#Mission Info $Version: 0.10 $Name: XSTR("Back to Sol", -1) $Author: Megasaxon_0 $Created: 06/13/01 at 18:09:27 $Modified: 06/13/01 at 20:11:20 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 16 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 149.225693, 8088.121094, 3995.224609 +Viewer orient: 0.966148, 0.000001, 0.257988, -0.250572, 0.238051, 0.938374, -0.061414, -0.971253, 0.229993 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 2 $start_stage $multi_text XSTR("We have been called in to escort the GVCv Quake and the GTCv Daikatana.", -1) $end_multi_text $voice: none.wav $camera_pos: -4.770634, 2718.303711, -168.538864 $camera_orient: 0.999886, 0.000000, 0.015079, -0.014790, 0.194566, 0.980778, -0.002934, -0.980889, 0.194544 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 16 $team: Friendly $class: GTVB Morta $pos: 0.000000, 0.000000, 0.000000 $label: Alpha 1 +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GVCv Sobek $pos: -354.765228, 0.000205, -42.737255 $label: Quake +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 538.086243, 0.000127, -38.406433 $label: Daikatana +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("We are going back to Sol but there might be Sheavens guarding the area. Be careful.", -1) $end_multi_text $voice: none.wav $camera_pos: -4.770634, 2718.303711, -168.538864 $camera_orient: 0.999795, 0.000000, 0.020225, -0.007623, 0.926246, 0.376842, -0.018734, -0.376919, 0.926057 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 16 $team: Friendly $class: GTVB Morta $pos: 0.000000, 0.000000, 0.000000 $label: Alpha 1 +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GVCv Sobek $pos: -354.765228, 0.000205, -42.737255 $label: Quake +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 538.086243, 0.000127, -38.406433 $label: Daikatana +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -28.696808, 0.000158, 8027.143066 $label: Sol +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: SSG Belial $pos: 125.814018, -0.007304, 5011.124023 $label: Unknown +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 1 $Formula: ( has-departed-delay 0 "Daikatana" "Quake" ) $Multi text XSTR("Good Job! Now we can reinforce the 1st Battle Group in Sol.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("You will be commended for this!", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GTVB Morta" 5 "GVF Ptah" 5 "GTVA Colanosoos" 5 ) +Weaponry Pool: ( "Subach HL-7" 20 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 20 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 20 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 17 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 500 "Phalanx" 500 "Hornet" 530 "Hornet Heat" 500 "Tornado" 580 "Tornado D" 500 "Harpoon" 668 "Harpoon D" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 508 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 506 "Cyclops#short" 500 "Scatter Bomb" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 51 total $Name: Alpha 1 ;! Object #0 $Class: GTVB Morta $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Primary Banks: ( "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Beta 1 ;! Object #1 $Class: GTF Pegasus $Team: Friendly $Location: -61.207359, -0.000009, -1.205428 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #2 $Class: GTF Pegasus $Team: Friendly $Location: -77.396271, -0.000003, -29.993010 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #3 $Class: GTF Pegasus $Team: Friendly $Location: -48.941391, -0.000002, -28.953472 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Daikatana ;! Object #4 $Class: GTCv Deimos $Team: Friendly $Location: 538.086243, 0.000127, -38.406433 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Daikatana" "Waypoint path 2" 10 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 1 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Quake ;! Object #5 $Class: GVCv Sobek $Team: Friendly $Location: -354.765228, 0.000205, -42.737255 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Quake" "Waypoint path 1" 10 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 1 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: Delta 1 ;! Object #6 $Class: GTF Ares $Team: Friendly $Location: 842.176453, 0.000768, -8.856279 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Delta 2 ;! Object #7 $Class: GTF Ares $Team: Friendly $Location: 881.315796, 0.000741, -27.671997 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Delta 3 ;! Object #8 $Class: GTF Ares $Team: Friendly $Location: 809.215515, 0.000760, -36.786148 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Delta 4 ;! Object #9 $Class: GTF Ares $Team: Friendly $Location: 840.694885, 0.000735, -84.558029 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Gamma 1 ;! Object #10 $Class: GVF Serapis $Team: Friendly $Location: -603.031982, 0.000363, 1.079769 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 2 ;! Object #11 $Class: GVF Serapis $Team: Friendly $Location: -579.718872, 0.000359, -20.778114 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 3 ;! Object #12 $Class: GVF Serapis $Team: Friendly $Location: -644.457825, 0.000329, -21.418402 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 4 ;! Object #13 $Class: GVF Serapis $Team: Friendly $Location: -609.046814, 0.000381, -43.177822 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: SSG Belial 14 ;! Object #14 $Class: SSG Belial $Team: Hostile $Location: -770.360962, -0.007720, 7418.745605 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 15 ;! Object #15 $Class: SSG Belial $Team: Hostile $Location: 663.891846, -0.007238, 7346.639160 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 16 ;! Object #16 $Class: SSG Belial $Team: Hostile $Location: 201.521667, -0.007281, 7238.721191 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 17 ;! Object #17 $Class: SSG Belial $Team: Hostile $Location: -129.481659, -0.007275, 7271.449707 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 18 ;! Object #18 $Class: SSG Belial $Team: Hostile $Location: -590.382751, -0.007397, 5632.004883 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 19 ;! Object #19 $Class: SSG Belial $Team: Hostile $Location: 621.872253, -0.007428, 6103.054688 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 20 ;! Object #20 $Class: SSG Belial $Team: Hostile $Location: 727.239014, -0.007323, 4662.090332 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 21 ;! Object #21 $Class: SSG Belial $Team: Hostile $Location: 699.546814, -0.007304, 4327.085938 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 22 ;! Object #22 $Class: SSG Belial $Team: Hostile $Location: 671.842102, -0.007458, 3473.592285 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 23 ;! Object #23 $Class: SSG Belial $Team: Hostile $Location: 768.652222, -0.007391, 2786.232178 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 24 ;! Object #24 $Class: SSG Belial $Team: Hostile $Location: 662.958435, -0.007960, 1834.550659 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 25 ;! Object #25 $Class: SSG Belial $Team: Hostile $Location: 726.313477, -0.008012, 914.987610 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 26 ;! Object #26 $Class: SSG Belial $Team: Hostile $Location: -186.594025, -0.008049, 895.180237 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 27 ;! Object #27 $Class: SSG Belial $Team: Hostile $Location: -218.485352, -0.008063, 1333.740356 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 28 ;! Object #28 $Class: SSG Belial $Team: Hostile $Location: -216.138351, -0.008008, 2115.118652 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 29 ;! Object #29 $Class: SSG Belial $Team: Hostile $Location: -573.167969, -0.008144, 2975.841064 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 30 ;! Object #30 $Class: SSG Belial $Team: Hostile $Location: -498.197784, -0.008066, 3808.560791 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: Cnakolos ;! Object #31 $Class: SC Rakshasa $Team: Hostile $Location: 435.882416, -0.006215, 9016.350586 $Orientation: -0.992264, 0.061605, 0.107783, 0.048818, 0.991873, -0.117498, -0.114146, -0.111327, -0.987207 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Quake" 50 ) ( ai-chase "Daikatana" 50 ) ( ai-chase "Rampart" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( ship-type-destroyed 75 "sentry gun" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: Frestarck ;! Object #32 $Class: SC Rakshasa $Team: Hostile $Location: -648.993408, -0.007346, 9028.331055 $Orientation: -0.990437, 0.000000, -0.137966, -0.048602, 0.935897, 0.348906, 0.129122, 0.352274, -0.926947 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Daikatana" 50 ) ( ai-chase "Quake" 50 ) ( ai-chase "Rampart" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( ship-type-destroyed 75 "sentry gun" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 1 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 440 $Name: Pices 1 ;! Object #33 $Class: SF Mara $Team: Hostile $Location: 812.107117, -0.003370, 4111.475586 $Orientation: -0.966799, 0.000000, 0.255541, 0.000000, 1.000000, 0.000000, -0.255541, 0.000000, -0.966799 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pices 2 ;! Object #34 $Class: SF Mara $Team: Hostile $Location: 722.877014, -0.003835, 4075.433594 $Orientation: -0.966798, 0.000000, 0.255541, 0.000000, 1.000000, 0.000000, -0.255541, 0.000000, -0.966798 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pices 3 ;! Object #35 $Class: SF Mara $Team: Hostile $Location: 902.200745, -0.003548, 4030.331787 $Orientation: -0.966798, 0.000000, 0.255541, 0.000000, 1.000000, 0.000000, -0.255541, 0.000000, -0.966798 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pices 4 ;! Object #36 $Class: SF Mara $Team: Hostile $Location: 805.992249, -0.003093, 3963.530762 $Orientation: -0.966798, 0.000000, 0.255541, 0.000000, 1.000000, 0.000000, -0.255541, 0.000000, -0.966798 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Asteroth 1 ;! Object #37 $Class: SF Astaroth $Team: Hostile $Location: 40.719028, -0.004349, 2130.663330 $Orientation: -0.989993, 0.000000, 0.141120, 0.000000, 1.000000, 0.000000, -0.141120, 0.000000, -0.989993 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Asteroth 2 ;! Object #38 $Class: SF Astaroth $Team: Hostile $Location: -38.929829, -0.004022, 1994.666626 $Orientation: -0.989992, 0.000000, 0.141120, 0.000000, 1.000000, 0.000000, -0.141120, 0.000000, -0.989992 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Asteroth 3 ;! Object #39 $Class: SF Astaroth $Team: Hostile $Location: 141.452728, -0.004523, 2008.067871 $Orientation: -0.989992, 0.000000, 0.141120, 0.000000, 1.000000, 0.000000, -0.141120, 0.000000, -0.989992 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Asteroth 4 ;! Object #40 $Class: SF Astaroth $Team: Hostile $Location: 37.530712, -0.004139, 1911.485107 $Orientation: -0.989992, 0.000000, 0.141120, 0.000000, 1.000000, 0.000000, -0.141120, 0.000000, -0.989992 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Rampart ;! Object #41 $Class: GTD Hecate $Team: Friendly $Location: -3329.863037, -0.001570, 3496.656982 $Orientation: 0.667463, 0.000000, -0.744643, 0.000000, 1.000000, 0.000000, 0.744643, 0.000000, 0.667463 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Frestarck" 50 ) ( ai-chase "Cnakolos" 50 ) ( ai-chase "Notchatoga" 50 ) ( ai-warp-out 49 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 20 "Daikatana" "Quake" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 2 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1300 $Name: Madness 1 ;! Object #42 $Class: SB Nephilim $Team: Hostile $Location: -984.149109, 0.003614, 3991.690430 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Madness 2 ;! Object #43 $Class: SB Nephilim $Team: Hostile $Location: -1079.915039, 0.003524, 3843.401123 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Madness 3 ;! Object #44 $Class: SB Nephilim $Team: Hostile $Location: -835.947632, 0.003226, 3900.573486 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Madness 4 ;! Object #45 $Class: SB Nephilim $Team: Hostile $Location: -931.115479, 0.003647, 3753.210205 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Napalm 1 ;! Object #46 $Class: SB Nephilim $Team: Hostile $Location: 125.390228, 0.003025, 5489.929688 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Napalm 2 ;! Object #47 $Class: SB Nephilim $Team: Hostile $Location: 197.990173, 0.003596, 5572.040039 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Napalm 3 ;! Object #48 $Class: SB Nephilim $Team: Hostile $Location: -37.529247, 0.003105, 5637.347168 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Napalm 4 ;! Object #49 $Class: SB Nephilim $Team: Hostile $Location: 116.693604, 0.003349, 5645.807129 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Notchatoga ;! Object #50 $Class: SC Rakshasa $Team: Hostile $Location: -26.658081, -0.000808, 9043.377930 $Orientation: -0.998295, 0.000000, -0.058374, 0.000000, 1.000000, 0.000000, 0.058374, 0.000000, -0.998295 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Daikatana" 50 ) ( ai-chase "Quake" 50 ) ( ai-chase "Rampart" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( ship-type-destroyed 75 "sentry gun" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "escort" )+Respawn priority: 0 +Escort priority: 1 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 #Wings ;! 8 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) $AI Goals: ( goals ( ai-guard "Alpha 1" 89 ) ) +Hotkey: 1 +Flags:( ) $Name: Delta $Waves: 99 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Near Ship +Arrival Distance: 815 $Arrival Anchor: Daikatana $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Daikatana" ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-guard "Daikatana" 89 ) ) +Hotkey: 3 +Flags:( ) $Name: Gamma $Waves: 99 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Near Ship +Arrival Distance: 815 $Arrival Anchor: Quake $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Quake" ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) $AI Goals: ( goals ( ai-guard "Quake" 89 ) ) +Hotkey: 2 +Flags:( ) $Name: Pices $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Pices 1 $Arrival Location: Hyperspace $Arrival Cue: ( ship-type-destroyed 50 "sentry gun" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Pices 1" "Pices 2" "Pices 3" "Pices 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Asteroth $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Asteroth 1 $Arrival Location: Hyperspace $Arrival Cue: ( ship-type-destroyed 25 "sentry gun" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Asteroth 1" "Asteroth 2" "Asteroth 3" "Asteroth 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Madness $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Madness 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 10 "Rampart" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Madness 1" "Madness 2" "Madness 3" "Madness 4" ) $AI Goals: ( goals ( ai-chase "Rampart" 50 ) ) +Flags:( ) $Name: Napalm $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Napalm 1 $Arrival Location: Hyperspace $Arrival Cue: ( ship-type-destroyed 60 "sentry gun" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Napalm 1" "Napalm 2" "Napalm 3" "Napalm 4" ) $AI Goals: ( goals ( ai-chase "Daikatana" 50 ) ( ai-chase "Quake" 50 ) ) +Flags:( ) #Events ;! 12 total $Formula: ( when ( true ) ( beam-free-all "Daikatana" ) ( beam-free-all "Quake" ) ) +Name: Friendlys +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Daikatana" "Quake" ) ( do-nothing ) ) +Name: Protect Q+D +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Escort Corvetts to Sol", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Asteroth" ) ( do-nothing ) ) +Name: Astroth +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Asteroth Wing", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Pices" ) ( do-nothing ) ) +Name: Pices +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Pices Wing", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Cnakolos" "Frestarck" ) ( beam-free-all "Cnakolos" ) ( beam-free-all "Frestarck" ) ( beam-free-all "Notchatoga" ) ) +Name: Hostiles +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Cnakolos" ) ( do-nothing ) ) +Name: DC +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Cnakolos", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Frestarck" ) ( do-nothing ) ) +Name: D.Fre +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Frestarck", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Rampart" ) ( beam-free-all "Rampart" ) ) +Name: Rampart +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Rampart" ) ( do-nothing ) ) +Name: P.Rampart +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect Rampart", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Madness" ) ( do-nothing ) ) +Name: D.Mad +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Madness Wing", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Napalm" ) ( do-nothing ) ) +Name: D.Nap +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Napalm Wing", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Notchatoga" ) ( do-nothing ) ) +Name: D.Not +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Notchatoga", -1) +Team: 0 #Goals ;! 3 total $Type: Primary +Name: P D Q $MessageNew: XSTR("Protect are Corvetts", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Daikatana" "Quake" ) $Type: Primary +Name: DS $MessageNew: XSTR("Destroy Senturues.", -1) $end_multi_text $Formula: ( ship-type-destroyed 100 "sentry gun" ) $Type: Primary +Name: STA $MessageNew: XSTR("Sucure the Area", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Pices" "Asteroth" "Cnakolos" "Frestarck" ) #Waypoints ;! 2 lists total $Jump Node: -28.696808, 0.000158, 8027.143066 $Jump Node Name: Sol $Name: Waypoint path 1 $List: ( ;! 8 points in list ( -338.594757, 0.000350, 480.072968 ) ( -318.017914, -0.000176, 912.075745 ) ( -319.810120, 0.000394, 1327.126221 ) ( -329.753448, 0.000601, 2139.983643 ) ( -330.318878, 0.000395, 2871.010498 ) ( -333.248901, 0.000345, 3814.656494 ) ( -327.823669, 0.000411, 5539.935059 ) ( -328.326965, -0.001708, 7267.356934 ) ) $Name: Waypoint path 2 $List: ( ;! 9 points in list ( 524.384216, -0.001844, 595.589966 ) ( 507.309753, -0.001860, 1116.263428 ) ( 520.172913, -0.002035, 1885.346924 ) ( 522.683411, -0.001914, 2847.302734 ) ( 522.834351, -0.002036, 3526.345703 ) ( 527.978577, -0.001838, 4324.961426 ) ( 510.671600, -0.002064, 4710.653320 ) ( 467.785583, -0.003318, 6117.532227 ) ( 428.063934, -0.003063, 7235.780762 ) ) #Messages ;! 207 total #Reinforcements ;! 0 total #Background bitmaps ;! 1 total $Num stars: 2000 $Ambient light level: 0 $Starbitmap: neb05 +Angles: 4.328413 2.513272 1.134463 +ScaleX: 5.000000 +ScaleY: 9.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 2: Exodus $Briefing Music: None #End