#Ship Classes

$Name:                          Hard Light Bravo
$Short name:					HLPPirate
$Species:                       Terran
+Tech Description:
XSTR("Flagship to incredibly good looking pirates!", -1)
$end_multi_text
$POF file:                      hlbravos.pof
$Detail distance:				(0)
$Show damage:					YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       1.0
$Banking Constant:				0.0
$Max Velocity:					0.0, 0.0, 50.0
$Rotation time:					60.0, 60.0, 60.0
$Rear Velocity:					0.0
$Forward accel:					10.0
$Forward decel:					5.0
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				500.0
$Expl outer rad:				2000.0
$Expl damage:					200.0
$Expl blast:					5500.0
$Expl Propagates:				YES				;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				500.0			;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:				()
$Default SBanks:				()
$SBank Capacity:				()
$Shields:                       0
$Power Output:					90.0
$Max Oclk Speed:				75.0
$Max Weapon Eng:				100.0
$Hitpoints:                     95000
$Flags:                         ( "corvette" )
$AI Class:                      Captain
$Afterburner:					NO
$Countermeasures:				0
$Scan time:                     2000
$EngineSnd:						186                   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -900
$Closeup_zoom:					0.5
$Score:							10
$Subsystem:                     turret01, 2, 5.0
	$Default PBanks:			( "PirateSBlue" )
$Subsystem:                     turret02, 2, 5.0
	$Default PBanks:			( "PirateSBlue" )
$Subsystem:                     turret03, 2, 5.0
	$Default PBanks:			( "PirateSBlue" )
$Subsystem:                     turret04, 2, 5.0
	$Default PBanks:			( "PirateSBlue" )
$Subsystem:                     turret05, 2, 2.0
	$Default PBanks:			( "Pirate Flak" )
$Subsystem:                     turret06, 2, 2.0
	$Default PBanks:			( "Pirate Flak" )
$Subsystem:                     turret07, 2, 2.0
	$Default PBanks:			( "Pirate Flak" )
$Subsystem:                     turret08, 2, 2.0
	$Default PBanks:			( "Pirate Flak" )
$Subsystem:                     turret09, 2, 2.0
	$Default PBanks:			( "Pirate Flak" )
$Subsystem:                     turret10, 2, 2.0
	$Default PBanks:			( "Pirate Flak" )
$Subsystem:                     turret11, 2, 2.0
	$Default PBanks:			( "Pirate Flak" )
$Subsystem:                     turret12, 2, 2.0
	$Default PBanks:			( "Pirate Flak" )
$Subsystem:                     turret13, 2, 2.0
	$Default PBanks:			( "Pirate Flak" )
$Subsystem:                     turret14, 2, 2.0
	$Default PBanks:			( "Pirate Flak" )
$Subsystem:                     turret15, 2, 2.0
	$Default PBanks:			( "Pirate Flak" )
$Subsystem:                     turret16, 2, 2.0
	$Default PBanks:			( "Pirate Flak" )
$Subsystem:                     turret17, 2, 2.0
	$Default PBanks:			( "Pirate Flak" )
$Subsystem:                     turret18, 2, 2.0
	$Default PBanks:			( "Pirate Flak" )
$Subsystem:                     turret19, 2, 2.0
	$Default PBanks:			( "Pirate Flak" )
$Subsystem:                     turret20, 2, 2.0
	$Default PBanks:			( "Pirate Flak" )
$Subsystem:                     turret21, 2, 2.0
	$Default PBanks:			( "Pirate Flak" )
$Subsystem:                     turret22, 2, 2.0
	$Default PBanks:			( "Pirate Flak" )
$Subsystem:                     turret23, 2, 2.0
	$Default PBanks:			( "Pirate Flak" )
$Subsystem:                     turret24, 2, 2.0
	$Default PBanks:			( "Pirate Flak" )
$Subsystem:                     turret25, 2, 2.0
	$Default SBanks:			( "Supernova#6Swarm" )
	$Flags:						( "wait for animation" )
$Subsystem:                     turret26, 2, 2.0
	$Default SBanks:			( "Supernova#6Swarm" )
	$Flags:						( "wait for animation" )
$Subsystem:                     communications,  10, 0
$Subsystem:                     navigation,             10, 0
$Subsystem:                     engine,                        10, 0
$Subsystem:                     sensors,                        10, 0
$Subsystem:                     weapons,                        10, 0
$Subsystem:                     fighterbay,                     0, 0
$Subsystem:                     missiledoor_leftbot,            2, 1.0
	$Flags:					( "untargetable" )
	$animation:				triggered
	$type:					turret-firing
		+sub_type:			36
		+delay:				0
		+reverse_delay:		4000
		+relative_angle:	0, 0, 90
		+velocity:			60, 60, 180
		+acceleration:		40, 40, 40
		+time:				3000
$Subsystem:                     missiledoor_lefttop,            2, 1.0
	$Flags:					( "untargetable" )
	$animation:				triggered
	$type:					turret-firing
		+sub_type:			36
		+delay:				0
		+reverse_delay:		4000
		+relative_angle:	0, 0, -90
		+velocity:			60, 60, 180
		+acceleration:		40, 40, 40
		+time:				3000
$Subsystem:                     missiledoor_rightbot,            2, 1.0
	$Flags:					( "untargetable" )
	$animation:				triggered
	$type:					turret-firing
		+sub_type:			37
		+delay:				0
		+reverse_delay:		4000
		+relative_angle:	0, 0, -90
		+velocity:			60, 60, 180
		+acceleration:		40, 40, 40
		+time:				3000
$Subsystem:                     missiledoor_righttop,            2, 1.0
	$Flags:					( "untargetable" )
	$animation:				triggered
	$type:					turret-firing
		+sub_type:			37
		+delay:				0
		+reverse_delay:		4000
		+relative_angle:	0, 0, 90
		+velocity:			60, 60, 180
		+acceleration:		40, 40, 40
		+time:				3000

#End