#Mission Info $Version: 0.10 $Name: XSTR("Burnout", -1) $Author: Kellan $Created: 10/17/99 at 07:15:04 $Modified: 11/07/99 at 15:51:04 $Notes: This is a FRED created mission. The mission is best played on Easy difficulty. Only play it on a higher setting if you're really good, or have a sucidal death wish.$End Notes: $Mission Desc: XSTR("The Shivans are attacking the Capella system. One of the defending craft, the GVD Ptolemy is under heavy fire and needs your assistance. ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: -459.839264, 5263.367188, 3972.832764 +Viewer orient: -0.516712, 0.000001, -0.856160, 0.768055, 0.441842, -0.463538, 0.378287, -0.897093, -0.228306 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 6 $start_stage $multi_text XSTR("Something has come up, pilots. After the Shivan fleet swept through Gamma Draconis attack groups have been popping up all over the Capella system and beyond. One such group has neared $f Capella $f IV, an inhabited plant undergoing evacuation.", -1) $end_multi_text $voice: none.wav $camera_pos: -795.169067, 4353.395020, 1841.662354 $camera_orient: 0.942317, 0.000001, -0.334722, 0.332438, 0.116613, 0.935888, 0.039034, -0.993177, 0.109886 $camera_time: 1000 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 7 $team: Friendly $class: GVD Typhon $pos: 11.989932, 0.000324, 2158.075439 $label: Capella IV +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: -1483.593262, -457.787323, 3186.069824 $label: Shivans +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: SB Seraphim $pos: -1978.146240, -457.787781, 2728.545654 $label: Shivans +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The $f GVD $f Ptolemy and the $f GVC $f Stellan have been defending against the Shivan attacks, but have sustained damage and require reinforcements.", -1) $end_multi_text $voice: none.wav $camera_pos: -1250.497070, 3350.540527, 2006.854370 $camera_orient: -0.197102, 0.000001, 0.980383, -0.979183, 0.049461, -0.196861, -0.048491, -0.998776, -0.009748 $camera_time: 1000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: -1483.593262, -457.787323, 3186.069824 $label: Shivans +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: SB Seraphim $pos: -1978.146240, -457.787781, 2728.545654 $label: Shivans +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GVD Typhon $pos: -1574.365234, 0.000085, 1265.760132 $label: Ptolemy +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GVC Mentu $pos: -1072.893921, 0.000112, 1000.603149 $label: Stellan +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Tauret $pos: -998.520264, -0.000072, 1656.997437 $label: Delta +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("This is where you come in. Alpha wing is to launch and reinforce the Ptolemy's position. ", -1) $end_multi_text $voice: none.wav $camera_pos: -1165.728516, 1774.741943, 1232.991943 $camera_orient: 0.998761, 0.000001, 0.049773, -0.049773, -0.000407, 0.998760, 0.000021, -1.000000, -0.000406 $camera_time: 1000 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: -1483.593262, -457.787323, 3186.069824 $label: Shivans +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: SB Seraphim $pos: -1978.146240, -457.787781, 2728.545654 $label: Shivans +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GVD Typhon $pos: -1574.365234, 0.000085, 1265.760132 $label: Ptolemy +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GVC Mentu $pos: -1083.696655, 0.000080, 1205.353394 $label: Stellan +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Tauret $pos: -653.495605, -0.000131, 1237.172363 $label: Delta +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Hercules Mark II $pos: -1235.814209, 0.000402, 1449.330200 $label: Alpha +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Remember to give bombers top priority in target selection, as they can inflict the most damage to the Ptolemy's hull.", -1) $end_multi_text $voice: none.wav $camera_pos: -1545.678467, 1263.489990, 1226.691162 $camera_orient: 0.231663, 0.000001, 0.972796, -0.972796, -0.000407, 0.231663, 0.000396, -1.000000, -0.000093 $camera_time: 1000 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: -1483.593262, -457.787323, 3186.069824 $label: Shivans +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: SB Seraphim $pos: -1978.146240, -457.787781, 2728.545654 $label: Shivans +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GVD Typhon $pos: -1574.365234, 0.000085, 1265.760132 $label: Ptolemy +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GVC Mentu $pos: -1083.696655, 0.000080, 1205.353394 $label: Stellan +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Tauret $pos: -653.495605, -0.000131, 1237.172363 $label: Delta +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Hercules Mark II $pos: -1415.739624, 0.000387, 1238.726074 $label: Alpha +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: SB Nahema $pos: -1734.549072, -0.000261, 882.514282 $label: Bombers +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: SB Seraphim $pos: -1574.103271, -0.000300, 1596.355103 $label: Bombers +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The Stellan should also be protected as a secondary objective.", -1) $end_multi_text $voice: none.wav $camera_pos: -1096.554199, 464.147949, 1212.655762 $camera_orient: -0.031206, 0.000001, -0.999513, 0.999513, -0.000407, -0.031206, -0.000406, -1.000000, 0.000012 $camera_time: 1000 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: -1483.593262, -457.787323, 3186.069824 $label: Shivans +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: SB Seraphim $pos: -1978.146240, -457.787781, 2728.545654 $label: Shivans +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GVD Typhon $pos: -1574.365234, 0.000085, 1265.760132 $label: Ptolemy +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GVC Mentu $pos: -1083.696655, 0.000080, 1205.353394 $label: Stellan +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Tauret $pos: -653.495605, -0.000131, 1237.172363 $label: Delta +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Hercules Mark II $pos: -1415.739624, 0.000387, 1238.726074 $label: Alpha +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: SB Nahema $pos: -1734.549072, -0.000261, 882.514282 $label: Bombers +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: SB Seraphim $pos: -1574.103271, -0.000300, 1596.355103 $label: Bombers +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("At the earliest oppurtunity you will be relieved. However, until then you're on your own. That is all pilots. Mission launch is in ten minutes.", -1) $end_multi_text $voice: none.wav $camera_pos: -1334.576416, 1198.218384, 1060.642090 $camera_orient: 0.954324, 0.000001, 0.298773, -0.297217, 0.101927, 0.949354, -0.030452, -0.994792, 0.097272 $camera_time: 1000 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: -1483.593262, -457.787323, 3186.069824 $label: Shivans +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: SB Seraphim $pos: -1978.146240, -457.787781, 2728.545654 $label: Shivans +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GVD Typhon $pos: -1574.365234, 0.000085, 1265.760132 $label: Ptolemy +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GVC Mentu $pos: -1083.696655, 0.000080, 1205.353394 $label: Stellan +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Tauret $pos: -653.495605, -0.000131, 1237.172363 $label: Delta +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Hercules Mark II $pos: -1293.078857, 0.000318, 1293.911255 $label: Alpha +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 7 $Formula: ( and ( is-goal-true-delay "Protect Ptolemy" 0 ) ( is-goal-true-delay "Protect Stellan" 0 ) ) $Multi text XSTR("Despite the technical problems which put the Ptolemy's main weapons out of action, you managed to protect the Ptolemy until relieved. The Ptolemy's systems will be back to full strength soon. With the Lionheart and the Splendid also defending this position, it seems unlikely that anything short of an all-out Shivan attack will budge our forces. The Stellan also made it through the engagement. Good job, Alpha. Many lives were saved by your heroic efforts. The Shivans will find the assault on Capella that much harder with the Stellan about.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-incomplete "Protect Ptolemy" ) $Multi text XSTR("Alpha 1, you abandoned the battle zone before your primary objective was complete! This is a seriuos dereliction of duty. For the next month you'll be training rookies in the simulator, pilot.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Get out there and fight, coward!", -1) $end_multi_text $Formula: ( and ( is-goal-false-delay "Protect Ptolemy" 0 ) ( is-goal-false-delay "Protect Stellan" 0 ) ) $Multi text XSTR("We lost the entire capital ship group! Thousands of Vasudan lives have been lost, and while we appreciate the problems caused by the technical failures on the Ptolemy, theere was more you could have done. The Capella system, and the civilians being evacuated are now open to attack.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Shoot down the Seraphim's bombs. If you can't destroy the Gautar, take out it's main beams. Look out for Sagittarius attacking the Stellan.", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Protect Ptolemy" 0 ) ( is-goal-false-delay "Protect Stellan" 0 ) ) $Multi text XSTR("The Ptolemy was saved from destruction at the hands of the Shivans despite massive technical problems. This is excellent news. With the Lionheart and Splendid reinforcing it, no Shivans will be getting though this area. Sadly, the Stellan did not survive. Her brave crew will be remembered. They did not die in vain. The fire which the Stellan took from the Gautar and bombers lessened the blows on the Ptolemy.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Shoot down the bombs which sagittarius wing launches at the Stellan.", -1) $end_multi_text $Formula: ( and ( is-goal-false-delay "Protect Ptolemy" 0 ) ( is-goal-true-delay "Protect Stellan" 0 ) ) $Multi text XSTR("The Ptolemy was destroyed by the powerful Shivan force. This is a severe blow to us in this system. The Ptolemy could have been a major defence against the Shivans. Although the Stellan was saved, we are now pulling back towards the inhabited planets of the Capella system.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Shoot down bombs and bombers first. If you can't kill the Gautar, destroy it's main beam cannons.", -1) $end_multi_text $Formula: ( is-goal-true-delay "Destroy Shivans" 0 ) $Multi text XSTR("The attacking Shivans were eliminated and for now at least this part of Capella is clear. Good job. Command reports that the evacuation of Capella is now almost complete.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Destroy Shivans" 0 ) $Multi text XSTR("Shivan forces are massing at the edge of the Capella system, reinforced by those Shivans which you let escape. We may pay a high cost for your failure, pilot.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Wipe out all the Shivans before you leave.", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 4 "GTF Hercules" 4 "GTF Loki" 6 "GTF Myrmidon" 4 ) +Weaponry Pool: ( "Subach HL-7" 16 "Akheton SDG" 10 "Morning Star" 8 "Prometheus R" 20 "Prometheus S" 2 "Rockeye" 60 "Tempest" 350 "Hornet" 500 "Tornado" 200 "Harpoon" 144 "Trebuchet" 32 "Stiletto II" 24 "EMP Adv." 16 ) #Objects ;! 47 total $Name: Alpha 1 ;! Object #0 $Class: GTF Perseus $Team: Friendly $Location: -5.000000, 519.200012, -970.799988 $Orientation: 0.999985, 0.000000, -0.005430, 0.000889, 0.986511, 0.163695, 0.005357, -0.163697, 0.986496 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Ptolemy ;! Object #1 $Class: GVD Typhon $Team: Friendly $Location: 144.241669, 0.000529, 2195.595215 $Orientation: 0.124917, -0.235680, 0.963769, 0.152004, 0.964456, 0.216146, -0.980454, 0.119496, 0.156301 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 87 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Sbank Ammo: ( 0 ) +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Sbank Ammo: ( 0 ) +Subsystem: turret14 +Subsystem: turret15 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 90 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Stellan ;! Object #2 $Class: GVC Mentu $Team: Friendly $Location: 2364.254395, 713.598755, 2379.807617 $Orientation: 0.711148, 0.004249, 0.703030, -0.196021, 0.961525, 0.192473, -0.675162, -0.274685, 0.684619 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Gautar" 70 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 88 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 80 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Epsilon 1 ;! Object #3 $Class: GVB Sekhmet $Team: Friendly $Location: 760.599976, 383.700012, 2773.000000 $Orientation: 0.228514, 0.000000, 0.973541, -0.488826, 0.864803, 0.114739, -0.841921, -0.502111, 0.197619 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" ) +Secondary Banks: ( "Hornet" "Piranha" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Epsilon 2 ;! Object #4 $Class: GVB Sekhmet $Team: Friendly $Location: 838.508972, 383.700012, 2716.594971 $Orientation: 0.249167, 0.000000, 0.968461, -0.467337, 0.875865, 0.120237, -0.848240, -0.482557, 0.218237 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" ) +Secondary Banks: ( "Hornet" "Piranha" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 1 ;! Object #5 $Class: GVF Tauret $Team: Friendly $Location: -1822.453125, 305.099701, 2617.592773 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #6 $Class: GVF Tauret $Team: Friendly $Location: -1553.314453, 305.098969, 2657.399658 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #7 $Class: GVF Tauret $Team: Friendly $Location: -1198.830444, 305.099274, 2599.190674 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 2 ;! Object #8 $Class: GTF Perseus $Team: Friendly $Location: -109.811432, 519.200012, -1010.692749 $Orientation: 0.999262, 0.000000, -0.038410, 0.006206, 0.986860, 0.161458, 0.037905, -0.161577, 0.986132 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #9 $Class: GTF Perseus $Team: Friendly $Location: 57.742550, 519.200073, -1004.693054 $Orientation: 0.999895, 0.000000, 0.014464, -0.002343, 0.986795, 0.161958, -0.014273, -0.161975, 0.986692 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #10 $Class: GTF Perseus $Team: Friendly $Location: -27.180656, 519.200134, -1067.106201 $Orientation: 0.999926, 0.000000, -0.012144, 0.001930, 0.987291, 0.158914, 0.011990, -0.158925, 0.987218 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Onyx ;! Object #11 $Class: SC Rakshasa $Team: Hostile $Location: -1641.199951, 1369.500000, 4322.399902 $Orientation: -0.861292, 0.000000, -0.508110, 0.257154, 0.862476, -0.435899, 0.438232, -0.506099, -0.742843 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Onyxpath" 80 ) ( ai-chase "Ptolemy" 70 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 35 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 80 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Gautar ;! Object #12 $Class: SCv Moloch $Team: Hostile $Location: 1645.933472, 771.844910, 4808.869629 $Orientation: 0.778002, -0.101054, -0.620082, 0.047863, 0.993645, -0.101881, 0.626436, 0.049583, 0.777894 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Ptolemy" 65 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 94 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 100 +Subsystem: turret02 $Damage: 2 +Subsystem: turret03 +Subsystem: turret04 +Sbank Ammo: ( 0 ) +Subsystem: turret05 $Damage: 3 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 $Damage: 4 +Subsystem: turret11 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret12 +Subsystem: turret13 +Sbank Ammo: ( 0 ) +Subsystem: turret14 $Damage: 3 +Subsystem: turret15 +Subsystem: turret16 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Deploying Kappa" 40 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 80 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 440 $Name: Lionheart ;! Object #13 $Class: GTC Leviathan $Team: Friendly $Location: 1545.614136, 693.020264, 676.008484 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Lionpath" 80 ) ( ai-chase "Gautar" 70 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( or ( is-event-true-delay "Moloch arrives" 300 ) ( is-destroyed-delay 20 "Virgo" "Capricorn" "Aquarius" "Sagittarius" "Cancer" "Libra" "Scorpio" "Pisces" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 70 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Splendid ;! Object #14 $Class: GTC Leviathan $Team: Friendly $Location: 713.568665, 622.679626, 419.364502 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Splendpath" 80 ) ( ai-chase "Gautar" 70 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( or ( is-event-true-delay "Moloch arrives" 300 ) ( is-destroyed-delay 20 "Virgo" "Capricorn" "Aquarius" "Sagittarius" "Cancer" "Libra" "Scorpio" "Pisces" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 65 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Cancer 1 ;! Object #15 $Class: SF Basilisk $Team: Hostile $Location: 2041.399780, 348.063110, 3054.654297 $Orientation: -0.702714, 0.000000, 0.711474, -0.407580, 0.819648, -0.402562, -0.583158, -0.572868, -0.575978 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Tempest" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Cancer 2 ;! Object #16 $Class: SF Basilisk $Team: Hostile $Location: 2030.428833, 393.219269, 3157.705811 $Orientation: -0.702713, 0.000000, 0.711473, -0.407580, 0.819648, -0.402561, -0.583158, -0.572867, -0.575977 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Tempest" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Cancer 3 ;! Object #17 $Class: SF Basilisk $Team: Hostile $Location: 1891.515137, 340.607971, 3191.227295 $Orientation: -0.702713, 0.000000, 0.711473, -0.407580, 0.819648, -0.402561, -0.583158, -0.572867, -0.575977 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Tempest" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Cancer 4 ;! Object #18 $Class: SF Basilisk $Team: Hostile $Location: 1900.608521, 282.804626, 3064.325684 $Orientation: -0.702713, 0.000000, 0.711473, -0.407580, 0.819648, -0.402561, -0.583158, -0.572867, -0.575977 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Tempest" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Aquarius 1 ;! Object #19 $Class: SB Nephilim $Team: Hostile $Location: -765.988342, 470.799835, 5377.950195 $Orientation: -0.973270, 0.000000, 0.229664, -0.025012, 0.994052, -0.105997, -0.228298, -0.108908, -0.967481 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops#short" "Piranha" "Trebuchet" "Rockeye" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Aquarius 2 ;! Object #20 $Class: SB Nephilim $Team: Hostile $Location: -526.816162, 470.799774, 5508.979004 $Orientation: -0.962115, 0.000000, 0.272642, -0.029533, 0.994116, -0.104216, -0.271038, -0.108320, -0.956454 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops#short" "Piranha" "Trebuchet" "Rockeye" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Aquarius 3 ;! Object #21 $Class: SB Nephilim $Team: Hostile $Location: -970.781372, 470.799805, 5534.958984 $Orientation: -0.976683, 0.000000, 0.214687, -0.022366, 0.994559, -0.101750, -0.213519, -0.104180, -0.971368 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops#short" "Piranha" "Trebuchet" "Rockeye" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Sagittarius 1 ;! Object #22 $Class: SB Seraphim $Team: Hostile $Location: 3385.098389, 882.700012, 4413.890625 $Orientation: -0.954841, 0.000000, 0.297117, -0.007722, 0.999662, -0.024817, -0.297017, -0.025991, -0.954518 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Piranha" "Trebuchet" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Sagittarius 2 ;! Object #23 $Class: SB Seraphim $Team: Hostile $Location: 3521.727295, 882.700012, 4667.971191 $Orientation: -0.950119, 0.000000, 0.311887, -0.007458, 0.999714, -0.022720, -0.311798, -0.023913, -0.949848 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Piranha" "Trebuchet" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Sagittarius 3 ;! Object #24 $Class: SB Seraphim $Team: Hostile $Location: 3309.634033, 882.699951, 4724.370117 $Orientation: -0.967605, 0.000000, 0.252470, -0.006047, 0.999713, -0.023176, -0.252397, -0.023952, -0.967327 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Piranha" "Trebuchet" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Libra 1 ;! Object #25 $Class: SF Mara $Team: Hostile $Location: -2232.545410, 303.145966, 2580.328613 $Orientation: 0.605820, 0.000000, -0.795602, 0.000000, 1.000000, 0.000000, 0.795602, 0.000000, 0.605820 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Libra 2 ;! Object #26 $Class: SF Mara $Team: Hostile $Location: -1628.927612, -302.122070, 3118.485107 $Orientation: -0.995809, 0.000000, 0.091465, 0.000000, 1.000000, 0.000000, -0.091465, 0.000000, -0.995809 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Libra 3 ;! Object #27 $Class: SF Mara $Team: Hostile $Location: -2178.244629, 2.056059, 3248.263916 $Orientation: 0.305817, 0.000000, 0.952091, 0.000000, 1.000000, 0.000000, -0.952091, 0.000000, 0.305817 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Libra 4 ;! Object #28 $Class: SF Mara $Team: Hostile $Location: -1954.634888, -0.002792, 2008.240112 $Orientation: 0.637151, 0.000000, -0.770739, 0.000000, 1.000000, 0.000000, 0.770739, 0.000000, 0.637151 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 1 ;! Object #29 $Class: SF Basilisk $Team: Hostile $Location: 609.672546, 438.196381, 4719.138672 $Orientation: -0.871966, 0.000000, 0.489567, 0.000000, 1.000000, 0.000000, -0.489567, 0.000000, -0.871966 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 2 ;! Object #30 $Class: SF Basilisk $Team: Hostile $Location: 729.550232, 438.196472, 4730.596191 $Orientation: -0.871966, 0.000000, 0.489567, 0.000000, 1.000000, 0.000000, -0.489567, 0.000000, -0.871966 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 3 ;! Object #31 $Class: SF Basilisk $Team: Hostile $Location: 567.753845, 438.196503, 4865.386719 $Orientation: -0.871966, 0.000000, 0.489567, 0.000000, 1.000000, 0.000000, -0.489567, 0.000000, -0.871966 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 4 ;! Object #32 $Class: SF Basilisk $Team: Hostile $Location: 699.205994, 438.196350, 4866.824219 $Orientation: -0.871966, 0.000000, 0.489567, 0.000000, 1.000000, 0.000000, -0.489567, 0.000000, -0.871966 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pisces 1 ;! Object #33 $Class: SF Aeshma $Team: Hostile $Location: 2381.600586, 415.765778, 5128.181152 $Orientation: -0.575977, 0.000000, 0.817466, -0.069881, 0.996339, -0.049237, -0.814473, -0.085485, -0.573869 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Pisces 2 ;! Object #34 $Class: SF Aeshma $Team: Hostile $Location: 2603.557129, 415.765839, 5065.581543 $Orientation: -0.535426, 0.000000, 0.844582, -0.069274, 0.996631, -0.043916, -0.841736, -0.082021, -0.533622 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Pisces 3 ;! Object #35 $Class: SF Aeshma $Team: Hostile $Location: 2523.470215, 415.765869, 5323.649902 $Orientation: -0.592870, 0.000000, 0.805298, -0.064659, 0.996771, -0.047602, -0.802698, -0.080292, -0.590956 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Kappa 1 ;! Object #36 $Class: GVF Thoth $Team: Friendly $Location: 476.709564, 0.000627, 2633.341309 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Kappa 2 ;! Object #37 $Class: GVF Thoth $Team: Friendly $Location: 412.210663, 0.000728, 2623.993408 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Kappa 3 ;! Object #38 $Class: GVF Thoth $Team: Friendly $Location: 533.532593, 0.000702, 2584.459473 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Kappa 4 ;! Object #39 $Class: GVF Thoth $Team: Friendly $Location: 465.326385, 0.000625, 2564.981934 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Capricorn 1 ;! Object #40 $Class: SB Nahema $Team: Hostile $Location: 373.105713, 2169.322754, 2268.833008 $Orientation: -0.304781, 0.000000, 0.952423, -0.943869, 0.133722, -0.302043, -0.127360, -0.991019, -0.040756 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Cyclops" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Capricorn 2 ;! Object #41 $Class: SB Nahema $Team: Hostile $Location: 470.700012, 2315.974121, 2270.699951 $Orientation: -0.224202, 0.000000, 0.974543, -0.960150, 0.171227, -0.220891, -0.166868, -0.985232, -0.038389 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Cyclops" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Capricorn 3 ;! Object #42 $Class: SB Nahema $Team: Hostile $Location: 606.993713, 2300.468262, 2268.551270 $Orientation: -0.155733, 0.000000, 0.987799, -0.959421, 0.237976, -0.151259, -0.235073, -0.971271, -0.037061 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Cyclops" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Capricorn 4 ;! Object #43 $Class: SB Nahema $Team: Hostile $Location: 527.470581, 2177.891357, 2266.962402 $Orientation: -0.183078, 0.000000, 0.983098, -0.960570, 0.212854, -0.178883, -0.209256, -0.977084, -0.038969 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Cyclops" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Virgo 1 ;! Object #44 $Class: SB Nahema $Team: Hostile $Location: 3486.156250, -683.836426, 1772.614624 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops#short" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Virgo 2 ;! Object #45 $Class: SB Nahema $Team: Hostile $Location: 3544.254395, -683.836609, 1569.832886 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops#short" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Virgo 3 ;! Object #46 $Class: SB Nahema $Team: Hostile $Location: 3675.278320, -683.836670, 1689.770264 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops#short" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 #Wings ;! 12 total $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Epsilon 1" "Epsilon 2" ) $AI Goals: ( goals ( ai-chase "Onyx" 60 ) ) +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Delta 1" "Delta 2" "Delta 3" ) $AI Goals: ( goals ( ai-chase-wing "Libra" 70 ) ) +Flags:( ) $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-chase-wing "Cancer" 65 ) ) +Hotkey: 0 +Flags:( ) $Name: Cancer $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" ) $AI Goals: ( goals ( ai-chase "Stellan" 50 ) ) +Flags:( ) +Wave Delay Min: 6 +Wave Delay Max: 13 $Name: Aquarius $Waves: 2 $Wave Threshold: 1 $Special Ship: 0 ;! Aquarius 1 $Arrival Location: Near Ship +Arrival Distance: 3300 $Arrival Anchor: Ptolemy $Arrival Cue: ( is-event-true-delay "Moloch arrives" 35 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Aquarius 1" "Aquarius 2" "Aquarius 3" ) $AI Goals: ( goals ( ai-chase "Ptolemy" 70 ) ) +Flags:( ) +Wave Delay Min: 8 +Wave Delay Max: 18 $Name: Sagittarius $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Sagittarius 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Moloch arrives" 40 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Sagittarius 1" "Sagittarius 2" "Sagittarius 3" ) $AI Goals: ( goals ( ai-chase "Stellan" 60 ) ( ai-chase "Ptolemy" 55 ) ) +Flags:( ) $Name: Libra $Waves: 2 $Wave Threshold: 1 $Special Ship: 0 ;! Libra 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Libra 1" "Libra 2" "Libra 3" "Libra 4" ) $AI Goals: ( goals ( ai-chase-any 60 ) ) +Flags:( ) $Name: Scorpio $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Deploying Kappa" 43 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Scorpio 1" "Scorpio 2" "Scorpio 3" "Scorpio 4" ) $AI Goals: ( goals ( ai-chase-wing "Delta" 65 ) ) +Flags:( ) +Wave Delay Min: 6 +Wave Delay Max: 12 $Name: Pisces $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Pisces 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Deploying Kappa" 47 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Pisces 1" "Pisces 2" "Pisces 3" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) +Flags:( ) $Name: Kappa $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Kappa 1 $Arrival Location: Docking Bay +Arrival Distance: 10 $Arrival Anchor: Ptolemy $Arrival Cue: ( is-destroyed-delay 6 "Onyx" "Libra" "Cancer" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Kappa 1" "Kappa 2" "Kappa 3" "Kappa 4" ) $AI Goals: ( goals ( ai-guard "Ptolemy" 75 ) ) +Flags:( ) +Wave Delay Min: 9 +Wave Delay Max: 15 $Name: Capricorn $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Capricorn 1" "Capricorn 2" "Capricorn 3" "Capricorn 4" ) $AI Goals: ( goals ( ai-chase "Ptolemy" 70 ) ) +Flags:( ) $Name: Virgo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Stellan $Arrival Cue: ( is-destroyed-delay 110 "Sagittarius" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Virgo 1" "Virgo 2" "Virgo 3" ) $AI Goals: ( goals ( ai-chase "Stellan" 89 ) ) +Flags:( ) #Events ;! 40 total $Formula: ( when ( has-time-elapsed 0 ) ( subsys-set-random "Stellan" 45 95 ) ) +Name: Rand subs Stellan +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 0 ) ( subsys-set-random "Ptolemy" 45 90 ) ) +Name: Rand subs Ptolemy +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 1 ) ( beam-free-all "Stellan" ) ) +Name: Beam free Stellan +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "Onyx" ) ( beam-free-all "Onyx" ) ) +Name: Beam free Onyx +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 7 ) ( send-message "Ptolemy" "High" "Alpha" ) ) +Name: Alpha arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-true-delay "Protect Ptolemy" 0 ) ( do-nothing ) ) +Name: Defend Ptolemy +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Defend GVD Ptolemy", -1) +Team: 0 $Formula: ( when ( is-goal-true-delay "Protect Stellan" 0 ) ( do-nothing ) ) +Name: Defend Stellan +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Defend GVC Stellan", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 1 "Capricorn" ) ( do-nothing ) ) +Name: Destroy Capricorn +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Capricorn", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 26 "Onyx" ) ( send-message "Ptolemy" "High" "Beam cannon" ) ) +Name: Power beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "Open fire" ) ) +Name: Fire! +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 $Formula: ( when ( true ) ( beam-free "Ptolemy" "turret13" "turret15" ) ( fire-beam "Ptolemy" "turret13" "Onyx" ) ) +Name: Fire beam cannon +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( true ) ( sabotage-subsystem "Ptolemy" "turret13" 100 ) ( sabotage-subsystem "Ptolemy" "turret15" 100 ) ( sabotage-subsystem "Ptolemy" "engine" 100 ) ) +Name: Kill systems +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( is-event-true-delay "Kill systems" 5 ) ( send-message "Alpha 3" "High" "What the hell" ) ) +Name: What happened +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "Ptolemy" "High" "Overload" ) ) +Name: Overloaded +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "Repairs" ) ) +Name: Repair ETC +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( true ) ( send-message "Ptolemy" "High" "Engine shutdown" ) ) +Name: Core shutdown +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 $Formula: ( when ( is-destroyed-delay 3 "Onyx" "Libra" "Cancer" ) ( send-message "Ptolemy" "High" "Kappa wing" ) ) +Name: Deploying Kappa +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Gautar" ) ( beam-free-all "Gautar" ) ) +Name: Beam free +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Gautar" ) ( send-message "Alpha 2" "High" "Moloch" ) ) +Name: Moloch arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "Buy time" ) ) +Name: Buy some time +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 4" "High" "Crazy" ) ) +Name: Are you crazy? +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "Orders" ) ) +Name: You have orders +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 3" "High" "Good jobs" ) ) +Name: Complainer +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 $Formula: ( when ( is-destroyed-delay 1 "Gautar" ) ( do-nothing ) ) +Name: Destroy Gautar +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Gautar", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 3 "Aquarius" ) ( send-message "Ptolemy" "High" "Seraphim bombers" ) ) +Name: Shiv Bombers +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 1 "Aquarius" ) ( do-nothing ) ) +Name: Destroy Aquarius +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Aquarius", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 1 "Sagittarius" ) ( do-nothing ) ) +Name: Destroy Sagittarius +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Sagittarius", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 1 "Virgo" ) ( do-nothing ) ) +Name: Destroy Virgo +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Virgo", -1) +Team: 0 $Formula: ( when ( < ( hits-left "Ptolemy" ) 45 ) ( send-message "Ptolemy" "High" "Taking damage" ) ) +Name: Ptolemy damaged +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Ptolemy" ) ( send-message "#Command" "High" "Ptolemy down" ) ) +Name: Ptolemy dead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Stellan" ) ( send-message "" "High" "Stellan down" ) ) +Name: Stellan dead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 1 "Gautar" ) ( send-message "" "High" "Moloch down" ) ) +Name: Gautar dead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "Lionheart" ) ( send-message "" "High" "Cavalry arrives" ) ) +Name: Cavalry +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 26 "Lionheart" "Splendid" ) ( repair-subsystem "Ptolemy" "turret13" 100 ) ( repair-subsystem "Ptolemy" "turret15" 100 ) ( beam-free-all "Ptolemy" ) ( add-goal "Ptolemy" ( ai-chase "Gautar" 89 ) ) ) +Name: Repair beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "Ptolemy" "High" "Beams back online" ) ) +Name: Beams back +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( when ( has-arrived-delay 7 "Lionheart" ) ( send-message "Lionheart" "High" "Relieved" ) ) +Name: Relief arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 7 "Lionheart" ) ( beam-free-all "Lionheart" ) ( beam-free-all "Splendid" ) ) +Name: Beam free Relief +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "Mop up" ) ) +Name: Mop up +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 $Formula: ( when ( and ( is-goal-true-delay "Protect Ptolemy" 6 ) ( is-goal-true-delay "Destroy Shivans" 2 ) ) ( do-nothing ) ) +Name: Objectives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 3 "Alpha 1" ) ( do-nothing ) ) +Name: RTB +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to base", -1) +Objective key: XSTR("Press Alt-j", -1) +Team: 0 #Goals ;! 3 total $Type: Primary +Name: Protect Ptolemy $MessageNew: XSTR("Defend the GVD Ptolemy until relieved", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 1 "Gautar" "Aquarius" "Capricorn" ) ( has-arrived-delay 1 "Lionheart" "Splendid" ) ( not ( is-destroyed-delay 0 "Ptolemy" ) ) ) $Type: Secondary +Name: Protect Stellan $MessageNew: XSTR("Defend GVC Stellan until relieved", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 1 "Gautar" "Sagittarius" ) ( has-arrived-delay 1 "Lionheart" "Splendid" ) ( not ( is-destroyed-delay 0 "Stellan" ) ) ) $Type: Secondary +Name: Destroy Shivans $MessageNew: XSTR("Destroy all Shivan forces", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Onyx" "Libra" "Cancer" "Gautar" "Aquarius" "Sagittarius" "Scorpio" "Pisces" "Capricorn" ) #Waypoints ;! 3 lists total $Name: Lionpath $List: ( ;! 3 points in list ( 1722.623657, 677.746216, 1783.703613 ) ( 1841.540894, 558.485535, 2626.263428 ) ( 1402.339600, 512.598206, 4304.331055 ) ) $Name: Splendpath $List: ( ;! 3 points in list ( 638.950806, 748.617310, 1617.417603 ) ( 410.492706, 927.503723, 2718.888672 ) ( 644.754211, 789.305237, 4134.701172 ) ) $Name: Onyxpath $List: ( ;! 2 points in list ( -1030.240234, 663.924866, 3286.768311 ) ( 255.592209, 380.922943, 1429.141113 ) ) #Messages ;! 229 total $Name: Alpha $Team: -1 $MessageNew: XSTR("Good to see you, Alpha wing. Assume guard positions and fire at will.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Beam cannon $Team: -1 $MessageNew: XSTR("Gunnery control, power up main batteries and fire on my mark.", -1) $end_multi_text $Name: Open fire $Team: -1 $MessageNew: XSTR("Open fire!", -1) $end_multi_text $Name: What the hell $Team: -1 $MessageNew: XSTR("What the hell just happened, Ptolemy?", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP2 $Name: Overload $Team: -1 $MessageNew: XSTR("The main beam cannons have burned out. We've lost several major systems.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Repairs $Team: -1 $MessageNew: XSTR("Ptolemy, how long do you estimate it will take to repair the damage?", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Engine shutdown $Team: -1 $MessageNew: XSTR("The power core has shut itself down. It will take some time to reinitialize. Beam cannons are offline.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Moloch $Team: -1 $MessageNew: XSTR("Shivan Moloch-class corvette coming out of warp. It's targeting the Ptolemy!", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP3 $Name: Buy time $Team: -1 $MessageNew: XSTR("Alpha, you must buy the Ptolemy some time to restart it's core. Engage the Gautar.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Crazy $Team: -1 $MessageNew: XSTR("What!? Are you crazy! That thing'll eat us for lunch!", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP2 $Name: Orders $Team: -1 $MessageNew: XSTR("You have your orders. The GVC Stellan will assist you.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Good jobs $Team: -1 $MessageNew: XSTR("Man, I always get all the good jobs...", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP2 $Name: Seraphim bombers $Team: -1 $MessageNew: XSTR("Seraphim bombers have emerged. They must be neutralized.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Taking damage $Team: -1 $MessageNew: XSTR("We are sustaining damage. Please provide cover, Alpha.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Ptolemy down $Team: -1 $MessageNew: XSTR("We've lost the Ptolemy! Return to base at once Alpha, this mission is over.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Stellan down $Team: -1 $MessageNew: XSTR("The GVC Stellan is breaking up! Stay away from the shockwave!", -1) $end_multi_text +Persona: Wingman 6 +AVI Name: Head-TP4 $Name: Moloch down $Team: -1 $MessageNew: XSTR("The Gautar is history.", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP2 $Name: Mop up $Team: -1 $MessageNew: XSTR("Mop up the remaining Shivans and return to base, Alpha.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Relieved $Team: -1 $MessageNew: XSTR("This is the GTC Lionheart and the GTC Splendid. We're here to provide assistance to the Ptolemy.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 $Name: Cavalry arrives $Team: -1 $MessageNew: XSTR("Hey, looks like the Cavalry made it!", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP3 $Name: Kappa wing $Team: -1 $MessageNew: XSTR("We are deploying Kappa wing to assist now.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Beams back online $Team: -1 $MessageNew: XSTR("We have restored the main beam cannons to operational status.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-VC #Reinforcements ;! 0 total #Background bitmaps ;! 23 total $Num stars: 656 $Ambient light level: 0 $Sun: SunBlue +Angles: 0.000000 0.436332 5.235984 +Scale: 1.000000 $Starbitmap: planeth +Angles: 0.000000 0.000000 3.490656 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: planetc +Angles: 0.069813 0.000000 3.735002 +ScaleX: 0.400000 +ScaleY: 0.400000 +DivX: 1 +DivY: 1 $Starbitmap: neb09 +Angles: 5.934115 0.000000 0.436332 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb08 +Angles: 5.934115 3.141590 0.610865 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb09 +Angles: 6.108648 0.000000 0.174533 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb09 +Angles: 6.108648 0.000000 0.000000 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb09 +Angles: 0.000000 0.000000 5.759582 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb09 +Angles: 0.174533 3.141590 5.829395 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb08 +Angles: 0.610865 0.000000 5.934115 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb07 +Angles: 6.195914 0.000000 5.672316 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb09 +Angles: 5.759582 4.014254 0.872664 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb11 +Angles: 5.672316 0.000000 2.617992 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb11 +Angles: 5.497783 0.000000 2.792525 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb09 +Angles: 5.061451 0.000000 2.792525 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb08 +Angles: 5.811942 0.000000 2.443459 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb09 +Angles: 6.003928 0.000000 2.251473 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb14 +Angles: 0.069813 0.000000 2.443459 +ScaleX: 3.000000 +ScaleY: 1.500000 +DivX: 1 +DivY: 1 $Starbitmap: neb11 +Angles: 0.000000 0.000000 5.393063 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb14 +Angles: 0.244346 0.000000 5.061451 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb08 +Angles: 0.872664 0.872664 1.745328 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb07 +Angles: 0.174533 3.141590 2.792525 +ScaleX: 4.000000 +ScaleY: 2.500000 +DivX: 1 +DivY: 1 $Starbitmap: dneb11 +Angles: 0.349066 0.000000 3.054324 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb14 +Angles: 0.436332 0.000000 4.712385 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 4: Numbers $Briefing Music: Brief4 #End