#Mission Info $Version: 0.10 $Name: XSTR("Ancestors", -1) $Author: Daniel Bispliinghoff $Created: 10/27/99 at 21:02:37 $Modified: 11/06/99 at 14:37:16 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Guard a newly discovered Knossos portal in the Gamma Draconis Nebula ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 4 +NebAwacs: 700.000000 +Storm: s_standard +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 22.636797, 5903.394043, -2522.440430 +Viewer orient: 0.999999, -0.000001, -0.001117, 0.000976, 0.487868, 0.872917, 0.000544, -0.872918, 0.487867 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR("Good morning pilots, we've got an interesting one today. Yesterday one of our scout wings in the Nebula beyond Gamma Draconis found another active Knossos portal. We think it has recently been activated since we never detected to before.", -1) $end_multi_text $voice: none.wav $camera_pos: -9.695268, 6834.053711, -4807.985840 $camera_orient: 0.999999, -0.000001, -0.001117, 0.000843, 0.656863, 0.754009, 0.000733, -0.754010, 0.656863 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Unknown $class: Knossos $pos: -5.221182, -0.000925, 1024.345703 $label: Knossos +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("What we need is another recon of the area before we deploy ships to secure the Knossos. Shivan activity in the area around all known Knossos portals is high. If you encounter Shivans upon arrival destroy them. If you see no Shivans you MUST NOT alert them.", -1) $end_multi_text $voice: none.wav $camera_pos: 794.649231, 7445.037109, 297.179047 $camera_orient: 0.999999, -0.000001, -0.001117, 0.001113, 0.089733, 0.995965, 0.000099, -0.995966, 0.089733 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Unknown $class: Knossos $pos: -323.444672, -0.000997, 1030.248413 $label: Knossos +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ares $pos: 628.186646, -0.000459, -273.885071 $label: Alpha Wing +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 21 $team: Hostile $class: SF Manticore $pos: 1841.280884, 409.435730, 992.975464 $label: Shivans? +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("We believe the Shivans have the ability to sense any ships near the portals. Once you have arrived minimize your EM signature by staying still till the reinforcements show up. The AWACS ship O'Reilly and the GTC Imperium will arrive shortly to secure the Knossos. After they have arrived you will be relieved and can return to base. Good luck pilots", -1) $end_multi_text $voice: none.wav $camera_pos: -706.229675, 6593.964844, -92.632866 $camera_orient: 0.999999, -0.000001, -0.001117, 0.001113, 0.089733, 0.995965, 0.000099, -0.995966, 0.089733 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Unknown $class: Knossos $pos: -970.597107, -0.000900, 1011.147339 $label: Knossos +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -1196.930176, 496.727722, -169.681946 $label: GTC Imperium +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 30 $team: Friendly $class: GTA Charybdis $pos: 251.161224, 409.435516, 326.243958 $label: GTA O'Reilly +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 3 $Formula: ( true ) $Multi text XSTR("The GTT Hopper was able to get away with the information from the GTSC Socrates. From the condition of the ship and the corpses of the crew it looks as though the ship had been running on automatic systems for at least a decade. The GTVA has decided to send an expedition through the Knossos portal to investigate. Once we bring in more fleet assests we will begin. Get ready for your next mission pilot, your going with them.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Wait for reinforcements" 0 ) $Multi text XSTR("While the arrival of the Socrates was completely unexpected you were still able to carry out your original mission of holding down the fort waiting for reinforcements, And while you did attract the Shivans attention, we found no fault in your actions to avoid the Socrates.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "SC Reaver" ) $Multi text XSTR("Even though the Shivans were able to destroy the Socrates we couldn't expect you to guard such a fragile ship against the SC Reaver. The fact that the Reaver was subsequently destroyed is impressive.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "GVF Serapis" 5 "GVF Tauret" 5 ) +Weaponry Pool: ( "Subach HL-7" 16 "Akheton SDG" 16 "Morning Star" 16 "Prometheus R" 16 "Prometheus S" 20 "Maxim" 16 "UD-8 Kayser" 20 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Tempest" 500 "Hornet" 500 "Tornado" 820 "Harpoon" 644 "Trebuchet" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Cyclops" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 23 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ares $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Knossos ;! Object #1 $Class: Knossos $Team: Unknown $Location: -5.221182, -0.000925, 1024.345703 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 $Name: Alpha 2 ;! Object #2 $Class: GTF Ares $Team: Friendly $Location: 103.624710, -0.000427, -91.772438 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 3 ;! Object #3 $Class: GTF Ares $Team: Friendly $Location: -104.121857, -0.000526, -86.964668 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 4 ;! Object #4 $Class: GTF Ares $Team: Friendly $Location: -3.120567, -0.000479, -200.190689 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: GTSC Socrates ;! Object #5 $Class: GTSC Faustus $Team: Unknown $Location: -3.180451, -0.000216, 733.382874 $Orientation: -0.556893, 0.830498, -0.012027, 0.830304, 0.557022, 0.017932, 0.021591, 0.000000, -0.999767 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Records", -1) +Initial Velocity: 100 +Initial Hull: 29 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: science01a-solar1 $Damage: 100 +Subsystem: turret01 $Damage: 100 +Subsystem: turret02 $Damage: 100 +Subsystem: turret03 $Damage: 100 +Subsystem: turret04 $Damage: 100 +Subsystem: turret05 $Damage: 100 +Subsystem: turret06 $Damage: 100 +Subsystem: navigation $Damage: 100 +Subsystem: communication $Damage: 100 +Subsystem: weapons $Damage: 100 +Subsystem: engine $Damage: 94 +Subsystem: sensors $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 20 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" "scannable" )+Respawn priority: 0 +Escort priority: 100 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Aquarius 1 ;! Object #6 $Class: SF Aeshma $Team: Hostile $Location: 14.090534, 549.016968, 1007.834229 $Orientation: -0.990437, 0.000000, 0.137966, 0.000000, 1.000000, 0.000000, -0.137966, 0.000000, -0.990437 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aquarius 2 ;! Object #7 $Class: SF Aeshma $Team: Hostile $Location: -133.867142, 549.017029, 1038.165283 $Orientation: -0.990437, 0.000000, 0.137966, 0.000000, 1.000000, 0.000000, -0.137966, 0.000000, -0.990437 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aquarius 3 ;! Object #8 $Class: SF Aeshma $Team: Hostile $Location: 153.552811, 549.017029, 1001.210022 $Orientation: -0.990437, 0.000000, 0.137966, 0.000000, 1.000000, 0.000000, -0.137966, 0.000000, -0.990437 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 1 ;! Object #9 $Class: SF Astaroth $Team: Hostile $Location: 6.386212, -425.112518, 1007.542480 $Orientation: -0.999597, 0.000000, 0.028404, 0.000000, 1.000000, 0.000000, -0.028404, 0.000000, -0.999597 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Scorpio 2 ;! Object #10 $Class: SF Astaroth $Team: Hostile $Location: -153.630508, -425.112457, 1009.813782 $Orientation: -0.999597, 0.000000, 0.028403, 0.000000, 1.000000, 0.000000, -0.028403, 0.000000, -0.999597 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Scorpio 3 ;! Object #11 $Class: SF Astaroth $Team: Hostile $Location: 159.654892, -425.112457, 975.989136 $Orientation: -0.999597, 0.000000, 0.028403, 0.000000, 1.000000, 0.000000, -0.028403, 0.000000, -0.999597 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Cancer 1 ;! Object #12 $Class: SF Mara $Team: Hostile $Location: 13.549820, 0.000120, 1098.420166 $Orientation: -0.998104, 0.000000, -0.061554, 0.000000, 1.000000, 0.000000, 0.061554, 0.000000, -0.998104 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 2 ;! Object #13 $Class: SF Mara $Team: Hostile $Location: -133.923645, 0.000205, 1106.865356 $Orientation: -0.998104, 0.000000, -0.061554, 0.000000, 1.000000, 0.000000, 0.061554, 0.000000, -0.998104 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 3 ;! Object #14 $Class: SF Mara $Team: Hostile $Location: 167.246796, 0.000191, 1095.295898 $Orientation: -0.998104, 0.000000, -0.061554, 0.000000, 1.000000, 0.000000, 0.061554, 0.000000, -0.998104 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: GTT Hopper ;! Object #15 $Class: GTT Argo $Team: Friendly $Location: -191.516464, 0.000031, -876.153503 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "GTSC Socrates" "Frontside dock" "starboard docking" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Standard Flak" ) +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 180 ) $Departure Location: Hyperspace $Departure Cue: ( or ( has-docked-delay "GTT Hopper" "GTSC Socrates" 1 20 ) ( is-destroyed-delay 3 "GTSC Socrates" ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 90 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: GTA O'Reilly ;! Object #16 $Class: GTA Charybdis $Team: Friendly $Location: 436.996033, 409.435577, -146.061707 $Orientation: 0.589788, 0.000000, 0.807558, 0.000000, 1.000000, 0.000000, -0.807558, 0.000000, 0.589788 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 15 "GTT Hopper" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 80 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: GTC Imperium ;! Object #17 $Class: GTC Leviathan $Team: Friendly $Location: 325.310699, 496.727356, -455.475250 $Orientation: 0.667463, 0.000000, 0.744643, 0.000000, 1.000000, 0.000000, -0.744643, 0.000000, 0.667463 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SC Reaver" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 15 "GTT Hopper" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 70 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: SC Reaver ;! Object #18 $Class: SC Rakshasa $Team: Hostile $Location: 6.220811, 259.950775, 1508.683472 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Imperium" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( has-docked-delay "GTT Hopper" "GTSC Socrates" 1 15 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: Leo 1 ;! Object #19 $Class: SF Manticore $Team: Hostile $Location: 114.274284, 577.002563, 1511.280884 $Orientation: -0.997661, 0.000000, -0.068354, 0.000000, 1.000000, 0.000000, 0.068354, 0.000000, -0.997661 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 2 ;! Object #20 $Class: SF Manticore $Team: Hostile $Location: 18.735191, 577.002563, 1378.271606 $Orientation: -0.997661, 0.000000, -0.068354, 0.000000, 1.000000, 0.000000, 0.068354, 0.000000, -0.997661 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 3 ;! Object #21 $Class: SF Manticore $Team: Hostile $Location: -98.771675, 577.002502, 1508.829346 $Orientation: -0.997661, 0.000000, -0.068354, 0.000000, 1.000000, 0.000000, 0.068354, 0.000000, -0.997661 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 4 ;! Object #22 $Class: SF Manticore $Team: Hostile $Location: 0.110714, 577.002625, 1649.459229 $Orientation: -0.997661, 0.000000, -0.068354, 0.000000, 1.000000, 0.000000, 0.068354, 0.000000, -0.997661 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 #Wings ;! 5 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-stay-still "Alpha 1" 50 ) ( ai-ignore "Knossos" 89 ) ) +Hotkey: 0 +Flags:( ) $Name: Aquarius $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Aquarius 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Scan Socrates" 20 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Aquarius 1" "Aquarius 2" "Aquarius 3" ) $AI Goals: ( goals ( ai-chase-any 89 ) ( ai-ignore "GTSC Socrates" 89 ) ( ai-ignore "Knossos" 89 ) ) +Flags:( ) $Name: Scorpio $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "Aquarius" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Scorpio 1" "Scorpio 2" "Scorpio 3" ) $AI Goals: ( goals ( ai-chase-any 89 ) ( ai-ignore "GTSC Socrates" 89 ) ( ai-ignore "Knossos" 89 ) ) +Flags:( ) $Name: Cancer $Waves: 3 $Wave Threshold: 0 $Special Ship: 2 ;! Cancer 3 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 2 "Aquarius" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Cancer 1" "Cancer 2" "Cancer 3" ) $AI Goals: ( goals ( ai-chase-any 89 ) ( ai-chase "GTT Hopper" 50 ) ( ai-ignore "Knossos" 89 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 7 $Name: Leo $Waves: 2 $Wave Threshold: 1 $Special Ship: 0 ;! Leo 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 3 "SC Reaver" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Leo 1" "Leo 2" "Leo 3" "Leo 4" ) $AI Goals: ( goals ( ai-guard "SC Reaver" 89 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 7 #Events ;! 19 total $Formula: ( when ( has-time-elapsed 3 ) ( send-message "#Command" "High" "Stay put" ) ) +Name: beginning +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "GTSC Socrates" ) ( send-message "Alpha 2" "High" "arrival" ) ) +Name: arrival +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 15 "GTSC Socrates" ) ( sabotage-subsystem "GTSC Socrates" "engine" 10 ) ) +Name: Socrates +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Socrates" 15 ) ( send-message "#Command" "High" "Socrates" ) ) +Name: Scan ship +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-cargo-known-delay 5 "GTSC Socrates" ) ( send-message "#Command" "High" "Scan Socrates" ) ) +Name: Scan Socrates +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "Aquarius" ) ( change-iff "Friendly" "GTSC Socrates" ) ) +Name: IFF Socrates +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "Aquarius" ) ( send-message "#Command" "High" "Shivans" ) ) +Name: Shivans +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "GTT Hopper" ) ( send-message "#Command" "High" "Transport" ) ) +Name: Transport +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTA O'Reilly" ) ( awacs-set-radius "GTA O'Reilly" "radara" 2000 ) ) +Name: AWACS radius +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "GTA O'Reilly" ) ( send-message "#Command" "High" "AWACS" ) ) +Name: AWACS +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTC Imperium" ) ( beam-free-all "GTC Imperium" ) ) +Name: Imperium +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTT Hopper" "GTSC Socrates" 1 5 ) ( send-message "GTT Hopper" "High" "Boarding" ) ) +Name: Boarding +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "SC Reaver" ) ( send-message "#Command" "High" "Reaver" ) ) +Name: Reaver +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "SC Reaver" ) ( fire-beam "SC Reaver" "turret01" "GTSC Socrates" ) ) +Name: Reaver fires +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "SC Reaver" ) ( fire-beam "SC Reaver" "turret02" "GTSC Socrates" ) ) +Name: Reaver fires2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "SC Reaver" ) ( fire-beam "SC Reaver" "turret03" "GTT Hopper" ) ) +Name: Reaver fires3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "SC Reaver" ) ( beam-free-all "SC Reaver" ) ) +Name: Reaver turrets +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 3 "GTSC Socrates" ) ( send-message "GTSC Socrates" "High" "Socrates destroyed" ) ) +Name: Socrates gone +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect the GTSC Socrates", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 10 "SC Reaver" ) ( send-message "#Command" "High" "End" ) ) +Name: End +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 1 total $Type: Primary +Name: Wait for reinforcements $MessageNew: XSTR("Wait for further reinforcements to secure the Knossos portal", -1) $end_multi_text $Formula: ( has-arrived-delay 20 "GTSC Socrates" ) +Score: 200 #Waypoints ;! 0 lists total #Messages ;! 218 total $Name: Stay put $Team: -1 $MessageNew: XSTR("Ok Alpha 1, stay put and we'll be sending in the reinforcements. Make sure not to move around as that may alert any Shivans in the area.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: arrival $Team: -1 $MessageNew: XSTR("Oh God!! What is that? Its heading right at us, BREAK ALPHA 1!!", -1) $end_multi_text +Persona: Wingman 4 +AVI Name: Head-TP6 +Wave Name: emptymsg.wav $Name: Socrates $Team: -1 $MessageNew: XSTR("Its a science vessel, the GTSC Socrates. According to records its registry is over 30 years old. Scan that ship Alpha 1.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Shivans $Team: -1 $MessageNew: XSTR("Our activities have alerted the Shivans! Make sure they don't destroy the Socrates!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Scan Socrates $Team: -1 $MessageNew: XSTR("Scans showing no life-signs left onboard. The engines died as soon as it exited the Knossos. We are sending in a transport to tow the Socrates to base. The reinforcements are coming soon Alpha 1.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Transport $Team: -1 $MessageNew: XSTR("The GTT Hopper has arrived to take the Socrates, cover her.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: AWACS $Team: -1 $MessageNew: XSTR("The reinforcements have arrived. The GTA O'Reilly will give AWACS support.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Boarding $Team: -1 $MessageNew: XSTR("My God, the all thats left are desiccated husks of the crew, The hull has breached and the interior has no atmosphere. Looks like they've been here for decades.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-TP8 +Wave Name: emptymsg.wav $Name: Reaver $Team: -1 $MessageNew: XSTR("A Rakshasa class cruiser has warped in, its firing on the Socrates and the Hopper!! Destroy that cruiser!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Socrates destroyed $Team: -1 $MessageNew: XSTR("They've destroyed the Socrates!! We were able to pull out our boarding party and recovered the ships logs and mission recorder before it was lost. We're outta here Alpha 1.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-TP8 +Wave Name: emptymsg.wav $Name: End $Team: -1 $MessageNew: XSTR("The Shivans know we're here. The Socrates was destroyed but we got the information we need. We're going to need more forces to secure this Knossos portal. Return to base Alpha 1", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM5 +Wave Name: emptymsg.wav #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 100 $Ambient light level: 0 +Neb2: nbackblack +Neb2Flags: 21 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End