#Mission Info $Version: 0.10 $Name: Spec_Ops $Author: Christopher Haskett $Created: 07/11/98 at 19:01:29 $Modified: 07/12/98 at 11:59:51 $Notes: This is a FRED created mission $End Notes: $Mission Desc: Try and win 1st time$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: -269.504364, 1015.505676, 1636.885620 +Viewer orient: -0.968810, 0.000001, 0.247804, -0.175214, 0.707143, -0.685017, -0.175234, -0.707070, -0.685087 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: Welcome to Spec_Ops Pilot you have been transferred here on trial should you do well then you will get to join Spec_Ops $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: In Spec_Ops you will have access to all weapons and ships but in some missions you will have a restricted amount $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: You have been choosen for a Spec_Ops mission to rescue Hammer of Light Prisoners from the Vega System $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: Destroy the Hammer of Light Supply Depot were the prisoners are being keep $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: You will have 5 wingmen and the GTC Buster and GTT Helpful will met you there. You will have 8 minutes to rescue the prisoners until the HLD Wolf arrives this detroyer has some sort of device that can block Jump Nodes. Report for breifing in 10 minutes $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 5 $start_stage $multi_text Destroy Supply Depot sentry guns $end_multi_text $voice: none.wav $camera_pos: 35.359322, 2917.316162, 3012.667725 $camera_orient: -0.000682, 0.000000, -1.000000, 0.999911, 0.013359, -0.000682, 0.013359, -0.999911, -0.000010 $camera_time: 500 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: -506.106598, -0.002449, 3495.603271 $label: HLSG Ankh +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: -515.859924, -4.835589, 3005.341797 $label: HLSG Ankh +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: -515.166992, -0.002451, 2406.248291 $label: HLSG Ankh +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: 499.870544, -0.002454, 2406.847168 $label: HLSG Ankh +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: -2.521783, -0.002486, 2406.550781 $label: HLSG Ankh +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: 504.388000, -0.002419, 3024.515381 $label: HLSG Ankh +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: 505.126343, -0.002380, 3503.949951 $label: HLSG Ankh +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: -7.679366, -0.002372, 3511.424072 $label: HLSG Ankh +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Wait until Guard 1 has docked with HLC Aten. DO NOT Destroy Guard Wing until it has docked with the HLC Aten $end_multi_text $voice: none.wav $camera_pos: 35.359322, 2917.316162, 3012.667725 $camera_orient: -0.000682, 0.000000, -1.000000, 0.999911, 0.013359, -0.000682, 0.013359, -0.999911, -0.000010 $camera_time: 500 $num_lines: 0 $num_icons: 10 $Flags: 0 $Formula: ( true ) $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: -506.106598, -0.002449, 3495.603271 $label: HLSG Ankh +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: -515.859924, -4.835589, 3005.341797 $label: HLSG Ankh +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: -515.166992, -0.002451, 2406.248291 $label: HLSG Ankh +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: 499.870544, -0.002454, 2406.847168 $label: HLSG Ankh +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: -2.521783, -0.002486, 2406.550781 $label: HLSG Ankh +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: 504.388000, -0.002419, 3024.515381 $label: HLSG Ankh +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: 505.126343, -0.002380, 3503.949951 $label: HLSG Ankh +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: -7.679366, -0.002372, 3511.424072 $label: HLSG Ankh +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: -9.426615, -0.002598, 3193.216064 $label: HLC Aten +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Hostile $class: PVFR Ma'at $pos: -27.963001, 1718.193115, 2946.634277 $label: Guard 1 +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Once Guard 1 has docked with you disarm and Disable the HLC Aten so that the GTT Helpful can dock and rescue the prisoners $end_multi_text $voice: none.wav $camera_pos: 7.834918, 4902.374023, 1541.203857 $camera_orient: -0.000682, 0.000001, -1.000000, 0.999911, 0.013359, -0.000682, 0.013359, -0.999911, -0.000010 $camera_time: 500 $num_lines: 0 $num_icons: 13 $Flags: 0 $Formula: ( true ) $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: -506.106598, -0.002449, 3495.603271 $label: HLSG Ankh +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: -515.859924, -4.835589, 3005.341797 $label: HLSG Ankh +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: -515.166992, -0.002451, 2406.248291 $label: HLSG Ankh +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: 499.870544, -0.002454, 2406.847168 $label: HLSG Ankh +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: -2.521783, -0.002486, 2406.550781 $label: HLSG Ankh +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: 504.388000, -0.002419, 3024.515381 $label: HLSG Ankh +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: 505.126343, -0.002380, 3503.949951 $label: HLSG Ankh +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: -7.679366, -0.002372, 3511.424072 $label: HLSG Ankh +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: -9.426615, -0.002598, 3193.216064 $label: HLC Aten +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Hostile $class: PVFR Ma'at $pos: -176.097900, 13.794966, 2728.981934 $label: Guard 1 +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTT Elysium $pos: 537.328613, -0.003075, 1474.381470 $label: GTT Helpful +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 194.564682, 0.000146, 226.767029 $label: Alpha Wing (4) +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -371.934998, -106.545906, -268.089600 $label: Beta Wing (4) +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Once the GTT Helpful has docked with HLC Aten the GTC Buster will warp in you must guard GTT Helpful until it has docked with GTC Buster $end_multi_text $voice: none.wav $camera_pos: 7.834918, 4902.374023, 1541.203857 $camera_orient: -0.000682, 0.000001, -1.000000, 0.999911, 0.013359, -0.000682, 0.013359, -0.999911, -0.000010 $camera_time: 500 $num_lines: 0 $num_icons: 14 $Flags: 0 $Formula: ( true ) $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: -506.106598, -0.002449, 3495.603271 $label: HLSG Ankh +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: -515.859924, -4.835589, 3005.341797 $label: HLSG Ankh +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: -515.166992, -0.002451, 2406.248291 $label: HLSG Ankh +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: 499.870544, -0.002454, 2406.847168 $label: HLSG Ankh +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: -2.521783, -0.002486, 2406.550781 $label: HLSG Ankh +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: 504.388000, -0.002419, 3024.515381 $label: HLSG Ankh +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: 505.126343, -0.002380, 3503.949951 $label: HLSG Ankh +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: -7.679366, -0.002372, 3511.424072 $label: HLSG Ankh +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: -9.426615, -0.002598, 3193.216064 $label: HLC Aten +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Hostile $class: PVFR Ma'at $pos: -176.097900, 13.794966, 2728.981934 $label: Guard 1 +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTT Elysium $pos: 537.328613, -0.003075, 1474.381470 $label: GTT Helpful +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 194.564682, 0.000146, 226.767029 $label: Alpha Wing (4) +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -371.934998, -106.545906, -268.089600 $label: Beta Wing (4) +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -562.545837, -0.003750, 994.838196 $label: GTC Buster +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text There are three known fighter wings in the area destroy them before the GTT Helpful arrives $end_multi_text $voice: none.wav $camera_pos: -24.025454, 3644.964355, 2441.119873 $camera_orient: 0.000021, 0.000001, -1.000000, 0.999911, 0.013359, 0.000021, 0.013359, -0.999911, -0.000001 $camera_time: 500 $num_lines: 0 $num_icons: 17 $Flags: 0 $Formula: ( true ) $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: -506.106598, -0.002449, 3495.603271 $label: HLSG Ankh +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: -515.859924, -4.835589, 3005.341797 $label: HLSG Ankh +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: -515.166992, -0.002451, 2406.248291 $label: HLSG Ankh +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: 499.870544, -0.002454, 2406.847168 $label: HLSG Ankh +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: -2.521783, -0.002486, 2406.550781 $label: HLSG Ankh +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: 504.388000, -0.002419, 3024.515381 $label: HLSG Ankh +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: 505.126343, -0.002380, 3503.949951 $label: HLSG Ankh +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: PVSG Ankh $pos: -7.679366, -0.002372, 3511.424072 $label: HLSG Ankh +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: -9.426615, -0.002598, 3193.216064 $label: HLC Aten +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Hostile $class: PVFR Ma'at $pos: -248.952240, 13.795165, 2141.013428 $label: Guard 1 +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTT Elysium $pos: 537.328613, -0.003075, 1474.381470 $label: GTT Helpful +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 194.564682, 0.000146, 226.767029 $label: Alpha Wing (4) +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -371.934998, -106.545906, -268.089600 $label: Beta Wing (4) +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -562.545837, -0.003750, 994.838196 $label: GTC Buster +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Thoth $pos: 120.438843, 268.943726, 2029.133057 $label: Castle Wing +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Horus $pos: -194.716797, 33.589626, 2730.375977 $label: Tiger Wing +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVFR Ma'at $pos: 487.829346, -0.002386, 3941.975342 $label: Viper Wing +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 14 $Formula: ( is-goal-true-delay "Destroy sentry guns" 0 ) $Multi text Good work Alpha you destroy the sentry guns making it safe for the GTT Helpful to Dock $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Destroy sentry guns" 0 ) $Multi text Because you were unable to destroy the sentry guns it was very dangerous for GTT Helpful to dock take out those guns quickly $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( has-docked-delay "GTT Helpful" "GTC Buster" 1 0 ) $Multi text The GTT Helpful successfully docked with the GTC Buster and was able to transfer the prisoners $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( not ( has-docked-delay "GTT Helpful" "GTC Buster" 1 0 ) ) $Multi text You were unable to Defend the GTT Helpful long enough for it to dock with the GTC Buster take out those fighters quicker $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( has-departed-delay 0 "GTC Buster" ) $Multi text Thanks to you the Prisoners are now on there way to the GTA Titan $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( not ( has-docked-delay "GTT Helpful" "GTC Buster" 1 0 ) ) $Multi text The prisoners have all been killed $end_multi_text $Voice: none.wav $Recommendation text: You should take out the fighters faster $end_multi_text $Formula: ( has-departed-delay 0 "GTC Buster" ) $Multi text The GTC Buster has survived and is currently under going repair for the next Spec_Ops $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( not ( has-departed-delay 0 "GTC Buster" ) ) $Multi text The GTC Buster was destroyed this is a big blow to the GTA Spec_Ops $end_multi_text $Voice: none.wav $Recommendation text: Don't leave the GTA Buster to far away $end_multi_text $Formula: ( and ( and ( is-destroyed-delay 0 "Castle" ) ( is-destroyed-delay 0 "Viper" ) ) ( and ( is-destroyed-delay 0 "Mercury" ) ( is-destroyed-delay 0 "Tiger" ) ) ) $Multi text It is amazing that you were able to destroy all fighters there were 4 enemy wings. This is a great day for GTA $end_multi_text $Voice: none.wav $Recommendation text: Excellent Work $end_multi_text $Formula: ( and ( and ( is-destroyed-delay 0 "Castle" ) ( is-destroyed-delay 0 "Viper" ) ) ( and ( is-destroyed-delay 0 "Mercury" ) ( is-destroyed-delay 0 "Tiger" ) ) ) $Multi text After all Spec_Ops missions there are suppose to be no enemy fighters left try to destroy them all next time $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-true-delay "Destroy Guard Wing" 0 ) $Multi text Good work destroying that freighter Alpha One $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-true-delay "Destroy Guard Wing" 0 ) $Multi text You were unable to destroy the guard wing freighter and it escaped $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-true-delay "Destroy HLC Krippler" 0 ) $Multi text Good work destroying the HLC Krippler that is Great work $end_multi_text $Voice: none.wav $Recommendation text: Keep it up $end_multi_text $Formula: ( true ) $Multi text Note from the Author : If you would like Spec_Ops to be a Campaign e-mail me at haskett@voyager.co.nz $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 ) +Weaponry Pool: ( "ML-16 Laser" 28 "Disruptor" 28 "D-Advanced" 25 "Avenger" 31 "Flail" 25 "Prometheus" 25 "Banshee" 25 "MX-50" 285 "D-Missile" 255 "Fury" 615 "Hornet" 255 "Interceptor" 300 "Phoenix V" 25 "Synaptic" 25 "Stiletto" 25 "Tsunami" 25 "Harbinger" 25 ) #Objects ;! 70 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Ulysses $Team: Friendly $Location: -45.080921, -0.000001, -0.300267 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTF Ulysses $Team: Friendly $Location: 47.398697, 0.000015, 4.509182 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #3 $Class: GTF Hercules $Team: Friendly $Location: -2.306492, 0.000011, -195.444092 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #4 $Class: GTF Hercules $Team: Friendly $Location: -39.787678, -0.000004, -198.812241 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #5 $Class: GTF Hercules $Team: Friendly $Location: 44.663837, 0.000013, -194.314163 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: HLSG Ankh 8 ;! Object #6 $Class: PVSG Ankh $Team: Hostile $Location: 499.870544, -0.002454, 2406.847168 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 4 $Name: HLSG Ankh 9 ;! Object #7 $Class: PVSG Ankh $Team: Hostile $Location: -2.521783, -0.002486, 2406.550781 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 4 $Name: HLSG Ankh 10 ;! Object #8 $Class: PVSG Ankh $Team: Hostile $Location: -515.166992, -0.002451, 2406.248291 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 4 $Name: HLSG Ankh 11 ;! Object #9 $Class: PVSG Ankh $Team: Hostile $Location: -515.859924, -0.002408, 3005.341797 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 4 $Name: HLSG Ankh 12 ;! Object #10 $Class: PVSG Ankh $Team: Hostile $Location: -506.106598, -0.002449, 3495.603271 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 4 $Name: HLSG Ankh 13 ;! Object #11 $Class: PVSG Ankh $Team: Hostile $Location: -7.679366, -0.002372, 3511.424072 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 4 $Name: HLSG Ankh 14 ;! Object #12 $Class: PVSG Ankh $Team: Hostile $Location: 505.126343, -0.002380, 3503.949951 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 4 $Name: HLSG Ankh 15 ;! Object #13 $Class: PVSG Ankh $Team: Hostile $Location: 504.388000, -0.002419, 3024.515381 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 +Score: 4 $Name: HLC Aten ;! Object #14 $Class: PVC Aten $Team: Hostile $Location: -1.831599, -0.002643, 3209.811035 $Orientation: -0.981307, -0.093550, 0.168185, -0.147548, 0.926791, -0.345382, -0.123562, -0.363741, -0.923269 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 420 $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "no-dynamic" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: Guard 1 ;! Object #15 $Class: PVFR Ma'at $Team: Hostile $Location: 97.457428, -0.002543, 2898.747559 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "HLC Aten" "cargo dock" "main dock" 89 ) ( ai-undock 89 ) ( ai-waypoints-once "Waypoint path 1" 51 ) ) $Cargo 1: Prisoners +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "scannable" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: GTC Buster ;! Object #16 $Class: GTC Leviathan $Team: Friendly $Location: -566.388367, -0.003747, 1006.371033 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace +Arrival Delay: 6 $Arrival Cue: ( or ( has-docked-delay "GTT Helpful" "HLC Aten" 1 0 ) ( is-destroyed-delay 0 "GTT Helpful" ) ) $Departure Location: Hyperspace +Departure delay: 2 $Departure Cue: ( has-undocked-delay "GTT Helpful" "GTC Buster" 1 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTT Helpful ;! Object #17 $Class: GTT Elysium $Team: Friendly $Location: 537.328613, -0.003075, 1474.381470 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "HLC Aten" "topside docking" "main dock" 89 ) ( ai-undock 85 ) ( ai-dock "GTC Buster" "topside docking" "Docking bay 1" 81 ) ( ai-undock 78 ) ( ai-waypoints-once "Waypoint path 3" 72 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( has-docked-delay "Guard 1" "HLC Aten" 1 90 ) $Departure Location: Hyperspace +Departure delay: 1 $Departure Cue: ( has-undocked-delay "GTT Helpful" "GTC Buster" 1 5 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Group: 0 +Score: 10 $Name: Castle 1 ;! Object #18 $Class: PVF Thoth $Team: Hostile $Location: 200.232224, 266.490723, 2404.539307 $Orientation: 0.996063, -0.024572, 0.085170, -0.074636, -0.750841, 0.656253, 0.047824, -0.660026, -0.749719 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Castle 2 ;! Object #19 $Class: PVF Thoth $Team: Hostile $Location: 147.093643, 269.133270, 2401.518799 $Orientation: 0.996063, -0.024572, 0.085170, -0.074636, -0.750841, 0.656253, 0.047824, -0.660026, -0.749719 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Castle 3 ;! Object #20 $Class: PVF Thoth $Team: Hostile $Location: 101.546219, 271.397980, 2398.929932 $Orientation: 0.996063, -0.024572, 0.085170, -0.074636, -0.750841, 0.656253, 0.047824, -0.660026, -0.749719 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Castle 4 ;! Object #21 $Class: PVF Thoth $Team: Hostile $Location: 265.207031, 269.945892, 2415.882080 $Orientation: 0.996063, -0.024572, 0.085170, -0.074636, -0.750841, 0.656253, 0.047824, -0.660026, -0.749719 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Viper 1 ;! Object #22 $Class: PVF Seth $Team: Hostile $Location: -754.510803, -0.003163, 2978.640625 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Viper 2 ;! Object #23 $Class: PVF Seth $Team: Hostile $Location: 89.568260, -0.003193, 2709.237793 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Viper 3 ;! Object #24 $Class: PVF Seth $Team: Hostile $Location: -174.694717, -0.003166, 2793.666748 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Viper 4 ;! Object #25 $Class: PVF Seth $Team: Hostile $Location: 276.204742, -0.003174, 2955.426514 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Mercury 1 ;! Object #26 $Class: PVF Horus $Team: Hostile $Location: 909.053650, -0.003320, 3870.234131 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Mercury 2 ;! Object #27 $Class: PVF Horus $Team: Hostile $Location: 847.094116, -0.003279, 3887.915283 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Mercury 3 ;! Object #28 $Class: PVF Horus $Team: Hostile $Location: 776.241821, -0.003294, 3898.931885 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Mercury 4 ;! Object #29 $Class: PVF Horus $Team: Hostile $Location: 711.550537, -0.003265, 3908.990479 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: HLC Krippler ;! Object #30 $Class: PVC Aten $Team: Hostile $Location: -568.099243, 1680.706177, 963.440063 $Orientation: 0.999950, 0.009987, -0.000500, -0.001403, 0.189634, 0.981854, 0.009901, -0.981804, 0.189638 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Buster" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace +Arrival Delay: 400 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: Tiger 1 ;! Object #31 $Class: PVF Horus $Team: Hostile $Location: 42.125710, 951.690918, 3186.089844 $Orientation: 0.996005, -0.037804, 0.080896, -0.088827, -0.511966, 0.854401, 0.009117, -0.858173, -0.513279 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Tiger 2 ;! Object #32 $Class: PVF Horus $Team: Hostile $Location: 0.469852, 957.809204, 3185.425537 $Orientation: 0.996005, -0.037804, 0.080896, -0.088827, -0.511966, 0.854401, 0.009117, -0.858173, -0.513279 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Tiger 3 ;! Object #33 $Class: PVF Horus $Team: Hostile $Location: -44.820137, 961.063782, 3182.666992 $Orientation: 0.996005, -0.037804, 0.080896, -0.088827, -0.511966, 0.854401, 0.009117, -0.858173, -0.513279 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Tiger 4 ;! Object #34 $Class: PVF Horus $Team: Hostile $Location: -74.517769, 957.101074, 3177.204834 $Orientation: 0.996005, -0.037804, 0.080896, -0.088827, -0.511966, 0.854401, 0.009117, -0.858173, -0.513279 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Neptune 1 ;! Object #35 $Class: PVF Thoth $Team: Hostile $Location: -90.892517, 0.000621, 974.859863 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Neptune 2 ;! Object #36 $Class: PVF Thoth $Team: Hostile $Location: -47.326756, 0.000583, 1005.856018 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Neptune 3 ;! Object #37 $Class: PVF Thoth $Team: Hostile $Location: 38.093864, 0.000625, 1021.995361 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Neptune 4 ;! Object #38 $Class: PVF Thoth $Team: Hostile $Location: 89.111748, 0.000610, 1047.792969 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Neptune 5 ;! Object #39 $Class: PVF Thoth $Team: Hostile $Location: 92.688431, 0.000607, 897.508484 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Neptune 6 ;! Object #40 $Class: PVF Thoth $Team: Hostile $Location: -7.947999, 0.000621, 885.927551 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: VC 3 41 ;! Object #41 $Class: VC 3 $Team: Hostile $Location: -193.008270, 0.001675, 3091.968506 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: VC 3 42 ;! Object #42 $Class: VC 3 $Team: Hostile $Location: -410.939270, 0.001612, 3068.835938 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: VC 3 43 ;! Object #43 $Class: VC 3 $Team: Hostile $Location: -382.206482, 0.001889, 3065.729736 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: VC 3 44 ;! Object #44 $Class: VC 3 $Team: Hostile $Location: -197.995758, 0.001715, 3045.416260 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: VC 3 45 ;! Object #45 $Class: VC 3 $Team: Hostile $Location: -417.130005, 0.001765, 3015.341064 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: VC 3 46 ;! Object #46 $Class: VC 3 $Team: Hostile $Location: -389.668213, 0.001794, 3014.519775 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: VC 3 47 ;! Object #47 $Class: VC 3 $Team: Hostile $Location: 261.016479, 0.001279, 3387.725098 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: VC 3 48 ;! Object #48 $Class: VC 3 $Team: Hostile $Location: 290.276703, 0.001364, 3389.980713 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: VC 3 49 ;! Object #49 $Class: VC 3 $Team: Hostile $Location: 278.235168, 0.001432, 3061.680664 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: VC 3 50 ;! Object #50 $Class: VC 3 $Team: Hostile $Location: -228.603455, 0.001635, 3091.887939 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: VC 3 51 ;! Object #51 $Class: VC 3 $Team: Hostile $Location: -229.964691, 0.001724, 3040.489990 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: VC 3 52 ;! Object #52 $Class: VC 3 $Team: Hostile $Location: 243.306854, 0.001449, 3065.214355 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: VC 3 53 ;! Object #53 $Class: VC 3 $Team: Hostile $Location: 239.826813, 0.001454, 3019.892822 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: VC 3 54 ;! Object #54 $Class: VC 3 $Team: Hostile $Location: 273.384003, 0.001433, 3015.947510 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: VC 3 55 ;! Object #55 $Class: VC 3 $Team: Hostile $Location: 260.154785, 0.001332, 3345.559326 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: VC 3 56 ;! Object #56 $Class: VC 3 $Team: Hostile $Location: 287.771118, 0.001325, 3342.312256 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 $Name: HLD Wolf ;! Object #57 $Class: PVD Typhon $Team: Hostile $Location: -1257.088867, 0.000196, 1079.872192 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 $Arrival Location: Hyperspace +Arrival Delay: 490 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "invulnerable" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Satin 1 ;! Object #58 $Class: PVF Thoth $Team: Hostile $Location: -1939.458862, -0.001102, 427.771057 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Satin 2 ;! Object #59 $Class: PVF Thoth $Team: Hostile $Location: -1873.303101, -0.000819, 444.689880 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Satin 3 ;! Object #60 $Class: PVF Thoth $Team: Hostile $Location: -1828.104980, -0.000857, 446.683197 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Satin 4 ;! Object #61 $Class: PVF Thoth $Team: Hostile $Location: -1777.040283, -0.000869, 452.885834 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Satin 5 ;! Object #62 $Class: PVF Thoth $Team: Hostile $Location: -1723.751343, -0.000983, 454.386993 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Satin 6 ;! Object #63 $Class: PVF Thoth $Team: Hostile $Location: -1678.551025, -0.000960, 450.481567 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Satin2 1 ;! Object #64 $Class: PVF Thoth $Team: Hostile $Location: -1702.813354, -0.000894, 596.881897 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Satin2 2 ;! Object #65 $Class: PVF Thoth $Team: Hostile $Location: -1750.680908, -0.000807, 592.055786 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Satin2 3 ;! Object #66 $Class: PVF Thoth $Team: Hostile $Location: -1811.825195, -0.000884, 591.543274 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Satin2 4 ;! Object #67 $Class: PVF Thoth $Team: Hostile $Location: -1847.731445, -0.000902, 595.676086 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Satin2 5 ;! Object #68 $Class: PVF Thoth $Team: Hostile $Location: -1890.147339, -0.000913, 599.213867 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Satin2 6 ;! Object #69 $Class: PVF Thoth $Team: Hostile $Location: -1938.609619, -0.000878, 587.186462 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 #Wings ;! 10 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) +Hotkey: 1 +Flags:( ) $Name: Guard $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Guard 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 1 $Departure Cue: ( are-waypoints-done-delay "Guard" "Waypoint path 1" 0 ) $Ships: ( ;! 1 total "Guard 1" ) +Flags:( ) $Name: Castle $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Castle 1 $Arrival Location: Hyperspace +Arrival delay: 35 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Castle 1" "Castle 2" "Castle 3" "Castle 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) +Flags:( ) $Name: Viper $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Viper 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Viper 1" "Viper 2" "Viper 3" "Viper 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) +Flags:( ) $Name: Mercury $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Mercury 1 $Arrival Location: Hyperspace +Arrival delay: 80 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Mercury 1" "Mercury 2" "Mercury 3" "Mercury 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) +Flags:( ) +Wave Delay Min: 100 +Wave Delay Max: 150 $Name: Tiger $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Tiger 1 $Arrival Location: Hyperspace +Arrival delay: 10 $Arrival Cue: ( has-undocked-delay "GTT Helpful" "HLC Aten" 1 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Tiger 1" "Tiger 2" "Tiger 3" "Tiger 4" ) +Flags:( ) $Name: Neptune $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Neptune 1 $Arrival Location: Hyperspace +Arrival delay: 10 $Arrival Cue: ( has-undocked-delay "GTT Helpful" "HLC Aten" 1 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Neptune 1" "Neptune 2" "Neptune 3" "Neptune 4" "Neptune 5" "Neptune 6" ) $AI Goals: ( goals ( ai-chase "GTC Buster" 50 ) ) +Flags:( ) $Name: Satin $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Satin 1 $Arrival Location: Docking Bay +Arrival Distance: 5 $Arrival Anchor: HLD Wolf $Arrival Cue: ( has-arrived-delay 0 "HLD Wolf" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Satin 1" "Satin 2" "Satin 3" "Satin 4" "Satin 5" "Satin 6" ) $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) +Flags:( ) +Wave Delay Min: 30 +Wave Delay Max: 60 $Name: Satin2 $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Satin2 1 $Arrival Location: Docking Bay +Arrival Distance: 10 $Arrival Anchor: HLD Wolf +Arrival delay: 15 $Arrival Cue: ( has-arrived-delay 0 "HLD Wolf" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Satin2 1" "Satin2 2" "Satin2 3" "Satin2 4" "Satin2 5" "Satin2 6" ) $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) +Flags:( ) +Wave Delay Min: 30 +Wave Delay Max: 60 #Events ;! 13 total $Formula: ( when ( and ( and ( and ( is-destroyed-delay 0 "HLSG Ankh 8" ) ( is-destroyed-delay 0 "HLSG Ankh 9" ) ) ( and ( is-destroyed-delay 0 "HLSG Ankh 10" ) ( is-destroyed-delay 0 "HLSG Ankh 11" ) ) ) ( and ( and ( is-destroyed-delay 0 "HLSG Ankh 12" ) ( is-destroyed-delay 0 "HLSG Ankh 13" ) ) ( and ( is-destroyed-delay 0 "HLSG Ankh 14" ) ( is-destroyed-delay 0 "HLSG Ankh 15" ) ) ) ) ( do-nothing ) ) +Name: Destroy Sentry Guns +Repeat Count: 1 +Interval: 1 +Objective: Destroy sentry guns $Formula: ( when ( is-destroyed-delay 0 "Castle" ) ( do-nothing ) ) +Name: Destroy Castle +Repeat Count: 1 +Interval: 1 +Objective: Destroy Castle $Formula: ( when ( is-destroyed-delay 0 "Mercury" ) ( do-nothing ) ) +Name: Destroy Mercury +Repeat Count: 1 +Interval: 1 +Objective: Destroy Mercury $Formula: ( when ( is-destroyed-delay 0 "Viper" ) ( do-nothing ) ) +Name: Destroy Viper +Repeat Count: 1 +Interval: 1 +Objective: Destrtoy Viper $Formula: ( when ( has-docked-delay "Guard 1" "HLC Aten" 1 0 ) ( transfer-cargo "Guard 1" "HLC Aten" ) ( unprotect-ship "Guard 1" ) ) +Name: Dock 1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-disarmed-delay 0 "HLC Aten" ) ( do-nothing ) ) +Name: Disarm HLC Aten +Repeat Count: 1 +Interval: 1 +Objective: Disarm HLC Aten $Formula: ( when ( is-disabled-delay 0 "HLC Aten" ) ( do-nothing ) ) +Name: Disable HLC Aten +Repeat Count: 1 +Interval: 1 +Objective: Disable HLC Aten $Formula: ( when ( has-docked-delay "GTT Helpful" "HLC Aten" 1 0 ) ( transfer-cargo "HLC Aten" "GTT Helpful" ) ( send-message "GTT Helpful" "High" "Transferring prisoners" ) ) +Name: Dock 4 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: GTT Helpful dock HLC Aten $Formula: ( when ( is-destroyed-delay 0 "Tiger" ) ( do-nothing ) ) +Name: Destroy Tiger +Repeat Count: 1 +Interval: 1 +Objective: Destroy Tiger $Formula: ( when ( is-destroyed-delay 0 "HLC Krippler" ) ( do-nothing ) ) +Name: Destroy HLC Krippler +Repeat Count: 1 +Interval: 1 +Objective: Destroy HLC Krippler $Formula: ( when ( has-docked-delay "GTT Helpful" "GTC Buster" 1 0 ) ( do-nothing ) ) +Name: Defend GTT Helpful +Repeat Count: 1 +Interval: 1 +Objective: Defend GTT Helpful $Formula: ( when ( has-docked-delay "GTT Helpful" "GTC Buster" 1 0 ) ( transfer-cargo "GTT Helpful" "GTC Buster" ) ( send-message "GTT Helpful" "High" "Transferring prisoners" ) ( unprotect-ship "HLC Aten" ) ) +Name: Dock 5 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: GTT Helpful dock GTC Buster $Formula: ( when ( has-time-elapsed 500 ) ( self-destruct "GTC Buster" ) ( self-destruct "GTT Helpful" ) ( never-warp "Alpha 1" ) ) +Name: 8 mins over +Repeat Count: 1 +Interval: 1 #Goals ;! 13 total $Type: Primary +Name: Destroy sentry guns $Message: Destroy sentries $Formula: ( and ( and ( and ( and ( is-destroyed-delay 0 "HLSG Ankh 8" ) ( is-destroyed-delay 0 "HLSG Ankh 9" ) ) ( is-destroyed-delay 0 "HLSG Ankh 10" ) ) ( and ( is-destroyed-delay 0 "HLSG Ankh 11" ) ( true ) ) ) ( and ( and ( is-destroyed-delay 0 "HLSG Ankh 12" ) ( is-destroyed-delay 0 "HLSG Ankh 13" ) ) ( and ( is-destroyed-delay 0 "HLSG Ankh 14" ) ( is-destroyed-delay 0 "HLSG Ankh 15" ) ) ) ) $Type: Primary +Name: Defend GTT Helpful $Message: Helpful must live $Formula: ( has-departed-delay 0 "GTT Helpful" ) $Type: Primary +Name: Prisoners must escape $Message: GTT Helpful must dock with GTC Buster $Formula: ( true ) +No music $Type: Primary +Name: GTC Buster must survive $Message: GTC Buster must survive $Formula: ( has-departed-delay 0 "GTC Buster" ) $Type: Secondary +Name: Destroy Castle Wing $Message: Destroy Castle Wing $Formula: ( is-destroyed-delay 0 "Castle" ) $Type: Secondary +Name: Destroy Viper Wing $Message: Mission goal text $Formula: ( is-destroyed-delay 0 "Viper" ) +No music $Type: Secondary +Name: Destroy Tiger Wing $Message: Destroy Tiger Wing $Formula: ( is-destroyed-delay 0 "Tiger" ) +No music $Type: Bonus +Name: Destroy Mercury Wing $Message: Destroy Mercury Wing $Formula: ( is-destroyed-delay 0 "Mercury" ) +No music $Type: Bonus +Name: Destroy HLC Krippler $Message: Destroy Krippler $Formula: ( is-destroyed-delay 0 "HLC Krippler" ) $Type: Bonus +Name: Destroy Guard Wing $Message: Mission goal text $Formula: ( is-destroyed-delay 0 "Guard" ) $Type: Primary +Name: Disarm HLC Aten $Message: Disarm Aten $Formula: ( is-disarmed-delay 0 "HLC Aten" ) $Type: Primary +Name: Disable HLC Aten $Message: Disable Aten $Formula: ( is-disabled-delay 0 "HLC Aten" ) $Type: Bonus +Name: Destroy HLC Aten $Message: Destroy Aten $Formula: ( true ) #Waypoints ;! 2 lists total $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 22.042406, -0.000274, 3989.091553 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( -385.329987, 0.000881, 1060.995239 ) ) #Messages ;! 166 total $Name: Transferring prisoners $Message: Transferring prisoners now Alpha One +AVI Name: Head-TP2 #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 359 +Bank: 222 +Heading: 332 #Asteroid Fields #Music $Event Music: 2: March $Briefing Music: None #End