#Mission Info $Version: 0.10 $Name: XSTR("Construction Duty", -1) $Author: Torrian Vorrack $Created: 10/26/00 at 15:15:03 $Modified: 01/18/01 at 15:49:16 $Notes: Torrian Vorrack created this mission. $End Notes: $Mission Desc: XSTR("The first mission in a campaign that I am creating. ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: -9626.133789, 11297.504883, 4544.593750 +Viewer orient: 0.000000, 0.000000, -1.000000, 0.779556, 0.626333, 0.000000, 0.626333, -0.779556, 0.000000 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: XSTR("Welcome to the Omega sector pilot!!! You have been chosen by the S.O.C. and hand picked by the GTVA Security Counsel itself to fly a number of missions with the newly built GTVSOC Avenger.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("The Avenger is the most powerful spacefaring warship ever constructed. You were at the first deployment of the GTVA Colossus, well this thing is bigger, meaner, and it has alot more strength than that pile of bolts that people call the "Colossus". This thing can literally pop its rivets right out from under it.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("Let me make one thing clear to you pilot if we lose the Avenger, the Colossus will be our only hope, so make sure this LADY COMES BACK IN ONE PIECE ALRIGHT!!!??? Dismissed!!!", -1) $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR("Good morning pilot. As you know you have been volunteered for a covert ops campaign.", -1) $end_multi_text $voice: none.wav $camera_pos: -9626.133789, 11297.504883, 4544.593750 $camera_orient: 0.000000, 0.000000, -1.000000, 0.779556, 0.626333, 0.000000, 0.626333, -0.779556, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -96.221870, -0.000067, 4028.522705 $label: Alpha 1 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("You have the next patrol guarding the $f GTVSOC $f Avenger. The Avenger is the newest and most advanced ship in the fleet. It can even kick the crap out of the $f Colossus... Without getting a scratch on her.", -1) $end_multi_text $voice: none.wav $camera_pos: -9626.133789, 11297.504883, 4544.593750 $camera_orient: 0.000000, 0.000000, -1.000000, 0.779556, 0.626333, 0.000000, 0.626333, -0.779556, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -2966.796875, 0.000026, 4496.880371 $label: Alpha 1 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 31 $team: Friendly $class: GTVA Colossus $pos: 245.023483, 390.699921, 5138.476074 $label: GTVSOC Avenger +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Just make sure the Avenger doesn't get hit by anything okay? This thing is more vital to the war than the whole GTA fleet.", -1) $end_multi_text $voice: none.wav $camera_pos: -9626.133789, 11297.504883, 4544.593750 $camera_orient: 0.000000, 0.000000, -1.000000, 0.779556, 0.626333, 0.000000, 0.626333, -0.779556, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -2966.796875, 0.000026, 4496.880371 $label: Alpha 1 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 31 $team: Friendly $class: GTVA Colossus $pos: 245.023483, 390.699921, 5138.476074 $label: GTVSOC Avenger +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( is-goal-true-delay "Protect The Avenger" 0 ) $Multi text XSTR("Well done! You protected the Avenger long enough for the Hecate to get here and kick the shit out of the Shivan cruisers.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Try to eliminate one of the cruisers.", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Destroy A Cain" 0 ) ( is-goal-true-delay "Protect The Avenger" 0 ) ) $Multi text XSTR("Superb!!! You took out the fighters and you destroyed one of the Cains.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("You kicked alot of Shivan ass!!!", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTVSOC Avenger" ) $Multi text XSTR("You moron! You let the Avenger get blown to molecules and free floating debris!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("DUH! DON'T LET THE AVENGER GET BLOWN UP!", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTI Avenger Dock" ) $Multi text XSTR("Well the Avenger is safe. If we could only say the same for it's construction yard.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Don't let the yard get blown up!", -1) $end_multi_text #Alternate Types: $Alt: GTVSOC Avenger $Alt: #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 ) +Weaponry Pool: ( "Subach HL-7" 17 "Akheton SDG" 16 "Morning Star" 16 "Prometheus R" 17 "Prometheus S" 16 "Maxim" 16 "UD-8 Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Tempest" 500 "Hornet" 500 "Tornado" 500 "Harpoon" 516 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Cyclops" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 12 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: GTVSOC Avenger ;! Object #1 $Class: GTVA Colossus $Alt: GTVSOC Avenger $Team: Friendly $Location: -83.099998, 390.700012, 7101.799805 $Orientation: -0.999983, 0.000000, 0.005754, -0.000259, 0.998987, -0.045004, -0.005748, -0.045005, -0.998970 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 +Subsystem: turret31 +Subsystem: turret32 +Subsystem: turret33 +Subsystem: turret34 +Subsystem: turret35 +Subsystem: turret36 +Subsystem: turret37 +Subsystem: turret38 +Subsystem: turret39 +Subsystem: turret40 +Subsystem: turret41 +Subsystem: turret42 +Subsystem: turret43 +Subsystem: turret44 +Subsystem: turret45 +Subsystem: turret46 +Subsystem: turret47 +Subsystem: turret48 +Subsystem: turret49 +Subsystem: turret50 +Subsystem: turret51 +Subsystem: turret52 +Subsystem: turret53 +Subsystem: turret54 +Subsystem: turret55 +Subsystem: turret56 +Subsystem: turret57 +Subsystem: turret58 +Subsystem: turret59 +Subsystem: turret60 +Subsystem: turret61 +Subsystem: turret62 +Subsystem: turret63 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 10000 $Name: GTI Avenger Dock ;! Object #2 $Class: GTI Ganymede $Team: Friendly $Location: -83.099998, 390.700012, 7101.799805 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Weapon Control", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 900 $Name: Cancer 1 ;! Object #3 $Class: SF Mara $Team: Hostile $Location: -2985.325684, 0.000065, 1990.607422 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 2 ;! Object #4 $Class: SF Mara $Team: Hostile $Location: -3060.214600, -0.000235, 2048.783936 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 3 ;! Object #5 $Class: SF Mara $Team: Hostile $Location: -3060.214111, 0.000285, 1950.908936 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 4 ;! Object #6 $Class: SF Mara $Team: Hostile $Location: -3134.562988, -0.000150, 2009.018677 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SC ;! Object #7 $Class: SC Cain $Team: Hostile $Location: -4532.700195, 0.000000, 5256.600098 $Orientation: 0.410351, 0.000000, -0.911928, -0.072105, 0.996869, -0.032446, 0.909073, 0.079069, 0.409066 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTVSOC Avenger" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 80 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: SC ;! Object #8 $Class: SC Cain $Team: Hostile $Location: -4532.700195, 0.000000, 4771.799805 $Orientation: 0.487212, 0.000000, -0.873284, -0.066141, 0.997128, -0.036901, 0.870775, 0.075738, 0.485813 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTVSOC Avenger" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 80 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: SC Baal ;! Object #9 $Class: SC Cain $Team: Hostile $Location: -4739.500000, 0.000000, 5039.100098 $Orientation: 0.430136, 0.000000, -0.902764, -0.067575, 0.997194, -0.032197, 0.900231, 0.074854, 0.428930 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTVSOC Avenger" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 80 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: SC Cain ;! Object #10 $Class: SC Cain $Team: Hostile $Location: -4403.100098, 0.000000, 5032.600098 $Orientation: 0.457638, 0.000000, -0.889138, -0.070581, 0.996844, -0.036328, 0.886333, 0.079382, 0.456194 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTVSOC Avenger" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 80 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: GTD Hecate ;! Object #11 $Class: GTD Hecate $Team: Friendly $Location: -10004.299805, 0.000000, 5006.299805 $Orientation: 0.006230, 0.000000, -0.999981, 0.000000, 1.000000, 0.000000, 0.999981, 0.000000, 0.006230 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SC " 50 ) ( ai-chase "SC " 50 ) ( ai-chase "SC Baal" 50 ) ( ai-chase "SC Cain" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 100 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1300 #Wings ;! 2 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags:( ) $Name: Cancer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 80 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" ) +Flags:( ) #Events ;! 3 total $Formula: ( send-message-list "GTVSOC Avenger" "High" "Avenger defensless..." 20 "#Command" "High" "NOT!" 40 ) +Name: Avenger Defensless +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SC " ) ( beam-free-all "SC " ) ( beam-free-all "SC Cain" ) ( beam-free-all "SC Baal" ) ( beam-free-all "SC " ) ( beam-free-all "SC " ) ( turret-lock-all "GTVSOC Avenger" ) ( beam-lock-all "GTVSOC Avenger" ) ) +Name: Shivans Incoming! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTD Hecate" ) ( beam-free-all "GTD Hecate" ) ( send-message-list "GTD Hecate" "High" "Stand clear!" 105 ) ) +Name: Hecate is here! +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 2 total $Type: Primary +Name: Protect The Avenger $MessageNew: XSTR("Keep Avenger Safe", -1) $end_multi_text $Formula: ( and ( has-time-elapsed 445 ) ( not ( ship-type-destroyed 100 "super cap" ) ) ) +Score: 100 $Type: Bonus +Name: Destroy A Cain $MessageNew: XSTR("Eliminate One Cain Cruiser", -1) $end_multi_text $Formula: ( ship-type-destroyed 25 "cruiser" ) +Score: 100 #Waypoints ;! 0 lists total #Messages ;! 210 total $Name: Avenger defensless... $Team: -1 $MessageNew: XSTR("Sorry Alpha but we have no weapons available right now! If any Shivans show up, it's up to you!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-BSH $Name: NOT! $Team: -1 $MessageNew: XSTR("That's not true Avenger, the Hecate is standing by and can be in your immediate vicinity within ten seconds. And kicking some Shivan ass not long after that.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Stand clear! $Team: -1 $MessageNew: XSTR("This is the GTD Hecate. All fighters stand clear of the Cain cruisers. All beam cannons... OPEN FIRE!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM2 #Reinforcements ;! 0 total #Background bitmaps ;! 3 total $Num stars: 500 $Ambient light level: 0 $Sun: SunGold +Angles: 0.174533 0.069813 0.174533 +Scale: 1.000000 $Starbitmap: planeta1 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: planete +Angles: 0.087266 0.174533 0.174533 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: planetf +Angles: 0.000000 0.000000 0.087266 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 8: Funeral $Briefing Music: Brief1 #End