#Mission Info $Version: 0.10 $Name: XSTR("An Old Foe", -1) $Author: Brian Vanderwende $Created: 10/12/99 at 21:22:25 $Modified: 10/15/99 at 17:59:24 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR(" The First mission in a campaign. ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: -1157.268311, 9491.812500, -3631.795898 +Viewer orient: 0.986482, 0.000000, -0.163867, 0.115879, 0.707061, 0.697594, 0.115864, -0.707153, 0.697503 +SquadReassignName: 75th Hawks #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 2 $start_stage $multi_text XSTR(" We are beginning are search of the new system. You will be in this patrol. We don't know how strong this enemy is. Don't worry though, if any capitol or cruisers come we have ships to deploy.", -1) $end_multi_text $voice: none.wav $camera_pos: -200.635025, 33500.980469, 156.799255 $camera_orient: -0.999986, 0.000001, -0.005235, 0.005235, -0.007504, -0.999958, -0.000040, -0.999972, 0.007504 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Hostile $class: GTF Hercules Mark II $pos: -563.946533, -0.000153, -1009.748901 $label: Unknown System +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("You Alpha and Beta will be going around in search for any Shivan presence. You must go soon command wants info ASAP. Good Luck, your launching in two minutes.", -1) $end_multi_text $voice: none.wav $camera_pos: -149.648376, 2423.183105, 1654.459473 $camera_orient: -0.999999, 0.000001, -0.001215, 0.001066, 0.480371, -0.877065, 0.000583, -0.877065, -0.480371 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Hostile $class: GTF Hercules Mark II $pos: -563.946533, -0.000153, -1009.748901 $label: Unknown System +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 685.721436, 0.000095, -48.051174 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: -785.406860, 0.000045, -96.199631 $label: Beta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: 2.728600, 0.000431, 726.251892 $label: Unknown +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( is-goal-true-delay "Shivan" 0 ) $Multi text XSTR(" Great job. We have found out who these Shivans are and will descuss at the Command Briefing. You destroyed all Shivan forces. This will aid us if this new advirsary is powerful.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("We have no recommendations for you.", -1) $end_multi_text $Formula: ( is-goal-false-delay "Shivan" 0 ) $Multi text XSTR(" You must destroy all Shivan forces. This is a must! This is what we pay you to do. So try better next time!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Destroy all Shivans when they appear.", -1) $end_multi_text $Formula: ( is-goal-true-delay "Beacon" 0 ) $Multi text XSTR("That was an extremely well armed Shivan force. Considering this it was amazing you could save the Beacon. Great Job!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Beacon" 0 ) $Multi text XSTR("There was an extremely high amount of Shivans in the field of battle. With this in mind we understand that you could not save the Beacon.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 22 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 22 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Targeting Laser" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 1100 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 692 "Harpoon D" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "TAG-C" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 31 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules Mark II $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Hercules Mark II $Team: Friendly $Location: 110.340500, 0.000093, -45.594868 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTF Hercules Mark II $Team: Friendly $Location: -111.210297, 0.000038, -42.348801 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Delta 1 ;! Object #3 $Class: GTF Perseus $Team: Friendly $Location: -113.145767, 0.000215, 380.893799 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Delta 2 ;! Object #4 $Class: GTF Perseus $Team: Friendly $Location: -247.332550, 0.000268, 388.172821 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Delta 3 ;! Object #5 $Class: GTF Perseus $Team: Friendly $Location: -427.050964, 0.000266, 395.060089 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Vishnu 1 ;! Object #6 $Class: SF Basilisk $Team: Hostile $Location: -166.742157, 0.000380, 897.688171 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vishnu 2 ;! Object #7 $Class: SF Basilisk $Team: Hostile $Location: 194.806641, 0.000475, 844.912903 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vishnu 3 ;! Object #8 $Class: SF Basilisk $Team: Hostile $Location: 554.113281, 0.000480, 809.532166 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vishnu 4 ;! Object #9 $Class: SF Basilisk $Team: Hostile $Location: 869.104736, 0.000398, 735.326233 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Zephire ;! Object #10 $Class: SC Cain $Team: Hostile $Location: 767.096375, 0.000561, 2380.854248 $Orientation: 0.103955, 0.000000, 0.994582, 0.000001, 1.000000, 0.000000, -0.994582, 0.000001, 0.103955 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Delta" 50 ) ( ai-chase "Beacon" 70 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Shivan Weak Turret Laser" ) +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( are-waypoints-done-delay "Delta" "Waypoint path 1" 3 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Dagger ;! Object #11 $Class: SC Cain $Team: Hostile $Location: -1017.818726, 0.000414, 2459.594971 $Orientation: -0.062798, 0.000000, -0.998026, -0.000001, 1.000000, 0.000000, 0.998026, 0.000001, -0.062798 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Delta" 50 ) ( ai-chase "Beacon" 70 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( are-waypoints-done-delay "Delta" "Waypoint path 1" 3 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Beacon ;! Object #12 $Class: GTC Leviathan $Team: Friendly $Location: 233.046875, 0.000423, 4216.819336 $Orientation: -0.874444, 0.000000, 0.485127, 0.000001, 1.000000, 0.000001, -0.485127, 0.000001, -0.874444 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Dagger" 50 ) ( ai-chase "Zephire" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "SGreen" ) +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 10 "Dagger" ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 4 "Indra" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Rama 1 ;! Object #13 $Class: SF Manticore $Team: Hostile $Location: 666.592590, 0.001426, 2996.253906 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rama 2 ;! Object #14 $Class: SF Manticore $Team: Hostile $Location: 1008.990479, 0.001472, 2755.801270 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rama 3 ;! Object #15 $Class: SF Manticore $Team: Hostile $Location: 1226.484619, 0.001486, 2964.257813 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rama 4 ;! Object #16 $Class: SF Manticore $Team: Hostile $Location: 1343.542725, 0.001471, 2745.874512 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #17 $Class: GTF Hercules Mark II $Team: Friendly $Location: -430.138672, 0.000009, 99.485481 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 2 ;! Object #18 $Class: GTF Hercules Mark II $Team: Friendly $Location: -639.076050, 0.000010, 86.411598 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 3 ;! Object #19 $Class: GTF Hercules Mark II $Team: Friendly $Location: -896.301636, -0.000006, 118.062469 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Indra 1 ;! Object #20 $Class: SB Nephilim $Team: Hostile $Location: 1339.400024, 0.000000, 3517.300049 $Orientation: 0.261973, 0.000000, 0.965075, 0.000000, 1.000000, 0.000000, -0.965075, 0.000000, 0.261973 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" "Stiletto II" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Indra 2 ;! Object #21 $Class: SB Nephilim $Team: Hostile $Location: 1271.676758, 0.000072, 3110.667725 $Orientation: 0.547904, 0.000000, 0.836541, 0.000000, 1.000000, 0.000000, -0.836541, 0.000000, 0.547904 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" "Stiletto II" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Indra 3 ;! Object #22 $Class: SB Nephilim $Team: Hostile $Location: 1359.745117, -0.000013, 3334.041992 $Orientation: 0.387252, 0.000000, 0.921974, 0.000000, 1.000000, 0.000000, -0.921974, 0.000000, 0.387252 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" "Stiletto II" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Epsilon 1 ;! Object #23 $Class: GTF Erinyes $Team: Friendly $Location: 1195.251953, -0.001021, 1304.577759 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 2 ;! Object #24 $Class: GTF Erinyes $Team: Friendly $Location: 1122.325806, -0.001022, 1378.279907 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 3 ;! Object #25 $Class: GTF Erinyes $Team: Friendly $Location: 1245.472900, -0.001025, 1356.570679 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Strife ;! Object #26 $Class: SC Lilith $Team: Hostile $Location: 310.365479, 0.000002, 2069.057129 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Beacon" 80 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 6 "Zephire" "Dagger" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 210 $Name: Iota 1 ;! Object #27 $Class: GTF Myrmidon $Team: Friendly $Location: 806.549744, -0.000052, 3532.340332 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Iota 2 ;! Object #28 $Class: GTF Myrmidon $Team: Friendly $Location: 725.642822, 0.000001, 3513.887695 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Iota 3 ;! Object #29 $Class: GTF Myrmidon $Team: Friendly $Location: 626.482300, 0.000049, 3530.831787 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Fantasy ;! Object #30 $Class: GTD Hecate $Team: Friendly $Location: 1520.540283, -0.000113, 6513.719238 $Orientation: -0.955735, 0.000000, 0.294230, 0.000000, 1.000000, 0.000000, -0.294230, 0.000000, -0.955735 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 12 "Beacon" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1300 #Wings ;! 8 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Delta 1" "Delta 2" "Delta 3" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) +Flags:( ) $Name: Vishnu $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Vishnu 1 $Arrival Location: Hyperspace $Arrival Cue: ( are-waypoints-done-delay "Delta" "Waypoint path 1" 2 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Vishnu 1" "Vishnu 2" "Vishnu 3" "Vishnu 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Delta" 50 ) ) +Flags:( ) +Wave Delay Min: 6 +Wave Delay Max: 7 $Name: Rama $Waves: 7 $Wave Threshold: 0 $Special Ship: 0 ;! Rama 1 $Arrival Location: Hyperspace $Arrival Cue: ( are-waypoints-done-delay "Delta" "Waypoint path 1" 3 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Rama 1" "Rama 2" "Rama 3" "Rama 4" ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 12 $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) +Hotkey: 1 +Flags:( ) $Name: Indra $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Indra 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 0 "Zephire" "Dagger" ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "Beacon" ) $Ships: ( ;! 3 total "Indra 1" "Indra 2" "Indra 3" ) $AI Goals: ( goals ( ai-chase "Beacon" 50 ) ) +Flags:( ) +Wave Delay Min: 3 +Wave Delay Max: 5 $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 0 "Delta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Epsilon 1" "Epsilon 2" "Epsilon 3" ) +Flags:( ) $Name: Iota $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Iota 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 0 "Beta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Iota 1" "Iota 2" "Iota 3" ) +Flags:( ) #Events ;! 15 total $Formula: ( when ( is-destroyed-delay 0 "Vishnu" ) ( send-message "#Command" "High" "Vishnu" ) ) +Name: Vishnu +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Vishnu", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Rama" ) ( when ( true ) ( do-nothing ) ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Rama", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Dagger" ) ( send-message "#Command" "High" "Dagger" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy the Dagger", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Zephire" ) ( send-message "#Command" "High" "Zephire" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Zephire", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Rama" "Vishnu" "Zephire" "Dagger" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 5 +Objective: XSTR("Return to Base", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Vishnu" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Patrol The Area", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Dagger" "Zephire" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Beacon" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Protect Beacon", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Indra" "Rama" "Vishnu" "Dagger" "Zephire" ) ( send-message "#Command" "High" "Leave" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Beacon" ) ( send-message "#Command" "High" "Beacon" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Beacon" ) ( beam-free "Beacon" "turret01" "turret02" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 10 "Beacon" ) ( beam-free-all "Beacon" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "Strife" ) ( fire-beam "Beacon" "sensors" "Strife" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Fantasy" ) ( beam-free-all "Fantasy" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 2 total $Type: Primary +Name: Shivan $MessageNew: XSTR("Destroy Any Shivans You Find", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Rama" "Vishnu" "Dagger" "Zephire" ) +No music +Score: 2222 $Type: Bonus +Name: Beacon $MessageNew: XSTR("jgg", -1) $end_multi_text $Formula: ( true ) +Invalid +Score: 566 #Waypoints ;! 1 lists total $Name: Waypoint path 1 $List: ( ;! 4 points in list ( 11.967062, 0.000979, 304.100983 ) ( 37.740559, 0.001520, 517.783569 ) ( -20.469818, 0.003349, 1874.129395 ) ( 331.241516, 0.003169, 3456.765869 ) ) #Messages ;! 212 total $Name: Vishnu $Team: -1 $MessageNew: XSTR(" We have destroyed Vishnu Wing!", -1) $end_multi_text +AVI Name: Head-TP1 $Name: Dagger $Team: -1 $MessageNew: XSTR(" We have destroyed the Dagger", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Zephire $Team: -1 $MessageNew: XSTR(" We have destroyed the Zephire", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Leave $Team: -1 $MessageNew: XSTR(" Work here done Alpha. Return to base.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Beacon $Team: -1 $MessageNew: XSTR(" This is the GTC Beacon here to assist.", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 2 total $Num stars: 1120 $Ambient light level: 0 $Sun: SunBlue +Angles: 0.000000 0.000000 0.000000 +Scale: 1.000000 $Sun: SunWhite +Angles: 1.047197 1.012290 1.012290 +Scale: 2.000000 $Starbitmap: planetg +Angles: 4.817105 1.675515 3.735002 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: dneb01 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 #Asteroid Fields #Music $Event Music: 3: Leviticus $Briefing Music: Brief5 #End