000113, -818.144226 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Tornado" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #5 $Class: GTF Myrmidon $Team: Friendly $Location: -26.827213, 0.000108, -837.131287 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Tornado" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #6 $Class: GTF Myrmidon $Team: Friendly $Location: 9.873802, 0.000106, -839.053894 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Tornado" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #7 $Class: GTF Myrmidon $Team: Friendly $Location: -11.450081, 0.000104, -865.622498 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Tornado" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: GTT Roger Young ;! Object #8 $Class: GTT Argo $Team: Friendly $Location: 346.693054, 0.000000, 185.879105 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "SCv Hastur" "Frontside dock" "bottom dock" 50 ) ) $Cargo 1: XSTR("Marines", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "" ) +Subsystem: turret02 +Primary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "reinforcement" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Taurus 1 ;! Object #9 $Class: SF Mara $Team: Hostile $Location: -442.424927, 0.000011, 798.622437 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Hornet#Weak" "Harpoon#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Taurus 2 ;! Object #10 $Class: SF Mara $Team: Hostile $Location: -449.093079, -0.000003, 704.012695 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Hornet#Weak" "Harpoon#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Taurus 3 ;! Object #11 $Class: SF Mara $Team: Hostile $Location: -380.682159, -0.000006, 694.155273 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Hornet#Weak" "Harpoon#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Taurus 4 ;! Object #12 $Class: SF Mara $Team: Hostile $Location: -391.504089, 0.000010, 610.672241 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Hornet#Weak" "Harpoon#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Taurus 5 ;! Object #13 $Class: SF Mara $Team: Hostile $Location: -358.415344, -0.000017, 773.024231 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Hornet#Weak" "Harpoon#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pisces 1 ;! Object #14 $Class: SF Mara $Team: Hostile $Location: 208.436798, -0.000013, 791.227966 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Hornet#Weak" "Harpoon#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pisces 2 ;! Object #15 $Class: SF Mara $Team: Hostile $Location: 167.080139, 0.000007, 713.994263 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Hornet#Weak" "Harpoon#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pisces 3 ;! Object #16 $Class: SF Mara $Team: Hostile $Location: 251.741150, -0.000013, 700.713196 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Hornet#Weak" "Harpoon#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pisces 4 ;! Object #17 $Class: SF Mara $Team: Hostile $Location: 205.468781, -0.000024, 613.605896 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Hornet#Weak" "Harpoon#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pisces 5 ;! Object #18 $Class: SF Mara $Team: Hostile $Location: 155.216644, -0.000018, 607.750244 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Hornet#Weak" "Harpoon#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SCv Hastur ;! Object #19 $Class: SCv Moloch $Team: Hostile $Location: -28.900000, -32.977966, 755.000000 $Orientation: -0.327078, -0.726885, -0.603870, 0.944983, -0.255111, -0.204757, -0.005219, -0.637619, 0.770335 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 43 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 15 +Subsystem: turret02 $Damage: 33 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Damage: 58 +Subsystem: turret06 $Damage: 86 +Subsystem: turret07 $Damage: 100 +Subsystem: turret08 $Damage: 100 +Subsystem: turret09 $Damage: 2 +Subsystem: turret10 $Damage: 24 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 $Damage: 6 +Subsystem: turret14 $Damage: 57 +Subsystem: turret15 $Damage: 55 +Subsystem: turret16 $Damage: 77 +Subsystem: engine01 $Damage: 76 +Subsystem: engine02 $Damage: 65 +Subsystem: communications $Damage: 11 +Subsystem: sensors $Damage: 24 +Subsystem: navigation $Damage: 44 +Subsystem: weapons $Damage: 91 +Subsystem: reactor $Damage: 55 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "SCv Hastur" "Waypoint path 2" 5 ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 440 $Name: Cancer 1 ;! Object #20 $Class: SB Nahema $Team: Hostile $Location: -1258.871216, -0.000009, 1516.822510 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SCv Hastur" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops#short" "Hornet#Weak" "Harpoon#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Cancer 2 ;! Object #21 $Class: SB Nahema $Team: Hostile $Location: -1241.432373, -0.000043, 1328.199219 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SCv Hastur" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops#short" "Hornet#Weak" "Harpoon#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Cancer 3 ;! Object #22 $Class: SB Nahema $Team: Hostile $Location: -1163.759766, -0.000023, 1363.877563 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SCv Hastur" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops#short" "Hornet#Weak" "Harpoon#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Orion 1 ;! Object #23 $Class: SF Astaroth $Team: Hostile $Location: -1391.573486, 0.000025, 1166.676147 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SCv Hastur" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Secondary Banks: ( "Harpoon#Weak" "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Orion 2 ;! Object #24 $Class: SF Astaroth $Team: Hostile $Location: -1295.741699, -0.000001, 939.983276 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SCv Hastur" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Secondary Banks: ( "Harpoon#Weak" "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Orion 3 ;! Object #25 $Class: SF Astaroth $Team: Hostile $Location: -1337.235474, 0.000014, 816.841675 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SCv Hastur" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Secondary Banks: ( "Harpoon#Weak" "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Tau 1 ;! Object #26 $Class: SB Taurvi $Team: Hostile $Location: -1312.314697, 915.662354, -459.317902 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon#Weak" "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Tau 2 ;! Object #27 $Class: SB Taurvi $Team: Hostile $Location: -1287.987061, 915.662354, -491.943817 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon#Weak" "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Gemini 1 ;! Object #28 $Class: SB Seraphim $Team: Hostile $Location: -1947.430054, 0.000025, -1176.326172 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Hornet#Weak" "Harpoon#Weak" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Gemini 2 ;! Object #29 $Class: SB Seraphim $Team: Hostile $Location: -1865.991577, -0.000038, -1246.849854 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Hornet#Weak" "Harpoon#Weak" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Gamma 1 ;! Object #30 $Class: GTF Perseus $Team: Friendly $Location: 111.606407, 0.000223, -799.070374 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Gamma 2 ;! Object #31 $Class: GTF Perseus $Team: Friendly $Location: 92.790382, 0.000217, -838.398743 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Gamma 3 ;! Object #32 $Class: GTF Perseus $Team: Friendly $Location: 126.198151, 0.000293, -835.140686 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Gamma 4 ;! Object #33 $Class: GTF Perseus $Team: Friendly $Location: 103.286690, 0.000284, -873.544006 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Tau 3 ;! Object #34 $Class: SF Dragon $Team: Hostile $Location: -1440.907837, 872.715942, -382.852722 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Tau 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Tau 4 ;! Object #35 $Class: SF Dragon $Team: Hostile $Location: -1422.866089, 872.715698, -496.302094 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Tau 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Tau 5 ;! Object #36 $Class: SF Dragon $Team: Hostile $Location: -1353.129272, 872.715820, -603.400757 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Tau 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Tau 6 ;! Object #37 $Class: SF Dragon $Team: Hostile $Location: -1500.613892, 872.715698, -593.022583 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Tau 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Aries 1 ;! Object #38 $Class: SB Nephilim $Team: Hostile $Location: -723.599792, 0.000171, -849.898499 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SCv Hastur" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" ) +Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Piranha" "Hornet#Weak" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Aries 2 ;! Object #39 $Class: SB Nephilim $Team: Hostile $Location: -683.270996, 0.000204, -1011.069519 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SCv Hastur" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" ) +Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Piranha" "Hornet#Weak" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Aries 3 ;! Object #40 $Class: SB Nephilim $Team: Hostile $Location: -594.326904, 0.000336, -845.527161 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SCv Hastur" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" ) +Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Piranha" "Hornet#Weak" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Aries 4 ;! Object #41 $Class: SB Nephilim $Team: Hostile $Location: -815.777161, 0.000306, -1119.863281 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SCv Hastur" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" ) +Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Piranha" "Hornet#Weak" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 #Wings ;! 10 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Pisces $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Pisces 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Pisces 1" "Pisces 2" "Pisces 3" "Pisces 4" "Pisces 5" ) +Flags:( ) $Name: Taurus $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Taurus 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Taurus 1" "Taurus 2" "Taurus 3" "Taurus 4" "Taurus 5" ) +Flags:( ) $Name: Cancer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-undocked-delay "GTT Roger Young" "SCv Hastur" 1 30 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Cancer 1" "Cancer 2" "Cancer 3" ) $AI Goals: ( goals ( ai-chase "SCv Hastur" 50 ) ) +Flags:( ) $Name: Orion $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Orion 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-undocked-delay "GTT Roger Young" "SCv Hastur" 1 30 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Orion 1" "Orion 2" "Orion 3" ) +Flags:( ) $Name: Tau $Waves: 400 $Wave Threshold: 0 $Special Ship: 0 ;! Tau 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-docked-delay "GTT Roger Young" "SCv Hastur" 1 50 ) $Departure Location: Hyperspace $Departure Cue: ( has-undocked-delay "GTT Roger Young" "SCv Hastur" 1 60 ) $Ships: ( ;! 6 total "Tau 1" "Tau 2" "Tau 3" "Tau 4" "Tau 5" "Tau 6" ) $AI Goals: ( goals ( ai-chase "SCv Hastur" 50 ) ) +Flags:( ) +Wave Delay Min: 4 +Wave Delay Max: 30 $Name: Gemini $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gemini 1 $Arrival Location: Hyperspace $Arrival Cue: ( or ( has-docked-delay "GTT Roger Young" "SCv Hastur" 1 100 ) ( is-goal-true-delay "Destroy all Shivan opposition" 0 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Gemini 1" "Gemini 2" ) $AI Goals: ( goals ( ai-chase "SCv Hastur" 50 ) ) +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) +Hotkey: 2 +Flags:( ) $Name: Aries $Waves: 100 $Wave Threshold: 0 $Special Ship: 0 ;! Aries 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-undocked-delay "GTT Roger Young" "SCv Hastur" 1 1 ) $Departure Location: Hyperspace $Departure Cue: ( has-undocked-delay "GTT Roger Young" "SCv Hastur" 1 61 ) $Ships: ( ;! 4 total "Aries 1" "Aries 2" "Aries 3" "Aries 4" ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 25 #Events ;! 13 total $Formula: ( when ( is-destroyed-delay 0 "Pisces" ) ( do-nothing ) ) +Name: Eliminate fighter escort +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Pisces ", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Taurus" ) ( do-nothing ) ) +Name: Eliminate Fighter Escort (2) +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Taurus", -1) +Team: 0 $Formula: ( when ( and ( is-disabled-delay 0 "SCv Hastur" ) ( is-disarmed-delay 0 "SCv Hastur" ) ) ( do-nothing ) ) +Name: Disable and Disarm the Hastur +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Cripple the Hastur", -1) +Team: 0 $Formula: ( when ( has-docked-delay "GTT Roger Young" "SCv Hastur" 1 60 ) ( add-goal "GTT Roger Young" ( ai-undock 70 ) ) ( transfer-cargo "GTT Roger Young" "SCv Hastur" ) ( add-goal "GTT Roger Young" ( ai-warp-out 60 ) ) ( modify-variable @DockCount[0] ( + @DockCount[0] 1 ) ) ) +Name: Transport boards Hastur +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( = @DockCount[0] 1 ) ( change-iff "Friendly" "SCv Hastur" ) ( repair-subsystem "SCv Hastur" "engine01" 100 ) ( add-goal "SCv Hastur" ( ai-waypoints-once "Waypoint path 2" 89 ) ) ( beam-free-all "SCv Hastur" ) ) +Name: Hastur Taken +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Let Elysium Capture Hastur", -1) +Team: 0 $Formula: ( when ( and ( destroyed-or-departed-delay 0 "Cancer" ) ( and ( destroyed-or-departed-delay 0 "Orion" ) ( destroyed-or-departed-delay 0 "Gemini" ) ) ) ( add-goal "SCv Hastur" ( ai-warp-out 89 ) ) ) +Name: Destroy Shivans +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Protect Hastur", -1) +Team: 0 $Formula: ( when ( are-waypoints-done-delay "SCv Hastur" "Waypoint path 2" 0 ) ( add-goal "SCv Hastur" ( ai-warp-out 89 ) ) ) +Name: Hastur Leaves +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 2 ) ( send-message "Alpha 2" "High" "Charge!" ) ) +Name: Charge! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( percent-ships-destroyed 100 "Pisces" ) ( percent-ships-destroyed 100 "Taurus" ) ) ( send-message "#Command" "High" "Fighters Down" ) ) +Name: Fighters down +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTT Roger Young" "SCv Hastur" 1 0 ) ( send-message "GTT Roger Young" "High" "We are boarding" ) ) +Name: We are boarding +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTT Roger Young" "SCv Hastur" 1 60 ) ( send-message "GTT Roger Young" "Normal" "The Hastur is ours" ) ) +Name: Hastur is OURS +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "SCv Hastur" "Waypoint path 2" 0 ) ( send-message "SCv Hastur" "Normal" "See you at HQ" ) ) +Name: See ya +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTT Roger Young" "SCv Hastur" 1 35 ) ( send-message "GTT Roger Young" "High" "Firefight" ) ) +Name: Firefight +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 3 total $Type: Primary +Name: Capture the Hastur $MessageNew: XSTR("Capture the SCv Hastur", -1) $end_multi_text $Formula: ( is-event-true-delay "Hastur Taken" 0 ) $Type: Primary +Name: Protect the Hastur $MessageNew: XSTR("Protect the SCv Hastur until it can warp out.", -1) $end_multi_text $Formula: ( percent-ships-departed 100 "SCv Hastur" ) +No music $Type: Secondary +Name: Destroy all Shivan opposition $MessageNew: XSTR("Destroy all Shivan fighters", -1) $end_multi_text $Formula: ( is-event-true-delay "Destroy Shivans" 0 ) #Waypoints ;! 1 lists total $Jump Node: -2756.885986, -472.324310, -1155.380615 $Jump Node Name: Jump Node 0 $Name: Waypoint path 2 $List: ( ;! 1 points in list ( -2180.821533, -0.000306, -1389.028809 ) ) #Messages ;! 213 total $Name: Charge! $Team: -1 $MessageNew: XSTR("Tallyho, Tallyho, all fighters break and attack!", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Fighters Down $Team: -1 $MessageNew: XSTR("Fighters are down, Alpha 1. Disable that corvette and call in the Roger Young.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: We are boarding $Team: -1 $MessageNew: XSTR("We're boarding the Shivan Corvette. Resistance is minimal. ", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-TP8 $Name: The Hastur is ours $Team: -1 $MessageNew: XSTR("We've taken command of the Hastur. Techs are bringing engines back on line. Escort us to the node, Alpha 1.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-TP8 $Name: See you at HQ $Team: -1 $MessageNew: XSTR("Thanks for the escort. We'll see you at Headquarters, Alpha.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-TP8 $Name: Firefight $Team: -1 $MessageNew: XSTR("Alpha 1, we've run into a major furball on this ship, you HAVE TO GIVE US MORE TIM- ", -1) $end_multi_text #Reinforcements ;! 1 total $Name: GTT Roger Young $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 18 total $Num stars: 2000 $Ambient light level: 0 $Sun: SunGold +Angles: 0.530000 5.780000 4.440000 +Scale: 0.250000 $Starbitmap: Earth +Angles: 0.872664 0.000000 0.000000 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: planetb +Angles: 0.680678 0.174533 0.349066 +ScaleX: 1.200000 +ScaleY: 1.200000 +DivX: 1 +DivY: 1 $Starbitmap: neb04 +Angles: 5.920000 0.830000 0.860000 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb09 +Angles: 1.900000 3.600000 5.470000 +ScaleX: 0.250000 +ScaleY: 0.250000 +DivX: 1 +DivY: 1 $Starbitmap: neb06 +Angles: 0.580000 2.290000 1.240000 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb18 +Angles: 3.260000 5.350000 1.640000 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb01 +Angles: 3.090000 5.560000 1.140000 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb15 +Angles: 2.310000 4.820000 0.660000 +ScaleX: 0.250000 +ScaleY: 0.250000 +DivX: 1 +DivY: 1 $Starbitmap: neb13 +Angles: 1.980000 4.800000 0.420000 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb01 +Angles: 3.680000 1.540000 5.700000 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb06 +Angles: 3.430000 2.400000 3.740000 +ScaleX: 7.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb09 +Angles: 3.060000 3.080000 4.010000 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb07 +Angles: 0.700000 5.740000 2.140000 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb13 +Angles: 2.890000 4.920000 3.790000 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb09 +Angles: 1.900000 4.890000 4.580000 +ScaleX: 0.250000 +ScaleY: 0.250000 +DivX: 1 +DivY: 1 $Starbitmap: neb09 +Angles: 4.300000 3.030000 1.660000 +ScaleX: 0.250000 +ScaleY: 0.250000 +DivX: 1 +DivY: 1 $Starbitmap: dneb08 +Angles: 4.570000 2.110000 1.200000 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb02 +Angles: 0.990000 0.450000 4.600000 +ScaleX: 7.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 7: Revelation $Briefing Music: Brief6 #End