#Mission Info $Version: 0.10 $Name: Freighter Strike $Author: Brian Wheeler $Created: 06/24/98 at 15:38:39 $Modified: 06/26/98 at 13:57:04 $Notes: This is a FRED created mission $End Notes: $Mission Desc: The Hammer of Light stole shield units from the Vasudans. One of our scouts has located the freighters carring the shields heading for a jump node. You will intercept and destroy this convoy before it reaches the jump point. $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: -107.376953, 151.747925, 112.042778 +Viewer orient: -0.844849, 0.000000, -0.535005, 0.317279, 0.805174, -0.501028, 0.430772, -0.593039, -0.680250 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: As part of the Terran-Vasudan Alliance, the GTA must help the Vasudans deal with the Hammer of Light. The GTC Criff is stationed near Vasuda Prime to help with this threat. $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: The Hammer Of Light have executed several large raids on Vasudan installations near where the GTC Criff is located. In one of these raids, they made off with some shielding units. If the Hammer Of Light aquires shielding technology, they will be much harder to contain than they are now. $end_multi_text $Ani Filename: cb_hol.ani +Wave Filename: none #Briefing $start_briefing $num_stages: 5 $start_stage $multi_text The Hammer of Light has stolen some shield units from the Vasudans. One of our scouts has spotted the HOL convoy headed for a jump node. You must intercept the freighters before they reach the node. $end_multi_text $voice: none.wav $camera_pos: 1072.927734, 71.757057, 2814.437988 $camera_orient: 0.999359, -0.000002, 0.035812, -0.013670, 0.924259, 0.381520, -0.033100, -0.381765, 0.923666 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 14 $team: Hostile $class: PVFR Ma'at $pos: 1062.398071, 0.000007, 2996.653809 $label: HOL Freighters +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text This convoy is guarded by two wings of fighters. They do not have shielding technology, and should not pose much of a threat. $end_multi_text $voice: none.wav $camera_pos: 1029.131958, 177.935425, 2876.527344 $camera_orient: 0.999405, -0.000002, 0.034485, -0.026999, 0.622069, 0.782497, -0.021454, -0.782962, 0.621699 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 14 $team: Hostile $class: PVFR Ma'at $pos: 1062.398071, 0.000007, 2996.653809 $label: HOL Freighters +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Thoth $pos: 972.562317, 0.000003, 2984.445801 $label: Lophus +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Horus $pos: 1061.110352, 50.000011, 3002.845703 $label: Kaun +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text For this mission, Alpha will be flying Athena bombers. Beta will fly Ulysses fighters and provide cover for Alpha. $end_multi_text $voice: none.wav $camera_pos: -6.817179, 624.694580, -91.709160 $camera_orient: 0.999909, -0.000002, 0.013481, -0.013271, 0.175640, 0.984365, -0.002370, -0.984454, 0.175624 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 14 $team: Hostile $class: PVFR Ma'at $pos: 1062.398071, 0.000007, 2996.653809 $label: HOL Freighters +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Thoth $pos: 972.562317, 0.000003, 2984.445801 $label: Lophus +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Horus $pos: 1061.110352, 50.000011, 3002.845703 $label: Kaun +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -9.120527, 0.000727, 71.858948 $label: Beta +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 25 $team: Friendly $class: GTB Athena $pos: -3.872260, 0.000342, -38.793205 $label: Alpha +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Should any Larger hostile ships come into the area, the GTC Criff will be deployed to dispose of them. $end_multi_text $voice: none.wav $camera_pos: -998.928406, 616.167908, 955.387390 $camera_orient: 0.999916, -0.000002, 0.013001, -0.012964, 0.075671, 0.997049, -0.000985, -0.997133, 0.075664 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 14 $team: Hostile $class: PVFR Ma'at $pos: 1062.398071, 0.000007, 2996.653809 $label: HOL Freighters +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Thoth $pos: 972.562317, 0.000003, 2984.445801 $label: Lophus +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Horus $pos: 1061.110352, 50.000011, 3002.845703 $label: Kaun +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -9.120527, 0.000727, 71.858948 $label: Beta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 25 $team: Friendly $class: GTB Athena $pos: -3.872260, 0.000342, -38.793205 $label: Alpha +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -999.143433, 0.000577, 1000.539734 $label: GTC Criff +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Try not to destroy the cargo. If you destroy the navigation subsystem on the freighters, they will likely undock with their cargo. Once the freighters have released their cargo, Theta A and Theta B will come in and remove the shield units from the area. $end_multi_text $voice: none.wav $camera_pos: 1126.827759, 151.317261, 2842.006836 $camera_orient: 0.999999, -0.000001, -0.001318, 0.000859, 0.759130, 0.650939, 0.001000, -0.650939, 0.759129 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 14 $team: Hostile $class: PVFR Ma'at $pos: 1062.398071, 0.000007, 2996.653809 $label: HOL Freighters +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -9.120527, 0.000727, 71.858948 $label: Beta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 25 $team: Friendly $class: GTB Athena $pos: -3.872260, 0.000342, -38.793205 $label: Alpha +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -999.143433, 0.000577, 1000.539734 $label: GTC Criff +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: VAC 4 $pos: 1115.234497, 8.974192, 3000.601807 $label: Shield Units +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTFR Poseidon $pos: 1195.341431, 0.000227, 2999.229736 $label: Theta +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 6 $Formula: ( is-goal-true-delay "Destroy Freighters" 0 ) $Multi text Well done. You managed to destroy the freighters before they could jump out. The Hammer of light will be easily crushed without shielding technology. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-true-delay "Protect Cargo" 0 ) $Multi text You managed to let our freighters get away with the shield prototypes. It will help the alliance with the Vasudans a great deal when we return these shield units to them. For this feat, you would normally receive the Vasudan Alliance medal. However, Commander Fred will not allow us to give out medals at this time. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-true-delay "Destroy Cruiser" 0 ) $Multi text The Hammer of Light cruiser that you destroyed was from their main fleet. These shields must have been very important to the HOL if they sent that. The destruction of a main Hammer of Light cruiser is a great victory for the Terran-Vasudan Alliance. $end_multi_text $Voice: none.wav $Recommendation text: $end_multi_text $Formula: ( is-goal-false-delay "Destroy Freighters" 0 ) $Multi text The freighters managed to escape with the shield prototypes! Now the Hammer of Light will have shielding technology. They are a serious threat to all of us. $end_multi_text $Voice: none.wav $Recommendation text: Try to disable the freighters first and then destroy them. $end_multi_text $Formula: ( is-goal-false-delay "Protect Cargo" 0 ) $Multi text We were unable to recapture the shield units. The Vasudan Parliment will not be pleased. $end_multi_text $Voice: none.wav $Recommendation text: Attack the freighters from underneath so as not to accidently destroy the cargo containers. Also, assign a few ships to protect Theta while they dock with the cargo. $end_multi_text $Formula: ( is-destroyed-delay 0 "GTC Criff" ) $Multi text The GTC Criff has been destroyed. The HOL cruiser and the Shivan bombers were too much for it. Many good officers were aboard that ship. You will attend their funerals. $end_multi_text $Voice: none.wav $Recommendation text: Try to destroy the Avenger and the Shivan fighters before they can destroy the GTC Criff. You may also want to order Alpha wing to protect the Criff when its hull is low. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Apollo" 3 "GTF Valkyrie" 3 "GTF Hercules" 3 "GTB Medusa" 3 "GTB Ursa" 3 ) +Weaponry Pool: ( "ML-16 Laser" 16 "Disruptor" 16 "D-Advanced" 2 "Avenger" 16 "Flail" 16 "Prometheus" 16 "Banshee" 6 "MX-50" 120 "D-Missile" 12 "Fury" 320 "Hornet" 440 "Interceptor" 80 "Phoenix V" 62 "Synaptic" 42 "Stiletto" 90 "Tsunami" 8 ) #Objects ;! 30 total $Name: Alpha 1 ;! Object #0 $Class: GTB Athena $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Freighter 1 ;! Object #1 $Class: PVFR Satis $Team: Neutral $Location: 1500.000000, 0.000000, 3000.000000 $Orientation: 0.004840, 0.000000, 0.999988, 0.000000, 1.000000, 0.000000, -0.999988, 0.000000, 0.004840 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Shield Units +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +AI Class: Major +Primary Banks: ( "Banshee" ) +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Freighter 2 ;! Object #2 $Class: PVFR Ma'at $Team: Neutral $Location: 1600.000244, -0.000002, 3049.999756 $Orientation: -0.002232, -0.000000, 0.999997, 0.004152, 0.999991, 0.000009, -0.999989, 0.004152, -0.002233 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Shield Units +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Primary Banks: ( "Prometheus" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Freighter 3 ;! Object #3 $Class: PVFR Ma'at $Team: Neutral $Location: 1600.000122, -0.000010, 2950.000000 $Orientation: 0.006186, -0.000000, 0.999981, -0.034879, 0.999392, 0.000216, -0.999373, -0.034880, 0.006182 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Shield Units +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Primary Banks: ( "Prometheus" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Alpha 2 ;! Object #4 $Class: GTB Athena $Team: Friendly $Location: -29.557549, 0.000671, -73.548767 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Alpha 3 ;! Object #5 $Class: GTB Athena $Team: Friendly $Location: 21.813028, 0.000684, -77.586411 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 15 $Name: Beta 1 ;! Object #6 $Class: GTF Ulysses $Team: Friendly $Location: 0.448978, 0.000725, 99.171654 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 40 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Beta 2 ;! Object #7 $Class: GTF Ulysses $Team: Friendly $Location: -55.620102, 0.000719, 44.546242 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 40 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Beta 3 ;! Object #8 $Class: GTF Ulysses $Team: Friendly $Location: 37.379047, 0.000734, 54.862858 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 40 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Kaun 1 ;! Object #9 $Class: PVF Horus $Team: Neutral $Location: 1500.000000, 50.000000, 3000.000000 $Orientation: 0.000122, 0.000000, 1.000000, -0.012507, 0.999922, 0.000002, -0.999922, -0.012507, 0.000122 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Interceptor" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 10 $Name: Kaun 2 ;! Object #10 $Class: PVF Horus $Team: Neutral $Location: 1550.000000, 50.000000, 2970.000000 $Orientation: 0.007532, 0.000000, 0.999972, -0.012352, 0.999924, 0.000093, -0.999895, -0.012352, 0.007531 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Interceptor" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 10 $Name: Kaun 3 ;! Object #11 $Class: PVF Horus $Team: Neutral $Location: 1550.000000, 50.000000, 3030.000000 $Orientation: -0.007291, 0.000000, 0.999973, -0.012352, 0.999924, -0.000090, -0.999897, -0.012352, -0.007291 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Interceptor" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 10 $Name: Lophus 1 ;! Object #12 $Class: PVF Thoth $Team: Neutral $Location: 1350.000000, 0.000000, 3000.000000 $Orientation: 0.000127, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000127 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 14 $Name: Lophus 2 ;! Object #13 $Class: PVF Thoth $Team: Neutral $Location: 1400.000000, 0.000000, 3020.000000 $Orientation: -0.005006, 0.000000, 0.999987, 0.000000, 1.000000, 0.000000, -0.999987, 0.000000, -0.005006 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 14 $Name: Lophus 3 ;! Object #14 $Class: PVF Thoth $Team: Neutral $Location: 1400.000000, 0.000000, 2980.000000 $Orientation: 0.005256, 0.000000, 0.999986, 0.000000, 1.000000, 0.000000, -0.999986, 0.000000, 0.005256 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 14 $Name: Avenger ;! Object #15 $Class: PVC Aten $Team: Neutral $Location: -1800.000000, 0.000000, 3000.000000 $Orientation: 0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase "GTC Criff" 60 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +AI Class: Major +Primary Banks: ( "Prometheus" ) +Subsystem: turret02a +AI Class: Major +Primary Banks: ( "Prometheus" ) +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( destroyed-or-departed-delay 6 "Freighter" ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-disarmed-delay 0 "Avenger" ) ( is-destroyed-delay 4 "GTC Criff" ) ) $Determination: 10 +Flags: ( "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 80 $Name: GTC Criff ;! Object #16 $Class: GTC Fenris $Team: Friendly $Location: -999.143433, 0.000577, 1000.539734 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "Avenger" 60 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main +AI Class: Major +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 8 "Avenger" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 8 "Avenger" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Theta A ;! Object #17 $Class: GTFR Poseidon $Team: Friendly $Location: 1.086983, 0.000172, 2001.014526 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Cargo 2" "cargo dock" "cargo dock" 60 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( has-undocked-delay "Freighter 3" "Cargo 2" 4 0 ) $Departure Location: Hyperspace $Departure Cue: ( has-docked-delay "Theta A" "Cargo 2" 1 4 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Theta B ;! Object #18 $Class: GTFR Poseidon $Team: Friendly $Location: 2.192381, 0.000269, 1900.420776 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Cargo 3" "cargo dock" "cargo dock" 60 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( has-undocked-delay "Freighter 2" "Cargo 3" 1 4 ) $Departure Location: Hyperspace $Departure Cue: ( has-docked-delay "Theta B" "Cargo 3" 1 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Devil 1 ;! Object #19 $Class: SB Shaitan $Team: Hostile $Location: 0.000000, 0.000000, 5000.000000 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Devil 2 ;! Object #20 $Class: SB Shaitan $Team: Hostile $Location: 40.000000, 0.000000, 5060.000000 $Orientation: -0.999992, 0.000000, 0.003968, 0.000000, 1.000000, 0.000000, -0.003968, 0.000000, -0.999992 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Devil 3 ;! Object #21 $Class: SB Shaitan $Team: Hostile $Location: -40.000000, 0.000000, 5060.000000 $Orientation: -0.999992, 0.000000, -0.003968, 0.000000, 1.000000, 0.000000, 0.003968, 0.000000, -0.999992 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Vampire 1 ;! Object #22 $Class: SF Scorpion $Team: Hostile $Location: 0.000000, 0.000000, 4900.000000 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Vampire 2 ;! Object #23 $Class: SF Scorpion $Team: Hostile $Location: -40.000000, 0.000000, 4930.000000 $Orientation: -0.999967, 0.000000, -0.008113, 0.000000, 1.000000, 0.000000, 0.008113, 0.000000, -0.999967 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Vampire 3 ;! Object #24 $Class: SF Scorpion $Team: Hostile $Location: 40.000000, 0.000000, 4930.000000 $Orientation: -0.999967, 0.000000, 0.008113, 0.000000, 1.000000, 0.000000, -0.008113, 0.000000, -0.999967 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Crun 1 ;! Object #25 $Class: PVF Horus $Team: Neutral $Location: -1800.000000, 0.000000, 3200.000000 $Orientation: -0.085265, 0.000000, -0.996358, -0.003157, 0.999995, 0.000270, 0.996353, 0.003169, -0.085265 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-guard "Avenger" 80 ) ( ai-chase-any 60 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Interceptor" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 10 $Name: Crun 2 ;! Object #26 $Class: PVF Horus $Team: Neutral $Location: -1850.000000, 0.000000, 3150.000000 $Orientation: -0.067119, 0.000000, -0.997745, -0.003113, 0.999995, 0.000209, 0.997740, 0.003120, -0.067119 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Avenger" 80 ) ( ai-chase-any 60 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Interceptor" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 10 $Name: Crun 3 ;! Object #27 $Class: PVF Horus $Team: Neutral $Location: -1850.000000, 0.000000, 3250.000000 $Orientation: -0.100486, 0.000000, -0.994939, -0.003095, 0.999995, 0.000313, 0.994934, 0.003111, -0.100485 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Avenger" 80 ) ( ai-chase-any 60 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Interceptor" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Group: 0 +Score: 10 $Name: Cargo 3 ;! Object #28 $Class: VAC 4 $Team: Friendly $Location: 1615.407104, 8.676809, 3050.665527 $Orientation: -0.002232, 0.000000, 0.999997, 0.039029, 0.999238, 0.000087, -0.999236, 0.039029, -0.002231 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Shield Units +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Docked With: Freighter 2 $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 +Score: 3 $Name: Cargo 2 ;! Object #29 $Class: VAC 4 $Team: Friendly $Location: 1615.061890, 9.271568, 2950.538086 $Orientation: 0.006186, 0.000000, 0.999981, 0.000000, 1.000000, 0.000000, -0.999981, 0.000000, 0.006186 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Shield Units +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Docked With: Freighter 3 $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 +Score: 3 #Wings ;! 8 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) $AI Goals: ( goals ( ai-destroy-subsystem "Freighter 2" "navigation" 80 ) ( ai-destroy-subsystem "Freighter 3" "navigation" 80 ) ( ai-chase-wing "Freighter" 75 ) ( ai-chase "Avenger" 70 ) ( ai-chase-any 60 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) $AI Goals: ( goals ( ai-guard-wing "Alpha" 80 ) ( ai-chase-any 60 ) ) +Hotkey: 1 +Flags:( ) $Name: Freighter $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Freighter 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Freighter" "Waypoint path 1" 0 ) $Ships: ( ;! 3 total "Freighter 1" "Freighter 2" "Freighter 3" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 60 ) ) +Flags:( ) $Name: Kaun $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Kaun 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Kaun 1" "Kaun 2" "Kaun 3" ) $AI Goals: ( goals ( ai-guard-wing "Freighter" 80 ) ( ai-chase-any 60 ) ) +Flags:( ) $Name: Lophus $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Lophus 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Lophus 1" "Lophus 2" "Lophus 3" ) $AI Goals: ( goals ( ai-chase-any 60 ) ) +Flags:( ) $Name: Devil $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Devil 1 $Arrival Location: Hyperspace +Arrival delay: 80 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 4 "Avenger" "GTC Criff" "Freighter" ) $Ships: ( ;! 3 total "Devil 1" "Devil 2" "Devil 3" ) $AI Goals: ( goals ( ai-chase-wing "Freighter" 80 ) ( ai-chase "GTC Criff" 80 ) ( ai-chase "Avenger" 80 ) ( ai-chase-any 60 ) ) +Flags:( ) $Name: Vampire $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Vampire 1 $Arrival Location: Hyperspace +Arrival delay: 80 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 6 "Devil" ) $Ships: ( ;! 3 total "Vampire 1" "Vampire 2" "Vampire 3" ) $AI Goals: ( goals ( ai-guard-wing "Devil" 60 ) ( ai-chase-any 50 ) ) +Flags:( ) $Name: Crun $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Crun 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Avenger" ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 6 "Avenger" ) $Ships: ( ;! 3 total "Crun 1" "Crun 2" "Crun 3" ) +Flags:( ) #Events ;! 15 total $Formula: ( when ( is-destroyed-delay 0 "Freighter" ) ( do-nothing ) ) +Name: Destroy Freighters +Repeat Count: 1 +Interval: 1 +Objective: Destroy Freighters $Formula: ( when ( or ( has-departed-delay 0 "Cargo 2" ) ( has-departed-delay 0 "Cargo 3" ) ) ( do-nothing ) ) +Name: Cargo Out +Repeat Count: 1 +Interval: 1 +Objective: Capture Cargo $Formula: ( when ( is-destroyed-delay 0 "Kaun" ) ( do-nothing ) ) +Name: Kaun D +Repeat Count: 1 +Interval: 1 +Objective: Destroy Kaun $Formula: ( when ( is-destroyed-delay 0 "Lophus" ) ( do-nothing ) ) +Name: Lophus D +Repeat Count: 1 +Interval: 1 +Objective: Destroy Lophus $Formula: ( when ( has-arrived-delay 0 "Avenger" ) ( do-nothing ) ) +Name: Avenger A +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Avenger" ) ( do-nothing ) ) +Name: Avenger D +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Avenger $Formula: ( when ( has-arrived-delay 0 "Devil" "Vampire" ) ( do-nothing ) ) +Name: Shivans A +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Devil" "Vampire" ) ( do-nothing ) ) +Name: Shivans D +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Shivans $Formula: ( when ( has-arrived-delay 0 "Crun" ) ( do-nothing ) ) +Name: Crun A +Repeat Count: 1 +Interval: 1 $Formula: ( when ( destroyed-or-departed-delay 0 "Crun" ) ( do-nothing ) ) +Name: Crun D +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Destroy Crun $Formula: ( when ( destroyed-or-departed-delay 0 "Freighter" "Devil" "Vampire" "Avenger" ) ( do-nothing ) ) +Name: Enemies gone +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Alpha gone +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: Return to Base $Formula: ( when ( is-subsystem-destroyed-delay "Freighter 2" "navigation" 0 ) ( add-goal "Freighter 2" ( ai-undock 89 ) ) ) +Name: Freighter 2 undock +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-subsystem-destroyed-delay "Freighter 3" "navigation" 0 ) ( add-goal "Freighter 3" ( ai-undock 89 ) ) ) +Name: Freighter 3 undock +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-subsystem-destroyed-delay "Freighter 1" "navigation" 0 ) ( never-warp "Freighter 1" ) ) +Name: Freighter 1 break warp +Repeat Count: 1 +Interval: 1 #Goals ;! 3 total $Type: Primary +Name: Destroy Freighters $Message: Destroy the freighters before they reach the jump node. $Formula: ( is-destroyed-delay 0 "Freighter" ) $Type: Secondary +Name: Destroy Cruiser $Message: Destroy any other larger ships. $Formula: ( is-destroyed-delay 0 "Avenger" ) $Type: Secondary +Name: Protect Cargo $Message: Recapture the shield units. $Formula: ( or ( and ( has-departed-delay 0 "Cargo 2" ) ( has-departed-delay 0 "Theta A" ) ) ( and ( has-departed-delay 0 "Cargo 3" ) ( has-departed-delay 0 "Theta B" ) ) ) #Waypoints ;! 1 lists total $Jump Node: -2000.000000, 0.000000, 3000.000000 $Jump Node Name: Jump Node 0 $Name: Waypoint path 1 $List: ( ;! 2 points in list ( 1300.000000, 0.000000, 3000.000000 ) ( -2008.471069, -0.000214, 3007.943359 ) ) #Messages ;! 165 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 327 +Bank: 44 +Heading: 281 #Asteroid Fields #Music $Event Music: 3: Chaser $Briefing Music: BRIEF1 #End