#Mission Info $Version: 0.10 $Name: XSTR("Demolition Man", -1) $Author: Jonathan Manley $Created: 12/30/99 at 20:27:39 $Modified: 01/07/00 at 13:35:35 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("As a Special Operations pilot, engage in the most dangerous mission ever. The capture of a Sathanas Juggernaught. ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 1 +Player Entry Delay: 1.000000 +Viewer pos: -701.196045, 18746.978516, 10465.186523 +Viewer orient: 0.000000, 0.000000, -1.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 52 "SC Bounty" "150" "block" 53 "SC Bounty" "750" "block" 54 "SC Bounty" "200" "block" 55 "SC Bounty" "11000" "block" 56 "SC Bounty" "1" "block" 57 "SC Bounty" "400" "block" 58 "Cloak Field Emulator 1" "100" "block" 59 "Cloak Field Emulator 1" "2400" "block" 60 "Cloak Field Emulator 1" "50" "block" 61 "Cloak Field Emulator 1" "6500" "block" 62 "Cloak Field Emulator 1" "1" "block" 63 "Cloak Field Emulator 1" "600" "block" 64 "SCv Moloch 14" "150" "block" 65 "SCv Moloch 14" "750" "block" 66 "SCv Moloch 14" "999" "block" 67 "SCv Moloch 14" "11000" "block" 68 "SCv Moloch 14" "1" "block" 69 "SCv Moloch 14" "400" "block" 70 "Construction Station " "100" "block" 71 "Construction Station " "2400" "block" 72 "Construction Station " "400" "block" 73 "Construction Station " "6500" "block" 74 "Construction Station " "1" "block" 75 "Construction Station " "800" "block" 76 "SC Rakshasa 18" "100" "block" 77 "SC Rakshasa 18" "1000" "block" 78 "SC Rakshasa 18" "999" "block" 79 "SC Rakshasa 18" "2000" "block" 80 "SC Rakshasa 18" "1" "block" 81 "SC Rakshasa 18" "600" "block" 82 "SFr Asmodeus 21" "90" "block" 83 "SFr Asmodeus 21" "1500" "block" 84 "SFr Asmodeus 21" "50" "block" 85 "SFr Asmodeus 21" "1500" "block" 86 "SFr Asmodeus 21" "1" "block" 87 "SFr Asmodeus 21" "600" "block" 88 "TC-Meson Bomb 16" "2350" "block" 89 "TC-Meson Bomb 16" "3200" "block" 90 "TC-Meson Bomb 16" "50000" "block" 91 "TC-Meson Bomb 16" "300" "block" 92 "TC-Meson Bomb 16" "1" "block" 93 "TC-Meson Bomb 16" "100" "block" 94 "SC 5 11" "500" "block" 95 "SC 5 11" "9000" "block" 96 "SC 5 11" "999" "block" 97 "SC 5 11" "300" "block" 98 "SC 5 11" "1" "block" 99 "SC 5 11" "800" "block" ) #Command Briefing $Stage Text: XSTR("**CLASSIFIED LEVEL OMEGA** TO: Special Operations Command FROM: GTVA Intelligence Department SUBJECT: Operation Deep Flush DATE: November 22, 2372", -1) $end_multi_text $Ani Filename: cb_loop-a_e.ani +Wave Filename: none $Stage Text: XSTR("It has been five years since the destruction of the Capella Jump node. We averted total annhilation by swiftly sealing off our enemies behind the destroyed node forever....yet our fears as an alliance....have just gotten worse.", -1) $end_multi_text $Ani Filename: cb_sm3-06_b.ani +Wave Filename: none $Stage Text: XSTR("Over a year ago, Intel began picking up a slow buildup of activity in the now Shivan held system of Mirfak. Until recently, we believed the Shivans may have been preparing an invasion of the Polaris system, since this is the newly established home of our 8th Fleet command post.", -1) $end_multi_text $Ani Filename: cb_loop-a_e.ani +Wave Filename: none $Stage Text: XSTR("Now just six months later, we are wishing the latter was true. At 15:45 Terran time, the 181st Recon wing BlackBirds, located a shipyard just outside the Beta Eridani jump node.", -1) $end_multi_text $Ani Filename: cb_loop-a_e.ani +Wave Filename: none $Stage Text: XSTR("The Shivans have been constructing a new class of Sathanas juggernaught. Dubbed the Super Sathanas by our recon team, it is the most powerful spacecraft in existence.", -1) $end_multi_text $Ani Filename: cb_sm2-10_d.ani +Wave Filename: none $Stage Text: XSTR("With a weapons loadout equal to that of a Mjolnir beam cannon, and increased deffensive capabilities, she could easily engage three heavily armed Collosus class destroyers. Indeed. A serious threat.", -1) $end_multi_text $Ani Filename: cb_sm2-10_d.ani +Wave Filename: none $Stage Text: XSTR("Which is why the GTVA has issued the following directives: With the complete support from Admiral Ethan Cyrus of GTVA Fleet Headquarters, command has approved implementation of Operation Deep Flush- The capture of the Super Sathanas Juggernaught.", -1) $end_multi_text $Ani Filename: cb_loop-a_e.ani +Wave Filename: none $Stage Text: XSTR("Discuss the following information with wing leader code name Alpha One immediately. ____End Command Briefing____", -1) $end_multi_text $Ani Filename: cb_loop-a_e.ani +Wave Filename: none #Briefing $start_briefing $num_stages: 10 $start_stage $multi_text XSTR("This is Commander Aeron Morell, of SOC. I will be handling your breifing this morning. Long before this operation was given form, GTVA Intelligence had deployed several deep operatives inside the Mirfak system. For five months, our operatives gathered data on this new type of Sathanas. As a result, command believes that this vessel is too strategically important to destroy. Though command is fully aware that this mission has an extremely high risk factor, the amount of weapons research this vessel is worth is beyond any cost we may have to pay. ", -1) $end_multi_text $voice: none.wav $camera_pos: -704.213379, 24423.886719, 10465.186523 $camera_orient: 0.000000, 0.000000, -1.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 31 $team: Hostile $class: SJ Sathanas $pos: 3695.677246, 0.000258, 12171.266602 $label: SJ Super Sathanas +id: 30 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 31 $team: Hostile $class: SJ Sathanas $pos: -1647.047241, -0.000469, 8040.756348 $label: SJ Super Sathanas +id: 32 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -1871.531372, 0.000830, 17738.476563 $label: Mirfak Jump Node +id: 33 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Which is why you are here. We have two Shivan transports our operatives captured durning one of their surveilance missions. These transports were not only carrying supplies for the construction of the Super Sathanas, but had clearance codes to grant access into the construction area. ", -1) $end_multi_text $voice: none.wav $camera_pos: -2195.443848, 418.905396, 12535.484375 $camera_orient: 0.000000, 0.000000, -1.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 11 $team: Friendly $class: SFr Asmodeus $pos: -2195.443848, -0.000656, 12535.484375 $label: SFr Asmodeus 38 +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: SFr Asmodeus $pos: -2195.443848, -0.002268, 12652.417969 $label: SFr Asmodeus 21 +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 31 $team: Hostile $class: SJ Sathanas $pos: 3695.677246, 0.000258, 12171.266602 $label: SJ Super Sathanas +id: 30 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 1652.979858, 0.000002, 6801.894531 $label: Jump Node 1 +id: 31 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 31 $team: Hostile $class: SJ Sathanas $pos: -1647.047241, -0.000469, 8040.756348 $label: SJ Super Sathanas +id: 32 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -1871.531372, 0.000830, 17738.476563 $label: Mirfak Jump Node +id: 33 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The construction area is fully automated, which explains the lack of a significantly large Shivan force. ", -1) $end_multi_text $voice: none.wav $camera_pos: 1649.737793, 9828.130859, 6761.454590 $camera_orient: 0.000000, 0.000000, -1.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GTI Ganymede $pos: 2605.869629, 221.355453, 9309.814453 $label: Mount A +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTI Arcadia $pos: 199.850021, -0.000734, 5314.416992 $label: Construction Yard +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 31 $team: Hostile $class: SJ Sathanas $pos: 1848.468384, 0.000446, 6616.923340 $label: SJ Super Sathanas +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 31 $team: Hostile $class: SJ Sathanas $pos: 3695.677246, 0.000258, 12171.266602 $label: SJ Super Sathanas +id: 30 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 31 $team: Hostile $class: SJ Sathanas $pos: -1647.047241, -0.000469, 8040.756348 $label: SJ Super Sathanas +id: 32 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -1871.531372, 0.000830, 17738.476563 $label: Mirfak Jump Node +id: 33 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Yet despite this, the area is heavily secured. A cloaking screen has been set up to mask the entire construction station. ", -1) $end_multi_text $voice: none.wav $camera_pos: 4391.009277, 1199.814697, 5875.866211 $camera_orient: 0.000000, 0.000000, -1.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Shivan Comm Node $pos: 1663.153320, 0.000474, 11521.142578 $label: Cloak Field Emulator 1 +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Shivan Comm Node $pos: 4391.009277, -0.000297, 5875.866211 $label: Cloak Field Emulator 3 +id: 13 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 31 $team: Hostile $class: SJ Sathanas $pos: 3695.677246, 0.000258, 12171.266602 $label: SJ Super Sathanas +id: 30 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 1652.979858, 0.000002, 6801.894531 $label: Jump Node 1 +id: 31 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 31 $team: Hostile $class: SJ Sathanas $pos: -1647.047241, -0.000469, 8040.756348 $label: SJ Super Sathanas +id: 32 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -1871.531372, 0.000830, 17738.476563 $label: Mirfak Jump Node +id: 33 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("And also a deffense grid blockades the Beta Eridani jump node. Which is the only node in and out of the Mirfak system.", -1) $end_multi_text $voice: none.wav $camera_pos: 1675.551025, 6444.234375, 16521.744141 $camera_orient: 0.000000, 0.000000, -1.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 10 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Shivan Comm Node $pos: 4391.009277, -0.000297, 5875.866211 $label: Cloak Field Emulator 3 +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSG Mjolnir $pos: 2772.203125, -0.000236, 16792.410156 $label: Deffense Cannon 4 +id: 14 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSG Mjolnir $pos: 1499.337280, 0.000753, 15288.248047 $label: Deffense Cannon 2 +id: 15 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSG Mjolnir $pos: 1599.545288, 0.000091, 18551.396484 $label: Deffense Cannon 3 +id: 16 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSG Mjolnir $pos: 578.898865, 0.000063, 16814.126953 $label: Deffense Cannon 1 +id: 17 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 1534.397705, 0.000266, 16662.115234 $label: Beta Eridani +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 31 $team: Hostile $class: SJ Sathanas $pos: 3695.677246, 0.000258, 12171.266602 $label: SJ Super Sathanas +id: 30 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 1652.979858, 0.000002, 6801.894531 $label: Jump Node 1 +id: 31 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 31 $team: Hostile $class: SJ Sathanas $pos: -1647.047241, -0.000469, 8040.756348 $label: SJ Super Sathanas +id: 32 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -1871.531372, 0.000830, 17738.476563 $label: Mirfak Jump Node +id: 33 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR(" Alpha wing will escort our two captured Shivan transports into the construction area. After downloading their clearance codes, they will dock with two capital ships that are currently guarding the area. We believe that the Moloch class destroyer in this area is responsible for controling the cloak field emulators as well as the deffense grid surrounding the Beta Eridani jump node. The Rakshasa cruiser appears to be its support vessel. ", -1) $end_multi_text $voice: none.wav $camera_pos: -3775.853027, 4504.905273, 9045.217773 $camera_orient: 0.000000, 0.000000, -1.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 11 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Shivan Comm Node $pos: 4391.009277, -0.000297, 5875.866211 $label: Cloak Field Emulator 3 +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: SF Mara (terrans) $pos: -4107.096191, 0.000609, 9417.866211 $label: Alpha 1 +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: SFr Asmodeus $pos: -3650.458496, -0.002653, 8785.682617 $label: SFr Asmodeus 21 +id: 20 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: SFr Asmodeus $pos: -3650.458740, -0.000500, 10294.228516 $label: SFr Asmodeus 38 +id: 21 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: SF Mara (terrans) $pos: -4413.495605, 0.001939, 9798.794922 $label: Alpha 2 +id: 22 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: SCv Moloch $pos: -3107.057861, -0.000799, 10407.775391 $label: SCv Moloch 14 +id: 23 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: SC Rakshasa $pos: -3139.499756, 0.000614, 8842.456055 $label: SC Rakshasa 30 +id: 24 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 31 $team: Hostile $class: SJ Sathanas $pos: 3695.677246, 0.000258, 12171.266602 $label: SJ Super Sathanas +id: 30 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 1652.979858, 0.000002, 6801.894531 $label: Jump Node 1 +id: 31 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 31 $team: Hostile $class: SJ Sathanas $pos: -1647.047241, -0.000469, 8040.756348 $label: SJ Super Sathanas +id: 32 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -1871.531372, 0.000830, 17738.476563 $label: Mirfak Jump Node +id: 33 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Alpha one, you will be our demolition man. Once the two transports dock with their designated vessels, you will detonate those transports by targeting them on your Target View screen. ", -1) $end_multi_text $voice: none.wav $camera_pos: -3775.853027, 4504.905273, 9045.217773 $camera_orient: 0.000000, 0.000000, -1.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 11 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Shivan Comm Node $pos: 4391.009277, -0.000297, 5875.866211 $label: Cloak Field Emulator 3 +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: SF Mara (terrans) $pos: -4107.096191, 0.000609, 9417.866211 $label: Alpha 1 +id: 19 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: SFr Asmodeus $pos: -3650.458496, -0.002653, 8785.682617 $label: SFr Asmodeus 21 +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: SFr Asmodeus $pos: -3650.458740, -0.000500, 10294.228516 $label: SFr Asmodeus 38 +id: 21 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: SF Mara (terrans) $pos: -4413.495605, 0.001939, 9798.794922 $label: Alpha 2 +id: 22 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: SCv Moloch $pos: -3107.057861, -0.000799, 10407.775391 $label: SCv Moloch 14 +id: 23 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: SC Rakshasa $pos: -3139.499756, 0.000614, 8842.456055 $label: SC Rakshasa 30 +id: 24 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 31 $team: Hostile $class: SJ Sathanas $pos: 3695.677246, 0.000258, 12171.266602 $label: SJ Super Sathanas +id: 30 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 1652.979858, 0.000002, 6801.894531 $label: Jump Node 1 +id: 31 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 31 $team: Hostile $class: SJ Sathanas $pos: -1647.047241, -0.000469, 8040.756348 $label: SJ Super Sathanas +id: 32 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -1871.531372, 0.000830, 17738.476563 $label: Mirfak Jump Node +id: 33 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("After the area is secure and the cloak field is down, we will then launch a captured Moloch class destroyer into the area. Code named, The Bounty, this vessel will be playing two vital roles in this operation. She will provide a sensor scrambling screen to conceal the repair teams as they perform their mission. The Bounty is equipped with the first fully functioning Shivan translator. In the event any Shivan vessel is detected, she will act as our 'Shivan Tounge', if required.", -1) $end_multi_text $voice: none.wav $camera_pos: 116.641533, 1118.083740, 11095.092773 $camera_orient: 0.000000, 0.000000, -1.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 11 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Shivan Comm Node $pos: 4391.009277, -0.000297, 5875.866211 $label: Cloak Field Emulator 3 +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: SF Mara (terrans) $pos: -4107.096191, 0.000609, 9417.866211 $label: Alpha 1 +id: 19 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: SFr Asmodeus $pos: -3650.458496, -0.002653, 8785.682617 $label: SFr Asmodeus 21 +id: 20 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: SFr Asmodeus $pos: -3650.458740, -0.000500, 10294.228516 $label: SFr Asmodeus 38 +id: 21 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: SF Mara (terrans) $pos: -4413.495605, 0.001939, 9798.794922 $label: Alpha 2 +id: 22 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: SCv Moloch $pos: -3107.057861, -0.000799, 10407.775391 $label: SCv Moloch 14 +id: 23 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: SC Rakshasa $pos: -3139.499756, 0.000614, 8842.456055 $label: SC Rakshasa 30 +id: 24 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 31 $team: Hostile $class: SJ Sathanas $pos: 3695.677246, 0.000258, 12171.266602 $label: SJ Super Sathanas +id: 30 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 1652.979858, 0.000002, 6801.894531 $label: Jump Node 1 +id: 31 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -1871.531372, 0.000830, 17738.476563 $label: Mirfak Jump Node +id: 33 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: SCv Moloch $pos: 116.641533, 0.000408, 11095.092773 $label: SC Bounty +id: 35 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Transports will then jump in and dock with the Super Sathanas. Once our teams have boarded the Super Sathanas, you will be ordered to detonate the entire Construction yard, and monitor her escape to redeavous with the 3rd GTVA Battle Fleet in the Beta Eridani system.", -1) $end_multi_text $voice: none.wav $camera_pos: 238.620117, 16554.500000, 8018.308105 $camera_orient: 0.000000, 0.000000, -1.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Shivan Comm Node $pos: 4391.009277, -0.000297, 5875.866211 $label: Cloak Field Emulator 3 +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: -1465.519531, 0.000545, 8474.774414 $label: GTT Tetsuo +id: 25 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Elysium $pos: -1465.519531, -0.000331, 4731.752930 $label: Demolition Team B +id: 26 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 31 $team: Hostile $class: SJ Sathanas $pos: 1649.737793, 0.000356, 6761.454590 $label: SJ Super Sathanas +id: 36 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("We do not know what to expect once our capture teams jump into the area. Therefore, we cannot guarantee your safety or that of the lives of the recovery teams. Due to the fact that you will be deep in Shivan held territory, there will be no support vessels. Further orders may be issued on site. Stay alert, and stay alive. The capture of this vessel doesnt just mean another star to add to your uniform pilot. It could very well mean the end of a very long and very bloody war. Godspeed Alpha.", -1) $end_multi_text $voice: none.wav $camera_pos: 238.620117, 16554.500000, 8018.308105 $camera_orient: 0.000000, 0.000000, -1.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Shivan Comm Node $pos: 4391.009277, -0.000297, 5875.866211 $label: Cloak Field Emulator 3 +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: -1465.519531, 0.000545, 8474.774414 $label: GTT Tetsuo +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Elysium $pos: -1465.519531, -0.000331, 4731.752930 $label: Demolition Team B +id: 26 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 31 $team: Hostile $class: SJ Sathanas $pos: 1649.737793, 0.000356, 6761.454590 $label: SJ Super Sathanas +id: 36 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( and ( is-goal-true-delay "Detonate Transports" 0 ) ( and ( is-goal-true-delay "Protect Repair team" 0 ) ( is-destroyed-delay 0 "Duce Return" "Jacks" "Queens" ) ) ) $Multi text XSTR("Welcome back Alpha! Your skills as a Special Ops pilot are unmatched. You managed not only to protect our repair crews as they performed their tasks, but you met the unexpected with courage and valor. No other pilot in the entire GTVA or SOC can come close to the glory you will recieve from this mission! We lost the Bounty, her crew and more importantly, the only working prototype Shivan translation device. But with the technical data from the Super Sathanas, now being heavily poured over by GTVA Intelligence...we have gained far more than we have lost. Congratulations pilot. You just given the GTVA the most powerful tool in defeating the Shivans once and for all. Now, get some rest pilot. You look terrible!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Your performance was excellent. We have no recommendation for you.", -1) $end_multi_text $Formula: ( and ( is-goal-false-delay "Detonate Transports" 0 ) ( and ( is-goal-false-delay "Protect Repair team" 0 ) ( is-goal-false-delay "Destroy Oppostion" 0 ) ) ) $Multi text XSTR("Your failure to capture the Super Sathanas Juggernaught just cost us 20 billion lives pilot. Shortly after the opperation, command witnessed the Super Sathanas unleash its terror on three civilian colonies in the Beta Eridani system. Not even the Collosus II, could hold back the Super Sathanas. Your days as a hotshot Special Ops pilot are over. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("The repair crews are more important than your own life. Keep the fighters away from them.", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "Subach HL-7" 18 "UD-8 Kayser" 18 "Rockeye" 500 "Tempest" 500 "Hornet" 710 "Tornado" 500 "Harpoon" 500 "Trebuchet" 528 ) #Objects ;! 49 total $Name: Alpha 1 ;! Object #0 $Class: SF Mara (terrans) $Team: Friendly $Location: -5793.401367, 0.000242, 11966.860352 $Orientation: 0.010796, 0.000000, -0.999942, 0.000000, 1.000000, 0.000000, 0.999942, 0.000000, 0.010796 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 38 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: SF Mara (terrans) $Team: Friendly $Location: -5782.757324, 0.001027, 11990.494141 $Orientation: -0.025942, 0.000000, -0.999663, 0.000000, 1.000000, 0.000000, 0.999663, 0.000000, -0.025942 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 70 ) ( ai-chase-wing "Ace" 80 ) ( ai-chase-wing "Duce Return" 60 ) ( ai-chase-wing "Jacks" 80 ) ( ai-chase-wing "Queens" 80 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 38 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "invulnerable" )+Respawn priority: 0 +Group: 0 +Score: 10 +Persona Index: 1 $Name: SJ Super Sathanas ;! Object #2 $Class: SJ Sathanas $Team: Hostile $Location: 1649.737793, 0.000356, 6761.454590 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: General +Primary Banks: ( "MjolnirBeam" ) +Subsystem: turret02 +AI Class: General +Primary Banks: ( "MjolnirBeam" ) +Subsystem: turret03 +AI Class: General +Primary Banks: ( "MjolnirBeam" ) +Subsystem: turret04 +AI Class: General +Primary Banks: ( "MjolnirBeam" ) +Subsystem: turret05 +Primary Banks: ( "MjolnirBeam" ) +Subsystem: turret06 +Primary Banks: ( "MjolnirBeam" ) +Subsystem: turret07 +Primary Banks: ( "MjolnirBeam" ) +Subsystem: turret08 +Primary Banks: ( "MjolnirBeam" ) +Subsystem: turret09 +Primary Banks: ( "MjolnirBeam" ) +Subsystem: turret10 +Primary Banks: ( "MjolnirBeam" ) +Subsystem: turret11 +Primary Banks: ( "MjolnirBeam" ) +Subsystem: turret12 +Primary Banks: ( "MjolnirBeam" ) +Subsystem: turret13 +Primary Banks: ( "MjolnirBeam" ) +Subsystem: turret14 +AI Class: General +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret15 +AI Class: General +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret16 +AI Class: General +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret17 +AI Class: General +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret18 +AI Class: General +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret19 +AI Class: General +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret20 +AI Class: General +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret21 +Primary Banks: ( "LRBGreen" ) +Subsystem: turret22 +Primary Banks: ( "Green Beam" ) +Subsystem: turret23 +Primary Banks: ( "BFRed" ) +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +AI Class: General +Primary Banks: ( "MjolnirBeam" ) +Subsystem: turret30 +AI Class: General +Primary Banks: ( "MjolnirBeam" ) +Subsystem: turret31 +AI Class: General +Primary Banks: ( "MjolnirBeam" ) +Subsystem: turret32 +AI Class: General +Primary Banks: ( "MjolnirBeam" ) +Subsystem: turret33 +Subsystem: turret34 +Subsystem: turret35 +Subsystem: turret36 +Subsystem: turret37 +Subsystem: turret38 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret39 +Subsystem: turret40 +Primary Banks: ( "Standard Flak" ) +Subsystem: turret41 +Subsystem: turret42 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret43 +Subsystem: turret44 +Subsystem: turret45 +Primary Banks: ( "SAAA" ) +Subsystem: turret46 +Primary Banks: ( "SAAA" ) +Subsystem: turret47 +Subsystem: turret48 +AI Class: General +Subsystem: turret49 +AI Class: General +Primary Banks: ( "Green Beam" ) +Subsystem: turret50 +Primary Banks: ( "Green Beam" ) +Subsystem: turret51 +AI Class: General +Subsystem: turret52 +AI Class: General +Primary Banks: ( "Green Beam" ) +Subsystem: turret53 +AI Class: General +Primary Banks: ( "Green Beam" ) +Subsystem: weapons $Damage: 100 +Subsystem: enginesctr $Damage: 100 +Subsystem: engineslwleft $Damage: 100 +Subsystem: engineslwright $Damage: 100 +Subsystem: enginesmain $Damage: 100 +Subsystem: enginesupleft $Damage: 100 +Subsystem: enginesupright $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 20 "Cloak Field Emulator 4" ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Understood Alpha 2" 10 ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "escort" "no-arrival-warp" "invulnerable" "scannable" )+Respawn priority: 0 +Escort priority: 100 +Group: 0 +Score: 10000 $Name: Mount A ;! Object #3 $Class: GTI Ganymede $Team: Hostile $Location: 2605.869629, 221.355453, 9309.814453 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 20 "Cloak Field Emulator 4" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "no-arrival-warp" "hidden-from-sensors" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 900 $Name: Mount B ;! Object #4 $Class: GTI Ganymede $Team: Hostile $Location: 750.254089, 288.545715, 9309.120117 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 20 "Cloak Field Emulator 4" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "no-arrival-warp" "hidden-from-sensors" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 900 $Name: Duce 1 ;! Object #5 $Class: SF Astaroth $Team: Friendly $Location: 124.143684, -0.000362, 18130.439453 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Duce 2 ;! Object #6 $Class: SF Astaroth $Team: Friendly $Location: -41.377800, -0.001941, 18058.835938 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Duce 3 ;! Object #7 $Class: SF Astaroth $Team: Friendly $Location: -183.240982, -0.001480, 18128.990234 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Deffense Cannon 1 ;! Object #8 $Class: GTSG Mjolnir $Team: Friendly $Location: 622.172668, -0.000055, 16718.148438 $Orientation: 0.267831, -0.963365, 0.013916, 0.963259, 0.267445, -0.024618, 0.019995, 0.019999, 0.999600 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 5 $Name: Deffense Cannon 2 ;! Object #9 $Class: GTSG Mjolnir $Team: Friendly $Location: 1490.965576, 0.000854, 15815.195313 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.611228, 0.791456, 0.000000, -0.791456, 0.611228 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 5 $Name: Deffense Cannon 3 ;! Object #10 $Class: GTSG Mjolnir $Team: Friendly $Location: 1599.545288, 0.000091, 18551.396484 $Orientation: -0.091079, -0.983018, 0.159318, 0.006011, -0.160523, -0.987014, 0.995826, -0.088939, 0.020529 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 5 $Name: Deffense Cannon 4 ;! Object #11 $Class: GTSG Mjolnir $Team: Friendly $Location: 2772.203125, -0.000236, 16792.410156 $Orientation: 0.120497, 0.992652, 0.011132, -0.992664, 0.120596, -0.008721, -0.010000, -0.009999, 0.999900 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 5 $Name: GTT Akira ;! Object #12 $Class: GTT Argo $Team: Friendly $Location: 1147.699951, 23.700001, 8541.900391 $Orientation: 0.465963, 0.000000, -0.884804, -0.105364, 0.992884, -0.055488, 0.878508, 0.119082, 0.462648 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Mount A" "Frontside dock" "blahblah" 60 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Affirmative" 15 ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Mounts gone" 900 ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "invulnerable" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: SCv Moloch 14 ;! Object #13 $Class: SCv Moloch $Team: Friendly $Location: 116.641502, 0.000827, 13884.680664 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-music" )+Respawn priority: 0 +Special Exp index: 64 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 440 $Name: Ace 1 ;! Object #14 $Class: SF Aeshma $Team: Hostile $Location: -828.218628, -0.000236, 10937.616211 $Orientation: -0.352326, 0.000000, 0.935877, 0.000000, 1.000000, 0.000000, -0.935877, 0.000000, -0.352326 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-wing "Alpha" 80 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Ace 2 ;! Object #15 $Class: SF Aeshma $Team: Hostile $Location: -899.043762, 0.000276, 10866.791016 $Orientation: -0.338659, 0.000000, 0.940909, 0.000000, 1.000000, 0.000000, -0.940909, 0.000000, -0.338659 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Ace 3 ;! Object #16 $Class: SF Aeshma $Team: Hostile $Location: -965.028564, 0.000114, 10980.154297 $Orientation: -0.381391, 0.000000, 0.924414, 0.000000, 1.000000, 0.000000, -0.924414, 0.000000, -0.381391 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Ace 4 ;! Object #17 $Class: SF Aeshma $Team: Hostile $Location: -903.398743, 0.000401, 10954.029297 $Orientation: -0.365960, 0.000000, 0.930631, 0.000000, 1.000000, 0.000000, -0.930631, 0.000000, -0.365960 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SFr Asmodeus 21 ;! Object #18 $Class: SFr Asmodeus $Team: Friendly $Location: -2589.796387, -0.002566, 12642.548828 $Orientation: 0.193123, 0.000000, -0.981174, 0.000000, 1.000000, 0.000000, 0.981174, 0.000000, 0.193123 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "SCv Moloch 14" "" "bottom dock" 60 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Subsystem: a-turret01 +Subsystem: a-turret02 +Subsystem: a-turret03 +Subsystem: a-turret04 +Subsystem: engine $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( are-waypoints-done-delay "Alpha 2" "Waypoint path 4" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-music" "hidden-from-sensors" )+Respawn priority: 0 +Special Exp index: 82 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Mount C ;! Object #19 $Class: GTI Ganymede $Team: Hostile $Location: 1058.828613, -816.999390, 9337.730469 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 20 "Cloak Field Emulator 4" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "no-arrival-warp" "hidden-from-sensors" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 900 $Name: Mount D ;! Object #20 $Class: GTI Ganymede $Team: Hostile $Location: 2188.384766, -838.411926, 9484.029297 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 20 "Cloak Field Emulator 4" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "no-arrival-warp" "hidden-from-sensors" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 900 $Name: Construction Yard ;! Object #21 $Class: GTI Arcadia $Team: Hostile $Location: 199.850021, -0.000734, 5314.416992 $Orientation: -0.999999, 0.000000, 0.001593, 0.000000, 1.000000, 0.000000, -0.001593, 0.000000, -0.999999 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 20 "Cloak Field Emulator 4" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "hidden-from-sensors" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: GTT Tetsuo ;! Object #22 $Class: GTT Argo $Team: Friendly $Location: -1657.400024, 0.000000, 6150.299805 $Orientation: -0.410414, 0.000000, -0.911899, 0.000000, 1.000000, 0.000000, 0.911899, 0.000000, -0.410414 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Construction Yard" "Frontside dock" "Bigship docking" 60 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "GTT Akira" ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Mounts gone" 900 ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: SC Bounty ;! Object #23 $Class: SCv Moloch $Team: Friendly $Location: 116.641533, 0.000408, 11095.092773 $Orientation: 0.998555, 0.000000, -0.053738, 0.000000, 1.000000, 0.000000, 0.053738, 0.000000, 0.998555 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Bounty" 80 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Alpha 1" 10 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Special Exp index: 52 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: SJ Sathanas 25 ;! Object #24 $Class: SJ Sathanas $Team: Hostile $Location: -4836.538086, 0.000217, 14350.804688 $Orientation: 0.002455, 0.000000, -0.999997, 0.000000, 1.000000, 0.000000, 0.999997, 0.000000, 0.002455 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SC Bounty" 60 ) ( ai-waypoints-once "killzone" 80 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 +Subsystem: turret31 +Subsystem: turret32 +Subsystem: turret33 +Subsystem: turret34 +Subsystem: turret35 +Subsystem: turret36 +Subsystem: turret37 +Subsystem: turret38 +Primary Banks: ( "SAAA" ) +Subsystem: turret39 +Subsystem: turret40 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret41 +Subsystem: turret42 +Primary Banks: ( "Standard Flak" ) +Subsystem: turret43 +Subsystem: turret44 +Subsystem: turret45 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret46 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret47 +Subsystem: turret48 +Subsystem: turret49 +Subsystem: turret50 +Subsystem: turret51 +Subsystem: turret52 +Subsystem: turret53 +Subsystem: enginesctr $Damage: 100 +Subsystem: engineslwleft $Damage: 100 +Subsystem: engineslwright $Damage: 100 +Subsystem: enginesmain $Damage: 100 +Subsystem: enginesupleft $Damage: 100 +Subsystem: enginesupright $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Command close" 15 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 10000 $Name: Duce Return 1 ;! Object #25 $Class: SF Astaroth $Team: Hostile $Location: -760.977051, -0.000053, 11735.678711 $Orientation: -0.744111, 0.000000, -0.668056, 0.000000, 1.000000, 0.000000, 0.668056, 0.000000, -0.744111 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "locked" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Duce Return 2 ;! Object #26 $Class: SF Astaroth $Team: Hostile $Location: -823.310547, -0.000044, 11723.341797 $Orientation: -0.744111, 0.000000, -0.668056, 0.000000, 1.000000, 0.000000, 0.668056, 0.000000, -0.744111 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "locked" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Duce Return 3 ;! Object #27 $Class: SF Astaroth $Team: Hostile $Location: -764.544434, -0.000063, 11825.570313 $Orientation: -0.744111, 0.000000, -0.668056, 0.000000, 1.000000, 0.000000, 0.668056, 0.000000, -0.744111 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "locked" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Duce Return 4 ;! Object #28 $Class: SF Astaroth $Team: Hostile $Location: -887.028564, -0.000050, 11758.165039 $Orientation: -0.744111, 0.000000, -0.668056, 0.000000, 1.000000, 0.000000, 0.668056, 0.000000, -0.744111 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "locked" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: SC Rakshasa 30 ;! Object #29 $Class: SC Rakshasa $Team: Friendly $Location: -1011.221558, -0.000280, 12339.421875 $Orientation: 0.999450, 0.000000, 0.033180, 0.000000, 1.000000, 0.000000, -0.033180, 0.000000, 0.999450 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: Cloak Field Emulator 1 ;! Object #30 $Class: Shivan Comm Node $Team: Friendly $Location: 1663.153320, 0.000474, 11521.142578 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Special Exp index: 58 +Group: 0 +Score: 300 $Name: Cloak Field Emulator 2 ;! Object #31 $Class: Shivan Comm Node $Team: Friendly $Location: -2043.039063, 0.000001, 5583.409180 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 300 $Name: Cloak Field Emulator 3 ;! Object #32 $Class: Shivan Comm Node $Team: Friendly $Location: 4391.009277, -0.000297, 5875.866211 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 300 $Name: Cloak Field Emulator 4 ;! Object #33 $Class: Shivan Comm Node $Team: Friendly $Location: 1445.684204, -0.000482, 2378.976563 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 300 $Name: Demolition Team B ;! Object #34 $Class: GTT Elysium $Team: Friendly $Location: -349.947327, -0.000902, 8382.744141 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Mount B" "topside docking" "blahblah" 60 ) ( ai-undock 60 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 15 "GTT Tetsuo" ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Charges set" 10 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 +Persona Index: 0 $Name: Demolition Team C ;! Object #35 $Class: GTT Elysium $Team: Friendly $Location: -392.203735, -0.000362, 8514.449219 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Mount C" "topside docking" "blahblah" 60 ) ( ai-undock 60 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 15 "GTT Tetsuo" ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Charges set" 10 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Demolition Team D ;! Object #36 $Class: GTT Elysium $Team: Friendly $Location: -393.426392, -0.001421, 8262.005859 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Mount D" "topside docking" "blahblah" 60 ) ( ai-undock 60 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 15 "GTT Tetsuo" ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Charges set" 10 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: SFr Asmodeus 38 ;! Object #37 $Class: SFr Asmodeus $Team: Friendly $Location: -2591.941895, -0.000963, 12373.279297 $Orientation: 0.248175, 0.000000, -0.968715, 0.000000, 1.000000, 0.000000, 0.968715, 0.000000, 0.248175 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "SC Rakshasa 30" "" "main dock" 60 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: a-turret01 +Subsystem: a-turret02 +Subsystem: a-turret03 +Subsystem: a-turret04 +Subsystem: engine $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( are-waypoints-done-delay "Alpha 2" "Waypoint path 4" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-music" "hidden-from-sensors" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Jacks 1 ;! Object #38 $Class: SF Manticore $Team: Hostile $Location: -788.240662, -0.000099, 11373.006836 $Orientation: -0.029199, 0.000000, -0.999574, 0.000000, 1.000000, 0.000000, 0.999574, 0.000000, -0.029199 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 35 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "locked" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Jacks 2 ;! Object #39 $Class: SF Manticore $Team: Hostile $Location: -802.808533, -0.000287, 11401.285156 $Orientation: 0.040785, 0.000000, -0.999168, 0.000000, 1.000000, 0.000000, 0.999168, 0.000000, 0.040785 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 35 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "locked" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Jacks 3 ;! Object #40 $Class: SF Manticore $Team: Hostile $Location: -803.129944, -0.000291, 11344.834961 $Orientation: -0.029199, 0.000000, -0.999574, 0.000000, 1.000000, 0.000000, 0.999574, 0.000000, -0.029199 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 35 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "locked" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Jacks 4 ;! Object #41 $Class: SF Manticore $Team: Hostile $Location: -784.566467, -0.000284, 11433.422852 $Orientation: 0.010796, 0.000000, -0.999942, 0.000000, 1.000000, 0.000000, 0.999942, 0.000000, 0.010796 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 35 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "locked" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Jacks 5 ;! Object #42 $Class: SF Manticore $Team: Hostile $Location: -785.333923, -0.000291, 11313.706055 $Orientation: -0.019202, 0.000000, -0.999816, 0.000000, 1.000000, 0.000000, 0.999816, 0.000000, -0.019202 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 35 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "locked" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Queens 1 ;! Object #43 $Class: SF Basilisk $Team: Hostile $Location: -777.959106, -0.000653, 12108.137695 $Orientation: -0.009203, 0.000000, -0.999958, 0.000000, 1.000000, 0.000000, 0.999958, 0.000000, -0.009203 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 38 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "locked" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Queens 2 ;! Object #44 $Class: SF Basilisk $Team: Hostile $Location: -791.167725, -0.000654, 12073.012695 $Orientation: 0.010796, 0.000000, -0.999942, 0.000000, 1.000000, 0.000000, 0.999942, 0.000000, 0.010796 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 38 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "locked" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Queens 3 ;! Object #45 $Class: SF Basilisk $Team: Hostile $Location: -799.228333, -0.000649, 12138.047852 $Orientation: 0.030792, 0.000000, -0.999526, 0.000000, 1.000000, 0.000000, 0.999526, 0.000000, 0.030792 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 38 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "locked" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Queens 4 ;! Object #46 $Class: SF Basilisk $Team: Hostile $Location: -782.213257, -0.000652, 12166.198242 $Orientation: -0.009203, 0.000000, -0.999958, 0.000000, 1.000000, 0.000000, 0.999958, 0.000000, -0.009203 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 38 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "locked" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Queens 5 ;! Object #47 $Class: SF Basilisk $Team: Hostile $Location: -768.014038, -0.000647, 12029.830078 $Orientation: -0.009203, 0.000000, -0.999958, 0.000000, 1.000000, 0.000000, 0.999958, 0.000000, -0.009203 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 38 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "locked" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Queens 6 ;! Object #48 $Class: SF Basilisk $Team: Hostile $Location: -820.905090, -0.000642, 12105.041992 $Orientation: 0.000796, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000796 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 38 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "locked" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 #Wings ;! 6 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Alpha 1" "Alpha 2" ) +Hotkey: 0 +Flags:( ) $Name: Ace $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Ace 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 25 "SCv Moloch 14" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Ace 1" "Ace 2" "Ace 3" "Ace 4" ) +Flags:( ) $Name: Duce $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Duce 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Charges set" 15 ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Fighter cool" 5 ) $Ships: ( ;! 3 total "Duce 1" "Duce 2" "Duce 3" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 60 ) ) +Flags:( ) $Name: Duce Return $Waves: 2 $Wave Threshold: 2 $Special Ship: 0 ;! Duce Return 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Two Minutes" 5 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Duce Return 1" "Duce Return 2" "Duce Return 3" "Duce Return 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 60 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 7 $Name: Jacks $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Jacks 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Duce Return" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Jacks 1" "Jacks 2" "Jacks 3" "Jacks 4" "Jacks 5" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 70 ) ) +Flags:( ) $Name: Queens $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Queens 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Duce Return" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Queens 1" "Queens 2" "Queens 3" "Queens 4" "Queens 5" "Queens 6" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 80 ) ) +Flags:( ) #Events ;! 133 total $Formula: ( when ( has-time-elapsed 10 ) ( send-message "#Command" "High" "Package" ) ) +Name: Package +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Package" 10 ) ( send-message "#Command" "High" "Package 2" ) ) +Name: Package 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Package 2" 10 ) ( send-message "#Command" "High" "Package 3" ) ) +Name: Package 3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Package 3" 0 ) ( do-nothing ) ) +Name: Monitor Docking Operation +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-docked-delay "SFr Asmodeus 21" "SCv Moloch 14" 1 0 ) ( do-nothing ) ) +Name: Monitor Docking Operation +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Monitor Docking Operation", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 5 "SFr Asmodeus 21" ) ( send-message "SFr Asmodeus 21" "High" "Request" ) ) +Name: Request +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Request" 10 ) ( send-message "SCv Moloch 14" "High" "Clearance" ) ) +Name: Clearance +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Clearance" 3 ) ( set-subsystem-strength "SFr Asmodeus 38" "engine" 100 ) ) +Name: repair engines2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( targeted "SFr Asmodeus 38" ) ( self-destruct "SFr Asmodeus 38" ) ) +Name: Detonate2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Flush it." 5 ) ( ship-visible "SFr Asmodeus 38" ) ) +Name: Iseeyou2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Clearance" 0 ) ( set-subsystem-strength "SFr Asmodeus 21" "engine" 100 ) ) +Name: Repair engines +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "SFr Asmodeus 21" "SCv Moloch 14" 1 0 ) ( send-message "Alpha 2" "High" "Detonation" ) ) +Name: Detonation +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Detonation" 10 ) ( send-message "#Command" "High" "Flush it." ) ) +Name: Flush it. +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Flush it." 5 ) ( ship-visible "SFr Asmodeus 21" ) ) +Name: Ship visible +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( targeted "SFr Asmodeus 21" ) ( self-destruct "SFr Asmodeus 21" ) ) +Name: Frieghter destroy +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Flush it." 0 ) ( do-nothing ) ) +Name: Target Frieghter +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( targeted "SFr Asmodeus 38" ) ( do-nothing ) ) +Name: Target Frieghter2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Target Frieghters Press- T", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SFr Asmodeus 21" ) ( self-destruct "SCv Moloch 14" ) ) +Name: chain +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SCv Moloch 14" ) ( self-destruct "Deffense Cannon 1" "Deffense Cannon 2" "Deffense Cannon 3" "Deffense Cannon 4" ) ) +Name: Reaction +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SFr Asmodeus 38" ) ( self-destruct "SC Rakshasa 30" ) ) +Name: oncemore +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 15 "SCv Moloch 14" ) ( self-destruct "Cloak Field Emulator 1" "Cloak Field Emulator 2" "Cloak Field Emulator 3" "Cloak Field Emulator 4" ) ) +Name: No cloak +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Cloak Field Emulator 1" ) ( send-message "Alpha 2" "High" "Cloak Dissabled" ) ) +Name: Cloak Dissabled +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 5 "Deffense Cannon 4" ) ( send-message "Alpha 2" "High" "grid down" ) ) +Name: grid down +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 8 "Ace" ) ( send-message "#Command" "High" "no stealth" ) ) +Name: no stealth +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Ace" ) ( do-nothing ) ) +Name: Destroy Ace +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Ace" ) ( do-nothing ) ) +Name: Destroy Ace2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Ace", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Duce Return" ) ( do-nothing ) ) +Name: Destroy Duce +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Duce Return" ) ( do-nothing ) ) +Name: Destroy Duce +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Duce", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Jacks" ) ( do-nothing ) ) +Name: Destroy Jacks +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Jacks" ) ( do-nothing ) ) +Name: Destroy Jacks +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Jacks", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Queens" ) ( do-nothing ) ) +Name: Destroy Queens +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Queens" ) ( do-nothing ) ) +Name: Destroy Queens +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Queens", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 10 "Ace" ) ( send-message "#Command" "High" "Alpha 1" ) ) +Name: Alpha 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "SC Bounty" ) ( send-message "SC Bounty" "High" "Bounty" ) ) +Name: Bounty +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Bounty" 5 ) ( send-message "#Command" "High" "target Sathanas" ) ) +Name: target Sathanas +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "target Sathanas" 5 ) ( change-iff "Friendly" "Construction Yard" ) ) +Name: Yard +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "target Sathanas" 5 ) ( change-iff "Friendly" "Mount A" "Mount B" "Mount C" "Mount D" ) ) +Name: Mount A +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "target Sathanas" 5 ) ( change-iff "Friendly" "SJ Super Sathanas" ) ) +Name: IFF stat +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( targeted "SJ Super Sathanas" ) ( do-nothing ) ) +Name: Target 2B +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Target Super Sathanas", -1) +Team: 0 $Formula: ( when ( true ) ( ship-invisible "SJ Super Sathanas" ) ) +Name: invisible +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "target Sathanas" 5 ) ( ship-visible "SJ Super Sathanas" ) ) +Name: visible +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( targeted "SJ Super Sathanas" ) ( send-message "Alpha 2" "High" "Problem" ) ) +Name: Problem +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Problem" 12 ) ( send-message "#Command" "High" "Understood" ) ) +Name: Understood +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Understood" 10 ) ( send-message "Alpha 2" "High" "Hope" ) ) +Name: Hope +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Hope" 10 ) ( send-message "#Command" "High" "Relax" ) ) +Name: Relax +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Relax" 10 ) ( send-message "Alpha 2" "High" "Alpha retort" ) ) +Name: Alpha retort +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Alpha retort" 10 ) ( send-message "#Command" "High" "Piece of mind" ) ) +Name: Piece of mind +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Piece of mind" 5 ) ( send-message "Alpha 2" "High" "Go on" ) ) +Name: Go on +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Go on" 5 ) ( send-message "#Command" "High" "mind 2" ) ) +Name: mind 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "mind 2" 10 ) ( send-message "Alpha 2" "High" "What part?" ) ) +Name: What part? +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "What part?" 10 ) ( send-message "#Command" "High" "Nevermind" ) ) +Name: Nevermind +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Nevermind" 12 ) ( send-message "#Command" "High" "Shut up" ) ) +Name: Shut up +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Shut up" 10 ) ( send-message "Alpha 2" "High" "Affirmative" ) ) +Name: Affirmative +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTT Akira" ) ( send-message "GTT Akira" "High" "Akira" ) ) +Name: Akira +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "GTT Tetsuo" ) ( send-message "GTT Tetsuo" "High" "Tetsuo" ) ) +Name: Tetsuo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "Demolition Team B" ) ( send-message "#Command" "High" "Demolition team" ) ) +Name: Demolition team +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Demolition team" 15 ) ( send-message "#Command" "High" "Jammer check" ) ) +Name: Jammer check +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Jammer check" 10 ) ( send-message "SC Bounty" "High" "Jammer reply" ) ) +Name: Jammer reply +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTT Tetsuo" ) ( do-nothing ) ) +Name: Protect Tetsuo +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-docked-delay "GTT Tetsuo" "Construction Yard" 1 0 ) ( do-nothing ) ) +Name: Protect Tetsuo +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Protect Tetsuo", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Akira" 0 ) ( do-nothing ) ) +Name: Protect Akira +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTT Akira" "Mount A" 1 0 ) ( do-nothing ) ) +Name: Protect Akira 2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Protect Akira", -1) +Team: 0 $Formula: ( when ( has-undocked-delay "Demolition Team D" "Mount D" 1 0 ) ( send-message "Demolition Team B" "High" "Charges set" ) ) +Name: Charges set +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTT Akira" "Mount A" 1 0 ) ( send-message "GTT Akira" "High" "Docking complete" ) ) +Name: Docking complete +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTT Tetsuo" "Construction Yard" 1 0 ) ( send-message "GTT Tetsuo" "High" "Tetsuo Dock" ) ) +Name: Tetsuo Dock +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Duce" ) ( send-message "Alpha 2" "High" "Fighter wing" ) ) +Name: Fighter wing +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Fighter wing" 10 ) ( send-message "SC Bounty" "High" "Assurance" ) ) +Name: Assurance +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Assurance" 5 ) ( send-message "SC Bounty" "High" "Assurance 2" ) ) +Name: Assurance 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Assurance 2" 15 ) ( send-message "SC Bounty" "High" "Bounty calm" ) ) +Name: Bounty calm +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Bounty calm" 5 ) ( send-message "Duce 1" "High" "Fighter reply" ) ) +Name: Fighter reply +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Fighter reply" 5 ) ( send-message "SC Bounty" "High" "Bounty answer" ) ) +Name: Bounty answer +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Bounty answer" 15 ) ( send-message "Duce 1" "High" "Fighter cool" ) ) +Name: Fighter cool +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 5 "Duce" ) ( send-message "SC Bounty" "High" "Alright" ) ) +Name: Alright +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Alright" 10 ) ( send-message "Alpha 2" "High" "Alpha close" ) ) +Name: Alpha close +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Alpha close" 5 ) ( send-message "#Command" "High" "Command close" ) ) +Name: Command close +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SJ Sathanas 25" ) ( beam-free-all "SJ Sathanas 25" ) ) +Name: beam free 25 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Oh my God!" 5 ) ( fire-beam "SJ Sathanas 25" "turret01" "SC Bounty" ) ) +Name: fire beam +Repeat Count: 999 +Interval: 20 +Team: 0 $Formula: ( when ( is-event-true-delay "Oh my God!" 5 ) ( fire-beam "SJ Sathanas 25" "turret02" "SC Bounty" ) ) +Name: beam 2 +Repeat Count: 999 +Interval: 20 +Team: 0 $Formula: ( when ( is-event-true-delay "Oh my God!" 5 ) ( fire-beam "SJ Sathanas 25" "turret03" "SC Bounty" ) ) +Name: beam 3 +Repeat Count: 999 +Interval: 20 +Team: 0 $Formula: ( when ( is-event-true-delay "Oh my God!" 5 ) ( fire-beam "SJ Sathanas 25" "turret04" "SC Bounty" ) ) +Name: beam 4 +Repeat Count: 999 +Interval: 20 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "SJ Sathanas 25" ) ( send-message "Alpha 2" "High" "Oh my God!" ) ) +Name: Oh my God! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SC Bounty" ) ( send-message "Alpha 2" "High" "Bounty lost" ) ) +Name: Bounty lost +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 15 "SC Bounty" ) ( set-subsystem-strength "SJ Sathanas 25" "enginesctr" 100 ) ) +Name: engctr +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 15 "SC Bounty" ) ( set-subsystem-strength "SJ Sathanas 25" "engineslwleft" 100 ) ) +Name: englft +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 15 "SC Bounty" ) ( set-subsystem-strength "SJ Sathanas 25" "engineslwright" 100 ) ) +Name: engrt +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 15 "SC Bounty" ) ( set-subsystem-strength "SJ Sathanas 25" "enginesmain" 100 ) ) +Name: engmain +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 15 "SC Bounty" ) ( set-subsystem-strength "SJ Sathanas 25" "enginesupright" 100 ) ) +Name: enguprt +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 15 "SC Bounty" ) ( set-subsystem-strength "SJ Sathanas 25" "enginesupleft" 100 ) ) +Name: enguplft +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Bounty lost" 10 ) ( send-message "#Command" "High" "Status update" ) ) +Name: Status update +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Status update" 10 ) ( send-message "GTT Akira" "High" "Report" ) ) +Name: Report +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Report" 10 ) ( send-message "GTT Tetsuo" "High" "Report 2" ) ) +Name: Report 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Report 2" 5 ) ( send-message "#Command" "High" "Two Minutes" ) ) +Name: Two Minutes +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Fire at will!" 0 ) ( beam-free-all "SJ Super Sathanas" ) ) +Name: beam Sathanas +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 5 "Duce Return" ) ( send-message "Alpha 2" "High" "Blockade" ) ) +Name: Blockade +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Blockade" 5 ) ( send-message "#Command" "High" "Repair report!" ) ) +Name: Repair report! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Engines up!" 5 ) ( send-message "GTT Akira" "High" "Weapons up!" ) ) +Name: Weapons up! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Repair report!" 5 ) ( send-message "GTT Tetsuo" "High" "Engines up!" ) ) +Name: Engines up! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 20 "Construction Yard" ) ( send-message "#Command" "High" "Fire at will!" ) ) +Name: Fire at will! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 20 "Mount D" ) ( send-message "SJ Super Sathanas" "High" "Target Station" ) ) +Name: Target Station +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Target Station" 5 ) ( ship-visible "Construction Yard" ) ) +Name: Station Visible +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( targeted "Construction Yard" ) ( self-destruct "Construction Yard" ) ) +Name: Station destroy +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Target Station" 0 ) ( do-nothing ) ) +Name: Target Construction Yard +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Construction Yard" ) ( do-nothing ) ) +Name: Target Construction Yard2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Target Construction Yard", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Construction Yard" ) ( self-destruct "GTT Tetsuo" ) ) +Name: Tetsuo kill +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Fire at will!" 5 ) ( fire-beam "SJ Super Sathanas" "turret01" "SJ Sathanas 25" ) ) +Name: super +Repeat Count: 999 +Interval: 20 +Team: 0 $Formula: ( when ( is-event-true-delay "Fire at will!" 5 ) ( fire-beam "SJ Super Sathanas" "turret02" "SJ Sathanas 25" ) ) +Name: super2 +Repeat Count: 999 +Interval: 20 +Team: 0 $Formula: ( when ( is-event-true-delay "Fire at will!" 5 ) ( fire-beam "SJ Super Sathanas" "turret03" "SJ Sathanas 25" ) ) +Name: super3 +Repeat Count: 999 +Interval: 20 +Team: 0 $Formula: ( when ( is-event-true-delay "Fire at will!" 5 ) ( fire-beam "SJ Super Sathanas" "turret04" "SJ Sathanas 25" ) ) +Name: super4 +Repeat Count: 999 +Interval: 20 +Team: 0 $Formula: ( when ( is-event-true-delay "Mounts gone" 5 ) ( ship-visible "Mount A" ) ) +Name: blow A +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 10 "Mount A" ) ( ship-visible "Mount B" ) ) +Name: blow b +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 10 "Mount B" ) ( ship-visible "Mount C" ) ) +Name: C +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 10 "Mount C" ) ( ship-visible "Mount D" ) ) +Name: D +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( targeted "Mount A" ) ( self-destruct "Mount A" ) ) +Name: Go A +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Mount A" ) ( self-destruct "GTT Akira" ) ) +Name: Akira kill +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( targeted "Mount B" ) ( self-destruct "Mount B" ) ) +Name: Go B +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( targeted "Mount C" ) ( self-destruct "Mount C" ) ) +Name: Go C +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( targeted "Mount D" ) ( self-destruct "Mount D" ) ) +Name: Go D +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Repair report!" 0 ) ( set-subsystem-strength "SJ Super Sathanas" "weapons" 100 ) ) +Name: Gun up +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Engines up!" 0 ) ( set-subsystem-strength "SJ Super Sathanas" "enginesctr" 100 ) ) +Name: Rev up +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Engines up!" 0 ) ( set-subsystem-strength "SJ Super Sathanas" "engineslwleft" 100 ) ) +Name: Rev2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Engines up!" 0 ) ( set-subsystem-strength "SJ Super Sathanas" "engineslwright" 100 ) ) +Name: Rev3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Engines up!" 0 ) ( set-subsystem-strength "SJ Super Sathanas" "enginesmain" 100 ) ) +Name: Rev4 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Engines up!" 0 ) ( set-subsystem-strength "SJ Super Sathanas" "enginesupleft" 100 ) ) +Name: Rev5 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Engines up!" 0 ) ( set-subsystem-strength "SJ Super Sathanas" "enginesupright" 100 ) ) +Name: Rev6 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Mounts gone" 5 ) ( do-nothing ) ) +Name: Target Mounts +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Mount D" ) ( do-nothing ) ) +Name: Target Mounts2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Target Mounts", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 50 "SJ Sathanas 25" ) ( beam-lock-all "SJ Super Sathanas" ) ) +Name: Lock Beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Weapons up!" 5 ) ( send-message "SJ Super Sathanas" "High" "Mounts gone" ) ) +Name: Mounts gone +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 50 "SJ Sathanas 25" ) ( send-message "#Command" "High" "Return to base" ) ) +Name: Return to base +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Return to base" 10 ) ( send-message "Alpha 2" "High" "Just make sure" ) ) +Name: Just make sure +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Just make sure" 10 ) ( send-message "#Command" "High" "Understood Alpha 2" ) ) +Name: Understood Alpha 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Understood Alpha 2" 0 ) ( do-nothing ) ) +Name: Enter Subspace +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Enter Subspace2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to base", -1) +Team: 0 #Goals ;! 3 total $Type: Primary +Name: Detonate Transports $MessageNew: XSTR("Target transports to detonate once docking is complete.", -1) $end_multi_text $Formula: ( targeted "SFr Asmodeus 38" ) $Type: Primary +Name: Protect Repair team $MessageNew: XSTR("Protect our transports as they dock with the Super Sathanas", -1) $end_multi_text $Formula: ( has-docked-delay "GTT Tetsuo" "Construction Yard" 1 0 ) $Type: Secondary +Name: Destroy Oppostion $MessageNew: XSTR("Destroy any Shivan oppostion you encounter.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Duce Return" "Jacks" "Queens" ) #Waypoints ;! 4 lists total $Jump Node: 1534.397705, 0.000266, 16662.115234 $Jump Node Name: Beta Eridani $Name: Bounty $List: ( ;! 1 points in list ( 73.281799, 0.000540, 14614.112305 ) ) $Name: Waypoint path 2 $List: ( ;! 3 points in list ( -420.814270, -0.000871, 17101.074219 ) ( -905.221985, -0.000257, 15859.779297 ) ( -1548.111938, 0.000795, 13052.303711 ) ) $Name: killzone $List: ( ;! 1 points in list ( 2595.478760, -0.002353, 14659.187500 ) ) $Name: Waypoint path 4 $List: ( ;! 1 points in list ( -2816.974365, -0.001143, 12440.788086 ) ) #Messages ;! 266 total $Name: Alpha 1 $Team: -1 $MessageNew: XSTR(" Good clean up Alpha. We're sending in the Bounty to secure the jump node.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: target Sathanas $Team: -1 $MessageNew: XSTR("Changing IFF status to friendly. Target the Sathanas. We need to be 100 percent sure she's at optimum capacity.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Problem $Team: -1 $MessageNew: XSTR("Command, we got a problem. Deffensive capabilities are at full capacity, but her weapons and engines are down!", -1) $end_multi_text +AVI Name: Head-TP2 $Name: Understood $Team: -1 $MessageNew: XSTR("Understood Alpha. Repair team is on its way. Looks like they've got their work cut out for them.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Hope $Team: -1 $MessageNew: XSTR("Repair team? I sure hope they're Shivan technology wizards. ", -1) $end_multi_text +AVI Name: Head-TP2 $Name: Relax $Team: -1 $MessageNew: XSTR("Relax Alpha. The Sathanas couldn't be in better hands.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Alpha retort $Team: -1 $MessageNew: XSTR("I'll relax when I know they don't blow a beam cannon or fry the engine core or something.", -1) $end_multi_text +AVI Name: Head-TP2 $Name: Piece of mind $Team: -1 $MessageNew: XSTR("Ever hear of the ETAK project, Alpha 2?", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Go on $Team: -1 $MessageNew: XSTR("......Go on.", -1) $end_multi_text +AVI Name: Head-TP2 $Name: mind 2 $Team: -1 $MessageNew: XSTR("You'll be pleased to know that three of the repair crew members actually had a part in developing that project.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Shut up $Team: -1 $MessageNew: XSTR("Transports are on their way. Make sure they make it to the Sathanas in one piece. Or you wont.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Affirmative $Team: -1 $MessageNew: XSTR("Roger that.", -1) $end_multi_text +AVI Name: Head-TP2 +Wave Name: 2_yes.wav $Name: Detonation $Team: -1 $MessageNew: XSTR("Tidy Bowl, this is Charmin. The duty is in the bowl. ", -1) $end_multi_text +AVI Name: Head-TP2 $Name: no stealth $Team: -1 $MessageNew: XSTR("Deactivating your stealth units! Clean those fighters up. Don't let any get back to the fleet!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Akira $Team: -1 $MessageNew: XSTR("This is the GTT Akira. We're enroute to Sathanas weapons control. Keep us safe till we arrive.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: grid down $Team: -1 $MessageNew: XSTR("Deffense grid is down, command. ", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: Package $Team: -1 $MessageNew: XSTR(" Alpha wing. The transports will arrive momentarily. ", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Package 2 $Team: -1 $MessageNew: XSTR(" When the transports download thier code clearance, and dock with the cruisers, you may commence detonation.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Request $Team: -1 $MessageNew: XSTR("", -1) $end_multi_text +Wave Name: CommNode.wav $Name: Clearance $Team: -1 $MessageNew: XSTR("", -1) $end_multi_text +Wave Name: CommNode2.wav $Name: Docking complete $Team: -1 $MessageNew: XSTR("Akira here. Docking complete. Repair teams are now boarding the Sathanas.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Status update $Team: -1 $MessageNew: XSTR("Repair team, whats the status on those repairs?!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Report $Team: -1 $MessageNew: XSTR("We've just finished charging up the main battery power grid. Running diagnostics now. ", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Two Minutes $Team: -1 $MessageNew: XSTR("You've both got two minutes. Get those repairs done now!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Tetsuo $Team: -1 $MessageNew: XSTR("GTT Tetsuo here. Moving into postion to dock with Engine subsytem control.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: Report 2 $Team: -1 $MessageNew: XSTR("The main engine core is still offline. We'll have her fixed in no time, we just a few more...", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: Bounty $Team: -1 $MessageNew: XSTR("Bounty has arrived Alpha wing. Moving into postion now. ", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: Fighter wing $Team: -1 $MessageNew: XSTR("Command, a fighter wing just arrived! Where the heck did they come from!?!", -1) $end_multi_text +AVI Name: Head-TP2 $Name: Assurance $Team: -1 $MessageNew: XSTR("They probably picked up the explosion just before the scrambler went up. ", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: Assurance 2 $Team: -1 $MessageNew: XSTR("We're sending them a message reporting it as a minor deffense grid malfunction and that its been taken care of. ", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: Bounty calm $Team: -1 $MessageNew: XSTR("", -1) $end_multi_text +Wave Name: CommNode.wav $Name: Fighter reply $Team: -1 $MessageNew: XSTR("", -1) $end_multi_text +Wave Name: CommNode2.wav $Name: Bounty answer $Team: -1 $MessageNew: XSTR("", -1) $end_multi_text +Wave Name: CommNode2.wav $Name: Fighter cool $Team: -1 $MessageNew: XSTR("", -1) $end_multi_text +Wave Name: CommNode.wav $Name: Alright $Team: -1 $MessageNew: XSTR("Well, if the translator is working properly, they said they're sending in a vessel soon to repair the deffense grid. ", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: Alpha close $Team: -1 $MessageNew: XSTR("That was a close one.", -1) $end_multi_text +AVI Name: Head-TP2 $Name: Command close $Team: -1 $MessageNew: XSTR("A close one indeed! Excellent job Bounty! Looks like those Shivan translation devices are working out fine. ", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Oh my God! $Team: -1 $MessageNew: XSTR("Oh my God! A Sathanas just jumped in! Command, please advise!!", -1) $end_multi_text +AVI Name: Head-TP2 $Name: Bounty lost $Team: -1 $MessageNew: XSTR("We've lost the Bounty! Repeat, we have lost the Bounty! ", -1) $end_multi_text +AVI Name: Head-TP2 $Name: Repair report! $Team: -1 $MessageNew: XSTR("Repair team report in now!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Weapons up! $Team: -1 $MessageNew: XSTR("Thats it! We've got it! Weapons subsystem is online! ", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Engines up! $Team: -1 $MessageNew: XSTR("We're good to go! Engines are at full power! ", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM5 $Name: Fire at will! $Team: -1 $MessageNew: XSTR("Weapons control! Fire at will! All main batteries! Blast that Juggernaut out of my sky!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Mounts gone $Team: -1 $MessageNew: XSTR("Alpha wing! All crews are aboard the Sathanas! We're abandoning the transports. Blow the Weapons mounts so we can get out of here!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Tetsuo Dock $Team: -1 $MessageNew: XSTR("GTT Tetsuo has docked with engine subsystem control. Repair team now moving into postion.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: Package 3 $Team: -1 $MessageNew: XSTR(" Target the Asmodeus transports to detonate once they have docked.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Target Station $Team: -1 $MessageNew: XSTR("Detonate the construction station!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Cloak Dissabled $Team: -1 $MessageNew: XSTR("Cloak field emulators have been destroyed. Shipyard decloaking shortly. Command, send in the cavalry.", -1) $end_multi_text +AVI Name: Head-TP2 $Name: Demolition team $Team: -1 $MessageNew: XSTR("Alpha one. Demoltion teams are moving into dock with the rest of the weapons mount platforms. Keep an eye on them.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Charges set $Team: -1 $MessageNew: XSTR("Charges are set Alpha one. All you have to do is target the weapons mounts and enjoy the fireworks. ", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-TP1 $Name: Return to base $Team: -1 $MessageNew: XSTR("Excellent job teams! We have the Super Sathanas! The fleets waiting for us in Beta Eridani. ", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Blockade $Team: -1 $MessageNew: XSTR("Command! The Sathanas is blockading the jump node! We can't hold down the Sathanas by ourselves! We need support!", -1) $end_multi_text +AVI Name: Head-TP2 $Name: Jammer check $Team: -1 $MessageNew: XSTR("Bounty, are you detecting any hostiles?", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Jammer reply $Team: -1 $MessageNew: XSTR("Negative command. Area is secure. Scrambler device is functioning within desired parameters.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: What part? $Team: -1 $MessageNew: XSTR("...And which part would that be, command?", -1) $end_multi_text +AVI Name: Head-TP2 $Name: Nevermind $Team: -1 $MessageNew: XSTR("The part that would require a clearance level much higher than you or I have, for us to know.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Just make sure $Team: -1 $MessageNew: XSTR("Lets just make sure the fleet doesn't fire at us first, ok command?", -1) $end_multi_text +AVI Name: Head-TP2 $Name: Understood Alpha 2 $Team: -1 $MessageNew: XSTR("How about a hero's welcome Alpha 2! See you in Beta Eridani.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Flush it. $Team: -1 $MessageNew: XSTR(" Flush it, Alpha 2.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 #Reinforcements ;! 0 total #Background bitmaps ;! 5 total $Num stars: 505 $Ambient light level: 0 $Sun: SunGreen +Angles: 0.174533 0.000000 0.349066 +Scale: 3.500000 $Starbitmap: neb04 +Angles: 1.378809 2.617992 2.617992 +ScaleX: 10.000000 +ScaleY: 10.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb04 +Angles: 0.000000 0.872664 0.000000 +ScaleX: 10.000000 +ScaleY: 10.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb04 +Angles: 0.000000 0.000000 2.740165 +ScaleX: 10.000000 +ScaleY: 10.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb14 +Angles: 2.094393 0.000000 0.000000 +ScaleX: 10.000000 +ScaleY: 10.000000 +DivX: 1 +DivY: 1 $Starbitmap: planeta1 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 0.900000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 6: Joshua $Briefing Music: Brief5 #End