#Primary Weapons

$Name:							Pirate Flak
$Model File:					hornet.pof				;; flak weapons are invisible until they hit or explode, so this doesn't really matter	
$Mass:							1.0
$Velocity:						750.0					;; really fast - like AA fire
$Fire Wait:						1.5					;; 
$Damage:						40
$Blast Force:             		70.0
$Inner Radius:            		30.0                                    ;; radius at which damage is full
$Outer Radius:            		60.0                                    ;; max radius for attenuated damage
$Shockwave Speed:         		0.0                                     ;; velocity of shockwave.  0 for none.
$Armor Factor:					1.0
$Shield Factor:					1.0
$Subsystem Factor:				0.4
$Lifetime:						2.5
$Energy Consumed:				0.0
$Cargo Size:					1.0
$Homing:						NO
$LaunchSnd:						116
$ImpactSnd:						117
$Flags:							("Big Ship" "Flak" "particle spew")
$Impact Explosion:				Exp20
$Impact Explosion Radius:		40.0
$Muzzleflash:					flaklarge


$Name:		PirateSBlue
$Model File:						none
@Laser Bitmap:						laserglow01
@Laser Color:						88, 176, 249
@Laser Length:						0.0
@Laser Head Radius:					0.3
@Laser Tail Radius:					0.3
$Mass:								100.0
$Velocity:							1750.0
$Fire Wait:							40.0
$Damage:							320
$Damage Type: 						HugeBeam
$Armor Factor:						1.0
$Shield Factor:						1.0
$Subsystem Factor:					1.0
$Lifetime:							25
$Energy Consumed:					0.40
$Cargo Size:						0.0
$Homing:							NO
$LaunchSnd:							124
$ImpactSnd:							88
+Weapon Range:						6500
$Flags: 							( "Big Ship" "huge" "beam" "same turret cooldown" )
$Impact Explosion: 					exp04
$Impact Explosion Radius: 			20
$BeamInfo:
	+Type:									0
	+Life:									3.25
	+Warmup:								3500
	+Warmdown:								5150
	+Radius:								40.0
	+PCount:								40
	+PRadius:								3.0
	+PAngle:								60.0
	+PAni:									particle_Blue
	+Miss Factor:							1.4 1.3 1.2 1.1 1.0
	+BeamSound:								145
	+WarmupSound:							152
	+WarmdownSound:							156
	+Muzzleglow:							BlueBeamGlow2
	+Shots:									0
	+ShrinkFactor:							0.0
	+ShrinkPct:								0.0
	+BeamWidth: 							25.0
	+Beam Flash Effect: 					capflash
	+Beam Flash Radius: 					12.5
	+Beam Piercing Effect: 					exp06
	+Beam Piercing Radius: 					12.5
	+Beam Piercing Effect Velocity: 		200
	+Beam Piercing Splash Effect Velocity: 	-20
	+Beam Piercing Effect Variance: 		0.01
	$Section:
		+Width:			7
		+Texture:		SBlueCore
		+RGBA Inner:	255 255 255 255
		+RGBA Outer:	150 150 150 10
		+Flicker:		0.1
		+Zadd:			8
		+Tile Factor:	9, 1
		+Translation:	-18
	$Section:
		+Width:			14
		+Texture:		SBlueHaze1
		+RGBA Inner:	160 160 0 255
		+RGBA Outer:	60 60 0 10
		+Flicker:		0.15
		+Zadd:			6
		+Tile Factor:	12, 1
		+Translation:	-10
	$Section:
		+Width:			25.0
		+Texture:		SBlueHaze2
		+RGBA Inner:	255 255 255 255
		+RGBA Outer:	150 150 150 10
		+Flicker:		0.25
		+Zadd:			3
		+Tile Factor:	12, 1
		+Translation:	-6
	$Section:
		+Width:			40.0
		+Texture:		BlueFade
		+RGBA Inner:	255 255 255 255
		+RGBA Outer:	150 150 150 10
		+Flicker:		0.35
		+Zadd:			1

#End

#Secondary Weapons

$Name:		Supernova#6Swarm
$Model File:						MissileL.pof
$POF target LOD:					0
$Mass:								40
$Velocity:							250.0
$Fire Wait:							30.0
$Damage:							850
$Damage Type: 						HugeWeapon
$Shockwave Damage Type:				HugeShockwave
$Blast Force:						2000.0
$Inner Radius:						200.0
$Outer Radius:						400.0
$Shockwave Speed:					80
$Shockwave name:        			shockwave01
$Armor Factor:						1.0
$Shield Factor:						0.1
$Subsystem Factor:					0.5
$Lifetime:							48.0
$Energy Consumed:					0.0
$Cargo Size:						25.0
$Homing:							YES
	+Type:					ASPECT
	+Turn Time:				0.6
	+View Cone:				360.0
	+Min Lock Time:			3.0
	+Lock Pixels/Sec:		40
	+Catch-up Pixels/Sec:	80
	+Catch-up Penalty:		10
$Swarm: 								6
$Free Flight Time:					1.5
$LaunchSnd:							96
$ImpactSnd:							101
$FlyBySnd:							-1
$Rearm Rate:						0.05
+Weapon Range:						6000
$Flags: 							( "Bomb" "Huge" "Big Ship" "same turret cooldown" "no lifeleft penalty" "particle spew" "takes blast damage"  "no subsystem homing" )
$Trail:
	+Start Width:	3.2
	+End Width:		10
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		6.0
	+Bitmap:		missiletrail03
$Impact Effect:						BombImpact
$Piercing Impact Explosion: 		exp04
$Piercing Impact Radius: 			40.92
$Piercing Impact Velocity: 			25
$Piercing Impact Splash Velocity: 	-25
$Piercing Impact Variance: 			20000
$Piercing Impact Particles: 		10
$Pspew:
	+Count:		1
	+Time:		1
	+Vel:		0.0
	+Radius:	2.5
	+Life:		0.1
	+Scale:		0.0
	+Bitmap:	missilespew03
$Thruster Flame Effect:		missilethruster03
$Thruster Glow Effect:		missileglow03

#End