#Mission Info $Version: 0.10 $Name: XSTR("Supply Assault", -1) $Author: Alan Mac Donagh $Created: 12/31/99 at 16:30:45 $Modified: 01/01/00 at 00:13:23 $Notes: This is a FRED created mission$End Notes: $Mission Desc: XSTR("The shivans biggest forward supply depot has been found and must be destroyed. ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: -5998.578613, 2960.948975, 1199.083740 +Viewer orient: 0.217375, 0.000001, -0.976088, 0.393718, 0.915040, 0.087682, 0.893160, -0.403363, 0.198906 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR("Early this morning one of our recon wings found a shivan cargo depot in low orbit over the outer planet of this system.", -1) $end_multi_text $voice: none.wav $camera_pos: -5998.578613, 2960.948975, 1199.083740 $camera_orient: 0.217375, 0.000001, -0.976088, 0.393718, 0.915040, 0.087682, 0.893160, -0.403363, 0.198906 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 3 $team: Hostile $class: SAC 3 $pos: -1950.647583, 1239.402710, 2522.561523 $label: SAC 3 9 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: SCv Moloch $pos: -1005.833252, -0.000276, 1659.612305 $label: Pestilence +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: 383.613464, 0.000102, 1405.641235 $label: Capricorn 2 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: 2430.249023, 0.001882, 2087.352539 $label: Leo 3 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Recon found a Corvette and two wings of fighters in the area. We are sending Alpha and Beta wings to take out the depot. The Liberty wil help with the corvette. Gamma wing should arive just after you as they are refueling at the moment.", -1) $end_multi_text $voice: none.wav $camera_pos: -4507.057129, 2925.352783, 6240.699219 $camera_orient: -0.815570, 0.000001, -0.578659, 0.233410, 0.915040, -0.328970, 0.529496, -0.403363, -0.746279 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 3 $team: Hostile $class: SAC 3 $pos: -1950.647583, 1239.402710, 2522.561523 $label: SAC 3 9 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: SCv Moloch $pos: -1184.056274, -0.000311, 501.829834 $label: Pestilence +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: 383.613464, 0.000102, 1405.641235 $label: Capricorn 2 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: 2430.249023, 0.001882, 2087.352539 $label: Leo 3 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Erinyes $pos: 151.116516, 0.000353, -2760.986328 $label: Alpha 3 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: -2192.516357, 20.440073, -2803.932617 $label: Beta 2 +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -799.305481, 0.000382, -3774.465576 $label: Liberty +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("We believe that this is the shivans main supply depot in this system so be prepared for more ships to jump in you should be able to handle any thing that enters though. Good luck pilots.", -1) $end_multi_text $voice: none.wav $camera_pos: -4507.057129, 2925.352783, 6240.699219 $camera_orient: -0.815570, 0.000001, -0.578659, 0.233410, 0.915040, -0.328970, 0.529496, -0.403363, -0.746279 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 3 $team: Hostile $class: SAC 3 $pos: -1950.647583, 1239.402710, 2522.561523 $label: SAC 3 9 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: SCv Moloch $pos: -1184.056274, -0.000311, 501.829834 $label: Pestilence +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: 383.613464, 0.000102, 1405.641235 $label: Capricorn 2 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: 2430.249023, 0.001882, 2087.352539 $label: Leo 3 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Erinyes $pos: 151.116516, 0.000353, -2760.986328 $label: Alpha 3 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: -2192.516357, 20.440073, -2803.932617 $label: Beta 2 +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -799.305481, 0.000382, -3774.465576 $label: Liberty +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( and ( is-destroyed-delay 0 "SAC 3 1" "SAC 3 2" "SAC 3 3" "SAC 3 4" "SAC 3 5" "SAC 3 6" "SAC 3 7" "SAC 3 8" "SAC 3 9" "Pestilence" "Hellion" "Death" ) ( ship-type-destroyed 100 "fighter/bomber" ) ) $Multi text XSTR("Excellent work pilots the cargo and the corvette guarding it were both destroyed this will severely hamper shivan operation in the future You also managed to destroy the fighters that were guarding the cargo this is superb news. The two cruisers that arived at the end of the mission were also destroyed. These ships were fleeing an engagement near the 4th planet. Had you not destroyed them They would have continued to be a danger to allied personnel.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Liberty" ) $Multi text XSTR("This is terrible pilot the Liberty was essential to our fleet in this system.Without it we may have to fall back and leave the system to the shivans. You are stripped of your flight status until further notice.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 ) +Weaponry Pool: ( "Subach HL-7" 16 "Akheton SDG" 16 "Morning Star" 16 "Prometheus R" 16 "Prometheus S" 28 "Maxim" 16 "UD-8 Kayser" 24 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Tempest" 500 "Hornet" 660 "Tornado" 628 "Harpoon" 644 "Trebuchet" 520 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Cyclops" 548 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 45 total $Name: Alpha 1 ;! Object #0 $Class: GTF Erinyes $Team: Friendly $Location: 174.209091, 0.000000, -3396.818604 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Liberty ;! Object #1 $Class: GTCv Deimos $Team: Friendly $Location: -130.974625, -0.000002, -3506.602539 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase "Pestilence" 89 ) ( ai-chase "Hellion" 79 ) ( ai-chase "Death" 79 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Primary Banks: ( "BGreen" ) +Subsystem: turret24 +Primary Banks: ( "SGreen" ) +Subsystem: turret25 +Sbank Ammo: ( 0 ) +Subsystem: turret26 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 10 $Departure Cue: ( is-destroyed-delay 0 "SAC 3 1" "SAC 3 2" "SAC 3 3" "SAC 3 4" "SAC 3 5" "SAC 3 6" "SAC 3 7" "SAC 3 8" "SAC 3 9" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: SAC 3 1 ;! Object #2 $Class: SAC 3 $Team: Hostile $Location: -90.769943, 500.538788, 2509.515137 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Shields", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: SAC 3 2 ;! Object #3 $Class: SAC 3 $Team: Hostile $Location: -479.618195, 506.288818, 2508.829102 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Sensors", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: SAC 3 3 ;! Object #4 $Class: SAC 3 $Team: Hostile $Location: -92.246674, 941.576355, 3153.820801 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Armour Plating", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: SAC 3 4 ;! Object #5 $Class: SAC 3 $Team: Hostile $Location: -498.151459, 950.011902, 3183.323486 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Weapons ", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: SAC 3 5 ;! Object #6 $Class: SAC 3 $Team: Hostile $Location: -901.721985, 958.007507, 3186.421387 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Armour Plating", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: SAC 3 6 ;! Object #7 $Class: SAC 3 $Team: Hostile $Location: -901.050903, 502.720062, 2497.717285 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Shields", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: SAC 3 7 ;! Object #8 $Class: SAC 3 $Team: Hostile $Location: -494.921143, 1235.163574, 3896.132568 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Unknown", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: SAC 3 8 ;! Object #9 $Class: SAC 3 $Team: Hostile $Location: -92.944382, 1231.425903, 3904.200928 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Weapons ", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: SAC 3 9 ;! Object #10 $Class: SAC 3 $Team: Hostile $Location: -898.394165, 1239.402832, 3901.744629 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Sensors", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: Pestilence ;! Object #11 $Class: SCv Moloch $Team: Hostile $Location: -1005.833252, -0.000276, 1659.612305 $Orientation: -0.999722, 0.000000, -0.023559, 0.000000, 1.000000, 0.000000, 0.023559, 0.000000, -0.999722 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "Liberty" 70 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 15 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Sbank Ammo: ( 0 ) +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret12 +Subsystem: turret13 +Sbank Ammo: ( 0 ) +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 440 $Name: Alpha 2 ;! Object #12 $Class: GTF Erinyes $Team: Friendly $Location: 142.586899, 0.000634, -3427.971680 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 +Persona Index: 1 $Name: Alpha 3 ;! Object #13 $Class: GTF Erinyes $Team: Friendly $Location: 209.170303, 0.000598, -3428.706787 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 +Persona Index: 0 $Name: Alpha 4 ;! Object #14 $Class: GTF Erinyes $Team: Friendly $Location: 173.128540, 0.000592, -3469.910400 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 +Persona Index: 2 $Name: Beta 1 ;! Object #15 $Class: GTB Medusa $Team: Friendly $Location: -519.293274, 20.439980, -3508.940918 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #16 $Class: GTB Medusa $Team: Friendly $Location: -579.001099, 20.439968, -3569.531006 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #17 $Class: GTB Medusa $Team: Friendly $Location: -459.525726, 20.439991, -3569.433105 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #18 $Class: GTB Medusa $Team: Friendly $Location: -520.841492, 20.439960, -3635.495850 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Capricorn 1 ;! Object #19 $Class: SF Mara $Team: Hostile $Location: -430.894318, 0.000057, 2030.673218 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon#Weak" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Capricorn 2 ;! Object #20 $Class: SF Mara $Team: Hostile $Location: -386.194946, -0.000032, 1995.464600 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon#Weak" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Capricorn 3 ;! Object #21 $Class: SF Mara $Team: Hostile $Location: -473.854309, 0.000045, 1994.550171 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon#Weak" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Capricorn 4 ;! Object #22 $Class: SF Mara $Team: Hostile $Location: -428.720245, 0.000049, 1943.349609 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon#Weak" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 1 ;! Object #23 $Class: SB Nahema $Team: Hostile $Location: 917.208374, 0.002035, 3604.259766 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Aries 2 ;! Object #24 $Class: SB Nahema $Team: Hostile $Location: 805.931763, 0.001965, 3642.178223 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Aries 3 ;! Object #25 $Class: SB Nahema $Team: Hostile $Location: 992.941589, 0.002040, 3696.593750 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Aries 4 ;! Object #26 $Class: SB Nahema $Team: Hostile $Location: 853.430298, 0.001899, 3747.584717 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Leo 1 ;! Object #27 $Class: SF Manticore $Team: Hostile $Location: 890.056396, 0.001913, 4164.947266 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 2 ;! Object #28 $Class: SF Manticore $Team: Hostile $Location: 805.711060, 0.002016, 4222.289551 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 3 ;! Object #29 $Class: SF Manticore $Team: Hostile $Location: 975.850952, 0.001936, 4238.920410 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 4 ;! Object #30 $Class: SF Manticore $Team: Hostile $Location: 886.348511, 0.001957, 4306.930664 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Hellion ;! Object #31 $Class: SC Rakshasa $Team: Hostile $Location: 2291.414307, 0.001877, 4285.140137 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "Liberty" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 17 +Initial Hull: 58 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 10 "Pestilence" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: Death ;! Object #32 $Class: SC Rakshasa $Team: Hostile $Location: 2671.756592, 0.001760, 3485.754639 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase "Liberty" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 48 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 10 "Pestilence" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: Virgo 1 ;! Object #33 $Class: SF Dragon $Team: Hostile $Location: 2263.630127, 0.001433, 3824.966797 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Virgo 2 ;! Object #34 $Class: SF Dragon $Team: Hostile $Location: 2227.182373, 0.001460, 3878.564453 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Virgo 3 ;! Object #35 $Class: SF Dragon $Team: Hostile $Location: 2315.252686, 0.001471, 3898.166016 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Virgo 4 ;! Object #36 $Class: SF Dragon $Team: Hostile $Location: 2279.470459, 0.001439, 3977.789063 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Gamma 1 ;! Object #37 $Class: GTF Perseus $Team: Friendly $Location: -509.347656, -0.003314, -3136.971436 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-guard-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 +Persona Index: 2 $Name: Gamma 2 ;! Object #38 $Class: GTF Perseus $Team: Friendly $Location: -459.142609, -0.003313, -3197.989990 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-guard-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 +Persona Index: 3 $Name: Gamma 3 ;! Object #39 $Class: GTF Perseus $Team: Friendly $Location: -546.103882, -0.003275, -3208.377686 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-guard-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 +Persona Index: 5 $Name: Gamma 4 ;! Object #40 $Class: GTF Perseus $Team: Friendly $Location: -499.683075, -0.003307, -3255.391113 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-guard-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 +Persona Index: 3 $Name: Cancer 1 ;! Object #41 $Class: SF Basilisk $Team: Hostile $Location: 2723.272705, -0.000024, 4007.279297 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 2 ;! Object #42 $Class: SF Basilisk $Team: Hostile $Location: 2822.749512, -0.000045, 3933.403320 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 3 ;! Object #43 $Class: SF Basilisk $Team: Hostile $Location: 2624.962646, -0.000048, 3952.595459 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 4 ;! Object #44 $Class: SF Basilisk $Team: Hostile $Location: 2718.227295, -0.000018, 3855.928711 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 #Wings ;! 8 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard "Liberty" 89 ) ( ai-guard-wing "Beta" 80 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-chase "Pestilence" 73 ) ( ai-chase "Hellion" 89 ) ( ai-chase "Death" 89 ) ) +Hotkey: 1 +Flags:( ) $Name: Capricorn $Waves: 3 $Wave Threshold: 2 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Capricorn 1" "Capricorn 2" "Capricorn 3" "Capricorn 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-chase-wing "Alpha" 50 ) ) +Flags:( ) $Name: Aries $Waves: 3 $Wave Threshold: 1 $Special Ship: 0 ;! Aries 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 7 ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "Liberty" ) $Ships: ( ;! 4 total "Aries 1" "Aries 2" "Aries 3" "Aries 4" ) $AI Goals: ( goals ( ai-chase "Liberty" 65 ) ( ai-chase-any 50 ) ) +Flags:( ) $Name: Leo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Leo 1" "Leo 2" "Leo 3" "Leo 4" ) $AI Goals: ( goals ( ai-guard "Pestilence" 50 ) ) +Flags:( ) $Name: Virgo $Waves: 2 $Wave Threshold: 1 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Hellion" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Virgo 1" "Virgo 2" "Virgo 3" "Virgo 4" ) $AI Goals: ( goals ( ai-guard "Hellion" 80 ) ( ai-guard "Death" 89 ) ) +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) +Hotkey: 2 +Flags:( ) $Name: Cancer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 3 "Death" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" ) $AI Goals: ( goals ( ai-guard "Hellion" 50 ) ( ai-guard "Death" 50 ) ( ai-chase-any 50 ) ) +Flags:( ) #Events ;! 11 total $Formula: ( when ( has-time-elapsed 3 ) ( add-remove-escort "Liberty" 1 ) ( add-remove-escort "Pestilence" 1 ) ) +Name: Escort +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 3 ) ( beam-free-all "Pestilence" ) ( beam-free-all "Liberty" ) ) +Name: Beams free +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 5 ) ( send-message "#Command" "High" "Moving" ) ) +Name: Moving +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Aries" ) ( fire-beam "Liberty" "turret24" "Pestilence" ) ( fire-beam "Pestilence" "turret01" "Liberty" ) ) +Name: Fire +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Hellion" ) ( beam-free-all "Hellion" ) ( beam-free-all "Death" ) ) +Name: Arrival +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 7 "Pestilence" ) ( send-message "#Command" "High" "Incoming" ) ) +Name: Incoming +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Pestilence" ) ( send-message "Beta 1" "Normal" "Going down" ) ) +Name: Goin` down +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Hellion" ) ( send-message "#Command" "High" "Thar` she blows" ) ( fire-beam "Liberty" "turret11" "Hellion" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Aries" ) ( good-secondary-time "Hostile" 100 "Cyclops" "Liberty" ) ) +Name: Secondary +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Liberty" ) ( send-message "#Command" "High" "Abort" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Hellion" ) ( add-remove-escort "Hellion" 1 ) ( add-remove-escort "Death" 1 ) ) +Name: Escort 2 +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 4 total $Type: Primary +Name: Containers destroyed $MessageNew: XSTR("All Containers destroyed", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "SAC 3 1" "SAC 3 2" "SAC 3 3" "SAC 3 4" "SAC 3 5" "SAC 3 6" "SAC 3 7" "SAC 3 8" "SAC 3 9" ) +Score: 500 $Type: Primary +Name: Pestilence destroyed $MessageNew: XSTR("The Pestilence must be destroyed", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Pestilence" ) +Score: 600 $Type: Bonus +Name: All enemy fighters destroyed $MessageNew: XSTR("Damaged cruisers destroyed", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Hellion" "Death" ) +Invalid $Type: Secondary +Name: Eliminate fighters $MessageNew: XSTR("Eliminate the fighters guarding the depot", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Capricorn" "Aries" "Leo" ) +Score: 600 #Waypoints ;! 0 lists total #Messages ;! 212 total $Name: Moving $Team: -1 $MessageNew: XSTR("This is the Liberty.Moving into position now", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 +Wave Name: emptymsg.wav $Name: Incoming $Team: -1 $MessageNew: XSTR("Dont go any where Alpha.We are tracking two cruisers inbound to your location", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: emptymsg.wav $Name: Going down $Team: -1 $MessageNew: XSTR("She`s goin` down.Repeat Pestilence is goin` down.", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: emptymsg.wav $Name: Thar` she blows $Team: -1 $MessageNew: XSTR("There they are all turrets fire at will", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Abort $Team: -1 $MessageNew: XSTR("The Liberty is down all forces abort the mission. Repeat all forces abort.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: emptymsg.wav #Reinforcements ;! 0 total #Background bitmaps ;! 1 total $Num stars: 500 $Ambient light level: 0 $Sun: SunWhite +Angles: 0.000000 0.000000 1.570795 +Scale: 1.000000 $Starbitmap: planeta1 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 11.000000 +ScaleY: 13.000000 +DivX: 2 +DivY: 1 #Asteroid Fields #Music $Event Music: 5: Deuteronomy $Briefing Music: None #End