// Of 1800 total sexp nodes, 1545 free, 255 used

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// Of 1800 total sexp nodes, 1551 free, 249 used



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// Of 1800 total sexp nodes, 1626 free, 174 used
















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// Of 1800 total sexp nodes, 1679 free, 121 used


























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// Of 1800 total sexp nodes, 1677 free, 123 used




































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// Of 1800 total sexp nodes, 1684 free, 116 used








































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// Of 1800 total sexp nodes, 1683 free, 117 used










































// Of 1800 total sexp nodes, 1683 free, 117 used











































// Of 1800 total sexp nodes, 1683 free, 117 used












































// Of 1800 total sexp nodes, 1683 free, 117 used













































// Of 1800 total sexp nodes, 1683 free, 117 used














































// Of 1800 total sexp nodes, 1683 free, 117 used















































// Of 1800 total sexp nodes, 1683 free, 117 used
















































// Of 1800 total sexp nodes, 1686 free, 114 used

















































// Of 1800 total sexp nodes, 1686 free, 114 used


















































// Of 1800 total sexp nodes, 1686 free, 114 used



















































// Of 1800 total sexp nodes, 1696 free, 104 used




















































// Of 1800 total sexp nodes, 1696 free, 104 used





















































// Of 1800 total sexp nodes, 1696 free, 104 used






















































// Of 1800 total sexp nodes, 1706 free, 94 used























































// Of 1800 total sexp nodes, 1706 free, 94 used
























































// Of 1800 total sexp nodes, 1722 free, 78 used

























































// Of 1800 total sexp nodes, 1730 free, 70 used


























































// Of 1800 total sexp nodes, 1724 free, 76 used



























































// Of 1800 total sexp nodes, 1763 free, 37 used




























































// Of 1800 total sexp nodes, 1763 free, 37 used





























































// Of 1800 total sexp nodes, 1763 free, 37 used






























































// Of 1800 total sexp nodes, 1798 free, 2 used































































// Of 1800 total sexp nodes, 1798 free, 2 used































































#Mission Info

$Version: 0.10
$Name: Drug Bust
$Author: sven
$Created: 11/18/98 at 18:44:39
$Modified: 12/06/98 at 02:58:09
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
A major drug stash in the Betelgeuse star system.  They are heading to the Sol system and must be stoped.  (v2.00)$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 14199.700195, 22356.474609, -16555.468750
+Viewer orient:
	0.844000, -0.000000, 0.536343,
	-0.327379, 0.792099, 0.515171,
	-0.424837, -0.610392, 0.668532

#Plot Info

$Tour: Blah
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
There have been many reports of drug dealers in the $f Betelgeuse star system.  We are here to capture a major drug dealer, the Crack Master.
$end_multi_text
$Ani Filename: cb_mccarthy.ani
+Wave Filename: capture.wav

$Stage Text:
You and your fleat have been specifically asked by Command for this job.
$end_multi_text
$Ani Filename: cb_bastion.ani
+Wave Filename: asked.wav

#Briefing
$start_briefing
$num_stages: 9
$start_stage
$multi_text
PILOT ATTEND: Welcome aboard to the GTD Policer
$end_multi_text
$voice: brief_1a.wav
$camera_pos: 13.872039, 9697.929688, -8526.540039
$camera_orient:
	0.999996, 0.000000, -0.002702,
	0.002217, 0.571496, 0.820602,
	0.001544, -0.820605, 0.571494
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
$f Alpha and $f Delta wing are to stop a group of stoners out in the Betelguese star system.
$end_multi_text
$voice: brief_1b.wav
$camera_pos: 13.872039, 9697.929688, -8526.540039
$camera_orient:
	0.999996, 0.000000, -0.002702,
	0.002217, 0.571496, 0.820602,
	0.001544, -0.820605, 0.571494
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTI Arcadia
$pos: -3484.052734, -0.000098, -1385.715454
$label: GTI Arcadia 20
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 1010.384460, -0.000256, -2659.783691
$label: Alpha Wing
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -2952.782715, 0.000197, -3531.948242
$label: Delta Wing
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
Long range scanners have detected two wings, $h Alpha $h Druggies and $h Beta $h Druggies wings.  Also a cruiser with unknown cargo is in the area, which you will scan.
$end_multi_text
$voice: brief_1c.wav
$camera_pos: -4197.341797, 9095.692383, -10279.971680
$camera_orient:
	0.949874, 0.000000, -0.312632,
	0.173132, 0.832657, 0.526031,
	0.260315, -0.553790, 0.790919
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: 406.948395, -0.001100, 722.972046
$label: Crack Master 6-9
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules
$pos: 2647.338623, -0.000048, 323.885010
$label: Beta Druggies
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTSG Watchdog
$pos: -1786.596191, -0.000121, 1783.221191
$label: Alpha Druggies
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
We have reason to believe that they took out the $f GTI $f Arcadia $f 20 already, but we are not completely sure.
$end_multi_text
$voice: brief_1d.wav
$camera_pos: -551.446167, 11710.799805, -10573.176758
$camera_orient:
	0.999924, 0.000000, -0.012370,
	0.008843, 0.699276, 0.714797,
	0.008650, -0.714852, 0.699223
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: 583.474121, -0.002471, 3286.027100
$label: Crack Master 6-9
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: GTI Arcadia
$pos: -3491.160645, 0.000226, -203.379822
$label: GTI Arcadia 20
+id: 11
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
Almost all of the ships you are going to take out will be of our own.  This is a major drug bust, and we plan to scan and capture the Crack Master 6-9 to study the average drug dealer.
$end_multi_text
$voice: brief_1e.wav
$camera_pos: -4197.341797, 9095.692383, -10279.971680
$camera_orient:
	0.949207, 0.000000, -0.314654,
	0.159561, 0.861887, 0.481343,
	0.271196, -0.507100, 0.818109
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: 583.474121, -0.002471, 3286.027100
$label: Crack Master 6-9
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Friendly
$class: GTF Hercules
$pos: -514.153564, 0.000136, 1266.542358
$label: Freighter
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
You cannot forget that the Crack Master 6-9 is heading for the Sol Jump Node and must be captured in time for the freighter to get there.  Once captured wait for $f Command to tell you to jump out, expect the unexpected.
$end_multi_text
$voice: brief_1f.wav
$camera_pos: 807.189758, 10730.538086, -9994.789063
$camera_orient:
	0.990310, 0.000000, 0.138875,
	-0.086321, 0.783357, 0.615550,
	-0.108789, -0.621573, 0.775766
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: 583.474121, -0.002471, 3286.027100
$label: Crack Master 6-9
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -2383.109375, 0.000403, 8511.352539
$label: Jump Node 0
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
Also you must stop the $h Smoke-upers wing before they reach the jump node.
$end_multi_text
$voice: brief_1g.wav
$camera_pos: 807.190002, 10730.539063, -9994.789063
$camera_orient:
	0.999415, -0.000001, 0.034203,
	-0.019717, 0.817110, 0.576144,
	-0.027948, -0.576481, 0.816632
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -4678.538574, 0.000413, 11520.066406
$label: Jump Node 0
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: GTFR Poseidon
$pos: -222.666946, 17.378307, 3463.090820
$label: Smoke-upers 3
+id: 12
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
You must also take out all cargo containers in the area
$end_multi_text
$voice: brief_1h.wav
$camera_pos: 807.190002, 10730.539063, -9994.789063
$camera_orient:
	0.999415, -0.000001, 0.034203,
	-0.019717, 0.817110, 0.576144,
	-0.027948, -0.576481, 0.816632
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -4678.538574, 0.000413, 11520.066406
$label: Jump Node 0
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: TSC 2
$pos: 4730.979980, -0.000477, 5781.418945
$label: Food
+id: 19
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: TSC 2
$pos: 1389.692749, -0.001725, 5853.408203
$label: Drug supplies
+id: 20
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: TSC 2
$pos: 2788.874756, 0.000669, 4489.322754
$label: Weed
+id: 21
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
You also have some reinforcements, so be prepared. Ship up and ship out.
$end_multi_text
$voice: brief_1i.wav
$camera_pos: 807.190002, 10730.539063, -9994.789063
$camera_orient:
	0.999415, -0.000001, 0.034203,
	-0.019717, 0.817110, 0.576144,
	-0.027948, -0.576481, 0.816632
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -4679.000000, 0.000000, 11520.000000
$label: Jump Node 0
+id: 16
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 3492.814209, -0.002633, 4026.884766
$label: Police-pig 5
+id: 17
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: 713.643982, 0.001011, 2363.507813
$label: Sulpher
+id: 18
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 8

$Formula: ( is-destroyed-delay
   0
   "Crack Master 6-9"
)
$Multi text
   You have failed return to the $f Fenris
$end_multi_text
$Voice: none.wav
$Recommendation text:
   Do not attack the Crack Master, and tell everyone else to ignore it.
$end_multi_text

$Formula: ( has-departed-delay 0 "Smoke-upers" ) 
$Multi text
   We were not expecting the Smoke-upers to depart, but we know you tryed.  Now we will have to chase them down.
$end_multi_text
$Voice: none.wav
$Recommendation text:
   At the beginning of the mission, first scan their cargo then destroy them.
$end_multi_text

$Formula: ( are-waypoints-done-delay
   "Crack Master 6-9"
   "Waypoint path 1"
   0
)
$Multi text
   You have failed, don't talk to me.
$end_multi_text
$Voice: none.wav
$Recommendation text:
   
$end_multi_text

$Formula: ( is-event-true-delay "Departed" 0 ) 
$Multi text
   Good job pilot, you successfully  captured one of the major drug dealers in this part of the galaxy, good job.
$end_multi_text
$Voice: none.wav
$Recommendation text:
   
$end_multi_text

$Formula: ( not
   ( has-arrived-delay
      0
      "GTI Arcadia 20"
   )
)
$Multi text
   We were right, the GTI Arcadia was destroyed.  Even though it was not your fault and you could not prevent it, we still give thanks for your effort.
$end_multi_text
$Voice: none.wav
$Recommendation text:
   
$end_multi_text

$Formula: ( has-arrived-delay 0 "PVD Rainman" ) 
$Multi text
   That was the most unexpected thing that we could have imagined, but it did.  You were lucky enough to get back alive, and thats all thats important right now.
$end_multi_text
$Voice: none.wav
$Recommendation text:
   
$end_multi_text

$Formula: ( is-destroyed-delay
   0
   "GTFR Poseidon 21"
)
$Multi text
   You have let all of the GTA down, you will be departed back to Earth for your sentance.
$end_multi_text
$Voice: none.wav
$Recommendation text:
   If you get all of your fleet to protect the Poseidon, it will most likely help.
$end_multi_text

$Formula: ( is-destroyed-delay
   0
   "PVD Rainman"
   "GTD Krypto"
   "SC Stoner"
   "SC Trippy"
)
$Multi text
   WOW!  You have surprised us with you amazing skills pilot.
$end_multi_text
$Voice: none.wav
$Recommendation text:
   Your good
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Apollo"	8
	"GTF Valkyrie"	8
	"GTF Hercules"	8
	"GTB Medusa"	8
	"GTB Ursa"	8
)

+Weaponry Pool: (
	"ML-16 Laser"	4
	"Disruptor"	11
	"D-Advanced"	6
	"Avenger"	11
	"Flail"	7
	"Prometheus"	11
	"Banshee"	8
	"MX-50"	60
	"D-Missile"	10
	"Fury"	480
	"Hornet"	500
	"Interceptor"	110
	"Phoenix V"	50
	"Synaptic"	40
	"Stiletto"	30
	"Tsunami"	20
	"Harbinger"	10
)

#Objects		;! 81 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules
$Team: Friendly
$Location: 6.830676, 0.000019, -1718.397217
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Group: 0
+Score: 12

$Name: Alpha Druggies 1		;! Object #1
$Class: GTF Valkyrie
$Team: Hostile
$Location: -1056.721802, -0.000296, 3491.901367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "Avenger" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Alpha Druggies 2		;! Object #2
$Class: GTF Valkyrie
$Team: Hostile
$Location: -1024.734863, -0.000303, 3397.606689
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "Avenger" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Alpha Druggies 3		;! Object #3
$Class: GTF Valkyrie
$Team: Hostile
$Location: -1070.895264, -0.000299, 3397.664063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "Avenger" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Alpha Druggies 4		;! Object #4
$Class: GTF Valkyrie
$Team: Hostile
$Location: -1038.224365, -0.000294, 3281.804443
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "Avenger" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Beta Druggies 1		;! Object #5
$Class: GTF Hercules
$Team: Hostile
$Location: 535.470398, 0.000972, 2396.045410
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "Avenger" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Beta Druggies 2		;! Object #6
$Class: GTF Hercules
$Team: Hostile
$Location: 501.748779, 0.000977, 2302.937744
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "Avenger" )
+Secondary Banks: ( "MX-50" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Beta Druggies 3		;! Object #7
$Class: GTF Hercules
$Team: Hostile
$Location: 543.314026, 0.000957, 2295.607178
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "Avenger" )
+Secondary Banks: ( "Interceptor" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Beta Druggies 4		;! Object #8
$Class: GTF Hercules
$Team: Hostile
$Location: 510.468414, 0.000981, 2219.954102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "Avenger" )
+Secondary Banks: ( "Interceptor" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Crack Master 6-9		;! Object #9
$Class: GTC Leviathan
$Team: Hostile
$Location: -11.807981, -0.000858, 3046.726318
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 50 ) )
$Cargo 1: Weed Stash
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Alpha 2		;! Object #10
$Class: GTF Hercules
$Team: Friendly
$Location: 32.118820, 0.000031, -1772.607544
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #11
$Class: GTF Hercules
$Team: Friendly
$Location: -23.898977, 0.000020, -1774.857788
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #12
$Class: GTF Hercules
$Team: Friendly
$Location: 2.788836, 0.000001, -1819.741089
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: GTI Arcadia 20		;! Object #13
$Class: GTI Arcadia
$Team: Friendly
$Location: -4087.276855, 0.000264, -1383.141113
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Destroy At: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: GTFR Poseidon 21		;! Object #14
$Class: GTFR Poseidon
$Team: Friendly
$Location: -877.500000, 0.000000, 2065.899902
$Orientation:
	0.559149, 0.000000, -0.829067,
	0.000001, 1.000000, 0.000001,
	0.829067, -0.000001, 0.559149
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Crack Master 6-9" "standard dockpoint" "Docking bay 1" 50 ) ( ai-warp-out 50 ) )
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Near Ship
+Arrival Distance: 268
$Arrival Anchor: Crack Master 6-9
+Arrival Delay: 20
$Arrival Cue: ( is-disarmed-delay
   0
   "Crack Master 6-9"
)
$Departure Location: Hyperspace
+Departure delay: 100
$Departure Cue: ( has-docked-delay
   "GTFR Poseidon 21"
   "Crack Master 6-9"
   1
   0
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Delta 1		;! Object #15
$Class: GTF Hercules
$Team: Friendly
$Location: -858.319702, -0.002128, -2130.261475
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Delta 2		;! Object #16
$Class: GTF Hercules
$Team: Friendly
$Location: -965.241211, -0.002288, -2224.418213
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Interceptor" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Delta 3		;! Object #17
$Class: GTF Hercules
$Team: Friendly
$Location: -704.060974, -0.002102, -2243.371338
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Delta 4		;! Object #18
$Class: GTF Hercules
$Team: Friendly
$Location: -860.339417, -0.002129, -2313.690918
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Sulpher 1		;! Object #19
$Class: GTF Ulysses
$Team: Friendly
$Location: 2596.307129, -0.002265, 147.174759
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "D-Advanced" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Sulpher 2		;! Object #20
$Class: GTF Ulysses
$Team: Friendly
$Location: 2453.637451, -0.002269, -38.548691
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "D-Advanced" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Sulpher 3		;! Object #21
$Class: GTF Ulysses
$Team: Friendly
$Location: 2765.999512, -0.002342, 95.402267
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "D-Advanced" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Sulpher 4		;! Object #22
$Class: GTF Ulysses
$Team: Friendly
$Location: 2601.618652, -0.002345, -109.864128
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "D-Advanced" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Gamma Druggies 1		;! Object #23
$Class: GTF Valkyrie
$Team: Hostile
$Location: -3770.162842, 0.000608, 6977.268555
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Gamma Druggies 2		;! Object #24
$Class: GTF Valkyrie
$Team: Hostile
$Location: -3870.025635, 0.000711, 6737.445313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Gamma Druggies 3		;! Object #25
$Class: GTF Valkyrie
$Team: Hostile
$Location: -3542.046875, 0.000479, 6806.532227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Gamma Druggies 4		;! Object #26
$Class: GTF Valkyrie
$Team: Hostile
$Location: -3660.405029, 0.000649, 6691.434082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Delta Druggies 1		;! Object #27
$Class: GTF Hercules
$Team: Hostile
$Location: 4017.862061, 0.000036, 6715.572754
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Flail" )
+Secondary Banks: ( "Interceptor" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Delta Druggies 2		;! Object #28
$Class: GTF Hercules
$Team: Hostile
$Location: 3859.510986, -0.000316, 6598.762695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Flail" )
+Secondary Banks: ( "Interceptor" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Delta Druggies 3		;! Object #29
$Class: GTF Hercules
$Team: Hostile
$Location: 4115.848633, -0.000320, 6569.958008
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Flail" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Delta Druggies 4		;! Object #30
$Class: GTF Hercules
$Team: Hostile
$Location: 3868.735596, -0.000204, 6373.632813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: PVC Aten 38		;! Object #31
$Class: PVC Aten
$Team: Hostile
$Location: -1994.719482, 0.001790, 4576.476074
$Orientation:
	-0.679155, 0.000000, -0.733995,
	0.000000, 1.000000, 0.000000,
	0.733995, 0.000000, -0.679155
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Sulpher" 50 ) ( ai-chase-wing "Delta" 50 ) ( ai-chase-wing "Alpha" 50 ) ( ai-warp-out 50 ) )
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( has-docked-delay
   "GTFR Poseidon 21"
   "GTI Arcadia 20"
   1
   0
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 80

$Name: Smoke-upers 1		;! Object #32
$Class: GTFR Poseidon
$Team: Hostile
$Location: -52.593666, 17.381859, 3973.047363
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000003,
	-0.000000, 0.000003, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 50 ) )
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Smoke-upers 2		;! Object #33
$Class: GTFR Poseidon
$Team: Hostile
$Location: -381.634460, 17.382000, 3998.867188
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000003,
	-0.000000, 0.000003, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 50 ) )
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Smoke-upers 3		;! Object #34
$Class: GTFR Poseidon
$Team: Hostile
$Location: 247.396042, 17.382015, 3970.543945
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000003,
	-0.000000, 0.000003, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 50 ) )
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Police-pig 6		;! Object #35
$Class: GTC Leviathan
$Team: Friendly
$Location: 1231.917969, -0.001130, 2009.956421
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Alpha Druggies" 50 ) ( ai-chase-wing "Beta Druggies" 50 ) ( ai-chase-wing "Gamma Druggies" 50 ) ( ai-chase-wing "Delta Druggies" 50 ) ( ai-chase "PVC Aten 38" 50 ) )
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "reinforcement" "no-shields" )
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Smoker-uper		;! Object #36
$Class: PVC Aten
$Team: Hostile
$Location: 2002.699951, 0.000000, 4106.700195
$Orientation:
	-0.578142, 0.000000, 0.815937,
	0.000000, 1.000000, 0.000000,
	-0.815936, 0.000000, -0.578142
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Delta" 50 ) ( ai-chase-wing "Beta" 50 ) )
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Near Ship
+Arrival Distance: 0
$Arrival Anchor: <any friendly>
$Arrival Cue: ( has-departed-delay
   0
   "GTFR Poseidon 21"
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 80

$Name: TSC 2 47		;! Object #37
$Class: TSC 2
$Team: Hostile
$Location: 1433.831421, -0.001211, 6650.293945
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Weed Stash
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Group: 0

$Name: TSC 2 48		;! Object #38
$Class: TSC 2
$Team: Hostile
$Location: 1638.609985, -0.001016, 6639.138672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Munchy Food
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Group: 0

$Name: TSC 2 49		;! Object #39
$Class: TSC 2
$Team: Hostile
$Location: 1256.476318, -0.001021, 6634.265137
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Food
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Group: 0

$Name: TSC 2 50		;! Object #40
$Class: TSC 2
$Team: Hostile
$Location: 1274.214355, -0.001024, 6436.496094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Bongs
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Group: 0

$Name: TSC 2 51		;! Object #41
$Class: TSC 2
$Team: Hostile
$Location: 1428.637085, -0.001026, 6425.419434
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Bowls
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Group: 0

$Name: TSC 2 52		;! Object #42
$Class: TSC 2
$Team: Hostile
$Location: 1603.749146, -0.001027, 6442.996094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Crack
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Group: 0

$Name: TSC 2 53		;! Object #43
$Class: TSC 2
$Team: Hostile
$Location: 1265.515869, -0.001027, 6213.260742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Death Beads
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Group: 0

$Name: TSC 2 54		;! Object #44
$Class: TSC 2
$Team: Hostile
$Location: 1412.938965, -0.001056, 6222.637207
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Weed Seeds
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Group: 0

$Name: TSC 2 55		;! Object #45
$Class: TSC 2
$Team: Hostile
$Location: 1604.172241, -0.001036, 6220.147461
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Acid
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Group: 0

$Name: Beta 1		;! Object #46
$Class: GTF Valkyrie
$Team: Friendly
$Location: 865.009583, -0.000029, -2147.110840
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #47
$Class: GTF Valkyrie
$Team: Friendly
$Location: 659.830933, 0.000043, -2251.251953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Beta 3		;! Object #48
$Class: GTF Valkyrie
$Team: Friendly
$Location: 1095.965576, -0.000021, -2255.122803
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: Beta 4		;! Object #49
$Class: GTF Valkyrie
$Team: Friendly
$Location: 817.004211, -0.000055, -2497.438965
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 10

$Name: GTD Krypto		;! Object #50
$Class: GTD Orion
$Team: Hostile
$Location: 0.000000, 0.000000, 9000.000000
$Orientation:
	-1.000000, 0.000000, -0.000637,
	0.000000, 1.000000, 0.000000,
	0.000637, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Delta" 50 ) )
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
+Arrival Delay: 5
$Arrival Cue: ( is-destroyed-delay
   0
   "Delta Druggies"
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1750

$Name: Arjuna Druggies 1		;! Object #51
$Class: SF Dragon
$Team: Hostile
$Location: 782.203247, 0.001572, 7738.497070
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Arjuna Druggies 2		;! Object #52
$Class: SF Dragon
$Team: Hostile
$Location: 717.263611, 0.001317, 7642.540039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Arjuna Druggies 3		;! Object #53
$Class: SF Dragon
$Team: Hostile
$Location: 822.386841, 0.001543, 7634.752930
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Arjuna Druggies 4		;! Object #54
$Class: SF Dragon
$Team: Hostile
$Location: 764.720215, 0.001507, 7596.943359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: SC Stoner		;! Object #55
$Class: SC Lilith
$Team: Hostile
$Location: 0.000000, 0.000000, 9000.000000
$Orientation:
	-0.995833, 0.000000, -0.091192,
	0.000000, 1.000000, 0.000000,
	0.091192, 0.000000, -0.995833
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
+Arrival Delay: 20
$Arrival Cue: ( has-arrived-delay 0 "GTD Krypto" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 450

$Name: SC Trippy		;! Object #56
$Class: SC Lilith
$Team: Hostile
$Location: -188.570679, -0.000087, 9039.422852
$Orientation:
	-0.994107, 0.000000, -0.108402,
	0.000000, 1.000000, 0.000000,
	0.108402, 0.000000, -0.994107
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
+Arrival Delay: 20
$Arrival Cue: ( has-arrived-delay 0 "GTD Krypto" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 450

$Name: PVD Rainman		;! Object #57
$Class: PVD Typhon
$Team: Hostile
$Location: 3689.444824, -0.000681, -1604.334717
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Delta" 50 ) )
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "GTD Krypto" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Gama 1		;! Object #58
$Class: GTB Ursa
$Team: Friendly
$Location: -171.600006, 0.000000, -668.500000
$Orientation:
	-0.995602, 0.000000, -0.093684,
	0.000000, 1.000000, 0.000000,
	0.093684, 0.000000, -0.995602
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Harbinger" "Harbinger" "Tsunami" )
+Subsystem: b05-turreta
+Primary Banks: ( "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Group: 0
+Score: 20

$Name: Gama 2		;! Object #59
$Class: GTB Ursa
$Team: Friendly
$Location: -296.752869, 0.000187, -790.485107
$Orientation:
	-0.991394, 0.000000, -0.130914,
	0.000000, 1.000000, 0.000000,
	0.130914, 0.000000, -0.991394
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Harbinger" "Harbinger" "Tsunami" )
+Subsystem: b05-turreta
+Primary Banks: ( "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Group: 0
+Score: 20

$Name: Gama 3		;! Object #60
$Class: GTB Ursa
$Team: Friendly
$Location: -58.211861, 0.000205, -807.831787
$Orientation:
	-0.997822, 0.000000, -0.065965,
	0.000000, 1.000000, 0.000000,
	0.065965, 0.000000, -0.997822
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Harbinger" "Harbinger" "Tsunami" )
+Subsystem: b05-turreta
+Primary Banks: ( "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Group: 0
+Score: 20

$Name: Gama 4		;! Object #61
$Class: GTB Ursa
$Team: Friendly
$Location: -150.617218, 0.000144, -918.911499
$Orientation:
	-0.995533, 0.000000, -0.094417,
	0.000000, 1.000000, 0.000000,
	0.094417, 0.000000, -0.995533
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Harbinger" "Harbinger" "Tsunami" )
+Subsystem: b05-turreta
+Primary Banks: ( "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Group: 0
+Score: 20

$Name: Virgo Druggies 1		;! Object #62
$Class: PVF Horus
$Team: Hostile
$Location: 20.130684, -0.000190, -2760.802002
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Interceptor" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 15

$Name: Virgo Druggies 2		;! Object #63
$Class: PVF Horus
$Team: Hostile
$Location: -20.685394, -0.000335, -2835.196289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 15

$Name: Virgo Druggies 3		;! Object #64
$Class: PVF Horus
$Team: Hostile
$Location: 61.107803, -0.000162, -2818.702393
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 15

$Name: Virgo Druggies 4		;! Object #65
$Class: PVF Horus
$Team: Hostile
$Location: 6.116690, -0.000264, -2864.641357
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Interceptor" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 15

$Name: Cancer Druggies 1		;! Object #66
$Class: PVF Seth
$Team: Hostile
$Location: -191.239166, -0.000319, -3121.765381
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Interceptor" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 15

$Name: Cancer Druggies 2		;! Object #67
$Class: PVF Seth
$Team: Hostile
$Location: -246.525162, -0.000186, -3182.674316
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 15

$Name: Cancer Druggies 3		;! Object #68
$Class: PVF Seth
$Team: Hostile
$Location: -166.889954, -0.000341, -3188.500488
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 15

$Name: Cancer Druggies 4		;! Object #69
$Class: PVF Seth
$Team: Hostile
$Location: -222.559616, -0.000331, -3240.833740
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 15

$Name: Asura Druggies 1		;! Object #70
$Class: SF Basilisk
$Team: Hostile
$Location: 989.705505, -0.003494, 8376.683594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Asura Druggies 2		;! Object #71
$Class: SF Basilisk
$Team: Hostile
$Location: 930.959534, -0.003039, 8277.683594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Asura Druggies 3		;! Object #72
$Class: SF Basilisk
$Team: Hostile
$Location: 1074.124512, -0.002808, 8263.505859
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Asura Druggies 4		;! Object #73
$Class: SF Basilisk
$Team: Hostile
$Location: 991.199890, -0.003084, 8165.617676
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Epsilon 1		;! Object #74
$Class: GTB Ursa
$Team: Friendly
$Location: -1358.277954, -0.000122, 7983.415039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 20

$Name: Epsilon 2		;! Object #75
$Class: GTB Ursa
$Team: Friendly
$Location: -1556.176758, -0.000148, 7798.890625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 20

$Name: Epsilon 3		;! Object #76
$Class: GTB Ursa
$Team: Friendly
$Location: -1195.542603, -0.000107, 7755.896484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 20

$Name: Epsilon 4		;! Object #77
$Class: GTB Ursa
$Team: Friendly
$Location: -1346.175049, -0.000103, 7628.484375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Nothing
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Group: 0
+Score: 20

$Name: TSC 2 42		;! Object #78
$Class: TSC 2
$Team: Hostile
$Location: -52.597805, 0.000405, 3968.125732
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Food
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Docked With: Smoke-upers 1
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0

$Name: TSC 2 43		;! Object #79
$Class: TSC 2
$Team: Hostile
$Location: 247.391907, 0.000562, 3965.622314
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Food
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Docked With: Smoke-upers 3
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0

$Name: TSC 2 44		;! Object #80
$Class: TSC 2
$Team: Hostile
$Location: -381.638611, 0.000546, 3993.945557
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: Bongs
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Docked With: Smoke-upers 2
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0

#Wings		;! 15 total

$Name: Alpha Druggies
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Alpha Druggies 1

$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha Druggies 1"
	"Alpha Druggies 2"
	"Alpha Druggies 3"
	"Alpha Druggies 4"
)
+Flags:( "reinforcement" )

$Name: Beta Druggies
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Beta Druggies 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta Druggies 1"
	"Beta Druggies 2"
	"Beta Druggies 3"
	"Beta Druggies 4"
)
$AI Goals: ( goals ( ai-guard "Crack Master 6-9" 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-ignore "TSC 2 42" 50 ) ( ai-ignore "TSC 2 43" 50 ) ( ai-ignore "TSC 2 44" 50 ) ( ai-ignore "Alpha 1" 50 ) ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-ignore "TSC 2 42" 50 ) ( ai-ignore "TSC 2 43" 50 ) ( ai-ignore "TSC 2 44" 50 ) ( ai-chase-any 50 ) )
+Flags:( )

$Name: Sulpher
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sulpher 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sulpher 1"
	"Sulpher 2"
	"Sulpher 3"
	"Sulpher 4"
)
$AI Goals: ( goals ( ai-disable-ship "Crack Master 6-9" 50 ) ( ai-disarm-ship "Crack Master 6-9" 50 ) ( ai-chase-any 50 ) )
+Flags:( "reinforcement" )

$Name: Gamma Druggies
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Gamma Druggies 1

$Arrival Location: Hyperspace
+Arrival delay: 10
$Arrival Cue: ( has-arrived-delay
   0
   "GTFR Poseidon 21"
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma Druggies 1"
	"Gamma Druggies 2"
	"Gamma Druggies 3"
	"Gamma Druggies 4"
)
$AI Goals: ( goals ( ai-chase "GTFR Poseidon 21" 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Delta Druggies
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Delta Druggies 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay
   0
   "GTFR Poseidon 21"
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta Druggies 1"
	"Delta Druggies 2"
	"Delta Druggies 3"
	"Delta Druggies 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Smoke-upers
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Smoke-upers 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Smoke-upers 1"
	"Smoke-upers 2"
	"Smoke-upers 3"
)
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay
   0
   "Delta Druggies"
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Arjuna Druggies
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna Druggies 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Krypto
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna Druggies 1"
	"Arjuna Druggies 2"
	"Arjuna Druggies 3"
	"Arjuna Druggies 4"
)
$AI Goals: ( goals ( ai-ignore "GTD Krypto" 50 ) ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Gama
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gama 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 17 "GTD Krypto" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gama 1"
	"Gama 2"
	"Gama 3"
	"Gama 4"
)
$AI Goals: ( goals ( ai-chase "PVD Rainman" 50 ) ( ai-chase "GTD Krypto" 50 ) ( ai-chase "SC Stoner" 50 ) ( ai-chase "SC Trippy" 50 ) ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags:( )

$Name: Virgo Druggies
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo Druggies 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: PVD Rainman
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo Druggies 1"
	"Virgo Druggies 2"
	"Virgo Druggies 3"
	"Virgo Druggies 4"
)
+Flags:( )

$Name: Cancer Druggies
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer Druggies 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: PVD Rainman
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer Druggies 1"
	"Cancer Druggies 2"
	"Cancer Druggies 3"
	"Cancer Druggies 4"
)
+Flags:( )

$Name: Asura Druggies
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Asura Druggies 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Krypto
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Asura Druggies 1"
	"Asura Druggies 2"
	"Asura Druggies 3"
	"Asura Druggies 4"
)
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Gama" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
+Flags:( )

#Events		;! 15 total

$Formula: ( when
   ( is-destroyed-delay
      0
      "Alpha Druggies"
   )
   ( do-nothing ) 
)
+Name: Destroy Alpha Druggies
+Repeat Count: 1
+Interval: 1
+Objective: Destroy Alpha Druggies

$Formula: ( when
   ( is-destroyed-delay
      0
      "Beta Druggies"
   )
   ( do-nothing ) 
)
+Name: Destroy Beta Druggies
+Repeat Count: 1
+Interval: 1
+Objective: Destroy Beta Druggies

$Formula: ( when
   ( is-destroyed-delay
      0
      "Gamma Druggies"
   )
   ( do-nothing ) 
)
+Name: Destroy Gamma Druggies
+Repeat Count: 1
+Interval: 1
+Objective: Destroy Gamma Druggies

$Formula: ( when
   ( is-destroyed-delay
      0
      "Delta Druggies"
   )
   ( do-nothing ) 
)
+Name: Destroy Delta Druggies
+Repeat Count: 1
+Interval: 1
+Objective: Destroy Delta Druggies

$Formula: ( when
   ( has-arrived-delay
      5
      "GTFR Poseidon 21"
   )
   ( send-message
      "<any wingman>"
      "High"
      "captured"
   )
)
+Name: Arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when
   ( has-departed-delay
      0
      "GTFR Poseidon 21"
   )
   ( send-message
      "#Command"
      "Low"
      "good_job"
   )
)
+Name: Departed
+Repeat Count: 1
+Interval: 1
+Objective: Protect Poseidon

$Formula: ( when
   ( is-destroyed-delay
      0
      "GTFR Poseidon 21"
   )
   ( send-message
      "#Command"
      "High"
      "Poseidon_dead"
   )
)
+Name: Depart
+Repeat Count: 1
+Interval: 1

$Formula: ( when
   ( has-arrived-delay 0 "GTD Krypto" ) 
   ( send-message
      "GTD Krypto"
      "High"
      "kryptokiller"
   )
)
+Name: GTD Krypto
+Repeat Count: 1
+Interval: 1

$Formula: ( when
   ( has-arrived-delay
      0
      "SC Stoner"
      "SC Trippy"
   )
   ( send-message
      "#Command"
      "High"
      "shivan_cruisers"
   )
)
+Name: Shivan cruisers
+Repeat Count: 1
+Interval: 1

$Formula: ( when
   ( is-event-true-delay "GTD Krypto" 8 ) 
   ( send-message
      "PVD Rainman"
      "High"
      "druggy_terrans"
   )
)
+Name: Druggy Terrans
+Repeat Count: 1
+Interval: 1

$Formula: ( when
   ( is-event-true-delay "GTD Krypto" 10 ) 
   ( send-message
      "#Command"
      "High"
      "ohmygod"
   )
)
+Name: GTD krypto command
+Repeat Count: 1
+Interval: 1

$Formula: ( when
   ( has-arrived-delay 14 "GTD Krypto" ) 
   ( send-message
      "#Command"
      "High"
      "ursa_bombers"
   )
)
+Name: Ursa bombers
+Repeat Count: 1
+Interval: 1

$Formula: ( when
   ( has-arrived-delay 10 "PVD Rainman" ) 
   ( break-warp "Alpha 1" ) 
   ( send-message
      "#Command"
      "High"
      "unwarp"
   )
)
+Name: Warpdrivedisabled
+Repeat Count: 1
+Interval: 1

$Formula: ( when
   ( has-arrived-delay 40 "PVD Rainman" ) 
   ( fix-warp "Alpha 1" ) 
   ( send-message
      "<any wingman>"
      "High"
      "warp"
   )
)
+Name: Warpdriveabled
+Repeat Count: 1
+Interval: 1

$Formula: ( when
   ( is-event-true-delay
      "Ursa bombers"
      35
   )
   ( send-message
      "#Command"
      "High"
      "captured"
   )
)
+Name: Ursa second bombers
+Repeat Count: 1
+Interval: 1

#Goals		;! 5 total

$Type: Primary
+Name: Capture the Crack Master
$Message: Capture the Crack Master
$Formula: ( has-docked-delay
   "GTFR Poseidon 21"
   "Crack Master 6-9"
   1
   0
)
+Score: 30

$Type: Secondary
+Name: All hostiles destroyed
$Message: All hostiles destroyed
$Formula: ( is-destroyed-delay
   0
   "Alpha Druggies"
   "Beta Druggies"
   "Gamma Druggies"
   "Smoke-upers"
   "Smoker-uper"
   "PVC Aten 38"
)
+Score: 50

$Type: Secondary
+Name: Scan all cargo
$Message: Scan all cargo
$Formula: ( is-cargo-known-delay
   0
   "TSC 2 42"
   "TSC 2 43"
   "TSC 2 44"
)
+Score: 20

$Type: Bonus
+Name: All friendly Survived
$Message: All friendly survived
$Formula: ( destroyed-or-departed-delay
   0
   "Alpha"
   "Delta"
   "Sulpher"
   "Beta"
)
+Score: 1000

$Type: Bonus
+Name: Cargo Destroyed
$Message: Destroy All Cargo
$Formula: ( is-destroyed-delay
   0
   "TSC 2 47"
   "TSC 2 48"
   "TSC 2 49"
   "TSC 2 50"
   "TSC 2 51"
   "TSC 2 52"
   "TSC 2 53"
   "TSC 2 54"
   "TSC 2 55"
)
+Score: 30

#Waypoints		;! 1 lists total


$Jump Node: 0.000000, 0.000000, 9000.000000
$Jump Node Name: Jump Node 0
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 9000.000000 )
)

#Messages		;! 177 total


$Name: captured
$Message: Excellent, now protect that freighter!
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: good_job
$Message: Thanks for your help, Alpha 1
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: 1_alm3_o

$Name: depart
$Message: 
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: TC_a2m4_d.wav

$Name: Poseidon_dead
$Message: The mission is a failure return to base.
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: TC_a3m5_h.wav

$Name: kryptokiller
$Message: You have under estimated us druggies, we shall rule for ever!
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: shivan_cruisers
$Message: Two Shivan cruisers arriving!
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: TC_a3m1_aa

$Name: druggy_terrans
$Message: We prefferr the druggy Terrans better than the normal Terrans, so we thought we would join the fight!
+Persona: Large Ship Vasudan
+AVI Name: Head-VP1

$Name: ohmygod
$Message: Oh my God!  Where the HELL did they come from?!?
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: ursa_bombers
$Message: We are launching four Ursa's armed with Harbinger bombs, we can only pray they'll be enough.
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: TC_a3m8_d.wav

$Name: warp
$Message: Your warp drives are working again, get out of there!
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: TC_a2m8_m.wav

$Name: unwarp
$Message: Your subspace drives have malfunctioned Alpha 1, they should repair themselves.
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: TC_a2m8_o.wav

$Name: ursa2
$Message: We are launching four more ursa bombers, make sure they deliver their payload!
+Persona: Terran Command
+AVI Name: Head-CM1

#Reinforcements		;! 2 total

$Name: Sulpher
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Police-pig 6
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 0 total

$Num stars: 1087
$Ambient light level: 0
+Nebula: Nebula03
+Color: Red
+Pitch: 30
+Bank: 162
+Heading: 145

#Asteroid Fields

#Music

$Event Music: 3: Chaser
$Briefing Music: BRIEF4

#End

