#ship classes
;-----------------------------------------------------------------
; Destroyer Athena
;-----------------------------------------------------------------

$Name:                   ITN Super Destroyer
$Short name:             TEnter
$Species:                Terran
     +Type:              XSTR ("Battle Carrier", -1)
     +Maneuverability:   XSTR ("Poor", -1)
     +Armor:             XSTR("Excellent", -1)
     +Manufacturer:      XSTR ("Descent", -1)
     +Description:       XSTR( " ", -1)
     $end_multi_text
     +Tech Description:  XSTR( "The Enterprise is Confed's current top-of-the-line battle carrier.  Armed with two heavy plasma cannons, four heavy particle cannons and two large fighter bays, the Enterprise can leave a wake of destruction in it's path.", -1)
     $end_multi_text
     +Length:            XSTR ("", -1)
     +Gun Mounts:        XSTR ("46 turrets", -1)

$POF file:               TCCV-Enterprise.pof
$Detail distance:        (0, 500, 1200, 5500)

$Show damage:            YES
$Density:                1
$Damp:                   0.1
$Rotdamp:                0.35

$Max Velocity:           0.0, 0.0, 20
$Rotation time:          65, 65, 65
$Rear Velocity:          0.0
$Forward accel:          4.5
$Forward decel:          1.3
$Slide accel:            0.0
$Slide decel:            0.0


$Expl inner rad:         150.0
$Expl outer rad:         750.0
$Expl damage:            200.0
$Expl blast:             11000.0
$Expl Propagates:        YES
$Shockwave Speed:        400.0
$Shockwave Count:        3

$Default PBanks:         ()
$Default SBanks:         ()
$SBank Capacity:         ()

$Shields:                0
$Power Output:           4.5

$Max Oclk Speed:         105
$Max Weapon Eng:         150

$Hitpoints:              200000

$Flags:                  ("big damage"  "cruiser" "in tech database" "flash")
$AI Class:               Captain


$Afterburner:            NO

$Countermeasures:        0

$Scan time:              2000

$EngineSnd:              128
$Closeup_pos:            0.0, 0.0, -800
$Closeup_zoom:           0.3


$Score:                  8

$Subsystem:              turret01a, 1.8, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Standard Flak" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 0, 0

$Subsystem:              turret02a, 1.8, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Standard Flak" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
	 $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0

$Subsystem:              turret03, .45, 1.0
     $Armor Type:        Everything
     $Default SBanks:    ( "Standard Flak" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")


$Subsystem:              turret04, .45, 1.0
     $Armor Type:        Everything
     $Default SBanks:    ( "Standard Flak" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")


$Subsystem:              turret05a, .9, 1.0
     $Armor Type:        Everything
     $Default PBanks:    (  "Standard Flak" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 0, 0

$Subsystem:              turret06a, .9, 1.0
     $Armor Type:        Everything
     $Default PBanks:    (  "Standard Flak" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 0, 0

$Subsystem:              turret07a, .9, 1.0
     $Armor Type:        Everything
     $Default PBanks:    (  "Standard Flak" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0

$Subsystem:              turret08a, .9, 1.0
     $Armor Type:        Everything
     $Default PBanks:    (  "Standard Flak" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0

$Subsystem:              turret09, .375, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Standard Flak" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 0, 0

$Subsystem:              turret10, .375, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Standard Flak" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 0, 0

$Subsystem:              turret11, .375, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 0, 0

$Subsystem:              turret12, .375, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0

$Subsystem:              turret13, .375, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 0, 0

$Subsystem:              turret14, .375, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 0, 0
	 
$Subsystem:              turret15, .375, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0

$Subsystem:              turret16, .375, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0

$Subsystem:              turret17, .25, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 0, 0

$Subsystem:              turret18, .25, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 0, 0

; Turret 19 doesn't exist
;$Subsystem:              turret19, .25, 1.0
     ;$Armor Type:        Everything
     ;$Default PBanks:    ( "Terran Turret" )
     ;$Flags:             ("carry no damage")
     ;$animation:         triggered
     ;$type:              initial
     ;+relative_angle:    90, 180, 0
	 
$Subsystem:              turret20, .25, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 0, 0
	 
$Subsystem:              turret21, .25, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 0, 0
	 
$Subsystem:              turret22, .25, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 0, 0
	 
$Subsystem:              turret23, .25, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 0, 0
	 
$Subsystem:              turret24, .25, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 0, 0
	 
$Subsystem:              turret25, .25, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 0, 0
	 
$Subsystem:              turret26, .25, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0
	 
$Subsystem:              turret27, .25, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0
	 
$Subsystem:              turret28, .25, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0
	 
$Subsystem:              turret29, .25, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0

$Subsystem:              turret30, .25, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0

$Subsystem:              turret31, .25, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0

; Turret 32 doesn't exist

$Subsystem:              turret33, .25, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0

$Subsystem:              turret34, .25, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0

$Subsystem:              turret35, .25, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0

$Subsystem:              turret36, .25, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0
	 
$Subsystem:              turret37, .25, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 0, 0
	 
$Subsystem:              turret38, .25, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0
	 
$Subsystem:              turret39, .25, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 0, 0
	 
$Subsystem:              turret40, .25, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Terran Turret" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0
	 
$Subsystem:              turret41, .2, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Piranha" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 0, 0
	 
$Subsystem:              turret42, .2, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Piranha" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 0, 0
	 	 
$Subsystem:              turret43, .2, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Piranha" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 0, 0
	 
$Subsystem:              turret44, .2, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Piranha" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 0, 0
	 
$Subsystem:              turret45, .2, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Piranha" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 0, 0
	 
$Subsystem:              turret46, .2, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Piranha" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0
	 
$Subsystem:              turret47, .2, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Piranha" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 0, 0
	 
$Subsystem:              turret48, .2, 1.0
     $Armor Type:        Everything
     $Default PBanks:    ( "Piranha" )
     $Flags:             ("carry no damage" "check hull" "fire on target" "reset when idle")
     $animation:         triggered
     $type:              initial
     +relative_angle:    90, 180, 0
	 
$Subsystem:				FighterBay01, 0, 0 
	$Flags:				( "carry no damage" "untargetable")

$Subsystem:				FighterBay02, 0, 0 
	$Flags:				( "carry no damage" "untargetable")

$Subsystem:				FighterBay03, 0, 0 
	$Flags:				( "carry no damage" "untargetable")
	
$Subsystem:				FighterBay04, 0, 0 
	$Flags:				( "carry no damage" "untargetable")
	
$Subsystem:				Navigation, 1, 0 
	$Flags:				( "carry no damage" )
	
$Subsystem:				Weapons, 1, 0 
	$Flags:				( "carry no damage" )
	
	
$Subsystem:             engine01, 10, 0.0
$Engine Wash:  			Default300

$Subsystem:             engine02, 10, 0.0
$Engine Wash:  			Default300
	
$Subsystem:             engine03, 10, 0.0
$Engine Wash:  			Default300

$Subsystem:             engine04, 10, 0.0
$Engine Wash:  			Default300

$Subsystem:             engine05, 10, 0.0
$Engine Wash:  			Default300

$Subsystem:             engine06, 10, 0.0
$Engine Wash:  			Default300


$Subsystem:				intake01, 10, 0
	$Flags:				("untargetable")

$Subsystem:				intake02, 10, 0
	$Flags:				("untargetable")

$Subsystem:				intake03, 10, 0
	$Flags:				("untargetable")

$Subsystem:				intake04, 10, 0
	$Flags:				("untargetable")
	
$Subsystem:				intake05, 10, 0
	$Flags:				("untargetable")
	
$Subsystem:				intake06, 10, 0
	$Flags:				("untargetable")
	
$Subsystem:				intake07, 10, 0
	$Flags:				("untargetable")
	
$Subsystem:				intake08, 10, 0
	$Flags:				("untargetable")
	
$Subsystem:				intake09, 10, 0
	$Flags:				("untargetable")
	
$Subsystem:				intake10, 10, 0
	$Flags:				("untargetable")
	
$Subsystem:				intake11, 10, 0
	$Flags:				("untargetable")
	
$Subsystem:				intake12, 10, 0
	$Flags:				("untargetable")
	
$Subsystem:				intake13, 10, 0
	$Flags:				("untargetable")
	
$Subsystem:				intake14, 10, 0
	$Flags:				("untargetable")
	
$Subsystem:				intake15, 10, 0
	$Flags:				("untargetable")
	
$Subsystem:				intake16, 10, 0
	$Flags:				("untargetable")
	
$Subsystem:				intake17, 10, 0
	$Flags:				("untargetable")
	
$Subsystem:				intake18, 10, 0
	$Flags:				("untargetable")	
#end
