#Ship Classes
$Name:                         GTI Bretonia
$Short name:		       TInst02
$Species:                      Terran
+Tech Description:
XSTR("The GTI Bretonia", -1)
$end_multi_text
$POF file:                                gtibretonia.pof
$Detail distance:                         (0, 2000, 10000, 25000)
$Show damage:                             NO
$Density:                                 1
$Damp:                                    0.2
$Rotdamp:                      		0.2
$Max Velocity:			0.0, 0.0, 0.0
$Rotation time: 		200.0, 200.0, 200.0
$Rear Velocity: 		0.0
$Forward accel: 		0.0
$Forward decel: 		0.0
$Slide accel:			0.0
$Slide decel:			0.0
$Expl inner rad:				      50.0
$Expl outer rad:				      400.0
$Expl damage:					50.0
$Expl blast:					1000.0
$Expl Propagates:				YES					
$Shockwave Speed:				500.0					
$Shockwave Count:	                        2
$Default PBanks:				        ()
$Default SBanks:				        ()
$SBank Capacity:				        ()
$Shields:                                   0
$Power Output:				        100.0
$Max Oclk Speed:				        0.0
$Max Weapon Eng:				        100.0
$Hitpoints:                                 45000
$Flags:                         ( "capital" "in tech database" )
$AI Class:                                      Captain
$Afterburner:					NO
$Countermeasures:				0
$Scan time:                                      2000
$EngineSnd:				        128				
$Closeup_pos:					0.0, 0.0, -800
$Closeup_zoom:					0.5
$Score:					        1000
$Subsystem:                     turret01, 1, 5.0
	$Default PBanks:			( "Subach HL-7" )
$Subsystem:                     turret02, 1, 5.0
	$Default PBanks:			( "Subach HL-7" )
$Subsystem:                     turret03, 1, 5.0
	$Default PBanks:			( "Subach HL-7" )
$Subsystem:                     turret04, 1, 5.0
	$Default PBanks:			( "Terran Huge Turret" )
$Subsystem:                     turret05, 1, 5.0
	$Default PBanks:			( "Terran Huge Turret" )
$Subsystem:                     communication,	    5,0.0
$Subsystem:                     sensors,		    5,0.0
$Subsystem:                     navigation,	    5,0.0
$Subsystem:                     weapons,		    8,0.0
$Subsystem:                     fighterbay,         7, 0.0

#End