<Preset>
  <Group Name="Blue Asteroid" GUID="dWJV-pwNr">
    <Maps>
      <Albedo Opacity="100" Blend="passThrough"/>
      <Gloss Opacity="100" Blend="passThrough"/>
      <Normal Opacity="100" Blend="passThrough"/>
      <Specular Opacity="100" Blend="passThrough"/>
    </Maps>
    <Layer Name="Ash_-_Fine" GUID="HJtU-dO-JI" PhysicalID="" MaterialID="Basic Materials/Dirt/Ash_-_Fine" TexelDensityOffset="0" Rotation="0" OffsetX="0" OffsetY="0">
      <MaterialMask Name="Default">
        <MaterialPath>Basic Materials/Metal/Steel_-_Oxidized_01</MaterialPath>
        <TexelDensityOffset>0</TexelDensityOffset>
        <SecondaryMaterialPath/>
        <SecondaryTexelDensityOffset>0</SecondaryTexelDensityOffset>
        <MasterInverter>0</MasterInverter>
        <MasterBlur>0</MasterBlur>
        <TotalStrength>67</TotalStrength>
        <TotalSpread>50</TotalSpread>
        <TextureInfluence>72</TextureInfluence>
        <TextureInfluenceBlend>vividLight</TextureInfluenceBlend>
        <TextureInverter>0</TextureInverter>
        <TextureBrightness>0</TextureBrightness>
        <TextureContrast>0</TextureContrast>
        <TextureTransparency>100</TextureTransparency>
        <TextureTransparencyBlend>multiply</TextureTransparencyBlend>
        <TextureGloss>36</TextureGloss>
        <TextureGlossBlend>linearLight</TextureGlossBlend>
        <TextureSpecular>33</TextureSpecular>
        <TextureSpecularBlend>linearLight</TextureSpecularBlend>
        <TextureDiffuse>100</TextureDiffuse>
        <TextureDiffuseBlend>overlay</TextureDiffuseBlend>
        <TextureAO>100</TextureAO>
        <TextureAOBlend>multiply</TextureAOBlend>
        <TextureHeight>100</TextureHeight>
        <TextureHeightBlend>overlay</TextureHeightBlend>
        <SecondaryTextureInfluence>0</SecondaryTextureInfluence>
        <SecondaryTextureInfluenceBlend>vividLight</SecondaryTextureInfluenceBlend>
        <SecondaryTextureInverter>0</SecondaryTextureInverter>
        <SecondaryTextureBrightness>0</SecondaryTextureBrightness>
        <SecondaryTextureContrast>0</SecondaryTextureContrast>
        <SecondaryTextureTransparency>100</SecondaryTextureTransparency>
        <SecondaryTextureTransparencyBlend>multiply</SecondaryTextureTransparencyBlend>
        <SecondaryTextureGloss>100</SecondaryTextureGloss>
        <SecondaryTextureGlossBlend>linearLight</SecondaryTextureGlossBlend>
        <SecondaryTextureSpecular>100</SecondaryTextureSpecular>
        <SecondaryTextureSpecularBlend>linearLight</SecondaryTextureSpecularBlend>
        <SecondaryTextureDiffuse>100</SecondaryTextureDiffuse>
        <SecondaryTextureDiffuseBlend>overlay</SecondaryTextureDiffuseBlend>
        <SecondaryTextureAO>100</SecondaryTextureAO>
        <SecondaryTextureAOBlend>multiply</SecondaryTextureAOBlend>
        <SecondaryTextureHeight>100</SecondaryTextureHeight>
        <SecondaryTextureHeightBlend>overlay</SecondaryTextureHeightBlend>
        <MaskPath/>
        <MaskInfluence>0</MaskInfluence>
        <MaskInfluenceBlend>vividLight</MaskInfluenceBlend>
        <MaskInverter>0</MaskInverter>
        <MaskContrast>0</MaskContrast>
        <MaskBrightness>0</MaskBrightness>
        <Mask1Path/>
        <Mask1Influence>0</Mask1Influence>
        <Mask1Inverter>0</Mask1Inverter>
        <Mask1InfluenceBlend>vividLight</Mask1InfluenceBlend>
        <Mask1TexelDensityOffset>0</Mask1TexelDensityOffset>
        <Mask2Path/>
        <Mask2Influence>0</Mask2Influence>
        <Mask2Inverter>0</Mask2Inverter>
        <Mask2InfluenceBlend>vividLight</Mask2InfluenceBlend>
        <Mask2TexelDensityOffset>0</Mask2TexelDensityOffset>
        <Mask3Path/>
        <Mask3Influence>0</Mask3Influence>
        <Mask3Inverter>0</Mask3Inverter>
        <Mask3InfluenceBlend>vividLight</Mask3InfluenceBlend>
        <Mask3TexelDensityOffset>0</Mask3TexelDensityOffset>
        <Mask4Path/>
        <Mask4Influence>0</Mask4Influence>
        <Mask4Inverter>0</Mask4Inverter>
        <Mask4InfluenceBlend>vividLight</Mask4InfluenceBlend>
        <Mask4TexelDensityOffset>0</Mask4TexelDensityOffset>
        <Mask5Path/>
        <Mask5Influence>0</Mask5Influence>
        <Mask5Inverter>0</Mask5Inverter>
        <Mask5InfluenceBlend>vividLight</Mask5InfluenceBlend>
        <Mask5TexelDensityOffset>0</Mask5TexelDensityOffset>
        <Mask6Path/>
        <Mask6Influence>0</Mask6Influence>
        <Mask6Inverter>0</Mask6Inverter>
        <Mask6InfluenceBlend>vividLight</Mask6InfluenceBlend>
        <Mask6TexelDensityOffset>0</Mask6TexelDensityOffset>
        <DirtWeightInfluence>100</DirtWeightInfluence>
        <DirtWeightInfluenceBlend>multiply</DirtWeightInfluenceBlend>
        <DirtWeightInverter>0</DirtWeightInverter>
        <SurfaceInfluence>0</SurfaceInfluence>
        <AccumulationTotalSpread>0</AccumulationTotalSpread>
        <AccumulationInfluence>100</AccumulationInfluence>
        <AccumulationInverter>0</AccumulationInverter>
        <CavityInfluence>60</CavityInfluence>
        <CavityInfluenceBlend>linearDodge</CavityInfluenceBlend>
        <CavityInverter>100</CavityInverter>
        <CavityMode>edges</CavityMode>
        <CavityBrightness>-48</CavityBrightness>
        <CavityContrast>16</CavityContrast>
        <SharpCavity>0</SharpCavity>
        <SharpCavityBlend>overlay</SharpCavityBlend>
        <FineCavity>17</FineCavity>
        <FineCavityBlend>overlay</FineCavityBlend>
        <SoftCavity>49</SoftCavity>
        <SoftCavityBlend>overlay</SoftCavityBlend>
        <MediumCavity>68</MediumCavity>
        <MediumCavityBlend>overlay</MediumCavityBlend>
        <BigCavity>87</BigCavity>
        <BigCavityBlend>linearLight</BigCavityBlend>
        <LargeCavity>13</LargeCavity>
        <LargeCavityBlend>linearLight</LargeCavityBlend>
        <HugeCavity>13</HugeCavity>
        <HugeCavityBlend>linearLight</HugeCavityBlend>
        <AOInfluence>100</AOInfluence>
        <AOInfluenceBlend>multiply</AOInfluenceBlend>
        <AOInverter>0</AOInverter>
        <AOBlur>5</AOBlur>
        <AOGamma>85</AOGamma>
        <AOContrast>0</AOContrast>
        <DisplacementInfluence>0</DisplacementInfluence>
        <DisplacementInfluenceBlend>multiply</DisplacementInfluenceBlend>
        <DisplacementInverter>0</DisplacementInverter>
        <DisplacementBrightness>0</DisplacementBrightness>
        <DisplacementContrast>25</DisplacementContrast>
        <DisplacementBlur>0</DisplacementBlur>
        <OSInfluence>0</OSInfluence>
        <OSInfluenceBlend>linearDodge</OSInfluenceBlend>
        <OSInverter>0</OSInverter>
        <OSBlur>0</OSBlur>
        <OSExposure>0</OSExposure>
        <OSGamma>50</OSGamma>
        <OSContrast>0</OSContrast>
        <OSXInfluence>0</OSXInfluence>
        <OSXInfluenceBlend>overlay</OSXInfluenceBlend>
        <OSXScaler2>100</OSXScaler2>
        <OSXScaler1>100</OSXScaler1>
        <OSXScaler1Blend>linearBurn</OSXScaler1Blend>
        <OSXInverter>0</OSXInverter>
        <OSYInfluence>100</OSYInfluence>
        <OSYInfluenceBlend>overlay</OSYInfluenceBlend>
        <OSYScaler2>100</OSYScaler2>
        <OSYScaler1>100</OSYScaler1>
        <OSYScaler1Blend>linearBurn</OSYScaler1Blend>
        <OSYInverter>0</OSYInverter>
        <OSZInfluence>0</OSZInfluence>
        <OSZInfluenceBlend>overlay</OSZInfluenceBlend>
        <OSZScaler2>100</OSZScaler2>
        <OSZScaler1>100</OSZScaler1>
        <OSZScaler1Blend>linearBurn</OSZScaler1Blend>
        <OSZInverter>0</OSZInverter>
        <GradientInfluence>0</GradientInfluence>
        <GradientInverter>0</GradientInverter>
        <GradientGamma>50</GradientGamma>
        <GradientOffset>50</GradientOffset>
        <GradientXInfluence>0</GradientXInfluence>
        <GradientXInfluenceBlend>normal</GradientXInfluenceBlend>
        <GradientXInverter>0</GradientXInverter>
        <GradientYInfluence>100</GradientYInfluence>
        <GradientYInfluenceBlend>normal</GradientYInfluenceBlend>
        <GradientYInverter>0</GradientYInverter>
        <GradientZInfluence>0</GradientZInfluence>
        <GradientZInfluenceBlend>normal</GradientZInfluenceBlend>
        <GradientZInverter>0</GradientZInverter>
        <Background>0</Background>
        <TotalBrightness>0</TotalBrightness>
        <SeamTerminator>0</SeamTerminator>
        <SeamTerminatorBrightness>0</SeamTerminatorBrightness>
      </MaterialMask>
      <Maps>
        <Albedo Reflectance="373D40" FillOpacity="100" Opacity="100" Blend="normal" MaterialIntensity="47" MaterialBlend="linearLight"/>
        <Gloss Reflectance="2B2B2B" FillOpacity="100" Opacity="100" Blend="normal" MaterialIntensity="50" MaterialBlend="linearLight"/>
        <Normal Reflectance="808080" FillOpacity="100" Opacity="100" Blend="overlay" MaterialIntensity="50" MaterialBlend="linearLight"/>
        <Specular Reflectance="2E2E2E" FillOpacity="100" Opacity="100" Blend="normal" MaterialIntensity="50" MaterialBlend="linearLight"/>
        <AlbedoM Reflectance="373D40" FillOpacity="100" Opacity="100" Blend="normal" MaterialIntensity="47" MaterialBlend="linearLight"/>
        <Metalness Reflectance="000000" FillOpacity="100" Opacity="100" Blend="normal" MaterialIntensity="50" MaterialBlend="linearLight"/>
      </Maps>
    </Layer>
    <Layer Name="Soil_-_Muddy" GUID="nb-PYPCWG" PhysicalID="" MaterialID="Basic Materials/Dirt/Soil_-_Muddy" TexelDensityOffset="-2" Rotation="0" OffsetX="0" OffsetY="0">
      <MaterialMask Name="Default">
        <MaterialPath>Basic Materials/Metal/Steel_-_Oxidized_03</MaterialPath>
        <TexelDensityOffset>0</TexelDensityOffset>
        <SecondaryMaterialPath>Masking Patterns/Paint/Cracked_Paint_01</SecondaryMaterialPath>
        <SecondaryTexelDensityOffset>0</SecondaryTexelDensityOffset>
        <MasterInverter>0</MasterInverter>
        <MasterBlur>0</MasterBlur>
        <TotalStrength>0</TotalStrength>
        <TotalSpread>10</TotalSpread>
        <TextureInfluence>100</TextureInfluence>
        <TextureInfluenceBlend>linearLight</TextureInfluenceBlend>
        <TextureInverter>0</TextureInverter>
        <TextureBrightness>0</TextureBrightness>
        <TextureContrast>50</TextureContrast>
        <TextureTransparency>100</TextureTransparency>
        <TextureTransparencyBlend>multiply</TextureTransparencyBlend>
        <TextureGloss>48</TextureGloss>
        <TextureGlossBlend>linearLight</TextureGlossBlend>
        <TextureSpecular>59</TextureSpecular>
        <TextureSpecularBlend>linearLight</TextureSpecularBlend>
        <TextureDiffuse>56</TextureDiffuse>
        <TextureDiffuseBlend>overlay</TextureDiffuseBlend>
        <TextureAO>89</TextureAO>
        <TextureAOBlend>multiply</TextureAOBlend>
        <TextureHeight>46</TextureHeight>
        <TextureHeightBlend>linearLight</TextureHeightBlend>
        <SecondaryTextureInfluence>100</SecondaryTextureInfluence>
        <SecondaryTextureInfluenceBlend>vividLight</SecondaryTextureInfluenceBlend>
        <SecondaryTextureInverter>0</SecondaryTextureInverter>
        <SecondaryTextureBrightness>0</SecondaryTextureBrightness>
        <SecondaryTextureContrast>0</SecondaryTextureContrast>
        <SecondaryTextureTransparency>100</SecondaryTextureTransparency>
        <SecondaryTextureTransparencyBlend>multiply</SecondaryTextureTransparencyBlend>
        <SecondaryTextureGloss>50</SecondaryTextureGloss>
        <SecondaryTextureGlossBlend>linearLight</SecondaryTextureGlossBlend>
        <SecondaryTextureSpecular>50</SecondaryTextureSpecular>
        <SecondaryTextureSpecularBlend>linearLight</SecondaryTextureSpecularBlend>
        <SecondaryTextureDiffuse>75</SecondaryTextureDiffuse>
        <SecondaryTextureDiffuseBlend>overlay</SecondaryTextureDiffuseBlend>
        <SecondaryTextureAO>75</SecondaryTextureAO>
        <SecondaryTextureAOBlend>multiply</SecondaryTextureAOBlend>
        <SecondaryTextureHeight>100</SecondaryTextureHeight>
        <SecondaryTextureHeightBlend>overlay</SecondaryTextureHeightBlend>
        <MaskPath/>
        <MaskInfluence>0</MaskInfluence>
        <MaskInfluenceBlend>vividLight</MaskInfluenceBlend>
        <MaskInverter>0</MaskInverter>
        <MaskContrast>0</MaskContrast>
        <MaskBrightness>0</MaskBrightness>
        <Mask1Path/>
        <Mask1Influence>0</Mask1Influence>
        <Mask1Inverter>0</Mask1Inverter>
        <Mask1InfluenceBlend>vividLight</Mask1InfluenceBlend>
        <Mask1TexelDensityOffset>0</Mask1TexelDensityOffset>
        <Mask2Path/>
        <Mask2Influence>0</Mask2Influence>
        <Mask2Inverter>0</Mask2Inverter>
        <Mask2InfluenceBlend>vividLight</Mask2InfluenceBlend>
        <Mask2TexelDensityOffset>0</Mask2TexelDensityOffset>
        <Mask3Path/>
        <Mask3Influence>0</Mask3Influence>
        <Mask3Inverter>0</Mask3Inverter>
        <Mask3InfluenceBlend>vividLight</Mask3InfluenceBlend>
        <Mask3TexelDensityOffset>0</Mask3TexelDensityOffset>
        <Mask4Path/>
        <Mask4Influence>0</Mask4Influence>
        <Mask4Inverter>0</Mask4Inverter>
        <Mask4InfluenceBlend>vividLight</Mask4InfluenceBlend>
        <Mask4TexelDensityOffset>0</Mask4TexelDensityOffset>
        <Mask5Path/>
        <Mask5Influence>0</Mask5Influence>
        <Mask5Inverter>0</Mask5Inverter>
        <Mask5InfluenceBlend>vividLight</Mask5InfluenceBlend>
        <Mask5TexelDensityOffset>0</Mask5TexelDensityOffset>
        <Mask6Path/>
        <Mask6Influence>0</Mask6Influence>
        <Mask6Inverter>0</Mask6Inverter>
        <Mask6InfluenceBlend>vividLight</Mask6InfluenceBlend>
        <Mask6TexelDensityOffset>0</Mask6TexelDensityOffset>
        <DirtWeightInfluence>100</DirtWeightInfluence>
        <DirtWeightInfluenceBlend>multiply</DirtWeightInfluenceBlend>
        <DirtWeightInverter>0</DirtWeightInverter>
        <SurfaceInfluence>0</SurfaceInfluence>
        <AccumulationTotalSpread>0</AccumulationTotalSpread>
        <AccumulationInfluence>100</AccumulationInfluence>
        <AccumulationInverter>0</AccumulationInverter>
        <CavityInfluence>50</CavityInfluence>
        <CavityInfluenceBlend>normal</CavityInfluenceBlend>
        <CavityInverter>0</CavityInverter>
        <CavityMode>cavities</CavityMode>
        <CavityBrightness>60</CavityBrightness>
        <CavityContrast>17</CavityContrast>
        <SharpCavity>1</SharpCavity>
        <SharpCavityBlend>overlay</SharpCavityBlend>
        <FineCavity>63</FineCavity>
        <FineCavityBlend>overlay</FineCavityBlend>
        <SoftCavity>37</SoftCavity>
        <SoftCavityBlend>overlay</SoftCavityBlend>
        <MediumCavity>50</MediumCavity>
        <MediumCavityBlend>overlay</MediumCavityBlend>
        <BigCavity>33</BigCavity>
        <BigCavityBlend>linearLight</BigCavityBlend>
        <LargeCavity>49</LargeCavity>
        <LargeCavityBlend>linearLight</LargeCavityBlend>
        <HugeCavity>29</HugeCavity>
        <HugeCavityBlend>linearLight</HugeCavityBlend>
        <AOInfluence>100</AOInfluence>
        <AOInfluenceBlend>softLight</AOInfluenceBlend>
        <AOInverter>100</AOInverter>
        <AOBlur>8</AOBlur>
        <AOGamma>23</AOGamma>
        <AOContrast>0</AOContrast>
        <DisplacementInfluence>0</DisplacementInfluence>
        <DisplacementInfluenceBlend>multiply</DisplacementInfluenceBlend>
        <DisplacementInverter>0</DisplacementInverter>
        <DisplacementBrightness>0</DisplacementBrightness>
        <DisplacementContrast>25</DisplacementContrast>
        <DisplacementBlur>0</DisplacementBlur>
        <OSInfluence>0</OSInfluence>
        <OSInfluenceBlend>linearDodge</OSInfluenceBlend>
        <OSInverter>0</OSInverter>
        <OSBlur>0</OSBlur>
        <OSExposure>0</OSExposure>
        <OSGamma>50</OSGamma>
        <OSContrast>0</OSContrast>
        <OSXInfluence>0</OSXInfluence>
        <OSXInfluenceBlend>overlay</OSXInfluenceBlend>
        <OSXScaler2>100</OSXScaler2>
        <OSXScaler1>100</OSXScaler1>
        <OSXScaler1Blend>linearBurn</OSXScaler1Blend>
        <OSXInverter>0</OSXInverter>
        <OSYInfluence>100</OSYInfluence>
        <OSYInfluenceBlend>overlay</OSYInfluenceBlend>
        <OSYScaler2>100</OSYScaler2>
        <OSYScaler1>100</OSYScaler1>
        <OSYScaler1Blend>linearBurn</OSYScaler1Blend>
        <OSYInverter>0</OSYInverter>
        <OSZInfluence>0</OSZInfluence>
        <OSZInfluenceBlend>overlay</OSZInfluenceBlend>
        <OSZScaler2>100</OSZScaler2>
        <OSZScaler1>100</OSZScaler1>
        <OSZScaler1Blend>linearBurn</OSZScaler1Blend>
        <OSZInverter>0</OSZInverter>
        <GradientInfluence>0</GradientInfluence>
        <GradientInverter>0</GradientInverter>
        <GradientGamma>50</GradientGamma>
        <GradientOffset>50</GradientOffset>
        <GradientXInfluence>0</GradientXInfluence>
        <GradientXInfluenceBlend>normal</GradientXInfluenceBlend>
        <GradientXInverter>0</GradientXInverter>
        <GradientYInfluence>100</GradientYInfluence>
        <GradientYInfluenceBlend>normal</GradientYInfluenceBlend>
        <GradientYInverter>0</GradientYInverter>
        <GradientZInfluence>0</GradientZInfluence>
        <GradientZInfluenceBlend>normal</GradientZInfluenceBlend>
        <GradientZInverter>0</GradientZInverter>
        <Background>100</Background>
        <TotalBrightness>0</TotalBrightness>
        <SeamTerminator>0</SeamTerminator>
        <SeamTerminatorBrightness>0</SeamTerminatorBrightness>
      </MaterialMask>
      <Maps>
        <Albedo Reflectance="3F4458" FillOpacity="100" Opacity="100" Blend="normal" MaterialIntensity="50" MaterialBlend="linearLight"/>
        <Gloss Reflectance="272727" FillOpacity="100" Opacity="100" Blend="normal" MaterialIntensity="50" MaterialBlend="linearLight"/>
        <Normal Reflectance="808080" FillOpacity="100" Opacity="100" Blend="overlay" MaterialIntensity="50" MaterialBlend="linearLight"/>
        <Specular Reflectance="2E2E2E" FillOpacity="100" Opacity="100" Blend="normal" MaterialIntensity="50" MaterialBlend="linearLight"/>
        <AlbedoM Reflectance="3F4458" FillOpacity="100" Opacity="100" Blend="normal" MaterialIntensity="50" MaterialBlend="linearLight"/>
        <Metalness Reflectance="000000" FillOpacity="100" Opacity="100" Blend="normal" MaterialIntensity="50" MaterialBlend="linearLight"/>
      </Maps>
    </Layer>
    <Layer Name="Ocean Ice" GUID="vKpv-Pnpy" PhysicalID="Misc/Ocean_Ice" MaterialID="Basic Materials/Metal/Steel_-_Dusty" TexelDensityOffset="-1" Rotation="0" OffsetX="0" OffsetY="0">
      <Maps>
        <Albedo Reflectance="AEB9D2" FillOpacity="100" Opacity="100" Blend="normal" MaterialIntensity="15" MaterialBlend="linearLight"/>
        <Gloss Reflectance="DADADA" FillOpacity="100" Opacity="38" Blend="normal" MaterialIntensity="13" MaterialBlend="linearLight"/>
        <Normal Reflectance="808080" FillOpacity="100" Opacity="100" Blend="overlay" MaterialIntensity="44" MaterialBlend="linearLight"/>
        <Specular Reflectance="383838" FillOpacity="100" Opacity="44" Blend="normal" MaterialIntensity="3" MaterialBlend="linearLight"/>
        <AlbedoM Reflectance="AEB9D2" FillOpacity="100" Opacity="100" Blend="normal" MaterialIntensity="15" MaterialBlend="linearLight"/>
        <Metalness Reflectance="000000" FillOpacity="100" Opacity="100" Blend="normal" MaterialIntensity="50" MaterialBlend="linearLight"/>
      </Maps>
    </Layer>
  </Group>
</Preset>