================================
== FS2_OPEN MEDIA VP (3.6.12) ==
================================

Table of Contents:
(1) Description
(2) Installation
(3) FAQ
(4) Packages
(5) Contents
(6) Contact Info
(7) The Freespace Upgrade Project Team
(8) Additional Comments

===== (1) Description =====

The MediaVPs are a set of VP (container) files that add new art and effects to the FS2_Open engine. Note that these are not a replacement for the retail Freespace 2 VP files, so you must have the retail Freespace 2 VPs present in the Freespace 2 installation folder. (ie by installing Freespace 2)
 

===== (2) Installation =====
Requirements:

-> A working install of Freespace 2. If you do not have the retail Freespace 2, it (and Freespace 1 separately) can be purchased from Good Old Games for $6 USD:  http://www.gog.com/en/gamecard/freespace_2

-> A working version of Freespace Open 3.6.12 and it's associated Launcher 5.5f. For more details here, see:  http://www.hard-light.net/forums/index.php/topic,47640.0.html


Installation:

1) Each mediavps zip-file contains a folder named as mediavps_3612, extract this folder to your FreeSpace2 folder. Usually C:\Games\FreeSpace2 or C:\Program Files\GOG.com\FreeSpace2 on Windows.

Note that anything in the data folder ("\FreeSpace2\mediavps_3612\data") will override the new media VP content, so be aware of this when adding 3rd party modifications.

2) Open the launcher and go to the MOD tab and click "Select MOD". From here select the 'mediavps_3612' folder and click ok.

3) Go to the "Features" tab to activate the specific features FSO offers. The recommended settings are:

==> Graphics List:

	Enable Specular
	Enable Glowmaps
	Enable Environment Maps
	Apply Lighting to Missiles
	Enable Normal Maps (If your system supports this)
	(Personal preference) Enable 3D Shockwaves (switches shockwaves from always facing the camera to spawning with random orientations)

==> Gameplay List:

	Enable 3D Warp
	(Personal preference) Enable Flash on Warp (switches a simple flare effect on that flashes when a subspace vortex opens and closes)

==> Audio List:
	Preload mission game sounds

==> In the "Custom Flags field" copy & paste (Without the quotes): "-ambient_factor 35 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5"

(Note, any of these settings and the others in the lists can be tweaked as desired. See the Wiki Page on Launcher Flags for more information on each:
	http://www.hard-light.net/wiki/index.php/Command-Line_Reference )

===== (3) FAQ =====

Q: "I have no idea what I'm doing! How do I get everything working?"
A: 
==> Check the Wiki installation section: http://www.hard-light.net/wiki/index.php/Getting_Started%28Main%29
==> Feel free to ask in the HLP Help and support forums: http://www.hard-light.net/forums/index.php/board,151.0.html (Be sure to follow the posting guidelines!)

Q: "What difference does MV_Advanced make to my experiences?"
A: The complete package contains the contents of MV_Advanced already. For those who download individual files, MV_Advanced contains the highest resolution versions of all maps and effects the community has to offer. These are relatively resource intensive graphics and added animations that can slow down older to mid range machines. The standard set of VPs (ie, without Advanced) has been optimised for maximum performance on these older machines.

Q: "Is there a manual or tutorial for fs2_open?"
A: Indeed there is! Check out the Wiki link at the bottom of this document.

Q: "I've found a bug with the Media VPs! What can I do?"
A: Post a topic in the HLP forums in the Freespace Upgrade Project forum, or report it using Mantis as we check there as well. MediaVP Mantis is located here: http://www.hard-light.net/mantis/

Q: "Levels are loading slowly. Is there any way to speed them up?"
A: Try removing or disabling features or mediaVP files. Note that MV_Assets and MV_Effects are designed to be used in conjunction with each other. The features in the "Game Speed" tab of the launcher may also help.


===== (4) Packages =====

Required:
	(MV_Root)	- The core components; vital if you want to take advantage of fs2_open's new features
			* Previously named as 'MV_Core'

Optional:
	(MV_Music)	- High-quality OGG versions of the original FS2 music
	(MV_Assets)	- High-detail versions of FS2 ships and textures
	(MV_Effects)	- High-detail versions of FS2 effects and backgrounds
	(MV_Advanced)	- Very high-detail versions of FS2 ship textures and effects
	(MV_AnimGlows)	- Animated glowmaps for ships


===== (5) Contents =====

(MV_Root)
[*]Ballistic-primary HUD {Goober5000}
[*]Command briefing scrollbars {Goober5000}
[*]FS2NetD (Multiplayer) Config file {MatthewPapa}
[*]'Apply Loadout to Wing' Weapon Select screen art. {Galemp/Goober5000}
[*]Detailed loadout stats {Fury}
[*]Turret alignment fix {Admiral Nelson}
[*]Additional escort list entry {WMCoolmon}
[*]Shield icon {CP5670}
[*]Dragon target LOD fix {Taylor}
[*]Environment mapping default cubemap {Taylor}
[*]Shader files {Taylor/Zacam/WMCoolmon/blackhole}
[*]Splash screen image {DaBrain/sigtau/_Angelus_/Zacam}
[*]New Squad Logos {Zacam}
[*]Freighter & Cargo Brief Icons fix {Galemp}
[*]Fiction viewer interface {The E}

----------

(MV_Music)
[*]High-Fi Battle and Victory Music for 'Genesis' {Daniel Wentz}
[*]High-Fi Ambient and Victory Music for 'Exodus' {Daniel Wentz}
[*]High-Fi Arrival and Victory Music for 'Leviticus' {Daniel Wentz}
[*]High-Fi Arrival and Battle music for 'Numbers' {Daniel Wentz}
[*]High-Fi Ambient, Arrival, Battle and Victory Music for 'Deuteronomy'  {Daniel Wentz}
[*]High-Fi Arrival, Battle and Victory Music for 'Joshua' {Daniel Wentz}
[*]High-Fi Ambient, Arrival, Battle and Victory music for 'Revelation' {Daniel Wentz}
[*]High-Fi Music for Briefs 1-5 {Daniel Wentz}
[*]High-Fi Failure Music {Daniel Wentz}
[*]High-Fi Aquitaine and Cinema Music {Daniel Wentz}

----------

(MV_Assets)
[*]Shine maps for all vessels {Galemp/Lightspeed}
[*]Glow maps for all vessels {Galemp/Lightspeed}
[*]Additional quality textures for many vessels {LightSpeed/DaBrain}
[*]Touched-up Medusa maps {Turambar/Zacam}
[*]High-poly Aeolus {VA/Raptor}
[*]High-poly Amazon {VA}
[*]High-poly Amazon Advanced {Galemp}
[*]High-poly Anuket model {Taristin}
[*]High-poly Ares {Raa/StratComm}
[*]High-poly Asteroids {Sandwich/StratComm/VA/DaBrain}
[*]High-poly Aten {VA}
[*]High-poly Cain {c914/Rga_Noris/Zacam}
[*]High-poly Cerberus/Watchdog {Axem}
[*]High-poly Countermeasure {Axem}
[*]High-poly Deimos {Bobboau/Stratcomm}
[*]High-poly Dis {GalEmp}
[*]High-poly Elysium {Axem}
[*]High-poly Erinyes {FireCrack}
[*]High-poly Faustus {Galemp}
[*]High-poly Fenris/Leviathan model {VA/Karma/Hades}
[*]High-poly Hecate {Raven2001/Galemp}
[*]High-poly Hercules {Bobboau}
[*]High-poly Hercules II {Devils_hitman/StratComm}
[*]High-poly Hornet, Interceptor {Galemp}
[*]High-poly Horus (Taristin/VA}
[*]High-poly Iceni {Nx/VA}
[*]High-poly Lilith {c914/Rga_Noris/Zacam}
[*]High-poly Loki {VA}
[*]High-poly Lucifer {VA}
[*]High-poly Mara {Nico}
[*]High-poly Medusa {StratComm}
[*]High-poly Meson Bomb {Firecrack/VA}
[*]High-poly Mjolnir {StratComm/Mikhael}
[*]High-poly Moloch {WeatherOp}
[*]High-poly Myrmidon model {F1gm3nt/JarC/Raa}
[*]High-poly NavBuoy {Firecrack}
[*]High-poly Orion {Bobboau/Galemp/StratComm}
[*]High-poly Pegasus {StratComm}
[*]High-poly Perseus {Nico}
[*]High-poly Ravana {Raven2001/StratComm}
[*]High-poly SAC 3 {GalEmp}
[*]High-poly Satis {Taristin/StratComm}
[*]High-poly Serapis {Taristin}
[*]High-poly Shivan missiles {VA}
[*]High-poly Sobek {Taristin/StratComm}
[*]High-poly Stilleto II, Harpoon, Helios, and Trebuchet {FireCrack}
[*]High-poly Tempest {blowfish/Zacam}
[*]High-poly Subspace models {Taristin}
[*]High-poly TAC 1 {Galemp}
[*]High-poly TC-Tri {Black Wolf/VA}
[*]High-poly Terran & Vasudan debris chunks {VA}
[*]High-poly Triton {Vasudan Admiral/Raptor}
[*]High-poly Tsunami, Harbinger, and Cyclops bombs {Galemp}
[*]High-poly Ulysses {peterv/VA}
[*]High-poly Ursa {Firecrack}
[*]High-poly Zeus {VA}
[*]High-poly Hatshepshut {ragingloli/Rga_Noris/Galemp/Zacam}
[*]Glowpointed Arcadia & some Terran hi-poly ships {StratComm}
[*]High-res starfield skybox {Lt.Cannonfodder/Herra Tohtori}
[*]Nameplates for all Terran capital ships in main campaign {Admiral Nelson/Zacam}
[*]Fixed and upgraded FS2 missions {Admiral Nelson/Zacam/VA/The_E}
[*]Four-player version of the main campaign {AceRimmer/Zacam}
[*]Normal maps for many, many ships {DaBrain}
[*]Other normal maps {Galemp/Herra Tohtori/Zacam/VA}
[*]Fixed Eyepoints for models with cockpits {voidSkipper/Zacam}

----------

(MV_Effects)
[*]3D Warp model {VA}
[*]High-res planet and nebulae images {Lightspeed/Herra Tohtori}
[*]High-res weapon and weapon impact effects {Lightspeed/DaBrain}
[*]High-res and animated beam effects {DaBrain/Firecrack/Bobboau/VA}
[*]High-res engine glows and flares {Lightspeed/Bobboau/VA}
[*]High-res and astronomically correct suns {Admiral Nelson/m2258734a}
[*]High-res shield hit effect {DaBrain}
[*]High-res motion debris {Sandwich}
[*]Ship trails and afterburner trails {Nighteyes}
[*]High-res subspace effects {VA}
[*]Glowpoints for Terran ships {Stratcomm/Hades}
[*]High-res nebula textures {DaBrain}
[*]2D Shockwave {HerraTohtori}
[*]3D Shockwave {DaBrain}
[*]Fixed retail sun images {CP5670}
[*]New flak projectile effect {Wanderer}
[*]New ParticleSmoke02 {VA}
[*]Shivan and Vasudan shield effects {DaBrain}
[*]Muzzleflashes {DaBrain}
[*]Asteroid explosion {DaBrain}
[*]Explosion effects {Nighteyes}
[*]Red detonation flash {Nighteyes}
[*]Missile trails {Nighteyes}
[*]Particlesmoke01 {Nighteyes}
[*]Turret elevation and rotation sounds {Pacific Digital Video/Darius}
[*]Explosion, thunder and warp sound effects, {sigtau}
[*]Flaming debris script and flashy explosions script {Wanderer}
[*]Flashy explosion config files {Fury}

----------

(MV_Advanced)
[*]High-quality explosion textures {Lightspeed}
[*]High-quality 2D Shockwave {HerraTohtori}
[*]High-quality 3D Shockwave {DaBrain}
[*]High-res explosion effects {Nighteyes}
[*]High-quality Shivan and Vasudan shield effects {DaBrain}
[*]High-quality Muzzleflashes {DaBrain}
[*]Hig-quality Asteroid explosion {DaBrain}

----------

MV_AnimGlows
[*]Animated glowmaps (GlowLTL-12.0) {Lightspeed/Flaming_Sword}

(All)
[*]Modular Tables {DaBrain/Wanderer/VA/Zacam/blowfish/Fury}
[*]Shivan Secondaries for 'D'ogfight Varients Table Data {blowfish}

===== (6) Contact Info =====

Hard Light Productions:			http://www.hard-light.net
Freespace Wiki:				http://www.hard-light.net/wiki/
Game Warden:				http://www.game-warden.com
Freespace 2 Sector:			http://www.sectorgame.com/f2s/index.php
FreeSpace Source Code Project website:	http://scp.indiegames.us
FreeSpace Source Code Project forums:	http://www.hard-light.net/forums/index.php/board,50.0.html
FreeSpace Source Code Project Mantis:	http://lore.maxgaming.net/~scp/mantis/login_page.php
FreeSpace Upgrade Project Mantis: 	http://www.hard-light.net/mantis/set_project.php?project_id=7


===== (7) The Freespace Upgrade Project Team =====

Forum:
	http://www.hard-light.net/forums/index.php?board=120.0

FSU Staff Nicknames:
	ARSPR
	blowfish
	chief1983
	DaBrain
	Galemp
	Herra Tohtori
	mjn.mixael
	peterv
	Rga_Noris
	The_E
	Vasudan Admiral
	Wanderer
	Zacam

MediaVP Testers:
	Axem
	Backslash
	General Battuta
	FUBAR-BDHR
	mura
	sigtau
	Spoon
	Swifty
	QuantumDelta
	


======== (8) Additional Comments ========

Thanks to the FSO-SCP team for making the engine capable of making all this content possible.

Additional thanks to all those who have reported issues and suggestions, your feedback matters.

And certainly not least, a huge thanks to the entire community. Whether you play FreeSpace or a standalone, none of any of this would mean anything without the participation of everyone.