This is a Multi-player port of The Main FreeSpace Campaign: Act 1

Known Issues:

Act 1, Mission 2 (Msm1-02a.FSM)
-When radar scrambling was turned on the reveal events would only reveal
 for alpha 1, thus all ships have been made visible from the start.
-Mission 2 also seemed to crash FreeSpace frequently; most of this should
 be history.

Act 1, Mission 8 (Msm1-08a.FSM)
-The "traitor" Vesudan ships at the jump node won't appear hostile to
 anyone but alpha1

Misc.
-Sometimes alpha 1 seemed to be the only one who could scan cargo.
-A few random FreeSpace crashes

MFS Notes:
We here at Mutant Frogs Softworks are very sorry for the merciless scrapping
we did of mission 2 (with a whole lot of colorful events removed we were
able to make it almost stable)
Windows NT 4.0 and Glide is my favorite FreeSpace platform and sometimes
when FreeSpace would crash NT would not shut the voodoo2 off.  If you
encounter this problem all I can say is hope Volition patches FS on NT a
little harder and tell 3Dfx to make glide shut off better.
VPView32 was essential to this Conversion.

Thanks to:
Volition for letting us do this!
Heiko Herrmann for VPView32.
Coca-Cola (for the caffine that kept us awake and alert during debugging)
And you for not bombing me with bug reports about mission 2 (hint)

It is probable that we will be able to fix most of the bugs when
FreeSpace 1.03 is available.

Acts Two and Three shall soon follow.

Mutant Frogs Softworks is not a part of Volition and doesn't guarantee
any of its missions will do (or not do) anything.

For other bug reports (or you know how to fix one of the listed ones here) you
can contact us at one of the following:

Nysos C. Dedes (zimluura@ctsi.net)
Daniel Sharps (mabelrode@softhome.net)

