#Mission Info $Version: 0.10 $Name: XSTR("Area 901", -1) $Author: DemonDominion $Created: 11/17/99 at 16:40:25 $Modified: 11/19/99 at 20:56:15 $Notes: This is a FRED created mission made by the C.O. of the 91st BlackDemons Squadron it is just a copy, slightly motified, of the beginner mission for FreeSpace one. ; $End Notes: $Mission Desc: XSTR("This is a simple mission for experianced players, but for beginners it might be a little tough. All you have to do is Eliminate the NTF wings, and warp out! ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 3.790997, 708.133179, -761.144592 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 +SquadReassignName: 91st BlackDemons +SquadReassignLogo: deathsquad.pcx #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR("This is a routine search and destroy mission.", -1) $end_multi_text $voice: BMb1.wav $camera_pos: 3.790997, 1033.729126, -1312.828247 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 1000 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: -7.683490, 0.000018, 492.941437 $label: Alpha +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("NTF are expected in the area and must be destroyed at all costs!", -1) $end_multi_text $voice: BMb2.wav $camera_pos: 3.790997, 1631.564575, -2348.308350 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 1200 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: -13.172753, -0.000195, -257.453461 $label: Alpha +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Loki $pos: 3.790997, -0.000001, 906.707520 $label: NTF Hostiles +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The only problem is there is a dense astroid field in the way. Good luck. GTVA Command out.", -1) $end_multi_text $voice: BMb3.wav $camera_pos: 3.790997, 2533.458984, -3910.434570 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 1000 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 11.195564, 0.000052, -721.896606 $label: Alpha +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Loki $pos: 16.078474, 0.000077, 2345.338379 $label: NTF Hostiles +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Friendly $class: GTF Hercules Mark II $pos: -223.987000, 0.000362, 350.086670 $label: Astroid Field +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( is-goal-true-delay "Destroy NTF Wing" 0 ) $Multi text XSTR("Good job! The GTVA could use more pilots like you. You have shown great skill as a pilot and should be commended.", -1) $end_multi_text $Voice: BMdb1.wav $Recommendation text: XSTR("You did an excellent job! There are no recommendations for you.", -1) $end_multi_text $Formula: ( is-goal-false-delay "Destroy NTF Wing" 0 ) $Multi text XSTR("Because you were unable to carry out your duties in such an easy task, you will find yourself in continous training for the next three weeks.", -1) $end_multi_text $Voice: BMdb2.wav $Recommendation text: XSTR("Make sure you destroy all the enemies, BEFORE you leave!", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Myrmidon" 5 "GTB Medusa" 5 ) +Weaponry Pool: ( "Subach HL-7" 20 "Prometheus R" 4 "Prometheus D" 16 "Rockeye" 500 "Tempest" 500 "Hornet" 900 "Harpoon" 228 "Stiletto II" 500 ) #Objects ;! 8 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules Mark II $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Hercules Mark II $Team: Friendly $Location: -20.009916, -0.000004, -21.392040 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTF Hercules Mark II $Team: Friendly $Location: -0.268426, 0.000004, -41.120655 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #3 $Class: GTF Hercules Mark II $Team: Friendly $Location: 18.489811, -0.000004, -30.400225 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Furious 1 ;! Object #4 $Class: GTF Loki $Team: Hostile $Location: 2.529302, -0.000057, 843.622925 $Orientation: -0.981504, 0.147245, -0.122354, 0.150229, 0.988533, -0.015477, 0.118671, -0.033572, -0.992367 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Furious 2 ;! Object #5 $Class: GTF Loki $Team: Hostile $Location: 49.617477, -0.000016, 904.690613 $Orientation: -0.992270, -0.064073, 0.106277, -0.030165, 0.955246, 0.294275, -0.120376, 0.288795, -0.949794 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Furious 3 ;! Object #6 $Class: GTF Loki $Team: Hostile $Location: 6.539047, 0.000051, 971.875488 $Orientation: -0.997262, -0.041341, 0.061326, -0.044900, 0.997315, -0.057849, -0.058770, -0.060444, -0.996441 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Furious 4 ;! Object #7 $Class: GTF Loki $Team: Hostile $Location: -42.035484, 0.000028, 917.538940 $Orientation: -0.997945, 0.064070, -0.001162, 0.064072, 0.997944, -0.001742, 0.001048, -0.001812, -0.999999 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 #Wings ;! 2 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Furious $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Furious 1 $Arrival Location: Hyperspace +Arrival delay: 25 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Furious 1" "Furious 2" "Furious 3" "Furious 4" ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 7 #Events ;! 1 total $Formula: ( when ( < ( hits-left "Alpha 2" ) 30 ) ( send-message "Alpha 2" "High" "Alpha 2 is dying" ) ) +Name: Alpha 2 is in trouble +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 1 total $Type: Primary +Name: Destroy NTF Wing $MessageNew: XSTR("Eliminate all NTF fighters in the area.", -1) $end_multi_text $Formula: ( is-destroyed-delay 7 "Furious" ) #Waypoints ;! 0 lists total #Messages ;! 208 total $Name: Alpha 2 is dying $Team: -1 $MessageNew: XSTR("C'mon, I'm dying here!", -1) $end_multi_text +AVI Name: Head-TP1 #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 850 $Ambient light level: 0 $Sun: SunWhite +Angles: 0.000000 0.000000 0.000000 +Scale: 1.000000 #Asteroid Fields $Density: 256 +Field Type: 0 +Debris Genre: 0 +Field Debris Type: 2 $Average Speed: 0.000000 $Minimum: -3000.000000, -1000.000000, -2000.000000 $Maximum: 3000.000000, 1000.000000, 4000.000000 #Music $Event Music: 4: Numbers $Briefing Music: None #End