#ship classes
;-----------------------------------------------------------------
; Destroyer Formidable
;-----------------------------------------------------------------

$Name:                   ITN Heavy Carrier
$Short name:             TForm
$Species:                Terran
     +Type:              XSTR ("Destroyer", -1)
     +Maneuverability:   XSTR ("Descent", -1)
     +Armor:             XSTR("Good", -1)
     +Manufacturer:      XSTR ("Descent", -1)
     +Description:       XSTR( " ", -1)
     $end_multi_text
     +Tech Description:  XSTR( "The Formidable was Confed's first true torpedo destroyer.  It is capable of launching four cruiser missile at a time.  While the ship lacks true heavy anti-cap ship turrets, it's designed to provide escort for the big guns.", -1)
     $end_multi_text
     +Length:            XSTR ("", -1)
     +Gun Mounts:        XSTR ("19 turrets", -1)

$POF file:               TCD-Formidable.pof
$Detail distance:        (0, 500, 1200, 5500)

$Show damage:            YES
$Density:                1
$Damp:                   0.1
$Rotdamp:                0.35

$Max Velocity:           0.0, 0.0, 30
$Rotation time:          65, 65, 65
$Rear Velocity:          0.0
$Forward accel:          4.5
$Forward decel:          1.3
$Slide accel:            0.0
$Slide decel:            0.0


$Expl inner rad:         150.0
$Expl outer rad:         750.0
$Expl damage:            200.0
$Expl blast:             11000.0
$Expl Propagates:        YES
$Shockwave Speed:        400.0
$Shockwave Count:        3

$Default PBanks:         ()
$Default SBanks:         ()
$SBank Capacity:         ()

$Shields:                0
$Power Output:           4.5

$Max Oclk Speed:         105
$Max Weapon Eng:         150

$Hitpoints:              75000

$Flags:                  ("big damage"  "cruiser" "in tech database" "flash")
$AI Class:               Captain


$Afterburner:            NO

$Countermeasures:        0

$Scan time:              2000

$EngineSnd:              128
$Closeup_pos:            0.0, 0.0, -500
$Closeup_zoom:           0.3


$Score:                  8

$Subsystem:              turret01a, 2.4, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0

$Subsystem:              turret02a, 2.4, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")

$Subsystem:              turret03, 1.2, 1.0
     $Armor Type:        Everything
     $Default SBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")


$Subsystem:              turret04, 1.2, 1.0
     $Armor Type:        Everything
     $Default SBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")


$Subsystem:              turret05, 1.2, 1.0
     $Armor Type:        Everything
     $Default SBanks:    ( "Terran Turret" ) 
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 0, 0

$Subsystem:              turret06, 1.2, 1.0
     $Armor Type:        Everything
     $Default SBanks:   ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 0, 0

$Subsystem:              turret07, 1, 1.0
     $Armor Type:        Everything
     $Default SBanks:    ( "Terran Huge Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")


$Subsystem:              turret08, 1, 1.0
     $Armor Type:        Everything
     $Default SBanks:    ( "Terran Huge Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")


$Subsystem:              turret09, .666, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Huge Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0

$Subsystem:              turret10, .666, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Huge Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0

$Subsystem:              turret11, .666, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Huge Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0

$Subsystem:              turret12, .666, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Huge Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0

$Subsystem:              turret13, .666, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Huge Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0

$Subsystem:              turret14, .666, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Huge Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0
	 
$Subsystem:              turret15, .533, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Heavy Flak" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")

	 
$Subsystem:              turret16, .533, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Heavy Flak" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")

	 
$Subsystem:              turret17, .533, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Heavy Flak" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")

	 
$Subsystem:              turret18, .533, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Heavy Flak" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")

	 
$Subsystem:              turret19, .666, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Heavy Flak" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0 

$Subsystem:				FighterBay, 0, 0 
	$Flags:				( "carry no damage" "untargetable")

$Subsystem:				dish, 1, 0 
	$Flags:				( "carry no damage" "untargetable")
	
$Subsystem:				Weapons, 10, 0 
	
$Subsystem:             engine01, 10, 0.0
$Engine Wash:  			Default300

$Subsystem:             engine02, 10, 0.0
$Engine Wash:  			Default300
	
$Subsystem:             engine03, 10, 0.0
$Engine Wash:  			Default300

$Subsystem:             engine04, 10, 0.0
$Engine Wash:  			Default300

$Subsystem:             engine05, 10, 0.0
$Engine Wash:  			Default300

$Subsystem:             engine06, 10, 0.0
$Engine Wash:  			Default300

$Subsystem:             engine07, 10, 0.0
$Engine Wash:  			Default300

$Subsystem:             engine08, 10, 0.0
$Engine Wash:  			Default300
	
$Subsystem:				intake01, 10, 0
	$Flags:				("untargetable")

$Subsystem:				intake02, 10, 0
	$Flags:				("untargetable")
	
$Subsystem:				intake03, 10, 0
	$Flags:				("untargetable")

$Subsystem:				intake04, 10, 0
	$Flags:				("untargetable")

$Subsystem:				intake05, 10, 0
	$Flags:				("untargetable")

$Subsystem:				intake06, 10, 0
	$Flags:				("untargetable")


$Subsystem:				intake08, 10, 0
	$Flags:				("untargetable")

$Subsystem:				intake09, 10, 0
	$Flags:				("untargetable")
	
$Subsystem:				intake11, 10, 0
	$Flags:				("untargetable")
#end